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Added intersectLineTriangle tests
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@ -91,33 +91,6 @@ namespace glm
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return true;
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}
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/*
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typename genType::value_type Epsilon = std::numeric_limits<typename genType::value_type>::epsilon();
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if(a < Epsilon && a > -Epsilon)
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return false;
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typename genType::value_type f = typename genType::value_type(1.0f) / a;
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genType s = orig - v0;
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baryPosition.x = f * glm::dot(s, p);
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if(baryPosition.x < typename genType::value_type(0.0f))
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return false;
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if(baryPosition.x > typename genType::value_type(1.0f))
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return false;
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genType q = glm::cross(s, e1);
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baryPosition.y = f * glm::dot(dir, q);
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if(baryPosition.y < typename genType::value_type(0.0f))
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return false;
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if(baryPosition.y + baryPosition.x > typename genType::value_type(1.0f))
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return false;
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baryPosition.z = f * glm::dot(e2, q);
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return baryPosition.z >= typename genType::value_type(0.0f);
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}
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*/
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template<typename genType>
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GLM_FUNC_QUALIFIER bool intersectLineTriangle
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(
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@ -7,6 +7,11 @@ int main()
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{
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int Error = 0;
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glm::ivec4 B(1);
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Error += B == glm::ivec4(1) ? 0 : 1;
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//glm::vec4 A = B;
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return Error;
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}
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@ -24,11 +24,31 @@ int test_intersectRayTriangle()
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return Error;
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}
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int test_intersectLineTriangle()
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{
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int Error = 0;
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glm::vec3 const Orig(0, 0, 2);
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glm::vec3 const Dir(0, 0, -1);
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glm::vec3 const Vert0(0, 0, 0);
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glm::vec3 const Vert1(-1, -1, 0);
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glm::vec3 const Vert2(1, -1, 0);
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glm::vec3 Position(2.0f, 0.0f, 0.0f);
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bool const Result = glm::intersectLineTriangle(Orig, Dir, Vert0, Vert1, Vert2, Position);
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Error += glm::all(glm::epsilonEqual(Position, glm::vec3(0), std::numeric_limits<float>::epsilon())) ? 0 : 1;
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Error += Result ? 0 : 1;
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return Error;
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}
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int main()
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{
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int Error = 0;
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Error += test_intersectRayTriangle();
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Error += test_intersectLineTriangle();
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return Error;
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}
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