Added intersectLineTriangle tests

This commit is contained in:
Christophe Riccio 2018-07-23 20:42:38 +02:00
parent 57b03c92ae
commit 988858145c
3 changed files with 25 additions and 27 deletions

View File

@ -91,33 +91,6 @@ namespace glm
return true; return true;
} }
/*
typename genType::value_type Epsilon = std::numeric_limits<typename genType::value_type>::epsilon();
if(a < Epsilon && a > -Epsilon)
return false;
typename genType::value_type f = typename genType::value_type(1.0f) / a;
genType s = orig - v0;
baryPosition.x = f * glm::dot(s, p);
if(baryPosition.x < typename genType::value_type(0.0f))
return false;
if(baryPosition.x > typename genType::value_type(1.0f))
return false;
genType q = glm::cross(s, e1);
baryPosition.y = f * glm::dot(dir, q);
if(baryPosition.y < typename genType::value_type(0.0f))
return false;
if(baryPosition.y + baryPosition.x > typename genType::value_type(1.0f))
return false;
baryPosition.z = f * glm::dot(e2, q);
return baryPosition.z >= typename genType::value_type(0.0f);
}
*/
template<typename genType> template<typename genType>
GLM_FUNC_QUALIFIER bool intersectLineTriangle GLM_FUNC_QUALIFIER bool intersectLineTriangle
( (

View File

@ -7,6 +7,11 @@ int main()
{ {
int Error = 0; int Error = 0;
glm::ivec4 B(1);
Error += B == glm::ivec4(1) ? 0 : 1;
//glm::vec4 A = B;
return Error; return Error;
} }

View File

@ -24,11 +24,31 @@ int test_intersectRayTriangle()
return Error; return Error;
} }
int test_intersectLineTriangle()
{
int Error = 0;
glm::vec3 const Orig(0, 0, 2);
glm::vec3 const Dir(0, 0, -1);
glm::vec3 const Vert0(0, 0, 0);
glm::vec3 const Vert1(-1, -1, 0);
glm::vec3 const Vert2(1, -1, 0);
glm::vec3 Position(2.0f, 0.0f, 0.0f);
bool const Result = glm::intersectLineTriangle(Orig, Dir, Vert0, Vert1, Vert2, Position);
Error += glm::all(glm::epsilonEqual(Position, glm::vec3(0), std::numeric_limits<float>::epsilon())) ? 0 : 1;
Error += Result ? 0 : 1;
return Error;
}
int main() int main()
{ {
int Error = 0; int Error = 0;
Error += test_intersectRayTriangle(); Error += test_intersectRayTriangle();
Error += test_intersectLineTriangle();
return Error; return Error;
} }