mirror of
https://github.com/g-truc/glm.git
synced 2024-11-27 02:34:35 +00:00
Updated doxygen comment convensions
This commit is contained in:
parent
b02f491cec
commit
96a0a678ad
@ -1,11 +1,29 @@
|
|||||||
///////////////////////////////////////////////////////////////////////////////////////////////////
|
///////////////////////////////////////////////////////////////////////////////////
|
||||||
// OpenGL Mathematics Copyright (c) 2005 - 2011 G-Truc Creation (www.g-truc.net)
|
/// OpenGL Mathematics (glm.g-truc.net)
|
||||||
///////////////////////////////////////////////////////////////////////////////////////////////////
|
///
|
||||||
// Created : 2011-02-21
|
/// Copyright (c) 2005 - 2011 G-Truc Creation (www.g-truc.net)
|
||||||
// Updated : 2011-02-21
|
/// Permission is hereby granted, free of charge, to any person obtaining a copy
|
||||||
// Licence : This source is under MIT License
|
/// of this software and associated documentation files (the "Software"), to deal
|
||||||
// File : glm/core/_fixes.hpp
|
/// in the Software without restriction, including without limitation the rights
|
||||||
///////////////////////////////////////////////////////////////////////////////////////////////////
|
/// to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
|
||||||
|
/// copies of the Software, and to permit persons to whom the Software is
|
||||||
|
/// furnished to do so, subject to the following conditions:
|
||||||
|
///
|
||||||
|
/// The above copyright notice and this permission notice shall be included in
|
||||||
|
/// all copies or substantial portions of the Software.
|
||||||
|
///
|
||||||
|
/// THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
|
||||||
|
/// IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
|
||||||
|
/// FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
|
||||||
|
/// AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
|
||||||
|
/// LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
|
||||||
|
/// OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
|
||||||
|
/// THE SOFTWARE.
|
||||||
|
///
|
||||||
|
/// @file glm/core/_fixes.hpp
|
||||||
|
/// @date 2011-02-21 / 2011-02-16
|
||||||
|
/// @author Christophe Riccio
|
||||||
|
///////////////////////////////////////////////////////////////////////////////////
|
||||||
|
|
||||||
//! Workaround for compatibility with other libraries
|
//! Workaround for compatibility with other libraries
|
||||||
#ifdef max
|
#ifdef max
|
||||||
|
51
glm/glm.hpp
51
glm/glm.hpp
@ -1,11 +1,31 @@
|
|||||||
///////////////////////////////////////////////////////////////////////////////////////////////////
|
///////////////////////////////////////////////////////////////////////////////////
|
||||||
// OpenGL Mathematics Copyright (c) 2005 - 2011 G-Truc Creation (www.g-truc.net)
|
/// OpenGL Mathematics (glm.g-truc.net)
|
||||||
///////////////////////////////////////////////////////////////////////////////////////////////////
|
///
|
||||||
// Created : 2005-01-14
|
/// Copyright (c) 2005 - 2011 G-Truc Creation (www.g-truc.net)
|
||||||
// Updated : 2011-01-19
|
/// Permission is hereby granted, free of charge, to any person obtaining a copy
|
||||||
// Licence : This source is under MIT License
|
/// of this software and associated documentation files (the "Software"), to deal
|
||||||
//! \file glm/glm.hpp
|
/// in the Software without restriction, including without limitation the rights
|
||||||
///////////////////////////////////////////////////////////////////////////////////////////////////
|
/// to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
|
||||||
|
/// copies of the Software, and to permit persons to whom the Software is
|
||||||
|
/// furnished to do so, subject to the following conditions:
|
||||||
|
///
|
||||||
|
/// The above copyright notice and this permission notice shall be included in
|
||||||
|
/// all copies or substantial portions of the Software.
|
||||||
|
///
|
||||||
|
/// THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
|
||||||
|
/// IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
|
||||||
|
/// FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
|
||||||
|
/// AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
|
||||||
|
/// LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
|
||||||
|
/// OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
|
||||||
|
/// THE SOFTWARE.
