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Promoted noise extension to GTC
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glm/gtc/noise.hpp
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glm/gtc/noise.hpp
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///////////////////////////////////////////////////////////////////////////////////
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/// OpenGL Mathematics (glm.g-truc.net)
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///
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/// Copyright (c) 2005 - 2011 G-Truc Creation (www.g-truc.net)
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/// Permission is hereby granted, free of charge, to any person obtaining a copy
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/// of this software and associated documentation files (the "Software"), to deal
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/// in the Software without restriction, including without limitation the rights
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/// to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
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/// copies of the Software, and to permit persons to whom the Software is
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/// furnished to do so, subject to the following conditions:
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///
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/// The above copyright notice and this permission notice shall be included in
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/// all copies or substantial portions of the Software.
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///
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/// THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
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/// IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
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/// FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
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/// AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
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/// LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
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/// OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
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/// THE SOFTWARE.
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///
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/// @ref gtc_noise
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/// @file glm/gtc/noise.hpp
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/// @date 2011-04-21 / 2011-09-27
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/// @author Christophe Riccio
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///
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/// @see core (dependence)
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///
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/// @defgroup gtx_noise GLM_GTX_noise: Procedural noise functions
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/// @ingroup gtx
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///
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/// Defines 2D, 3D and 4D procedural noise functions
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/// Based on the work of Stefan Gustavson and Ashima Arts on "webgl-noise":
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/// https://github.com/ashima/webgl-noise
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/// Following Stefan Gustavson's paper "Simplex noise demystified":
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/// http://www.itn.liu.se/~stegu/simplexnoise/simplexnoise.pdf
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/// Defines the half-precision floating-point type, along with various typedefs for vectors and matrices.
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/// <glm/gtx/noise.hpp> need to be included to use these functionalities.
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///////////////////////////////////////////////////////////////////////////////////
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#ifndef GLM_GTC_noise
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#define GLM_GTC_noise GLM_VERSION
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// Dependency:
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#include "../glm.hpp"
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#if(defined(GLM_MESSAGES) && !defined(glm_ext))
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# pragma message("GLM: GLM_GTC_noise extension included")
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#endif
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namespace glm
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{
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/// @addtogroup gtx_noise
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/// @{
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/// Classic perlin noise.
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/// From GLM_GTC_noise extension.
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template <typename T, template<typename> class vecType>
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T perlin(
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vecType<T> const & p);
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/// Periodic perlin noise.
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/// From GLM_GTC_noise extension.
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template <typename T, template<typename> class vecType>
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T perlin(
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vecType<T> const & p,
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vecType<T> const & rep);
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/// Simplex noise.
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/// From GLM_GTC_noise extension.
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template <typename T, template<typename> class vecType>
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T simplex(
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vecType<T> const & p);
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/// @}
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}//namespace glm
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#include "noise.inl"
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#endif//GLM_GTC_noise
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glm/gtc/noise.inl
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glm/gtc/noise.inl
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///////////////////////////////////////////////////////////////////////////////////////////////////
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// OpenGL Mathematics Copyright (c) 2005 - 2011 G-Truc Creation (www.g-truc.net)
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///////////////////////////////////////////////////////////////////////////////////////////////////
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// Based on the work of Stefan Gustavson and Ashima Arts on "webgl-noise":
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// https://github.com/ashima/webgl-noise
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// Following Stefan Gustavson's paper "Simplex noise demystified":
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// http://www.itn.liu.se/~stegu/simplexnoise/simplexnoise.pdf
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///////////////////////////////////////////////////////////////////////////////////////////////////
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// Created : 2011-04-21
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// Updated : 2011-09-27
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// Licence : This source is under MIT License
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// File : glm/gtc/noise.inl
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///////////////////////////////////////////////////////////////////////////////////////////////////
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// Dependency:
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// - GLM core
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///////////////////////////////////////////////////////////////////////////////////////////////////
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namespace glm{
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template <typename T>
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GLM_FUNC_QUALIFIER T mod289(T const & x)
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{
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return x - floor(x * T(1.0 / 289.0)) * T(289.0);
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}
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template <typename T>
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GLM_FUNC_QUALIFIER T permute(T const & x)
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{
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return mod289(((x * T(34)) + T(1)) * x);
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}
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template <typename T, template<typename> class vecType>
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GLM_FUNC_QUALIFIER vecType<T> permute(vecType<T> const & x)
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{
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return mod289(((x * T(34)) + T(1)) * x);
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}
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template <typename T>
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GLM_FUNC_QUALIFIER T taylorInvSqrt(T const & r)
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{
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return T(1.79284291400159) - T(0.85373472095314) * r;
