Fixed mismatch of GTC_packing declaration and definition prototypes

This commit is contained in:
Christophe Riccio 2013-12-28 19:14:11 +01:00
parent 71035db795
commit 9b57315681
3 changed files with 10 additions and 9 deletions

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@ -74,7 +74,7 @@ namespace glm
/// @see vec4 unpackUnorm4x8(uint32 p)
/// @see <a href="http://www.opengl.org/sdk/docs/manglsl/xhtml/unpackUnorm4x8.xml">GLSL unpackUnorm4x8 man page</a>
/// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 8.4 Floating-Point Pack and Unpack Functions</a>
GLM_FUNC_DECL float unpackUnorm1x8(uint8 pdf);
GLM_FUNC_DECL float unpackUnorm1x8(uint8 const & p);
/// First, converts each component of the normalized floating-point value v into 8-bit integer values.
/// Then, the results are packed into the returned 16-bit unsigned integer.
@ -106,7 +106,7 @@ namespace glm
/// @see vec4 unpackUnorm4x8(uint32 p)
/// @see <a href="http://www.opengl.org/sdk/docs/manglsl/xhtml/unpackUnorm4x8.xml">GLSL unpackUnorm4x8 man page</a>
/// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 8.4 Floating-Point Pack and Unpack Functions</a>
GLM_FUNC_DECL vec2 unpackUnorm2x8(uint16 p);
GLM_FUNC_DECL vec2 unpackUnorm2x8(uint16 const & p);
/// First, converts the normalized floating-point value v into 8-bit integer value.
/// Then, the results are packed into the returned 8-bit unsigned integer.
@ -132,7 +132,7 @@ namespace glm
/// @see vec4 unpackSnorm4x8(uint32 p)
/// @see <a href="http://www.opengl.org/sdk/docs/manglsl/xhtml/unpackSnorm4x8.xml">GLSL unpackSnorm4x8 man page</a>
/// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 8.4 Floating-Point Pack and Unpack Functions</a>
GLM_FUNC_DECL float unpackSnorm1x8(uint8 p);
GLM_FUNC_DECL float unpackSnorm1x8(uint8 const & p);
/// First, converts each component of the normalized floating-point value v into 8-bit integer values.
/// Then, the results are packed into the returned 16-bit unsigned integer.
@ -164,7 +164,7 @@ namespace glm
/// @see vec4 unpackSnorm4x8(uint32 p)
/// @see <a href="http://www.opengl.org/sdk/docs/manglsl/xhtml/unpackSnorm4x8.xml">GLSL unpackSnorm4x8 man page</a>
/// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 8.4 Floating-Point Pack and Unpack Functions</a>
GLM_FUNC_DECL vec2 unpackSnorm2x8(uint16 p);
GLM_FUNC_DECL vec2 unpackSnorm2x8(uint16 const & p);
/// First, converts the normalized floating-point value v into a 16-bit integer value.
/// Then, the results are packed into the returned 16-bit unsigned integer.
@ -177,7 +177,7 @@ namespace glm
/// @see uint64 packSnorm4x16(vec4 const & v)
/// @see <a href="http://www.opengl.org/sdk/docs/manglsl/xhtml/packUnorm4x8.xml">GLSL packUnorm4x8 man page</a>
/// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 8.4 Floating-Point Pack and Unpack Functions</a>
GLM_FUNC_DECL uint16 packUnorm1x16(float v);
GLM_FUNC_DECL uint16 packUnorm1x16(float const & v);
/// First, unpacks a single 16-bit unsigned integer p into a of 16-bit unsigned integers.
/// Then, the value is converted to a normalized floating-point value to generate the returned scalar.
@ -190,7 +190,7 @@ namespace glm
/// @see vec4 unpackUnorm4x16(uint64 p)
/// @see <a href="http://www.opengl.org/sdk/docs/manglsl/xhtml/unpackUnorm2x16.xml">GLSL unpackUnorm2x16 man page</a>
/// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 8.4 Floating-Point Pack and Unpack Functions</a>
GLM_FUNC_DECL float unpackUnorm1x16(uint16 p);
GLM_FUNC_DECL float unpackUnorm1x16(uint16 const & p);
/// First, converts each component of the normalized floating-point value v into 16-bit integer values.
/// Then, the results are packed into the returned 64-bit unsigned integer.
@ -235,7 +235,7 @@ namespace glm
/// @see uint64 packSnorm4x16(vec4 const & v)
/// @see <a href="http://www.opengl.org/sdk/docs/manglsl/xhtml/packSnorm4x8.xml">GLSL packSnorm4x8 man page</a>
/// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 8.4 Floating-Point Pack and Unpack Functions</a>
GLM_FUNC_DECL uint16 packSnorm1x16(float v);
GLM_FUNC_DECL uint16 packSnorm1x16(float const & v);
/// First, unpacks a single 16-bit unsigned integer p into a single 16-bit signed integers.
/// Then, each component is converted to a normalized floating-point value to generate the returned scalar.
@ -248,7 +248,7 @@ namespace glm
/// @see vec4 unpackSnorm4x16(uint64 p)
/// @see <a href="http://www.opengl.org/sdk/docs/manglsl/xhtml/unpackSnorm1x16.xml">GLSL unpackSnorm4x8 man page</a>
/// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 8.4 Floating-Point Pack and Unpack Functions</a>
GLM_FUNC_DECL float unpackSnorm1x16(uint16 p);
GLM_FUNC_DECL float unpackSnorm1x16(uint16 const & p);
/// First, converts each component of the normalized floating-point value v into 16-bit integer values.
/// Then, the results are packed into the returned 64-bit unsigned integer.

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@ -225,7 +225,7 @@ namespace detail
GLM_FUNC_QUALIFIER float unpackUnorm1x8(uint8 const & p)
{
float Unpack(static_cast<float>(p));
return Unpack * float(0.0039215686274509803921568627451); // 1 / 255
return Unpack * static_cast<float>(0.0039215686274509803921568627451); // 1 / 255
}
GLM_FUNC_QUALIFIER uint16 packUnorm2x8(vec2 const & v)

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@ -43,6 +43,7 @@ GLM 0.9.5.1: 2014-XX-XX
- Deprecated degrees for function parameters and display a message
- Added possible static_cast conversion of GLM types (#72)
- Fixed error 'inverse' is not a member of 'glm' from glm::unProject (#146)
- Fixed mismatch of GTC_packing declaration and definition prototypes
================================================================================
GLM 0.9.5.0: 2013-12-25