|
||||||
|
///
|
||||||
|
/// @file glm/glm.hpp
|
||||||
|
/// @date 2005-01-14 / 2011-05-16
|
||||||
|
/// @author Christophe Riccio
|
||||||
|
///
|
||||||
|
/// @ref core
|
||||||
|
///////////////////////////////////////////////////////////////////////////////////
|
||||||
|
|
||||||
#include "core/_fixes.hpp"
|
#include "core/_fixes.hpp"
|
||||||
|
|
||||||
@ -24,15 +44,14 @@
|
|||||||
#endif//GLM_MESSAGE
|
#endif//GLM_MESSAGE
|
||||||
|
|
||||||
//! GLM namespace, it contains all GLSL based features.
|
//! GLM namespace, it contains all GLSL based features.
|
||||||
namespace glm
|
namespace glm{
|
||||||
{
|
|
||||||
namespace test
|
namespace test
|
||||||
{
|
{
|
||||||
bool main_bug();
|
bool main_bug();
|
||||||
bool main_core();
|
bool main_core();
|
||||||
}//namespace test
|
}//namespace test
|
||||||
|
|
||||||
//! GLM core. Namespace that includes all the feature define by GLSL 4.10.6 specification. This namespace is included in glm namespace.
|
/// GLM core. Namespace that includes all the feature define by GLSL 4.10.6 specification. This namespace is included in glm namespace.
|
||||||
namespace core
|
namespace core
|
||||||
{
|
{
|
||||||
//! Scalar, vectors and matrices
|
//! Scalar, vectors and matrices
|
||||||
@ -47,16 +66,12 @@ namespace glm
|
|||||||
}
|
}
|
||||||
//namespace core
|
//namespace core
|
||||||
|
|
||||||
//! G-Truc Creation stable extensions.
|
/// G-Truc Creation stable extensions.
|
||||||
namespace gtc{}
|
namespace gtc{}
|
||||||
|
|
||||||
//! G-Truc Creation experimental extensions.
|
/// G-Truc Creation experimental extensions.
|
||||||
//! The interface could change between releases.
|
/// The interface could change between releases.
|
||||||
namespace gtx{}
|
namespace gtx{}
|
||||||
|
|
||||||
//! VIRTREV extensions.
|
|
||||||
namespace img{}
|
|
||||||
|
|
||||||
} //namespace glm
|
} //namespace glm
|
||||||
|
|
||||||
#include "./core/_detail.hpp"
|
#include "./core/_detail.hpp"
|
||||||
|
@ -1,34 +1,34 @@
|
|||||||
///////////////////////////////////////////////////////////////////////////////////
|
///////////////////////////////////////////////////////////////////////////////////
|
||||||
//! OpenGL Mathematics (glm.g-truc.net)
|
/// OpenGL Mathematics (glm.g-truc.net)
|
||||||
///////////////////////////////////////////////////////////////////////////////////
|
///
|
||||||
//! Copyright (c) 2005 - 2011 G-Truc Creation (www.g-truc.net)
|
/// Copyright (c) 2005 - 2011 G-Truc Creation (www.g-truc.net)
|
||||||
//! Permission is hereby granted, free of charge, to any person obtaining a copy
|
/// Permission is hereby granted, free of charge, to any person obtaining a copy
|
||||||
//! of this software and associated documentation files (the "Software"), to deal
|
/// of this software and associated documentation files (the "Software"), to deal
|
||||||
//! in the Software without restriction, including without limitation the rights
|
/// in the Software without restriction, including without limitation the rights
|
||||||
//! to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
|
/// to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
|
||||||
//! copies of the Software, and to permit persons to whom the Software is
|
/// copies of the Software, and to permit persons to whom the Software is
|
||||||
//! furnished to do so, subject to the following conditions:
|
/// furnished to do so, subject to the following conditions:
|
||||||
//!
|
///
|
||||||
//! The above copyright notice and this permission notice shall be included in
|
/// The above copyright notice and this permission notice shall be included in
|
||||||
//! all copies or substantial portions of the Software.
|
/// all copies or substantial portions of the Software.
|
||||||
//!