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}
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template <typename T, template<typename> class vecType>
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GLM_FUNC_QUALIFIER vecType<T> taylorInvSqrt(vecType<T> const & r)
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{
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return T(1.79284291400159) - T(0.85373472095314) * r;
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}
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template <typename T, template <typename> class vecType>
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GLM_FUNC_QUALIFIER vecType<T> fade(vecType<T> const & t)
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{
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return t * t * t * (t * (t * T(6) - T(15)) + T(10));
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}
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template <typename T>
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GLM_FUNC_QUALIFIER detail::tvec4<T> grad4(T const & j, detail::tvec4<T> const & ip)
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{
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detail::tvec3<T> pXYZ = floor(fract(detail::tvec3<T>(j) * detail::tvec3<T>(ip)) * T(7)) * ip[2] - T(1);
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T pW = T(1.5) - dot(abs(pXYZ), detail::tvec3<T>(1));
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detail::tvec4<T> s = detail::tvec4<T>(lessThan(detail::tvec4<T>(pXYZ, pW), detail::tvec4<T>(0.0)));
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pXYZ = pXYZ + (detail::tvec3<T>(s) * T(2) - T(1)) * s.w;
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return detail::tvec4<T>(pXYZ, pW);
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}
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// Classic Perlin noise
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template <typename T>
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GLM_FUNC_QUALIFIER T perlin(detail::tvec2<T> const & P)
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{
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detail::tvec4<T> Pi = glm::floor(detail::tvec4<T>(P.x, P.y, P.x, P.y)) + detail::tvec4<T>(0.0, 0.0, 1.0, 1.0);
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detail::tvec4<T> Pf = glm::fract(detail::tvec4<T>(P.x, P.y, P.x, P.y)) - detail::tvec4<T>(0.0, 0.0, 1.0, 1.0);
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Pi = mod(Pi, T(289)); // To avoid truncation effects in permutation
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detail::tvec4<T> ix(Pi.x, Pi.z, Pi.x, Pi.z);
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detail::tvec4<T> iy(Pi.y, Pi.y, Pi.w, Pi.w);
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detail::tvec4<T> fx(Pf.x, Pf.z, Pf.x, Pf.z);
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detail::tvec4<T> fy(Pf.y, Pf.y, Pf.w, Pf.w);
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detail::tvec4<T> i = glm::permute(glm::permute(ix) + iy);
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detail::tvec4<T> gx = T(2) * glm::fract(i / T(41)) - T(1);
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detail::tvec4<T> gy = glm::abs(gx) - T(0.5);
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detail::tvec4<T> tx = glm::floor(gx + T(0.5));
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gx = gx - tx;
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detail::tvec2<T> g00(gx.x, gy.x);
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detail::tvec2<T> g10(gx.y, gy.y);
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detail::tvec2<T> g01(gx.z, gy.z);
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detail::tvec2<T> g11(gx.w, gy.w);
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detail::tvec4<T> norm = taylorInvSqrt(detail::tvec4<T>(dot(g00, g00), dot(g01, g01), dot(g10, g10), dot(g11, g11)));
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g00 *= norm.x;
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g01 *= norm.y;
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g10 *= norm.z;
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g11 *= norm.w;
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T n00 = dot(g00, detail::tvec2<T>(fx.x, fy.x));
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T n10 = dot(g10, detail::tvec2<T>(fx.y, fy.y));
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T n01 = dot(g01, detail::tvec2<T>(fx.z, fy.z));
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T n11 = dot(g11, detail::tvec2<T>(fx.w, fy.w));
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detail::tvec2<T> fade_xy = fade(detail::tvec2<T>(Pf.x, Pf.y));
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detail::tvec2<T> n_x = mix(detail::tvec2<T>(n00, n01), detail::tvec2<T>(n10, n11), fade_xy.x);
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T n_xy = mix(n_x.x, n_x.y, fade_xy.y);
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return T(2.3) * n_xy;
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}
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// Classic Perlin noise
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template <typename T>
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GLM_FUNC_QUALIFIER T perlin(detail::tvec3<T> const & P)
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{
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detail::tvec3<T> Pi0 = floor(P); // Integer part for indexing
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detail::tvec3<T> Pi1 = Pi0 + T(1); // Integer part + 1
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Pi0 = mod289(Pi0);
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Pi1 = mod289(Pi1);
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detail::tvec3<T> Pf0 = fract(P); // Fractional part for interpolation
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detail::tvec3<T> Pf1 = Pf0 - T(1); // Fractional part - 1.0
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detail::tvec4<T> ix(Pi0.x, Pi1.x, Pi0.x, Pi1.x);
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detail::tvec4<T> iy = detail::tvec4<T>(detail::tvec2<T>(Pi0.y), detail::tvec2<T>(Pi1.y));
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detail::tvec4<T> iz0(Pi0.z);
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detail::tvec4<T> iz1(Pi1.z);
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detail::tvec4<T> ixy = permute(permute(ix) + iy);
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detail::tvec4<T> ixy0 = permute(ixy + iz0);
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detail::tvec4<T> ixy1 = permute(ixy + iz1);
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detail::tvec4<T> gx0 = ixy0 * T(1.0 / 7.0);
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detail::tvec4<T> gy0 = fract(floor(gx0) * T(1.0 / 7.0)) - T(0.5);
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gx0 = fract(gx0);
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detail::tvec4<T> gz0 = detail::tvec4<T>(0.5) - abs(gx0) - abs(gy0);
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detail::tvec4<T> sz0 = step(gz0, detail::tvec4<T>(0.0));
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gx0 -= sz0 * (step(T(0), gx0) - T(0.5));
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gy0 -= sz0 * (step(T(0), gy0) - T(0.5));
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detail::tvec4<T> gx1 = ixy1 * T(1.0 / 7.0);
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detail::tvec4<T> gy1 = fract(floor(gx1) * T(1.0 / 7.0)) - T(0.5);
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gx1 = fract(gx1);
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detail::tvec4<T> gz1 = detail::tvec4<T>(0.5) - abs(gx1) - abs(gy1);
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detail::tvec4<T> sz1 = step(gz1, detail::tvec4<T>(0.0));
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gx1 -= sz1 * (step(T(0), gx1) - T(0.5));
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gy1 -= sz1 * (step(T(0), gy1) - T(0.5));
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detail::tvec3<T> g000(gx0.x, gy0.x, gz0.x);
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detail::tvec3<T> g100(gx0.y, gy0.y, gz0.y);
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detail::tvec3<T> g010(gx0.z, gy0.z, gz0.z);
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detail::tvec3<T> g110(gx0.w, gy0.w, gz0.w);
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detail::tvec3<T> g001(gx1.x, gy1.x, gz1.x);
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detail::tvec3<T> g101(gx1.y, gy1.y, gz1.y);
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detail::tvec3<T> g011(gx1.z, gy1.z, gz1.z);
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detail::tvec3<T> g111(gx1.w, gy1.w, gz1.w);
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detail::tvec4<T> norm0 = taylorInvSqrt(detail::tvec4<T>(dot(g000, g000), dot(g010, g010), dot(g100, g100), dot(g110, g110)));
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g000 *= norm0.x;
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g010 *= norm0.y;
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g100 *= norm0.z;
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g110 *= norm0.w;
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detail::tvec4<T> norm1 = taylorInvSqrt(detail::tvec4<T>(dot(g001, g001), dot(g011, g011), dot(g101, g101), dot(g111, g111)));
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g001 *= norm1.x;
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g011 *= norm1.y;
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g101 *= norm1.z;
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g111 *= norm1.w;
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T n000 = dot(g000, Pf0);
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T n100 = dot(g100, detail::tvec3<T>(Pf1.x, Pf0.y, Pf0.z));
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T n010 = dot(g010, detail::tvec3<T>(Pf0.x, Pf1.y, Pf0.z));
