diff --git a/glm/detail/func_common.hpp b/glm/detail/func_common.hpp
index a3e5d633..87734c01 100644
--- a/glm/detail/func_common.hpp
+++ b/glm/detail/func_common.hpp
@@ -170,7 +170,7 @@ namespace glm
/// @tparam genType Floating-point or integer; scalar or vector types.
///
/// @see GLSL min man page
- /// @see GLSL 4.20.8 specification, section 8.3 Common Functions<<<<<<< HEAD
+ /// @see GLSL 4.20.8 specification, section 8.3 Common Functions
template
GLM_FUNC_DECL genType min(
genType const & x,
diff --git a/glm/detail/intrinsic_geometric.inl b/glm/detail/intrinsic_geometric.inl
index 6b938fa1..a75c31c8 100644
--- a/glm/detail/intrinsic_geometric.inl
+++ b/glm/detail/intrinsic_geometric.inl
@@ -32,36 +32,33 @@ namespace detail{
//length
GLM_FUNC_QUALIFIER __m128 sse_len_ps(__m128 x)
{
- __m128 dot0 = sse_dot_ps(x, x);
+ __m128 dot0 = sse_dot_ps(x, x);
__m128 sqt0 = _mm_sqrt_ps(dot0);
- return sqt0;
+ return sqt0;
}
//distance
GLM_FUNC_QUALIFIER __m128 sse_dst_ps(__m128 p0, __m128 p1)
{
__m128 sub0 = _mm_sub_ps(p0, p1);
- __m128 len0 = sse_len_ps(sub0);
- return len0;
+ __m128 len0 = sse_len_ps(sub0);
+ return len0;
}
//dot
GLM_FUNC_QUALIFIER __m128 sse_dot_ps(__m128 v1, __m128 v2)
{
-<<<<<<< HEAD
-# if(GLM_ARCH & GLM_ARCH_AVX)
-=======
-# if((GLM_ARCH & GLM_ARCH_AVX) == GLM_ARCH_AVX)
->>>>>>> 0.9.5
- return _mm_dp_ps(v1, v2, 0xff);
-# else
- __m128 mul0 = _mm_mul_ps(v1, v2);
- __m128 swp0 = _mm_shuffle_ps(mul0, mul0, _MM_SHUFFLE(2, 3, 0, 1));
- __m128 add0 = _mm_add_ps(mul0, swp0);
- __m128 swp1 = _mm_shuffle_ps(add0, add0, _MM_SHUFFLE(0, 1, 2, 3));
- __m128 add1 = _mm_add_ps(add0, swp1);
- return add1;
-# endif
+
+# if(GLM_ARCH & GLM_ARCH_AVX)
+ return _mm_dp_ps(v1, v2, 0xff);
+# else
+ __m128 mul0 = _mm_mul_ps(v1, v2);
+ __m128 swp0 = _mm_shuffle_ps(mul0, mul0, _MM_SHUFFLE(2, 3, 0, 1));
+ __m128 add0 = _mm_add_ps(mul0, swp0);
+ __m128 swp1 = _mm_shuffle_ps(add0, add0, _MM_SHUFFLE(0, 1, 2, 3));
+ __m128 add1 = _mm_add_ps(add0, swp1);
+ return add1;
+# endif
}
// SSE1