|
///
|
||||||
//! THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
|
/// THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
|
||||||
//! IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
|
/// IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
|
||||||
//! FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
|
/// FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
|
||||||
//! AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
|
/// AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
|
||||||
//! LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
|
/// LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
|
||||||
//! OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
|
/// OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
|
||||||
//! THE SOFTWARE.
|
/// THE SOFTWARE.
|
||||||
///////////////////////////////////////////////////////////////////////////////////
|
///
|
||||||
//! \ref gtc_matrix_transform
|
/// @file glm/gtc/matrix_transform.hpp
|
||||||
//! \file glm/gtc/matrix_transform.hpp
|
/// @date 2009-04-29 / 2011-05-16
|
||||||
//! \date 2009-04-29 / 2011-05-16
|
/// @author Christophe Riccio
|
||||||
//! \author Christophe Riccio
|
///
|
||||||
///////////////////////////////////////////////////////////////////////////////////
|
/// @ref gtc_matrix_transform
|
||||||
//! \sa core (dependence)
|
/// @see core (dependence)
|
||||||
//! \sa gtc_matrix_transform
|
/// @see gtc_matrix_transform
|
||||||
//! \sa gtx_transform
|
/// @see gtx_transform
|
||||||
//! \sa gtx_transform2
|
/// @see gtx_transform2
|
||||||
///////////////////////////////////////////////////////////////////////////////////
|
///////////////////////////////////////////////////////////////////////////////////
|
||||||
|
|
||||||
#ifndef glm_gtc_matrix_transform
|
#ifndef glm_gtc_matrix_transform
|
||||||
@ -41,53 +41,52 @@
|
|||||||
# pragma message("GLM: GLM_GTC_matrix_transform extension included")
|
# pragma message("GLM: GLM_GTC_matrix_transform extension included")
|
||||||
#endif
|
#endif
|
||||||
|
|
||||||
namespace glm
|
namespace glm{
|
||||||
{
|
|
||||||
namespace test{
|
namespace test{
|
||||||
bool main_gtc_matrix_transform();
|
bool main_gtc_matrix_transform();
|
||||||
}//namespace test
|
}//namespace test
|
||||||
|
|
||||||
namespace gtc{
|
namespace gtc{
|
||||||
//! GLM_GTC_matrix_transform extension: Add transformation matrices
|
/// GLM_GTC_matrix_transform extension: Add transformation matrices
|
||||||
namespace matrix_transform
|
namespace matrix_transform
|
||||||
{
|
{
|
||||||
/// \addtogroup gtc_matrix_transform
|
/// @addtogroup gtc_matrix_transform
|
||||||
/// @{
|
/// @{
|
||||||
|
|
||||||
//! Builds a translation 4 * 4 matrix created from a vector of 3 components.
|
/// Builds a translation 4 * 4 matrix created from a vector of 3 components.
|
||||||
//! \sa - gtc_matrix_transform
|
/// @see - gtc_matrix_transform
|
||||||
//! \sa - gtx_transform:
|
/// @see - gtx_transform:
|
||||||
//! - glm::gtx::transform::translate(T x, T y, T z)
|
/// - @link glm::gtx::transform::translate(T x, T y, T z) translate(T x, T y, T z) @endlink
|
||||||
//! - glm::gtx::transform::translate(detail::tmat4x4<T> const & m, T x, T y, T z)
|
/// - @link glm::gtx::transform::translate(detail::tmat4x4<T> const & m, T x, T y, T z) translate(mat4x4<T> const & m, T x, T y, T z) @endlink
|
||||||
template <typename T>
|
template <typename T>
|
||||||
detail::tmat4x4<T> translate(
|
detail::tmat4x4<T> translate(
|
||||||
detail::tmat4x4<T> const & m,
|
detail::tmat4x4<T> const & m,
|
||||||
detail::tvec3<T> const & v);
|
detail::tvec3<T> const & v);
|
||||||
|
|
||||||
//! Builds a rotation 4 * 4 matrix created from an axis vector and an angle expressed in degrees.
|
/// Builds a rotation 4 * 4 matrix created from an axis vector and an angle expressed in degrees.