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T n110 = dot(g110, detail::tvec3<T>(Pf1.x, Pf1.y, Pf0.z));
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T n001 = dot(g001, detail::tvec3<T>(Pf0.x, Pf0.y, Pf1.z));
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T n101 = dot(g101, detail::tvec3<T>(Pf1.x, Pf0.y, Pf1.z));
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T n011 = dot(g011, detail::tvec3<T>(Pf0.x, Pf1.y, Pf1.z));
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T n111 = dot(g111, Pf1);
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detail::tvec3<T> fade_xyz = fade(Pf0);
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detail::tvec4<T> n_z = mix(detail::tvec4<T>(n000, n100, n010, n110), detail::tvec4<T>(n001, n101, n011, n111), fade_xyz.z);
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detail::tvec2<T> n_yz = mix(detail::tvec2<T>(n_z.x, n_z.y), detail::tvec2<T>(n_z.z, n_z.w), fade_xyz.y);
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T n_xyz = mix(n_yz.x, n_yz.y, fade_xyz.x);
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return T(2.2) * n_xyz;
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}
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/*
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// Classic Perlin noise
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template <typename T>
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GLM_FUNC_QUALIFIER T perlin(detail::tvec3<T> const & P)
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{
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detail::tvec3<T> Pi0 = floor(P); // Integer part for indexing
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detail::tvec3<T> Pi1 = Pi0 + T(1); // Integer part + 1
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Pi0 = mod(Pi0, T(289));
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Pi1 = mod(Pi1, T(289));
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detail::tvec3<T> Pf0 = fract(P); // Fractional part for interpolation
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detail::tvec3<T> Pf1 = Pf0 - T(1); // Fractional part - 1.0
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detail::tvec4<T> ix(Pi0.x, Pi1.x, Pi0.x, Pi1.x);
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detail::tvec4<T> iy(Pi0.y, Pi0.y, Pi1.y, Pi1.y);
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detail::tvec4<T> iz0(Pi0.z);
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detail::tvec4<T> iz1(Pi1.z);
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detail::tvec4<T> ixy = permute(permute(ix) + iy);
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detail::tvec4<T> ixy0 = permute(ixy + iz0);
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detail::tvec4<T> ixy1 = permute(ixy + iz1);
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detail::tvec4<T> gx0 = ixy0 / T(7);
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detail::tvec4<T> gy0 = fract(floor(gx0) / T(7)) - T(0.5);
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gx0 = fract(gx0);
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detail::tvec4<T> gz0 = detail::tvec4<T>(0.5) - abs(gx0) - abs(gy0);
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detail::tvec4<T> sz0 = step(gz0, detail::tvec4<T>(0.0));
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gx0 -= sz0 * (step(0.0, gx0) - T(0.5));
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gy0 -= sz0 * (step(0.0, gy0) - T(0.5));
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detail::tvec4<T> gx1 = ixy1 / T(7);
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detail::tvec4<T> gy1 = fract(floor(gx1) / T(7)) - T(0.5);
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gx1 = fract(gx1);
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detail::tvec4<T> gz1 = detail::tvec4<T>(0.5) - abs(gx1) - abs(gy1);
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detail::tvec4<T> sz1 = step(gz1, detail::tvec4<T>(0.0));
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gx1 -= sz1 * (step(T(0), gx1) - T(0.5));
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gy1 -= sz1 * (step(T(0), gy1) - T(0.5));
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detail::tvec3<T> g000(gx0.x, gy0.x, gz0.x);
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detail::tvec3<T> g100(gx0.y, gy0.y, gz0.y);
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detail::tvec3<T> g010(gx0.z, gy0.z, gz0.z);
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detail::tvec3<T> g110(gx0.w, gy0.w, gz0.w);
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detail::tvec3<T> g001(gx1.x, gy1.x, gz1.x);
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detail::tvec3<T> g101(gx1.y, gy1.y, gz1.y);
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detail::tvec3<T> g011(gx1.z, gy1.z, gz1.z);
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detail::tvec3<T> g111(gx1.w, gy1.w, gz1.w);
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detail::tvec4<T> norm0 = taylorInvSqrt(detail::tvec4<T>(dot(g000, g000), dot(g010, g010), dot(g100, g100), dot(g110, g110)));
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g000 *= norm0.x;
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g010 *= norm0.y;
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g100 *= norm0.z;
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g110 *= norm0.w;
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detail::tvec4<T> norm1 = taylorInvSqrt(detail::tvec4<T>(dot(g001, g001), dot(g011, g011), dot(g101, g101), dot(g111, g111)));
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g001 *= norm1.x;
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g011 *= norm1.y;
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g101 *= norm1.z;
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g111 *= norm1.w;
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T n000 = dot(g000, Pf0);
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T n100 = dot(g100, detail::tvec3<T>(Pf1.x, Pf0.y, Pf0.z));
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T n010 = dot(g010, detail::tvec3<T>(Pf0.x, Pf1.y, Pf0.z));
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T n110 = dot(g110, detail::tvec3<T>(Pf1.x, Pf1.y, Pf0.z));
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T n001 = dot(g001, detail::tvec3<T>(Pf0.x, Pf0.y, Pf1.z));
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T n101 = dot(g101, detail::tvec3<T>(Pf1.x, Pf0.y, Pf1.z));
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T n011 = dot(g011, detail::tvec3<T>(Pf0.x, Pf1.y, Pf1.z));
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T n111 = dot(g111, Pf1);
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detail::tvec3<T> fade_xyz = fade(Pf0);
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detail::tvec4<T> n_z = mix(detail::tvec4<T>(n000, n100, n010, n110), detail::tvec4<T>(n001, n101, n011, n111), fade_xyz.z);
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detail::tvec2<T> n_yz = mix(
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detail::tvec2<T>(n_z.x, n_z.y),
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||||
detail::tvec2<T>(n_z.z, n_z.w), fade_xyz.y);
|
||||
T n_xyz = mix(n_yz.x, n_yz.y, fade_xyz.x);
|
||||
return T(2.2) * n_xyz;
|
||||
}
|
||||
*/
|
||||
// Classic Perlin noise
|
||||
template <typename T>
|
||||
GLM_FUNC_QUALIFIER T perlin(detail::tvec4<T> const & P)
|
||||
{
|
||||
detail::tvec4<T> Pi0 = floor(P); // Integer part for indexing
|
||||
detail::tvec4<T> Pi1 = Pi0 + T(1); // Integer part + 1
|
||||
Pi0 = mod(Pi0, T(289));
|
||||
Pi1 = mod(Pi1, T(289));
|
||||
detail::tvec4<T> Pf0 = fract(P); // Fractional part for interpolation
|
||||
detail::tvec4<T> Pf1 = Pf0 - T(1); // Fractional part - 1.0
|
||||
detail::tvec4<T> ix(Pi0.x, Pi1.x, Pi0.x, Pi1.x);
|
||||
detail::tvec4<T> iy(Pi0.y, Pi0.y, Pi1.y, Pi1.y);
|
||||
detail::tvec4<T> iz0(Pi0.z);
|
||||
detail::tvec4<T> iz1(Pi1.z);
|
||||
detail::tvec4<T> iw0(Pi0.w);
|
||||
detail::tvec4<T> iw1(Pi1.w);
|
||||
|
||||
detail::tvec4<T> ixy = permute(permute(ix) + iy);
|
||||
detail::tvec4<T> ixy0 = permute(ixy + iz0);
|
||||
detail::tvec4<T> ixy1 = permute(ixy + iz1);
|
||||
detail::tvec4<T> ixy00 = permute(ixy0 + iw0);
|
||||
detail::tvec4<T> ixy01 = permute(ixy0 + iw1);
|
||||
detail::tvec4<T> ixy10 = permute(ixy1 + iw0);
|
||||
detail::tvec4<T> ixy11 = permute(ixy1 + iw1);
|
||||
|
||||
detail::tvec4<T> gx00 = ixy00 / T(7);
|
||||
detail::tvec4<T> gy00 = floor(gx00) / T(7);
|
||||
detail::tvec4<T> gz00 = floor(gy00) / T(6);
|
||||
gx00 = fract(gx00) - T(0.5);
|
||||
gy00 = fract(gy00) - T(0.5);
|
||||
gz00 = fract(gz00) - T(0.5);
|
||||
detail::tvec4<T> gw00 = detail::tvec4<T>(0.75) - abs(gx00) - abs(gy00) - abs(gz00);
|
||||
detail::tvec4<T> sw00 = step(gw00, detail::tvec4<T>(0.0));
|
||||
gx00 -= sw00 * (step(T(0), gx00) - T(0.5));
|
||||
gy00 -= sw00 * (step(T(0), gy00) - T(0.5));
|
||||
|
||||
detail::tvec4<T> gx01 = ixy01 / T(7);
|
||||
detail::tvec4<T> gy01 = floor(gx01) / T(7);
|
||||
detail::tvec4<T> gz01 = floor(gy01) / T(6);
|
||||
gx01 = fract(gx01) - T(0.5);
|
||||
gy01 = fract(gy01) - T(0.5);
|
||||
gz01 = fract(gz01) - T(0.5);
|
||||
detail::tvec4<T> gw01 = detail::tvec4<T>(0.75) - abs(gx01) - abs(gy01) - abs(gz01);
|
||||
detail::tvec4<T> sw01 = step(gw01, detail::tvec4<T>(0.0));
|
||||
gx01 -= sw01 * (step(T(0), gx01) - T(0.5));
|
||||
gy01 -= sw01 * (step(T(0), gy01) - T(0.5));
|
||||
|
||||
detail::tvec4<T> gx10 = ixy10 / T(7);
|
||||
detail::tvec4<T> gy10 = floor(gx10) / T(7);
|
||||
detail::tvec4<T> gz10 = floor(gy10) / T(6);
|
||||
gx10 = fract(gx10) - T(0.5);
|
||||
gy10 = fract(gy10) - T(0.5);
|
||||
gz10 = fract(gz10) - T(0.5);
|
||||
detail::tvec4<T> gw10 = detail::tvec4<T>(0.75) - abs(gx10) - abs(gy10) - abs(gz10);
|
||||
detail::tvec4<T> sw10 = step(gw10, detail::tvec4<T>(0));
|
||||
gx10 -= sw10 * (step(T(0), gx10) - T(0.5));
|
||||
gy10 -= sw10 * (step(T(0), gy10) - T(0.5));
|
||||
|
||||
detail::tvec4<T> gx11 = ixy11 / T(7);
|
||||
detail::tvec4<T> gy11 = floor(gx11) / T(7);
|
||||
detail::tvec4<T> gz11 = floor(gy11) / T(6);
