Fixed glm::fastInverseSqrt to use fast inverse square #640

This commit is contained in:
Christophe Riccio 2017-06-23 19:53:14 +02:00
parent 23a7c7897b
commit 98ffc6562c

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@ -79,6 +79,7 @@ glm::mat4 camera(float Translate, glm::vec2 const & Rotate)
- Fixed dual quaternion != operator #629
- Fixed usused variable warning in GTX_spline #618
- Fixed references to GLM_FORCE_RADIANS which was removed #642
- Fixed glm::fastInverseSqrt to use fast inverse square #640
#### Deprecation:
- Requires Visual Studio 2013, GCC 4.7, Clang 3.4, Cuda 7, ICC 2013 or a C++11 compiler