|
||||||
//! \sa - gtc_matrix_transform
|
/// @see - gtc_matrix_transform
|
||||||
//! \sa - gtx_transform:
|
/// @see - gtx_transform:
|
||||||
//! - \link glm::gtx::transform::rotate(T angle, T x, T y, T z) rotate(T const & angle, T const & x, T const & y, T const & z) \endlink
|
/// - @link glm::gtx::transform::rotate(T angle, T x, T y, T z) rotate(T const & angle, T const & x, T const & y, T const & z) @endlink
|
||||||
//! - \link glm::gtx::transform::rotate(detail::tmat4x4<T> const & m, T angle, T x, T y, T z) rotate(mat4x4<T> const & m, T const & angle, T const & x, T const & y, T const & z) \endlink
|
/// - @link glm::gtx::transform::rotate(detail::tmat4x4<T> const & m, T angle, T x, T y, T z) rotate(mat4x4<T> const & m, T const & angle, T const & x, T const & y, T const & z) @endlink
|
||||||
template <typename T>
|
template <typename T>
|
||||||
detail::tmat4x4<T> rotate(
|
detail::tmat4x4<T> rotate(
|
||||||
detail::tmat4x4<T> const & m,
|
detail::tmat4x4<T> const & m,
|
||||||
T const & angle,
|
T const & angle,
|
||||||
detail::tvec3<T> const & v);
|
detail::tvec3<T> const & v);
|
||||||
|
|
||||||
//! Builds a scale 4 * 4 matrix created from 3 scalars.
|
/// Builds a scale 4 * 4 matrix created from 3 scalars.
|
||||||
//! \sa - gtc_matrix_transform
|
/// @see - gtc_matrix_transform
|
||||||
//! \sa - gtx_transform:
|
/// @see - gtx_transform:
|
||||||
//! - \link glm::gtx::transform::scale(T x, T y, T z) rotate(T const & angle, T const & x, T const & y, T const & z) \endlink
|
/// - @link glm::gtx::transform::scale(T x, T y, T z) rotate(T const & angle, T const & x, T const & y, T const & z) @endlink
|
||||||
//! - \link glm::gtx::transform::scale(detail::tmat4x4<T> const & m, T x, T y, T z) rotate(mat4x4<T> const & m, T const & angle, T const & x, T const & y, T const & z) \endlink
|
/// - @link glm::gtx::transform::scale(detail::tmat4x4<T> const & m, T x, T y, T z) rotate(mat4x4<T> const & m, T const & angle, T const & x, T const & y, T const & z) @endlink
|
||||||
template <typename T>
|
template <typename T>
|
||||||
detail::tmat4x4<T> scale(
|
detail::tmat4x4<T> scale(
|
||||||
detail::tmat4x4<T> const & m,
|
detail::tmat4x4<T> const & m,
|
||||||
detail::tvec3<T> const & v);
|
detail::tvec3<T> const & v);
|
||||||
|
|
||||||
//! Creates a matrix for an orthographic parallel viewing volume.
|
/// Creates a matrix for an orthographic parallel viewing volume.
|
||||||
//! \sa - gtc_matrix_transform:
|
/// @see - gtc_matrix_transform:
|
||||||
//! - \link glm::gtc::matrix_transform::ortho(T const & left, T const & right, T const & bottom, T const & top) ortho(T const & left, T const & right, T const & bottom, T const & top) \endlink
|
/// - @link glm::gtc::matrix_transform::ortho(T const & left, T const & right, T const & bottom, T const & top) ortho(T const & left, T const & right, T const & bottom, T const & top) @endlink
|
||||||
template <typename T>
|
template <typename T>
|
||||||
detail::tmat4x4<T> ortho(
|
detail::tmat4x4<T> ortho(
|
||||||
T const & left,
|
T const & left,
|
||||||
@ -97,9 +96,9 @@ namespace glm
|
|||||||
T const & zNear,
|
T const & zNear,
|
||||||
T const & zFar);
|
T const & zFar);
|
||||||
|
|
||||||
//! Creates a matrix for projecting two-dimensional coordinates onto the screen.
|
/// Creates a matrix for projecting two-dimensional coordinates onto the screen.