|
||||
gx11 = fract(gx11) - T(0.5);
|
||||
gy11 = fract(gy11) - T(0.5);
|
||||
gz11 = fract(gz11) - T(0.5);
|
||||
detail::tvec4<T> gw11 = detail::tvec4<T>(0.75) - abs(gx11) - abs(gy11) - abs(gz11);
|
||||
detail::tvec4<T> sw11 = step(gw11, detail::tvec4<T>(0.0));
|
||||
gx11 -= sw11 * (step(T(0), gx11) - T(0.5));
|
||||
gy11 -= sw11 * (step(T(0), gy11) - T(0.5));
|
||||
|
||||
detail::tvec4<T> g0000(gx00.x, gy00.x, gz00.x, gw00.x);
|
||||
detail::tvec4<T> g1000(gx00.y, gy00.y, gz00.y, gw00.y);
|
||||
detail::tvec4<T> g0100(gx00.z, gy00.z, gz00.z, gw00.z);
|
||||
detail::tvec4<T> g1100(gx00.w, gy00.w, gz00.w, gw00.w);
|
||||
detail::tvec4<T> g0010(gx10.x, gy10.x, gz10.x, gw10.x);
|
||||
detail::tvec4<T> g1010(gx10.y, gy10.y, gz10.y, gw10.y);
|
||||
detail::tvec4<T> g0110(gx10.z, gy10.z, gz10.z, gw10.z);
|
||||
detail::tvec4<T> g1110(gx10.w, gy10.w, gz10.w, gw10.w);
|
||||
detail::tvec4<T> g0001(gx01.x, gy01.x, gz01.x, gw01.x);
|
||||
detail::tvec4<T> g1001(gx01.y, gy01.y, gz01.y, gw01.y);
|
||||
detail::tvec4<T> g0101(gx01.z, gy01.z, gz01.z, gw01.z);
|
||||
detail::tvec4<T> g1101(gx01.w, gy01.w, gz01.w, gw01.w);
|
||||
detail::tvec4<T> g0011(gx11.x, gy11.x, gz11.x, gw11.x);
|
||||
detail::tvec4<T> g1011(gx11.y, gy11.y, gz11.y, gw11.y);
|
||||
detail::tvec4<T> g0111(gx11.z, gy11.z, gz11.z, gw11.z);
|
||||
detail::tvec4<T> g1111(gx11.w, gy11.w, gz11.w, gw11.w);
|
||||
|
||||
detail::tvec4<T> norm00 = taylorInvSqrt(detail::tvec4<T>(dot(g0000, g0000), dot(g0100, g0100), dot(g1000, g1000), dot(g1100, g1100)));
|
||||
g0000 *= norm00.x;
|
||||
g0100 *= norm00.y;
|
||||
g1000 *= norm00.z;
|
||||
g1100 *= norm00.w;
|
||||
|
||||
detail::tvec4<T> norm01 = taylorInvSqrt(detail::tvec4<T>(dot(g0001, g0001), dot(g0101, g0101), dot(g1001, g1001), dot(g1101, g1101)));
|
||||
g0001 *= norm01.x;
|
||||
g0101 *= norm01.y;
|
||||
g1001 *= norm01.z;
|
||||
g1101 *= norm01.w;
|
||||
|
||||
detail::tvec4<T> norm10 = taylorInvSqrt(detail::tvec4<T>(dot(g0010, g0010), dot(g0110, g0110), dot(g1010, g1010), dot(g1110, g1110)));
|
||||
g0010 *= norm10.x;
|
||||
g0110 *= norm10.y;
|
||||
g1010 *= norm10.z;
|
||||
g1110 *= norm10.w;
|
||||
|
||||
detail::tvec4<T> norm11 = taylorInvSqrt(detail::tvec4<T>(dot(g0011, g0011), dot(g0111, g0111), dot(g1011, g1011), dot(g1111, g1111)));
|
||||
g0011 *= norm11.x;
|
||||
g0111 *= norm11.y;
|
||||
g1011 *= norm11.z;
|
||||
g1111 *= norm11.w;
|
||||
|
||||
T n0000 = dot(g0000, Pf0);
|
||||
T n1000 = dot(g1000, detail::tvec4<T>(Pf1.x, Pf0.y, Pf0.z, Pf0.w));
|
||||
T n0100 = dot(g0100, detail::tvec4<T>(Pf0.x, Pf1.y, Pf0.z, Pf0.w));
|
||||
T n1100 = dot(g1100, detail::tvec4<T>(Pf1.x, Pf1.y, Pf0.z, Pf0.w));
|
||||
T n0010 = dot(g0010, detail::tvec4<T>(Pf0.x, Pf0.y, Pf1.z, Pf0.w));
|
||||
T n1010 = dot(g1010, detail::tvec4<T>(Pf1.x, Pf0.y, Pf1.z, Pf0.w));
|
||||
T n0110 = dot(g0110, detail::tvec4<T>(Pf0.x, Pf1.y, Pf1.z, Pf0.w));
|
||||
T n1110 = dot(g1110, detail::tvec4<T>(Pf1.x, Pf1.y, Pf1.z, Pf0.w));
|
||||
T n0001 = dot(g0001, detail::tvec4<T>(Pf0.x, Pf0.y, Pf0.z, Pf1.w));
|
||||
T n1001 = dot(g1001, detail::tvec4<T>(Pf1.x, Pf0.y, Pf0.z, Pf1.w));
|
||||
T n0101 = dot(g0101, detail::tvec4<T>(Pf0.x, Pf1.y, Pf0.z, Pf1.w));
|
||||
T n1101 = dot(g1101, detail::tvec4<T>(Pf1.x, Pf1.y, Pf0.z, Pf1.w));
|
||||
T n0011 = dot(g0011, detail::tvec4<T>(Pf0.x, Pf0.y, Pf1.z, Pf1.w));
|
||||
T n1011 = dot(g1011, detail::tvec4<T>(Pf1.x, Pf0.y, Pf1.z, Pf1.w));
|
||||
T n0111 = dot(g0111, detail::tvec4<T>(Pf0.x, Pf1.y, Pf1.z, Pf1.w));
|
||||
T n1111 = dot(g1111, Pf1);
|
||||
|
||||
detail::tvec4<T> fade_xyzw = fade(Pf0);
|
||||
detail::tvec4<T> n_0w = mix(detail::tvec4<T>(n0000, n1000, n0100, n1100), detail::tvec4<T>(n0001, n1001, n0101, n1101), fade_xyzw.w);
|
||||
detail::tvec4<T> n_1w = mix(detail::tvec4<T>(n0010, n1010, n0110, n1110), detail::tvec4<T>(n0011, n1011, n0111, n1111), fade_xyzw.w);
|
||||
detail::tvec4<T> n_zw = mix(n_0w, n_1w, fade_xyzw.z);
|
||||
detail::tvec2<T> n_yzw = mix(detail::tvec2<T>(n_zw.x, n_zw.y), detail::tvec2<T>(n_zw.z, n_zw.w), fade_xyzw.y);
|
||||
T n_xyzw = mix(n_yzw.x, n_yzw.y, fade_xyzw.x);
|
||||
return T(2.2) * n_xyzw;
|
||||
}
|
||||
|
||||
// Classic Perlin noise, periodic variant
|
||||
template <typename T>
|
||||
GLM_FUNC_QUALIFIER T perlin(detail::tvec2<T> const & P, detail::tvec2<T> const & rep)
|
||||
{
|
||||
detail::tvec4<T> Pi = floor(detail::tvec4<T>(P.x, P.y, P.x, P.y)) + detail::tvec4<T>(0.0, 0.0, 1.0, 1.0);
|
||||
detail::tvec4<T> Pf = fract(detail::tvec4<T>(P.x, P.y, P.x, P.y)) - detail::tvec4<T>(0.0, 0.0, 1.0, 1.0);
|
||||
Pi = mod(Pi, detail::tvec4<T>(rep.x, rep.y, rep.x, rep.y)); // To create noise with explicit period
|
||||
Pi = mod(Pi, T(289)); // To avoid truncation effects in permutation
|
||||
detail::tvec4<T> ix(Pi.x, Pi.z, Pi.x, Pi.z);
|
||||
detail::tvec4<T> iy(Pi.y, Pi.y, Pi.w, Pi.w);
|
||||
detail::tvec4<T> fx(Pf.x, Pf.z, Pf.x, Pf.z);
|
||||
detail::tvec4<T> fy(Pf.y, Pf.y, Pf.w, Pf.w);
|
||||
|
||||
detail::tvec4<T> i = permute(permute(ix) + iy);
|
||||
|
||||
detail::tvec4<T> gx = T(2) * fract(i / T(41)) - T(1);
|
||||
detail::tvec4<T> gy = abs(gx) - T(0.5);
|
||||
detail::tvec4<T> tx = floor(gx + T(0.5));
|
||||
gx = gx - tx;
|
||||
|
||||
detail::tvec2<T> g00(gx.x, gy.x);
|
||||
detail::tvec2<T> g10(gx.y, gy.y);
|
||||
detail::tvec2<T> g01(gx.z, gy.z);
|
||||
detail::tvec2<T> g11(gx.w, gy.w);
|
||||
|
||||
detail::tvec4<T> norm = taylorInvSqrt(detail::tvec4<T>(dot(g00, g00), dot(g01, g01), dot(g10, g10), dot(g11, g11)));
|
||||
g00 *= norm.x;
|
||||
g01 *= norm.y;
|
||||
g10 *= norm.z;
|
||||
g11 *= norm.w;
|
||||
|
||||
T n00 = dot(g00, detail::tvec2<T>(fx.x, fy.x));
|
||||
T n10 = dot(g10, detail::tvec2<T>(fx.y, fy.y));
|
||||
T n01 = dot(g01, detail::tvec2<T>(fx.z, fy.z));
|
||||
T n11 = dot(g11, detail::tvec2<T>(fx.w, fy.w));
|
||||
|
||||
detail::tvec2<T> fade_xy = fade(detail::tvec2<T>(Pf.x, Pf.y));
|
||||
detail::tvec2<T> n_x = mix(detail::tvec2<T>(n00, n01), detail::tvec2<T>(n10, n11), fade_xy.x);
|
||||
T n_xy = mix(n_x.x, n_x.y, fade_xy.y);
|
||||
return T(2.3) * n_xy;
|
||||
}
|
||||
|
||||
// Classic Perlin noise, periodic variant
|
||||
template <typename T>
|
||||
GLM_FUNC_QUALIFIER T perlin(detail::tvec3<T> const & P, detail::tvec3<T> const & rep)
|
||||
{
|
||||
detail::tvec3<T> Pi0 = mod(floor(P), rep); // Integer part, modulo period
|
||||
detail::tvec3<T> Pi1 = mod(Pi0 + detail::tvec3<T>(1.0), rep); // Integer part + 1, mod period
|
||||
Pi0 = mod(Pi0, T(289));
|
||||
Pi1 = mod(Pi1, T(289));
|
||||
detail::tvec3<T> Pf0 = fract(P); // Fractional part for interpolation
|
||||
detail::tvec3<T> Pf1 = Pf0 - detail::tvec3<T>(1.0); // Fractional part - 1.0
|
||||
detail::tvec4<T> ix = detail::tvec4<T>(Pi0.x, Pi1.x, Pi0.x, Pi1.x);
|
||||
detail::tvec4<T> iy = detail::tvec4<T>(Pi0.y, Pi0.y, Pi1.y, Pi1.y);
|
||||
detail::tvec4<T> iz0(Pi0.z);
|
||||
detail::tvec4<T> iz1(Pi1.z);
|
||||
|
||||
detail::tvec4<T> ixy = permute(permute(ix) + iy);
|
||||
detail::tvec4<T> ixy0 = permute(ixy + iz0);
|
||||
detail::tvec4<T> ixy1 = permute(ixy + iz1);
|
||||
|
||||
detail::tvec4<T> gx0 = ixy0 / T(7);
|
||||
detail::tvec4<T> gy0 = fract(floor(gx0) / T(7)) - T(0.5);
|
||||
gx0 = fract(gx0);
|
||||
detail::tvec4<T> gz0 = detail::tvec4<T>(0.5) - abs(gx0) - abs(gy0);
|
||||
detail::tvec4<T> sz0 = step(gz0, detail::tvec4<T>(0));
|
||||
gx0 -= sz0 * (step(0.0, gx0) - T(0.5));
|
||||
gy0 -= sz0 * (step(0.0, gy0) - T(0.5));
|
||||
|
||||
detail::tvec4<T> gx1 = ixy1 / T(7);
|
||||
detail::tvec4<T> gy1 = fract(floor(gx1) / T(7)) - T(0.5);
|
||||
gx1 = fract(gx1);
|
||||
detail::tvec4<T> gz1 = detail::tvec4<T>(0.5) - abs(gx1) - abs(gy1);
|
||||
detail::tvec4<T> sz1 = step(gz1, detail::tvec4<T>(0.0));
|
||||
gx1 -= sz1 * (step(0.0, gx1) - T(0.5));
|
||||
gy1 -= sz1 * (step(0.0, gy1) - T(0.5));
|
||||
|
||||
detail::tvec3<T> g000 = detail::tvec3<T>(gx0.x, gy0.x, gz0.x);
|
||||
detail::tvec3<T> g100 = detail::tvec3<T>(gx0.y, gy0.y, gz0.y);
|
||||
detail::tvec3<T> g010 = detail::tvec3<T>(gx0.z, gy0.z, gz0.z);
|
||||
detail::tvec3<T> g110 = detail::tvec3<T>(gx0.w, gy0.w, gz0.w);
|
||||
detail::tvec3<T> g001 = detail::tvec3<T>(gx1.x, gy1.x, gz1.x);
|
||||
detail::tvec3<T> g101 = detail::tvec3<T>(gx1.y, gy1.y, gz1.y);
|
||||
detail::tvec3<T> g011 = detail::tvec3<T>(gx1.z, gy1.z, gz1.z);
|
||||
detail::tvec3<T> g111 = detail::tvec3<T>(gx1.w, gy1.w, gz1.w);
|
||||
|
||||
detail::tvec4<T> norm0 = taylorInvSqrt(detail::tvec4<T>(dot(g000, g000), dot(g010, g010), dot(g100, g100), dot(g110, g110)));
|
||||
g000 *= norm0.x;
|
||||
g010 *= norm0.y;
|
||||
g100 *= norm0.z;
|
||||
g110 *= norm0.w;
|
||||
detail::tvec4<T> norm1 = taylorInvSqrt(detail::tvec4<T>(dot(g001, g001), dot(g011, g011), dot(g101, g101), dot(g111, g111)));
|
||||
g001 *= norm1.x;
|
||||
g011 *= norm1.y;
|
||||
g101 *= norm1.z;
|
||||
g111 *= norm1.w;
|
||||
|
||||
T n000 = dot(g000, Pf0);
|
||||
T n100 = dot(g100, detail::tvec3<T>(Pf1.x, Pf0.y, Pf0.z));
|
||||
T n010 = dot(g010, detail::tvec3<T>(Pf0.x, Pf1.y, Pf0.z));
|
||||
T n110 = dot(g110, detail::tvec3<T>(Pf1.x, Pf1.y, Pf0.z));
|
||||
T n001 = dot(g001, detail::tvec3<T>(Pf0.x, Pf0.y, Pf1.z));
|
||||
T n101 = dot(g101, detail::tvec3<T>(Pf1.x, Pf0.y, Pf1.z));
|
||||
T n011 = dot(g011, detail::tvec3<T>(Pf0.x, Pf1.y, Pf1.z));
|
||||
T n111 = dot(g111, Pf1);
|
||||
|
||||
detail::tvec3<T> fade_xyz = fade(Pf0);
|
||||
detail::tvec4<T> n_z = mix(detail::tvec4<T>(n000, n100, n010, n110), detail::tvec4<T>(n001, n101, n011, n111), fade_xyz.z);
|
||||
detail::tvec2<T> n_yz = mix(detail::tvec2<T>(n_z.x, n_z.y), detail::tvec2<T>(n_z.z, n_z.w), fade_xyz.y);
|
||||
T n_xyz = mix(n_yz.x, n_yz.y, fade_xyz.x);
|
||||
return T(2.2) * n_xyz;
|
||||
}
|
||||
|
||||
// Classic Perlin noise, periodic version
|
||||
template <typename T>
|
||||
GLM_FUNC_QUALIFIER T perlin(detail::tvec4<T> const & P, detail::tvec4<T> const & rep)
|
||||
{
|
||||
detail::tvec4<T> Pi0 = mod(floor(P), rep); // Integer part modulo rep
|
||||
detail::tvec4<T> Pi1 = mod(Pi0 + T(1), rep); // Integer part + 1 mod rep
|
||||
detail::tvec4<T> Pf0 = fract(P); // Fractional part for interpolation
|
||||
detail::tvec4<T> Pf1 = Pf0 - T(1); // Fractional part - 1.0
|
||||
detail::tvec4<T> ix = detail::tvec4<T>(Pi0.x, Pi1.x, Pi0.x, Pi1.x);
