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Added fma implementation based on std::fma #969
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@ -737,11 +737,15 @@ namespace detail
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return reinterpret_cast<vec<L, float, Q>&>(const_cast<vec<L, uint, Q>&>(v));
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}
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# if GLM_HAS_CXX11_STL
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using std::fma;
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# else
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template<typename genType>
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GLM_FUNC_QUALIFIER genType fma(genType const& a, genType const& b, genType const& c)
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{
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return a * b + c;
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}
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# endif
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template<typename genType>
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GLM_FUNC_QUALIFIER genType frexp(genType x, int& exp)
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@ -57,6 +57,7 @@ glm::mat4 camera(float Translate, glm::vec2 const& Rotate)
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#### Improvements:
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- Improved Neon support with more functions optimized #950
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- Added CMake GLM interface #963
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- Added fma implementation based on std::fma #969
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#### Fixes:
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- Fixed equal ULP variation when using negative sign #965
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