|
||||||
//! \sa - gtc_matrix_transform:
|
/// @see - gtc_matrix_transform:
|
||||||
//! - \link glm::gtc::matrix_transform::ortho(T const & left, T const & right, T const & bottom, T const & top, T const & zNear, T const & zFar) ortho(T const & left, T const & right, T const & bottom, T const & top, T const & zNear, T const & zFar) \endlink
|
/// - @link glm::gtc::matrix_transform::ortho(T const & left, T const & right, T const & bottom, T const & top, T const & zNear, T const & zFar) ortho(T const & left, T const & right, T const & bottom, T const & top, T const & zNear, T const & zFar) @endlink
|
||||||
template <typename T>
|
template <typename T>
|
||||||
detail::tmat4x4<T> ortho(
|
detail::tmat4x4<T> ortho(
|
||||||
T const & left,
|
T const & left,
|
||||||
@ -107,8 +106,8 @@ namespace glm
|
|||||||
T const & bottom,
|
T const & bottom,
|
||||||
T const & top);
|
T const & top);
|
||||||
|
|
||||||
//! Creates a frustum matrix.
|
/// Creates a frustum matrix.
|
||||||
//! \sa - gtc_matrix_transform
|
/// @see - gtc_matrix_transform
|
||||||
template <typename T>
|
template <typename T>
|
||||||
detail::tmat4x4<T> frustum(
|
detail::tmat4x4<T> frustum(
|
||||||
T const & left,
|
T const & left,
|
||||||
@ -118,8 +117,8 @@ namespace glm
|
|||||||
T const & nearVal,
|
T const & nearVal,
|
||||||
T const & farVal);
|
T const & farVal);
|
||||||
|
|
||||||
//! Creates a matrix for a symetric perspective-view frustum.
|
/// Creates a matrix for a symetric perspective-view frustum.
|
||||||
//! \sa - gtc_matrix_transform
|
/// @see - gtc_matrix_transform
|
||||||
template <typename T>
|
template <typename T>
|
||||||
detail::tmat4x4<T> perspective(
|
detail::tmat4x4<T> perspective(
|
||||||
T const & fovy,
|
T const & fovy,
|
||||||
@ -127,8 +126,8 @@ namespace glm
|
|||||||
T const & zNear,
|
T const & zNear,
|
||||||
T const & zFar);
|
T const & zFar);
|
||||||
|
|
||||||
//! Builds a perspective projection matrix based on a field of view
|
/// Builds a perspective projection matrix based on a field of view
|
||||||
//! \sa - gtc_matrix_transform
|
/// @see - gtc_matrix_transform
|
||||||
template <typename valType>
|
template <typename valType>
|
||||||
detail::tmat4x4<valType> perspectiveFov(
|
detail::tmat4x4<valType> perspectiveFov(
|
||||||
valType const & fov,
|
valType const & fov,
|
||||||
@ -137,20 +136,20 @@ namespace glm
|
|||||||
valType const & zNear,
|
valType const & zNear,
|
||||||
valType const & zFar);
|
valType const & zFar);
|
||||||
|
|
||||||
//! Creates a matrix for a symmetric perspective-view frustum with far plane at infinite .
|
/// Creates a matrix for a symmetric perspective-view frustum with far plane at infinite .
|
||||||
//! \sa - gtc_matrix_transform
|
/// @see - gtc_matrix_transform
|
||||||
template <typename T>
|
template <typename T>
|
||||||
detail::tmat4x4<T> infinitePerspective(
|
detail::tmat4x4<T> infinitePerspective(
|
||||||
T fovy, T aspect, T zNear);
|
T fovy, T aspect, T zNear);
|
||||||
|
|
||||||
//! Creates a matrix for a symmetric perspective-view frustum with far plane at infinite for graphics hardware that doesn't support depth clamping.
|
/// Creates a matrix for a symmetric perspective-view frustum with far plane at infinite for graphics hardware that doesn't support depth clamping.