|
||||
detail::tvec4<T> iy = detail::tvec4<T>(Pi0.y, Pi0.y, Pi1.y, Pi1.y);
|
||||
detail::tvec4<T> iz0(Pi0.z);
|
||||
detail::tvec4<T> iz1(Pi1.z);
|
||||
detail::tvec4<T> iw0(Pi0.w);
|
||||
detail::tvec4<T> iw1(Pi1.w);
|
||||
|
||||
detail::tvec4<T> ixy = permute(permute(ix) + iy);
|
||||
detail::tvec4<T> ixy0 = permute(ixy + iz0);
|
||||
detail::tvec4<T> ixy1 = permute(ixy + iz1);
|
||||
detail::tvec4<T> ixy00 = permute(ixy0 + iw0);
|
||||
detail::tvec4<T> ixy01 = permute(ixy0 + iw1);
|
||||
detail::tvec4<T> ixy10 = permute(ixy1 + iw0);
|
||||
detail::tvec4<T> ixy11 = permute(ixy1 + iw1);
|
||||
|
||||
detail::tvec4<T> gx00 = ixy00 / T(7);
|
||||
detail::tvec4<T> gy00 = floor(gx00) / T(7);
|
||||
detail::tvec4<T> gz00 = floor(gy00) / T(6);
|
||||
gx00 = fract(gx00) - T(0.5);
|
||||
gy00 = fract(gy00) - T(0.5);
|
||||
gz00 = fract(gz00) - T(0.5);
|
||||
detail::tvec4<T> gw00 = detail::tvec4<T>(0.75) - abs(gx00) - abs(gy00) - abs(gz00);
|
||||
detail::tvec4<T> sw00 = step(gw00, detail::tvec4<T>(0));
|
||||
gx00 -= sw00 * (step(0.0, gx00) - T(0.5));
|
||||
gy00 -= sw00 * (step(0.0, gy00) - T(0.5));
|
||||
|
||||
detail::tvec4<T> gx01 = ixy01 / T(7);
|
||||
detail::tvec4<T> gy01 = floor(gx01) / T(7);
|
||||
detail::tvec4<T> gz01 = floor(gy01) / T(6);
|
||||
gx01 = fract(gx01) - T(0.5);
|
||||
gy01 = fract(gy01) - T(0.5);
|
||||
gz01 = fract(gz01) - T(0.5);
|
||||
detail::tvec4<T> gw01 = detail::tvec4<T>(0.75) - abs(gx01) - abs(gy01) - abs(gz01);
|
||||
detail::tvec4<T> sw01 = step(gw01, detail::tvec4<T>(0.0));
|
||||
gx01 -= sw01 * (step(0.0, gx01) - T(0.5));
|
||||
gy01 -= sw01 * (step(0.0, gy01) - T(0.5));
|
||||
|
||||
detail::tvec4<T> gx10 = ixy10 / T(7);
|
||||
detail::tvec4<T> gy10 = floor(gx10) / T(7);
|
||||
detail::tvec4<T> gz10 = floor(gy10) / T(6);
|
||||
gx10 = fract(gx10) - T(0.5);
|
||||
gy10 = fract(gy10) - T(0.5);
|
||||
gz10 = fract(gz10) - T(0.5);
|
||||
detail::tvec4<T> gw10 = detail::tvec4<T>(0.75) - abs(gx10) - abs(gy10) - abs(gz10);
|
||||
detail::tvec4<T> sw10 = step(gw10, detail::tvec4<T>(0.0));
|
||||
gx10 -= sw10 * (step(0.0, gx10) - T(0.5));
|
||||
gy10 -= sw10 * (step(0.0, gy10) - T(0.5));
|
||||
|
||||
detail::tvec4<T> gx11 = ixy11 / T(7);
|
||||
detail::tvec4<T> gy11 = floor(gx11) / T(7);
|
||||
detail::tvec4<T> gz11 = floor(gy11) / T(6);
|
||||
gx11 = fract(gx11) - T(0.5);
|
||||
gy11 = fract(gy11) - T(0.5);
|
||||
gz11 = fract(gz11) - T(0.5);
|
||||
detail::tvec4<T> gw11 = detail::tvec4<T>(0.75) - abs(gx11) - abs(gy11) - abs(gz11);
|
||||
detail::tvec4<T> sw11 = step(gw11, detail::tvec4<T>(0.0));
|
||||
gx11 -= sw11 * (step(0.0, gx11) - T(0.5));
|
||||
gy11 -= sw11 * (step(0.0, gy11) - T(0.5));
|
||||
|
||||
detail::tvec4<T> g0000(gx00.x, gy00.x, gz00.x, gw00.x);
|
||||
detail::tvec4<T> g1000(gx00.y, gy00.y, gz00.y, gw00.y);
|
||||
detail::tvec4<T> g0100(gx00.z, gy00.z, gz00.z, gw00.z);
|
||||
detail::tvec4<T> g1100(gx00.w, gy00.w, gz00.w, gw00.w);
|
||||
detail::tvec4<T> g0010(gx10.x, gy10.x, gz10.x, gw10.x);
|
||||
detail::tvec4<T> g1010(gx10.y, gy10.y, gz10.y, gw10.y);
|
||||
detail::tvec4<T> g0110(gx10.z, gy10.z, gz10.z, gw10.z);
|
||||
detail::tvec4<T> g1110(gx10.w, gy10.w, gz10.w, gw10.w);
|
||||
detail::tvec4<T> g0001(gx01.x, gy01.x, gz01.x, gw01.x);
|
||||
detail::tvec4<T> g1001(gx01.y, gy01.y, gz01.y, gw01.y);
|
||||
detail::tvec4<T> g0101(gx01.z, gy01.z, gz01.z, gw01.z);
|
||||
detail::tvec4<T> g1101(gx01.w, gy01.w, gz01.w, gw01.w);
|
||||
detail::tvec4<T> g0011(gx11.x, gy11.x, gz11.x, gw11.x);
|
||||
detail::tvec4<T> g1011(gx11.y, gy11.y, gz11.y, gw11.y);
|
||||
detail::tvec4<T> g0111(gx11.z, gy11.z, gz11.z, gw11.z);
|
||||
detail::tvec4<T> g1111(gx11.w, gy11.w, gz11.w, gw11.w);
|
||||
|
||||
detail::tvec4<T> norm00 = taylorInvSqrt(detail::tvec4<T>(dot(g0000, g0000), dot(g0100, g0100), dot(g1000, g1000), dot(g1100, g1100)));
|
||||
g0000 *= norm00.x;
|
||||
g0100 *= norm00.y;
|
||||
g1000 *= norm00.z;
|
||||
g1100 *= norm00.w;
|
||||
|
||||
detail::tvec4<T> norm01 = taylorInvSqrt(detail::tvec4<T>(dot(g0001, g0001), dot(g0101, g0101), dot(g1001, g1001), dot(g1101, g1101)));
|
||||
g0001 *= norm01.x;
|
||||
g0101 *= norm01.y;
|
||||
g1001 *= norm01.z;
|
||||
g1101 *= norm01.w;
|
||||
|
||||
detail::tvec4<T> norm10 = taylorInvSqrt(detail::tvec4<T>(dot(g0010, g0010), dot(g0110, g0110), dot(g1010, g1010), dot(g1110, g1110)));
|
||||
g0010 *= norm10.x;
|
||||
g0110 *= norm10.y;
|
||||
g1010 *= norm10.z;
|
||||
g1110 *= norm10.w;
|
||||
|
||||
detail::tvec4<T> norm11 = taylorInvSqrt(detail::tvec4<T>(dot(g0011, g0011), dot(g0111, g0111), dot(g1011, g1011), dot(g1111, g1111)));
|
||||
g0011 *= norm11.x;
|
||||
g0111 *= norm11.y;
|
||||
g1011 *= norm11.z;
|
||||
g1111 *= norm11.w;
|
||||
|
||||
T n0000 = dot(g0000, Pf0);
|
||||
T n1000 = dot(g1000, detail::tvec4<T>(Pf1.x, Pf0.y, Pf0.z, Pf0.w));
|
||||
T n0100 = dot(g0100, detail::tvec4<T>(Pf0.x, Pf1.y, Pf0.z, Pf0.w));
|
||||
T n1100 = dot(g1100, detail::tvec4<T>(Pf1.x, Pf1.y, Pf0.z, Pf0.w));
|
||||
T n0010 = dot(g0010, detail::tvec4<T>(Pf0.x, Pf0.y, Pf1.z, Pf0.w));
|
||||
T n1010 = dot(g1010, detail::tvec4<T>(Pf1.x, Pf0.y, Pf1.z, Pf0.w));
|
||||
T n0110 = dot(g0110, detail::tvec4<T>(Pf0.x, Pf1.y, Pf1.z, Pf0.w));
|
||||
T n1110 = dot(g1110, detail::tvec4<T>(Pf1.x, Pf1.y, Pf1.z, Pf0.w));
|
||||
T n0001 = dot(g0001, detail::tvec4<T>(Pf0.x, Pf0.y, Pf0.z, Pf1.w));
|
||||
T n1001 = dot(g1001, detail::tvec4<T>(Pf1.x, Pf0.y, Pf0.z, Pf1.w));
|
||||
T n0101 = dot(g0101, detail::tvec4<T>(Pf0.x, Pf1.y, Pf0.z, Pf1.w));
|
||||
T n1101 = dot(g1101, detail::tvec4<T>(Pf1.x, Pf1.y, Pf0.z, Pf1.w));
|
||||
T n0011 = dot(g0011, detail::tvec4<T>(Pf0.x, Pf0.y, Pf1.z, Pf1.w));
|
||||
T n1011 = dot(g1011, detail::tvec4<T>(Pf1.x, Pf0.y, Pf1.z, Pf1.w));
|
||||
T n0111 = dot(g0111, detail::tvec4<T>(Pf0.x, Pf1.y, Pf1.z, Pf1.w));
|
||||
T n1111 = dot(g1111, Pf1);
|
||||
|
||||
detail::tvec4<T> fade_xyzw = fade(Pf0);
|
||||
detail::tvec4<T> n_0w = mix(detail::tvec4<T>(n0000, n1000, n0100, n1100), detail::tvec4<T>(n0001, n1001, n0101, n1101), fade_xyzw.w);
|
||||
detail::tvec4<T> n_1w = mix(detail::tvec4<T>(n0010, n1010, n0110, n1110), detail::tvec4<T>(n0011, n1011, n0111, n1111), fade_xyzw.w);
|
||||
detail::tvec4<T> n_zw = mix(n_0w, n_1w, fade_xyzw.z);
|
||||
detail::tvec2<T> n_yzw = mix(detail::tvec2<T>(n_zw.x, n_zw.y), detail::tvec2<T>(n_zw.z, n_zw.w), fade_xyzw.y);
|
||||
T n_xyzw = mix(n_yzw.x, n_yzw.y, fade_xyzw.x);
|
||||
return T(2.2) * n_xyzw;
|
||||
}
|
||||
|
||||
template <typename T>
|
||||
GLM_FUNC_QUALIFIER T simplex(glm::detail::tvec2<T> const & v)
|
||||
{
|
||||
detail::tvec4<T> const C = detail::tvec4<T>(
|
||||
T( 0.211324865405187), // (3.0 - sqrt(3.0)) / 6.0
|
||||
T( 0.366025403784439), // 0.5 * (sqrt(3.0) - 1.0)
|
||||
T(-0.577350269189626), // -1.0 + 2.0 * C.x
|
||||
T( 0.024390243902439)); // 1.0 / 41.0
|
||||
|
||||
// First corner
|
||||
detail::tvec2<T> i = floor(v + dot(v, detail::tvec2<T>(C[1])));
|
||||
detail::tvec2<T> x0 = v - i + dot(i, detail::tvec2<T>(C[0]));
|
||||
|
||||
// Other corners
|
||||
//i1.x = step( x0.y, x0.x ); // x0.x > x0.y ? 1.0 : 0.0
|
||||
//i1.y = 1.0 - i1.x;
|
||||
detail::tvec2<T> i1 = (x0.x > x0.y) ? detail::tvec2<T>(1, 0) : detail::tvec2<T>(0, 1);
|
||||
// x0 = x0 - 0.0 + 0.0 * C.xx ;
|
||||
// x1 = x0 - i1 + 1.0 * C.xx ;
|
||||
// x2 = x0 - 1.0 + 2.0 * C.xx ;
|
||||
detail::tvec4<T> x12 = detail::tvec4<T>(x0.x, x0.y, x0.x, x0.y) + detail::tvec4<T>(C.x, C.x, C.z, C.z);
|
||||
x12 = detail::tvec4<T>(detail::tvec2<T>(x12) - i1, x12.z, x12.w);
|
||||
|
||||
// Permutations
|
||||
i = mod(i, T(289)); // Avoid truncation effects in permutation
|
||||
detail::tvec3<T> p = permute(
|
||||
permute(i.y + detail::tvec3<T>(T(0), i1.y, T(1)))
|
||||
+ i.x + detail::tvec3<T>(T(0), i1.x, T(1)));
|
||||
|
||||
detail::tvec3<T> m = max(T(0.5) - detail::tvec3<T>(
|
||||
dot(x0, x0),
|
||||
dot(detail::tvec2<T>(x12.x, x12.y), detail::tvec2<T>(x12.x, x12.y)),
|
||||
dot(detail::tvec2<T>(x12.z, x12.w), detail::tvec2<T>(x12.z, x12.w))), T(0));
|
||||
m = m * m ;
|
||||
m = m * m ;
|
||||
|
||||
// Gradients: 41 points uniformly over a line, mapped onto a diamond.
|
||||
// The ring size 17*17 = 289 is close to a multiple of 41 (41*7 = 287)
|
||||
|
||||
detail::tvec3<T> x = T(2) * fract(p * C.w) - T(1);
|
||||
detail::tvec3<T> h = abs(x) - T(0.5);
|
||||
detail::tvec3<T> ox = floor(x + T(0.5));
|
||||
detail::tvec3<T> a0 = x - ox;
|
||||
|
||||
// Normalise gradients implicitly by scaling m
|
||||
// Inlined for speed: m *= taylorInvSqrt( a0*a0 + h*h );
|
||||
m *= T(1.79284291400159) - T(0.85373472095314) * (a0 * a0 + h * h);
|
||||
|
||||
// Compute final noise value at P
|
||||
detail::tvec3<T> g;
|
||||
g.x = a0.x * x0.x + h.x * x0.y;
|
||||
//g.yz = a0.yz * x12.xz + h.yz * x12.yw;
|
||||
g.y = a0.y * x12.x + h.y * x12.y;
|
||||
g.z = a0.z * x12.z + h.z * x12.w;
|
||||
return T(130) * dot(m, g);
|
||||
}
|
||||
|
||||
template <typename T>
|
||||
GLM_FUNC_QUALIFIER T simplex(detail::tvec3<T> const & v)
|
||||
{
|
||||
detail::tvec2<T> const C(1.0 / 6.0, 1.0 / 3.0);
|
||||
detail::tvec4<T> const D(0.0, 0.5, 1.0, 2.0);
|
||||
|
||||
// First corner
|
||||
detail::tvec3<T> i(floor(v + dot(v, detail::tvec3<T>(C.y))));
|
||||
detail::tvec3<T> x0(v - i + dot(i, detail::tvec3<T>(C.x)));
|
||||
|
||||
// Other corners
|
||||
detail::tvec3<T> g(step(detail::tvec3<T>(x0.y, x0.z, x0.x), x0));
|
||||
detail::tvec3<T> l(T(1) - g);
|
||||
detail::tvec3<T> i1(min(g, detail::tvec3<T>(l.z, l.x, l.y)));
|
||||
detail::tvec3<T> i2(max(g, detail::tvec3<T>(l.z, l.x, l.y)));
|
||||
|
||||
// x0 = x0 - 0.0 + 0.0 * C.xxx;
|
||||
// x1 = x0 - i1 + 1.0 * C.xxx;
|
||||
// x2 = x0 - i2 + 2.0 * C.xxx;
|
||||
// x3 = x0 - 1.0 + 3.0 * C.xxx;
|
||||
detail::tvec3<T> x1(x0 - i1 + C.x);
|
||||
detail::tvec3<T> x2(x0 - i2 + C.y); // 2.0*C.x = 1/3 = C.y
|
||||
detail::tvec3<T> x3(x0 - D.y); // -1.0+3.0*C.x = -0.5 = -D.y
|
||||
|
||||
// Permutations
|
||||
i = mod289(i);
|
||||
detail::tvec4<T> p(permute(permute(permute(
|
||||
i.z + detail::tvec4<T>(T(0), i1.z, i2.z, T(1))) +
|
||||
i.y + detail::tvec4<T>(T(0), i1.y, i2.y, T(1))) +
|
||||
i.x + detail::tvec4<T>(T(0), i1.x, i2.x, T(1))));
|
||||
|
||||
// Gradients: 7x7 points over a square, mapped onto an octahedron.
