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Fixed build, fixed extensions list
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@ -1,3 +1,6 @@
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#include "../glm.hpp"
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#include "../ext.hpp"
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int main()
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int main()
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{
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{
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10
glm/ext.hpp
10
glm/ext.hpp
@ -18,17 +18,17 @@
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#include "gtc/matrix_transform.hpp"
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#include "gtc/matrix_transform.hpp"
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#include "gtc/quaternion.hpp"
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#include "gtc/quaternion.hpp"
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#include "gtc/swizzle.hpp"
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#include "gtc/swizzle.hpp"
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#include "gtc/type_precision.hpp"
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//#include "./gtx/array_range.hpp"
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#include "./gtx/associated_min_max.hpp"
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#include "./gtx/associated_min_max.hpp"
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#include "./gtx/bit.hpp"
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#include "./gtx/bit.hpp"
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#include "./gtx/closest_point.hpp"
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#include "./gtx/closest_point.hpp"
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#include "./gtx/color_cast.hpp"
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#include "./gtx/color_cast.hpp"
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#include "./gtx/color_space.hpp"
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#include "./gtx/color_space.hpp"
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#include "./gtx/color_space_YCoCg.hpp"
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#include "./gtx/color_space_YCoCg.hpp"
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#include "./gtx/comparison.hpp"
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#include "./gtx/compatibility.hpp"
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#include "./gtx/compatibility.hpp"
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#include "./gtx/component_wise.hpp"
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#include "./gtx/component_wise.hpp"
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//#include "./gtx/complex.hpp"
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#include "./gtx/determinant.hpp"
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#include "./gtx/determinant.hpp"
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#include "./gtx/double_float.hpp"
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#include "./gtx/double_float.hpp"
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#include "./gtx/epsilon.hpp"
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#include "./gtx/epsilon.hpp"
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@ -38,8 +38,6 @@
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#include "./gtx/fast_exponential.hpp"
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#include "./gtx/fast_exponential.hpp"
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#include "./gtx/fast_square_root.hpp"
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#include "./gtx/fast_square_root.hpp"
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#include "./gtx/fast_trigonometry.hpp"
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#include "./gtx/fast_trigonometry.hpp"
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//#include "./gtx/flexible_mix.hpp"
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//#include "./gtx/gpu_shader4.hpp"
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#include "./gtx/gradient_paint.hpp"
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#include "./gtx/gradient_paint.hpp"
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#include "./gtx/half_float.hpp"
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#include "./gtx/half_float.hpp"
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#include "./gtx/handed_coordinate_space.hpp"
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#include "./gtx/handed_coordinate_space.hpp"
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@ -48,11 +46,11 @@
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#include "./gtx/intersect.hpp"
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#include "./gtx/intersect.hpp"
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#include "./gtx/inverse.hpp"
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#include "./gtx/inverse.hpp"
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#include "./gtx/inverse_transpose.hpp"
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#include "./gtx/inverse_transpose.hpp"
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//#include "./gtx/mat_mn.hpp"
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#include "./gtx/log_base.hpp"
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#include "./gtx/log_base.hpp"
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#include "./gtx/matrix_access.hpp"
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#include "./gtx/matrix_access.hpp"
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#include "./gtx/matrix_cross_product.hpp"
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#include "./gtx/matrix_cross_product.hpp"
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#include "./gtx/matrix_major_storage.hpp"
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#include "./gtx/matrix_major_storage.hpp"
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#include "./gtx/matrix_operation.hpp"
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#include "./gtx/matrix_projection.hpp"
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#include "./gtx/matrix_projection.hpp"
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#include "./gtx/matrix_query.hpp"
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#include "./gtx/matrix_query.hpp"
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#include "./gtx/matrix_selection.hpp"
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#include "./gtx/matrix_selection.hpp"
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@ -62,6 +60,7 @@
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#include "./gtx/normal.hpp"
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#include "./gtx/normal.hpp"
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#include "./gtx/normalize_dot.hpp"
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#include "./gtx/normalize_dot.hpp"
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#include "./gtx/number_precision.hpp"
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#include "./gtx/number_precision.hpp"
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#include "./gtx/ocl_type.hpp"
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#include "./gtx/optimum_pow.hpp"
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#include "./gtx/optimum_pow.hpp"
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#include "./gtx/orthonormalize.hpp"
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#include "./gtx/orthonormalize.hpp"
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#include "./gtx/perpendicular.hpp"
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#include "./gtx/perpendicular.hpp"
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@ -90,7 +89,6 @@
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#include "./virtrev/address.hpp"
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#include "./virtrev/address.hpp"
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#include "./virtrev/equal_operator.hpp"
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#include "./virtrev/equal_operator.hpp"
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#include "./virtrev/xstream.hpp"
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//const float goldenRatio = 1.618033988749894848f;
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//const float goldenRatio = 1.618033988749894848f;
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//const float pi = 3.141592653589793238f;
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//const float pi = 3.141592653589793238f;
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@ -183,10 +183,7 @@ namespace glm
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}
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}
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}
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}
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#define GLM_VIRTREV_address namespace virtrev_glmext::address
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namespace glm{using namespace virtrev_glmext::address;}
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#ifndef GLM_VIRTREV_GLOBAL
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namespace glm {using GLM_VIRTREV_address;}
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#endif//GLM_VIRTREV_GLOBAL
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#endif//GLM_EXT_VIRTREV_ADDRESS_HPP
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#endif//GLM_EXT_VIRTREV_ADDRESS_HPP
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@ -62,7 +62,7 @@ namespace glm
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}
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}
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}
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}
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namespace glm {namespace virtrev_glmext::equal_operator;}
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namespace glm {using namespace virtrev_glmext::equal_operator;}
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#endif//glm_virtrev_equal_operator
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#endif//glm_virtrev_equal_operator
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@ -139,9 +139,6 @@ namespace glm
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}
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}
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}
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}
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#define GLM_VIRTREV_xstream namespace glm::virtrev_glmext::xstream
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namespace glm{using namespace glm::virtrev_glmext::xstream;}
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#ifndef GLM_VIRTREV_GLOBAL
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namespace glm {using GLM_VIRTREV_xstream;}
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#endif//GLM_VIRTREV_GLOBAL
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#endif
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#endif//GLM_EXT_VIRTREV_XSTREAM_HPP
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