|
||||||
//! \sa - gtc_matrix_transform
|
/// @see - gtc_matrix_transform
|
||||||
template <typename T>
|
template <typename T>
|
||||||
detail::tmat4x4<T> tweakedInfinitePerspective(
|
detail::tmat4x4<T> tweakedInfinitePerspective(
|
||||||
T fovy, T aspect, T zNear);
|
T fovy, T aspect, T zNear);
|
||||||
|
|
||||||
//! Map the specified object coordinates (obj.x, obj.y, obj.z) into window coordinates.
|
/// Map the specified object coordinates (obj.x, obj.y, obj.z) into window coordinates.
|
||||||
//! \sa - gtc_matrix_transform
|
/// @see - gtc_matrix_transform
|
||||||
template <typename T, typename U>
|
template <typename T, typename U>
|
||||||
detail::tvec3<T> project(
|
detail::tvec3<T> project(
|
||||||
detail::tvec3<T> const & obj,
|
detail::tvec3<T> const & obj,
|
||||||
@ -158,8 +157,8 @@ namespace glm
|
|||||||
detail::tmat4x4<T> const & proj,
|
detail::tmat4x4<T> const & proj,
|
||||||
detail::tvec4<U> const & viewport);
|
detail::tvec4<U> const & viewport);
|
||||||
|
|
||||||
//! Map the specified window coordinates (win.x, win.y, win.z) into object coordinates.
|
/// Map the specified window coordinates (win.x, win.y, win.z) into object coordinates.
|
||||||
//! \sa - gtc_matrix_transform
|
/// @see - gtc_matrix_transform
|
||||||
template <typename T, typename U>
|
template <typename T, typename U>
|
||||||
detail::tvec3<T> unProject(
|
detail::tvec3<T> unProject(
|
||||||
detail::tvec3<T> const & win,
|
detail::tvec3<T> const & win,
|
||||||
@ -167,20 +166,20 @@ namespace glm
|
|||||||
detail::tmat4x4<T> const & proj,
|
detail::tmat4x4<T> const & proj,
|
||||||
detail::tvec4<U> const & viewport);
|
detail::tvec4<U> const & viewport);
|
||||||
|
|
||||||
//! Define a picking region
|
/// Define a picking region
|
||||||
//! \sa - gtc_matrix_transform
|
/// @see - gtc_matrix_transform
|
||||||
template <typename T, typename U>
|
template <typename T, typename U>
|
||||||
detail::tmat4x4<T> pickMatrix(
|
detail::tmat4x4<T> pickMatrix(
|
||||||
detail::tvec2<T> const & center,
|
detail::tvec2<T> const & center,
|
||||||
detail::tvec2<T> const & delta,
|
detail::tvec2<T> const & delta,
|
||||||
detail::tvec4<U> const & viewport);
|
detail::tvec4<U> const & viewport);
|
||||||
|
|
||||||
//! Build a look at view matrix.
|
/// Build a look at view matrix.
|
||||||
//! \sa - gtc_matrix_transform:
|
/// @see - gtc_matrix_transform:
|
||||||
//! - \link frustum(T const & left, T const & right, T const & bottom, T const & top, T const & nearVal, T const & farVal) frustum(T const & left, T const & right, T const & bottom, T const & top, T const & nearVal, T const & farVal)\endlink
|
/// - @link frustum(T const & left, T const & right, T const & bottom, T const & top, T const & nearVal, T const & farVal) frustum(T const & left, T const & right, T const & bottom, T const & top, T const & nearVal, T const & farVal) @endlink
|
||||||
//! \param eye Position of the camera
|
/// @param eye Position of the camera
|
||||||
//! \param center Position where the camera is looking at
|
/// @param center Position where the camera is looking at
|
||||||
//! \param up Normalized up vector, how the camera is oriented. Typically (0, 0, 1)
|
/// @param up Normalized up vector, how the camera is oriented. Typically (0, 0, 1)
|
||||||
template <typename T>
|
template <typename T>
|
||||||
detail::tmat4x4<T> lookAt(
|
detail::tmat4x4<T> lookAt(
|
||||||
detail::tvec3<T> const & eye,
|
detail::tvec3<T> const & eye,
|
||||||
|
Loading…
Reference in New Issue
Block a user