|
||||
// The ring size 17*17 = 289 is close to a multiple of 49 (49*6 = 294)
|
||||
T n_ = T(0.142857142857); // 1.0/7.0
|
||||
detail::tvec3<T> ns(n_ * detail::tvec3<T>(D.w, D.y, D.z) - detail::tvec3<T>(D.x, D.z, D.x));
|
||||
|
||||
detail::tvec4<T> j(p - T(49) * floor(p * ns.z * ns.z)); // mod(p,7*7)
|
||||
|
||||
detail::tvec4<T> x_(floor(j * ns.z));
|
||||
detail::tvec4<T> y_(floor(j - T(7) * x_)); // mod(j,N)
|
||||
|
||||
detail::tvec4<T> x(x_ * ns.x + ns.y);
|
||||
detail::tvec4<T> y(y_ * ns.x + ns.y);
|
||||
detail::tvec4<T> h(T(1) - abs(x) - abs(y));
|
||||
|
||||
detail::tvec4<T> b0(x.x, x.y, y.x, y.y);
|
||||
detail::tvec4<T> b1(x.z, x.w, y.z, y.w);
|
||||
|
||||
// vec4 s0 = vec4(lessThan(b0,0.0))*2.0 - 1.0;
|
||||
// vec4 s1 = vec4(lessThan(b1,0.0))*2.0 - 1.0;
|
||||
detail::tvec4<T> s0(floor(b0) * T(2) + T(1));
|
||||
detail::tvec4<T> s1(floor(b1) * T(2) + T(1));
|
||||
detail::tvec4<T> sh(-step(h, detail::tvec4<T>(0.0)));
|
||||
|
||||
detail::tvec4<T> a0 = detail::tvec4<T>(b0.x, b0.z, b0.y, b0.w) + detail::tvec4<T>(s0.x, s0.z, s0.y, s0.w) * detail::tvec4<T>(sh.x, sh.x, sh.y, sh.y);
|
||||
detail::tvec4<T> a1 = detail::tvec4<T>(b1.x, b1.z, b1.y, b1.w) + detail::tvec4<T>(s1.x, s1.z, s1.y, s1.w) * detail::tvec4<T>(sh.z, sh.z, sh.w, sh.w);
|
||||
|
||||
detail::tvec3<T> p0(a0.x, a0.y, h.x);
|
||||
detail::tvec3<T> p1(a0.z, a0.w, h.y);
|
||||
detail::tvec3<T> p2(a1.x, a1.y, h.z);
|
||||
detail::tvec3<T> p3(a1.z, a1.w, h.w);
|
||||
|
||||
// Normalise gradients
|
||||
detail::tvec4<T> norm = taylorInvSqrt(detail::tvec4<T>(dot(p0, p0), dot(p1, p1), dot(p2, p2), dot(p3, p3)));
|
||||
p0 *= norm.x;
|
||||
p1 *= norm.y;
|
||||
p2 *= norm.z;
|
||||
p3 *= norm.w;
|
||||
|
||||
// Mix final noise value
|
||||
detail::tvec4<T> m = max(T(0.6) - detail::tvec4<T>(dot(x0, x0), dot(x1, x1), dot(x2, x2), dot(x3, x3)), T(0));
|
||||
m = m * m;
|
||||
return T(42) * dot(m * m, detail::tvec4<T>(dot(p0, x0), dot(p1, x1), dot(p2, x2), dot(p3, x3)));
|
||||
}
|
||||
|
||||
template <typename T>
|
||||
GLM_FUNC_QUALIFIER T simplex(detail::tvec4<T> const & v)
|
||||
{
|
||||
detail::tvec4<T> const C(
|
||||
0.138196601125011, // (5 - sqrt(5))/20 G4
|
||||
0.276393202250021, // 2 * G4
|
||||
0.414589803375032, // 3 * G4
|
||||
-0.447213595499958); // -1 + 4 * G4
|
||||
|
||||
// (sqrt(5) - 1)/4 = F4, used once below
|
||||
T const F4 = T(0.309016994374947451);
|
||||
|
||||
// First corner
|
||||
detail::tvec4<T> i = floor(v + dot(v, vec4(F4)));
|
||||
detail::tvec4<T> x0 = v - i + dot(i, vec4(C.x));
|
||||
|
||||
// Other corners
|
||||
|
||||
// Rank sorting originally contributed by Bill Licea-Kane, AMD (formerly ATI)
|
||||
detail::tvec4<T> i0;
|
||||
detail::tvec3<T> isX = step(detail::tvec3<T>(x0.y, x0.z, x0.w), detail::tvec3<T>(x0.x));
|
||||
detail::tvec3<T> isYZ = step(detail::tvec3<T>(x0.z, x0.w, x0.w), detail::tvec3<T>(x0.y, x0.y, x0.z));
|
||||
// i0.x = dot(isX, vec3(1.0));
|
||||
//i0.x = isX.x + isX.y + isX.z;
|
||||
//i0.yzw = T(1) - isX;
|
||||
i0 = detail::tvec4<T>(isX.x + isX.y + isX.z, T(1) - isX);
|
||||
// i0.y += dot(isYZ.xy, vec2(1.0));
|
||||
i0.y += isYZ.x + isYZ.y;
|
||||
//i0.zw += 1.0 - detail::tvec2<T>(isYZ.x, isYZ.y);
|
||||
i0.z += T(1) - isYZ.x;
|
||||
i0.w += T(1) - isYZ.y;
|
||||
i0.z += isYZ.z;
|
||||
i0.w += T(1) - isYZ.z;
|
||||
|
||||
// i0 now contains the unique values 0,1,2,3 in each channel
|
||||
detail::tvec4<T> i3 = clamp(i0, 0.0, 1.0);
|
||||
detail::tvec4<T> i2 = clamp(i0 - 1.0, 0.0, 1.0);
|
||||
detail::tvec4<T> i1 = clamp(i0 - 2.0, 0.0, 1.0);
|
||||
|
||||
// x0 = x0 - 0.0 + 0.0 * C.xxxx
|
||||
// x1 = x0 - i1 + 0.0 * C.xxxx
|
||||
// x2 = x0 - i2 + 0.0 * C.xxxx
|
||||
// x3 = x0 - i3 + 0.0 * C.xxxx
|
||||
// x4 = x0 - 1.0 + 4.0 * C.xxxx
|
||||
detail::tvec4<T> x1 = x0 - i1 + C.x;
|
||||
detail::tvec4<T> x2 = x0 - i2 + C.y;
|
||||
detail::tvec4<T> x3 = x0 - i3 + C.z;
|
||||
detail::tvec4<T> x4 = x0 + C.w;
|
||||
|
||||
// Permutations
|
||||
i = mod(i, T(289));
|
||||
T j0 = permute(permute(permute(permute(i.w) + i.z) + i.y) + i.x);
|
||||
detail::tvec4<T> j1 = permute(permute(permute(permute(
|
||||
i.w + detail::tvec4<T>(i1.w, i2.w, i3.w, T(1)))
|
||||
+ i.z + detail::tvec4<T>(i1.z, i2.z, i3.z, T(1)))
|
||||
+ i.y + detail::tvec4<T>(i1.y, i2.y, i3.y, T(1)))
|
||||
+ i.x + detail::tvec4<T>(i1.x, i2.x, i3.x, T(1)));
|
||||
|
||||
// Gradients: 7x7x6 points over a cube, mapped onto a 4-cross polytope
|
||||
// 7*7*6 = 294, which is close to the ring size 17*17 = 289.
|
||||
detail::tvec4<T> ip = detail::tvec4<T>(T(1) / T(294), T(1) / T(49), T(1) / T(7), T(0));
|
||||
|
||||
detail::tvec4<T> p0 = grad4(j0, ip);
|
||||
detail::tvec4<T> p1 = grad4(j1.x, ip);
|
||||
detail::tvec4<T> p2 = grad4(j1.y, ip);
|
||||
detail::tvec4<T> p3 = grad4(j1.z, ip);
|
||||
detail::tvec4<T> p4 = grad4(j1.w, ip);
|
||||
|
||||
// Normalise gradients
|
||||
detail::tvec4<T> norm = taylorInvSqrt(detail::tvec4<T>(dot(p0, p0), dot(p1, p1), dot(p2, p2), dot(p3, p3)));
|
||||
p0 *= norm.x;
|
||||
p1 *= norm.y;
|
||||
p2 *= norm.z;
|
||||
p3 *= norm.w;
|
||||
p4 *= taylorInvSqrt(dot(p4, p4));
|
||||
|
||||
// Mix contributions from the five corners
|
||||
detail::tvec3<T> m0 = max(T(0.6) - detail::tvec3<T>(dot(x0, x0), dot(x1, x1), dot(x2, x2)), T(0));
|
||||
detail::tvec2<T> m1 = max(T(0.6) - detail::tvec2<T>(dot(x3, x3), dot(x4, x4) ), T(0));
|
||||
m0 = m0 * m0;
|
||||
m1 = m1 * m1;
|
||||
return T(49) *
|
||||
(dot(m0 * m0, detail::tvec3<T>(dot(p0, x0), dot(p1, x1), dot(p2, x2))) +
|
||||
dot(m1 * m1, detail::tvec2<T>(dot(p3, x3), dot(p4, x4))));
|
||||
}
|
||||
|
||||
}//namespace glm
|
@ -44,6 +44,7 @@
|
||||
|
||||
// Dependency:
|
||||
#include "../glm.hpp"
|
||||
#include "../gtc/noise.hpp"
|
||||
|
||||
#if(defined(GLM_MESSAGES) && !defined(glm_ext))
|
||||
# pragma message("GLM: GLM_GTX_noise extension included")
|
||||
@ -54,25 +55,6 @@ namespace glm
|
||||
/// @addtogroup gtx_noise
|
||||
/// @{
|
||||
|
||||
//! Classic perlin noise.
|
||||
//! From GLM_GTX_noise extension.
|
||||
template <typename T, template<typename> class vecType>
|
||||
T perlin(
|
||||
vecType<T> const & p);
|
||||
|
||||
//! Periodic perlin noise.
|
||||
//! From GLM_GTX_noise extension.
|
||||
template <typename T, template<typename> class vecType>
|
||||
T perlin(
|
||||
vecType<T> const & p,
|
||||
vecType<T> const & rep);
|
||||
|
||||
//! Simplex noise.
|
||||
//! From GLM_GTX_noise extension.
|
||||
template <typename T, template<typename> class vecType>
|
||||
T simplex(
|
||||
vecType<T> const & p);
|
||||
|
||||
/// @}
|
||||
}//namespace glm
|
||||
|
||||
|
@ -17,836 +17,4 @@
|
||||
|
||||
namespace glm{
|
||||
|
||||
template <typename T>
|
||||
GLM_FUNC_QUALIFIER T mod289(T const & x)
|
||||
{
|
||||
return x - floor(x * T(1.0 / 289.0)) * T(289.0);
|
||||
}
|
||||
|
||||
template <typename T>
|
||||
GLM_FUNC_QUALIFIER T permute(T const & x)
|
||||
{
|
||||
return mod289(((x * T(34)) + T(1)) * x);
|
||||
}
|
||||
|
||||
template <typename T, template<typename> class vecType>
|
||||
GLM_FUNC_QUALIFIER vecType<T> permute(vecType<T> const & x)
|
||||
{
|
||||
return mod289(((x * T(34)) + T(1)) * x);
|
||||
}
|
||||
|
||||
template <typename T>
|
||||
GLM_FUNC_QUALIFIER T taylorInvSqrt(T const & r)
|
||||
{
|
||||
return T(1.79284291400159) - T(0.85373472095314) * r;
|
||||
}
|
||||
|
||||
template <typename T, template<typename> class vecType>
|
||||
GLM_FUNC_QUALIFIER vecType<T> taylorInvSqrt(vecType<T> const & r)
|
||||
{
|
||||
return T(1.79284291400159) - T(0.85373472095314) * r;
|
||||
}
|
||||
|
||||
template <typename T, template <typename> class vecType>
|
||||
GLM_FUNC_QUALIFIER vecType<T> fade(vecType<T> const & t)
|
||||
{
|
||||
return t * t * t * (t * (t * T(6) - T(15)) + T(10));
|
||||
}
|
||||
|
||||
template <typename T>
|
||||
GLM_FUNC_QUALIFIER detail::tvec4<T> grad4(T const & j, detail::tvec4<T> const & ip)
|
||||
{
|
||||
detail::tvec3<T> pXYZ = floor(fract(detail::tvec3<T>(j) * detail::tvec3<T>(ip)) * T(7)) * ip[2] - T(1);
|
||||
T pW = T(1.5) - dot(abs(pXYZ), detail::tvec3<T>(1));
|
||||
detail::tvec4<T> s = detail::tvec4<T>(lessThan(detail::tvec4<T>(pXYZ, pW), detail::tvec4<T>(0.0)));
|
||||
pXYZ = pXYZ + (detail::tvec3<T>(s) * T(2) - T(1)) * s.w;
|
||||
return detail::tvec4<T>(pXYZ, pW);
|
||||
}
|
||||
|
||||
// Classic Perlin noise
|
||||
template <typename T>
|
||||
GLM_FUNC_QUALIFIER T perlin(detail::tvec2<T> const & P)
|
||||
{
|
||||
detail::tvec4<T> Pi = glm::floor(detail::tvec4<T>(P.x, P.y, P.x, P.y)) + detail::tvec4<T>(0.0, 0.0, 1.0, 1.0);
|
||||
detail::tvec4<T> Pf = glm::fract(detail::tvec4<T>(P.x, P.y, P.x, P.y)) - detail::tvec4<T>(0.0, 0.0, 1.0, 1.0);
|
||||
Pi = mod(Pi, T(289)); // To avoid truncation effects in permutation
|
||||
detail::tvec4<T> ix(Pi.x, Pi.z, Pi.x, Pi.z);
|
||||
detail::tvec4<T> iy(Pi.y, Pi.y, Pi.w, Pi.w);
|
||||
detail::tvec4<T> fx(Pf.x, Pf.z, Pf.x, Pf.z);
|
||||
detail::tvec4<T> fy(Pf.y, Pf.y, Pf.w, Pf.w);
|
||||
|
||||
detail::tvec4<T> i = glm::permute(glm::permute(ix) + iy);
|
||||
|
||||
detail::tvec4<T> gx = T(2) * glm::fract(i / T(41)) - T(1);
|
||||
detail::tvec4<T> gy = glm::abs(gx) - T(0.5);
|
||||
detail::tvec4<T> tx = glm::floor(gx + T(0.5));
|
||||
gx = gx - tx;
|
||||
|
||||
detail::tvec2<T> g00(gx.x, gy.x);
|
||||
detail::tvec2<T> g10(gx.y, gy.y);
|
||||
detail::tvec2<T> g01(gx.z, gy.z);
|
||||
detail::tvec2<T> g11(gx.w, gy.w);
|
||||
|
||||
detail::tvec4<T> norm = taylorInvSqrt(detail::tvec4<T>(dot(g00, g00), dot(g01, g01), dot(g10, g10), dot(g11, g11)));
|
||||
g00 *= norm.x;
|
||||
g01 *= norm.y;
|
||||
g10 *= norm.z;
|
||||
g11 *= norm.w;
|
||||
|
||||
T n00 = dot(g00, detail::tvec2<T>(fx.x, fy.x));
|
||||
T n10 = dot(g10, detail::tvec2<T>(fx.y, fy.y));
|
||||
T n01 = dot(g01, detail::tvec2<T>(fx.z, fy.z));
|
||||
T n11 = dot(g11, detail::tvec2<T>(fx.w, fy.w));
|
||||
|
||||
detail::tvec2<T> fade_xy = fade(detail::tvec2<T>(Pf.x, Pf.y));
|
||||
detail::tvec2<T> n_x = mix(detail::tvec2<T>(n00, n01), detail::tvec2<T>(n10, n11), fade_xy.x);
|
||||
T n_xy = mix(n_x.x, n_x.y, fade_xy.y);
|
||||
return T(2.3) * n_xy;
|
||||
}
|
||||
|
||||
// Classic Perlin noise
|
||||
template <typename T>
|
||||
GLM_FUNC_QUALIFIER T perlin(detail::tvec3<T> const & P)
|
||||
{
|
||||
detail::tvec3<T> Pi0 = floor(P); // Integer part for indexing
|
||||
detail::tvec3<T> Pi1 = Pi0 + T(1); // Integer part + 1
|
||||
Pi0 = mod289(Pi0);
|
||||
Pi1 = mod289(Pi1);
|
||||
detail::tvec3<T> Pf0 = fract(P); // Fractional part for interpolation
|
||||
detail::tvec3<T> Pf1 = Pf0 - T(1); // Fractional part - 1.0
|
||||
detail::tvec4<T> ix(Pi0.x, Pi1.x, Pi0.x, Pi1.x);
|
||||
detail::tvec4<T> iy = detail::tvec4<T>(detail::tvec2<T>(Pi0.y), detail::tvec2<T>(Pi1.y));
|
||||
detail::tvec4<T> iz0(Pi0.z);
|
||||
detail::tvec4<T> iz1(Pi1.z);
|
||||
|
||||
detail::tvec4<T> ixy = permute(permute(ix) + iy);
|
||||
detail::tvec4<T> ixy0 = permute(ixy + iz0);
|
||||
detail::tvec4<T> ixy1 = permute(ixy + iz1);
|
||||
|
||||
detail::tvec4<T> gx0 = ixy0 * T(1.0 / 7.0);
|
||||
detail::tvec4<T> gy0 = fract(floor(gx0) * T(1.0 / 7.0)) - T(0.5);
|
||||
gx0 = fract(gx0);
|
||||
detail::tvec4<T> gz0 = detail::tvec4<T>(0.5) - abs(gx0) - abs(gy0);
|
||||
detail::tvec4<T> sz0 = step(gz0, detail::tvec4<T>(0.0));
|
||||
gx0 -= sz0 * (step(T(0), gx0) - T(0.5));
|
||||
gy0 -= sz0 * (step(T(0), gy0) - T(0.5));
|
||||
|
||||
detail::tvec4<T> gx1 = ixy1 * T(1.0 / 7.0);
|
||||
detail::tvec4<T> gy1 = fract(floor(gx1) * T(1.0 / 7.0)) - T(0.5);
|
||||
gx1 = fract(gx1);
|
||||
detail::tvec4<T> gz1 = detail::tvec4<T>(0.5) - abs(gx1) - abs(gy1);
|
||||
detail::tvec4<T> sz1 = step(gz1, detail::tvec4<T>(0.0));
|
||||
gx1 -= sz1 * (step(T(0), gx1) - T(0.5));
|
||||
gy1 -= sz1 * (step(T(0), gy1) - T(0.5));
|
||||
|
||||
detail::tvec3<T> g000(gx0.x, gy0.x, gz0.x);
|
||||
detail::tvec3<T> g100(gx0.y, gy0.y, gz0.y);
|
||||
detail::tvec3<T> g010(gx0.z, gy0.z, gz0.z);
|
||||
detail::tvec3<T> g110(gx0.w, gy0.w, gz0.w);
|
||||
detail::tvec3<T> g001(gx1.x, gy1.x, gz1.x);
|
||||
detail::tvec3<T> g101(gx1.y, gy1.y, gz1.y);
|
||||
detail::tvec3<T> g011(gx1.z, gy1.z, gz1.z);
|
||||
detail::tvec3<T> g111(gx1.w, gy1.w, gz1.w);
|
||||
|
||||
detail::tvec4<T> norm0 = taylorInvSqrt(detail::tvec4<T>(dot(g000, g000), dot(g010, g010), dot(g100, g100), dot(g110, g110)));
|
||||
g000 *= norm0.x;
|
||||
g010 *= norm0.y;
|
||||
g100 *= norm0.z;
|
||||
g110 *= norm0.w;
|
||||
detail::tvec4<T> norm1 = taylorInvSqrt(detail::tvec4<T>(dot(g001, g001), dot(g011, g011), dot(g101, g101), dot(g111, g111)));
|
||||
g001 *= norm1.x;
|
||||
g011 *= norm1.y;
|
||||
g101 *= norm1.z;
|
||||
g111 *= norm1.w;
|
||||
|
||||
T n000 = dot(g000, Pf0);
|
||||
T n100 = dot(g100, detail::tvec3<T>(Pf1.x, Pf0.y, Pf0.z));
|
||||
T n010 = dot(g010, detail::tvec3<T>(Pf0.x, Pf1.y, Pf0.z));
|
||||
T n110 = dot(g110, detail::tvec3<T>(Pf1.x, Pf1.y, Pf0.z));
|
||||
T n001 = dot(g001, detail::tvec3<T>(Pf0.x, Pf0.y, Pf1.z));
|
||||
T n101 = dot(g101, detail::tvec3<T>(Pf1.x, Pf0.y, Pf1.z));
|
||||
T n011 = dot(g011, detail::tvec3<T>(Pf0.x, Pf1.y, Pf1.z));
|
||||
T n111 = dot(g111, Pf1);
|
||||
|
||||
detail::tvec3<T> fade_xyz = fade(Pf0);
|
||||
detail::tvec4<T> n_z = mix(detail::tvec4<T>(n000, n100, n010, n110), detail::tvec4<T>(n001, n101, n011, n111), fade_xyz.z);
|
||||
detail::tvec2<T> n_yz = mix(detail::tvec2<T>(n_z.x, n_z.y), detail::tvec2<T>(n_z.z, n_z.w), fade_xyz.y);
|
||||
T n_xyz = mix(n_yz.x, n_yz.y, fade_xyz.x);
|
||||
return T(2.2) * n_xyz;
|
||||
}
|
||||
/*
|
||||
// Classic Perlin noise
|
||||
template <typename T>
|
||||
GLM_FUNC_QUALIFIER T perlin(detail::tvec3<T> const & P)
|
||||
{
|
||||
detail::tvec3<T> Pi0 = floor(P); // Integer part for indexing
|
||||
detail::tvec3<T> Pi1 = Pi0 + T(1); // Integer part + 1
|
||||
Pi0 = mod(Pi0, T(289));
|
||||
Pi1 = mod(Pi1, T(289));
|
||||
detail::tvec3<T> Pf0 = fract(P); // Fractional part for interpolation
|
||||
detail::tvec3<T> Pf1 = Pf0 - T(1); // Fractional part - 1.0
|
||||
detail::tvec4<T> ix(Pi0.x, Pi1.x, Pi0.x, Pi1.x);
|
||||
detail::tvec4<T> iy(Pi0.y, Pi0.y, Pi1.y, Pi1.y);
|
||||
detail::tvec4<T> iz0(Pi0.z);
|
||||
detail::tvec4<T> iz1(Pi1.z);
|
||||
|
||||
detail::tvec4<T> ixy = permute(permute(ix) + iy);
|
||||
detail::tvec4<T> ixy0 = permute(ixy + iz0);
|
||||
detail::tvec4<T> ixy1 = permute(ixy + iz1);
|
||||
|
||||
detail::tvec4<T> gx0 = ixy0 / T(7);
|
||||
detail::tvec4<T> gy0 = fract(floor(gx0) / T(7)) - T(0.5);
|
||||
gx0 = fract(gx0);
|
||||
detail::tvec4<T> gz0 = detail::tvec4<T>(0.5) - abs(gx0) - abs(gy0);
|
||||
detail::tvec4<T> sz0 = step(gz0, detail::tvec4<T>(0.0));
|
||||
gx0 -= sz0 * (step(0.0, gx0) - T(0.5));
|
||||
gy0 -= sz0 * (step(0.0, gy0) - T(0.5));
|
||||
|
||||
detail::tvec4<T> gx1 = ixy1 / T(7);
|
||||
detail::tvec4<T> gy1 = fract(floor(gx1) / T(7)) - T(0.5);
|
||||
gx1 = fract(gx1);
|
||||
detail::tvec4<T> gz1 = detail::tvec4<T>(0.5) - abs(gx1) - abs(gy1);
|
||||
detail::tvec4<T> sz1 = step(gz1, detail::tvec4<T>(0.0));
|
||||
gx1 -= sz1 * (step(T(0), gx1) - T(0.5));
|
||||
gy1 -= sz1 * (step(T(0), gy1) - T(0.5));
|
||||
|
||||
detail::tvec3<T> g000(gx0.x, gy0.x, gz0.x);
|
||||
detail::tvec3<T> g100(gx0.y, gy0.y, gz0.y);
|
||||
detail::tvec3<T> g010(gx0.z, gy0.z, gz0.z);
|
||||
detail::tvec3<T> g110(gx0.w, gy0.w, gz0.w);
|
||||
detail::tvec3<T> g001(gx1.x, gy1.x, gz1.x);
|
||||
detail::tvec3<T> g101(gx1.y, gy1.y, gz1.y);
|
||||
detail::tvec3<T> g011(gx1.z, gy1.z, gz1.z);
|
||||
detail::tvec3<T> g111(gx1.w, gy1.w, gz1.w);
|
||||
|
||||
detail::tvec4<T> norm0 = taylorInvSqrt(detail::tvec4<T>(dot(g000, g000), dot(g010, g010), dot(g100, g100), dot(g110, g110)));
|
||||
g000 *= norm0.x;
|
||||
g010 *= norm0.y;
|
||||
g100 *= norm0.z;
|
||||
g110 *= norm0.w;
|
||||
detail::tvec4<T> norm1 = taylorInvSqrt(detail::tvec4<T>(dot(g001, g001), dot(g011, g011), dot(g101, g101), dot(g111, g111)));
|
||||
g001 *= norm1.x;
|
||||
g011 *= norm1.y;
|
||||
g101 *= norm1.z;
|
||||
g111 *= norm1.w;
|
||||
|
||||
T n000 = dot(g000, Pf0);
|
||||
T n100 = dot(g100, detail::tvec3<T>(Pf1.x, Pf0.y, Pf0.z));
|
||||
T n010 = dot(g010, detail::tvec3<T>(Pf0.x, Pf1.y, Pf0.z));
|
||||
T n110 = dot(g110, detail::tvec3<T>(Pf1.x, Pf1.y, Pf0.z));
|
||||
T n001 = dot(g001, detail::tvec3<T>(Pf0.x, Pf0.y, Pf1.z));
|
||||
T n101 = dot(g101, detail::tvec3<T>(Pf1.x, Pf0.y, Pf1.z));
|
||||
T n011 = dot(g011, detail::tvec3<T>(Pf0.x, Pf1.y, Pf1.z));
|
||||
T n111 = dot(g111, Pf1);
|
||||
|
||||
detail::tvec3<T> fade_xyz = fade(Pf0);
|
||||
detail::tvec4<T> n_z = mix(detail::tvec4<T>(n000, n100, n010, n110), detail::tvec4<T>(n001, n101, n011, n111), fade_xyz.z);
|
||||
detail::tvec2<T> n_yz = mix(
|
||||
detail::tvec2<T>(n_z.x, n_z.y),
|
||||
detail::tvec2<T>(n_z.z, n_z.w), fade_xyz.y);
|
||||
T n_xyz = mix(n_yz.x, n_yz.y, fade_xyz.x);
|
||||
return T(2.2) * n_xyz;
|
||||
}
|
||||
*/
|
||||
// Classic Perlin noise
|
||||
template <typename T>
|
||||
GLM_FUNC_QUALIFIER T perlin(detail::tvec4<T> const & P)
|
||||
{
|
||||
detail::tvec4<T> Pi0 = floor(P); // Integer part for indexing
|
||||
detail::tvec4<T> Pi1 = Pi0 + T(1); // Integer part + 1
|
||||
Pi0 = mod(Pi0, T(289));
|
||||
Pi1 = mod(Pi1, T(289));
|
||||
detail::tvec4<T> Pf0 = fract(P); // Fractional part for interpolation
|
||||
detail::tvec4<T> Pf1 = Pf0 - T(1); // Fractional part - 1.0
|
||||
detail::tvec4<T> ix(Pi0.x, Pi1.x, Pi0.x, Pi1.x);
|
||||
detail::tvec4<T> iy(Pi0.y, Pi0.y, Pi1.y, Pi1.y);
|
||||
detail::tvec4<T> iz0(Pi0.z);
|
||||
detail::tvec4<T> iz1(Pi1.z);
|
||||
detail::tvec4<T> iw0(Pi0.w);
|
||||
detail::tvec4<T> iw1(Pi1.w);
|
||||
|
||||
detail::tvec4<T> ixy = permute(permute(ix) + iy);
|
||||
detail::tvec4<T> ixy0 = permute(ixy + iz0);
|
||||
detail::tvec4<T> ixy1 = permute(ixy + iz1);
|
||||
detail::tvec4<T> ixy00 = permute(ixy0 + iw0);
|
||||
detail::tvec4<T> ixy01 = permute(ixy0 + iw1);
|
||||
detail::tvec4<T> ixy10 = permute(ixy1 + iw0);
|
||||
detail::tvec4<T> ixy11 = permute(ixy1 + iw1);
|
||||
|
||||
detail::tvec4<T> gx00 = ixy00 / T(7);
|
||||
detail::tvec4<T> gy00 = floor(gx00) / T(7);
|
||||
detail::tvec4<T> gz00 = floor(gy00) / T(6);
|
||||
gx00 = fract(gx00) - T(0.5);
|
||||
gy00 = fract(gy00) - T(0.5);
|
||||
gz00 = fract(gz00) - T(0.5);
|
||||
detail::tvec4<T> gw00 = detail::tvec4<T>(0.75) - abs(gx00) - abs(gy00) - abs(gz00);
|
||||
detail::tvec4<T> sw00 = step(gw00, detail::tvec4<T>(0.0));
|
||||
gx00 -= sw00 * (step(T(0), gx00) - T(0.5));
|
||||
gy00 -= sw00 * (step(T(0), gy00) - T(0.5));
|
||||
|
||||
detail::tvec4<T> gx01 = ixy01 / T(7);
|
||||
detail::tvec4<T> gy01 = floor(gx01) / T(7);
|
||||
detail::tvec4<T> gz01 = floor(gy01) / T(6);
|
||||
gx01 = fract(gx01) - T(0.5);
|
||||
gy01 = fract(gy01) - T(0.5);
|
||||
gz01 = fract(gz01) - T(0.5);
|
||||
detail::tvec4<T> gw01 = detail::tvec4<T>(0.75) - abs(gx01) - abs(gy01) - abs(gz01);
|
||||
detail::tvec4<T> sw01 = step(gw01, detail::tvec4<T>(0.0));
|
||||
gx01 -= sw01 * (step(T(0), gx01) - T(0.5));
|
||||
gy01 -= sw01 * (step(T(0), gy01) - T(0.5));
|
||||
|
||||
detail::tvec4<T> gx10 = ixy10 / T(7);
|
||||
detail::tvec4<T> gy10 = floor(gx10) / T(7);
|
||||
detail::tvec4<T> gz10 = floor(gy10) / T(6);
|
||||
gx10 = fract(gx10) - T(0.5);
|
||||
gy10 = fract(gy10) - T(0.5);
|
||||
gz10 = fract(gz10) - T(0.5);
|
||||
detail::tvec4<T> gw10 = detail::tvec4<T>(0.75) - abs(gx10) - abs(gy10) - abs(gz10);
|
||||
detail::tvec4<T> sw10 = step(gw10, detail::tvec4<T>(0));
|
||||
gx10 -= sw10 * (step(T(0), gx10) - T(0.5));
|
||||
gy10 -= sw10 * (step(T(0), gy10) - T(0.5));
|
||||
|
||||
detail::tvec4<T> gx11 = ixy11 / T(7);
|
||||
detail::tvec4<T> gy11 = floor(gx11) / T(7);
|
||||
detail::tvec4<T> gz11 = floor(gy11) / T(6);
|
||||
gx11 = fract(gx11) - T(0.5);
|
||||
gy11 = fract(gy11) - T(0.5);
|
||||
gz11 = fract(gz11) - T(0.5);
|
||||
detail::tvec4<T> gw11 = detail::tvec4<T>(0.75) - abs(gx11) - abs(gy11) - abs(gz11);
|
||||
detail::tvec4<T> sw11 = step(gw11, detail::tvec4<T>(0.0));
|
||||
gx11 -= sw11 * (step(T(0), gx11) - T(0.5));
|
||||
gy11 -= sw11 * (step(T(0), gy11) - T(0.5));
|
||||
|
||||
detail::tvec4<T> g0000(gx00.x, gy00.x, gz00.x, gw00.x);
|
||||
detail::tvec4<T> g1000(gx00.y, gy00.y, gz00.y, gw00.y);
|
||||
detail::tvec4<T> g0100(gx00.z, gy00.z, gz00.z, gw00.z);
|
||||
detail::tvec4<T> g1100(gx00.w, gy00.w, gz00.w, gw00.w);
|
||||
detail::tvec4<T> g0010(gx10.x, gy10.x, gz10.x, gw10.x);
|
||||
detail::tvec4<T> g1010(gx10.y, gy10.y, gz10.y, gw10.y);
|
||||
detail::tvec4<T> g0110(gx10.z, gy10.z, gz10.z, gw10.z);
|
||||
detail::tvec4<T> g1110(gx10.w, gy10.w, gz10.w, gw10.w);
|
||||
detail::tvec4<T> g0001(gx01.x, gy01.x, gz01.x, gw01.x);
|
||||
detail::tvec4<T> g1001(gx01.y, gy01.y, gz01.y, gw01.y);
|
||||
detail::tvec4<T> g0101(gx01.z, gy01.z, gz01.z, gw01.z);
|
||||
detail::tvec4<T> g1101(gx01.w, gy01.w, gz01.w, gw01.w);
|
||||
detail::tvec4<T> g0011(gx11.x, gy11.x, gz11.x, gw11.x);
|
||||
detail::tvec4<T> g1011(gx11.y, gy11.y, gz11.y, gw11.y);
|
||||
detail::tvec4<T> g0111(gx11.z, gy11.z, gz11.z, gw11.z);
|
||||
detail::tvec4<T> g1111(gx11.w, gy11.w, gz11.w, gw11.w);
|
||||
|
||||
detail::tvec4<T> norm00 = taylorInvSqrt(detail::tvec4<T>(dot(g0000, g0000), dot(g0100, g0100), dot(g1000, g1000), dot(g1100, g1100)));
|
||||
g0000 *= norm00.x;
|
||||
g0100 *= norm00.y;
|
||||
g1000 *= norm00.z;
|
||||
g1100 *= norm00.w;
|
||||
|
||||
detail::tvec4<T> norm01 = taylorInvSqrt(detail::tvec4<T>(dot(g0001, g0001), dot(g0101, g0101), dot(g1001, g1001), dot(g1101, g1101)));
|
||||
g0001 *= norm01.x;
|
||||
g0101 *= norm01.y;
|
||||
g1001 *= norm01.z;
|
||||
g1101 *= norm01.w;
|
||||
|
||||
detail::tvec4<T> norm10 = taylorInvSqrt(detail::tvec4<T>(dot(g0010, g0010), dot(g0110, g0110), dot(g1010, g1010), dot(g1110, g1110)));
|
||||
g0010 *= norm10.x;
|
||||
g0110 *= norm10.y;
|
||||
g1010 *= norm10.z;
|
||||
g1110 *= norm10.w;
|
||||
|
||||
detail::tvec4<T> norm11 = taylorInvSqrt(detail::tvec4<T>(dot(g0011, g0011), dot(g0111, g0111), dot(g1011, g1011), dot(g1111, g1111)));
|
||||
g0011 *= norm11.x;
|
||||
g0111 *= norm11.y;
|
||||
g1011 *= norm11.z;
|
||||
g1111 *= norm11.w;
|
||||
|
||||
T n0000 = dot(g0000, Pf0);
|
||||
T n1000 = dot(g1000, detail::tvec4<T>(Pf1.x, Pf0.y, Pf0.z, Pf0.w));
|
||||
T n0100 = dot(g0100, detail::tvec4<T>(Pf0.x, Pf1.y, Pf0.z, Pf0.w));
|
||||
T n1100 = dot(g1100, detail::tvec4<T>(Pf1.x, Pf1.y, Pf0.z, Pf0.w));
|
||||
T n0010 = dot(g0010, detail::tvec4<T>(Pf0.x, Pf0.y, Pf1.z, Pf0.w));
|
||||
T n1010 = dot(g1010, detail::tvec4<T>(Pf1.x, Pf0.y, Pf1.z, Pf0.w));
|
||||
T n0110 = dot(g0110, detail::tvec4<T>(Pf0.x, Pf1.y, Pf1.z, Pf0.w));
|
||||
T n1110 = dot(g1110, detail::tvec4<T>(Pf1.x, Pf1.y, Pf1.z, Pf0.w));
|
||||
T n0001 = dot(g0001, detail::tvec4<T>(Pf0.x, Pf0.y, Pf0.z, Pf1.w));
|
||||
T n1001 = dot(g1001, detail::tvec4<T>(Pf1.x, Pf0.y, Pf0.z, Pf1.w));
|
||||
T n0101 = dot(g0101, detail::tvec4<T>(Pf0.x, Pf1.y, Pf0.z, Pf1.w));
|
||||
T n1101 = dot(g1101, detail::tvec4<T>(Pf1.x, Pf1.y, Pf0.z, Pf1.w));
|
||||
T n0011 = dot(g0011, detail::tvec4<T>(Pf0.x, Pf0.y, Pf1.z, Pf1.w));
|
||||
T n1011 = dot(g1011, detail::tvec4<T>(Pf1.x, Pf0.y, Pf1.z, Pf1.w));
|
||||
T n0111 = dot(g0111, detail::tvec4<T>(Pf0.x, Pf1.y, Pf1.z, Pf1.w));
|
||||
T n1111 = dot(g1111, Pf1);
|
||||
|
||||
detail::tvec4<T> fade_xyzw = fade(Pf0);
|
||||
detail::tvec4<T> n_0w = mix(detail::tvec4<T>(n0000, n1000, n0100, n1100), detail::tvec4<T>(n0001, n1001, n0101, n1101), fade_xyzw.w);
|
||||
detail::tvec4<T> n_1w = mix(detail::tvec4<T>(n0010, n1010, n0110, n1110), detail::tvec4<T>(n0011, n1011, n0111, n1111), fade_xyzw.w);
|
||||
detail::tvec4<T> n_zw = mix(n_0w, n_1w, fade_xyzw.z);
|
||||
detail::tvec2<T> n_yzw = mix(detail::tvec2<T>(n_zw.x, n_zw.y), detail::tvec2<T>(n_zw.z, n_zw.w), fade_xyzw.y);
|
||||
T n_xyzw = mix(n_yzw.x, n_yzw.y, fade_xyzw.x);
|
||||
return T(2.2) * n_xyzw;
|
||||
}
|
||||
|
||||
// Classic Perlin noise, periodic variant
|
||||
template <typename T>
|
||||
GLM_FUNC_QUALIFIER T perlin(detail::tvec2<T> const & P, detail::tvec2<T> const & rep)
|
||||
{
|
||||
detail::tvec4<T> Pi = floor(detail::tvec4<T>(P.x, P.y, P.x, P.y)) + detail::tvec4<T>(0.0, 0.0, 1.0, 1.0);
|
||||
detail::tvec4<T> Pf = fract(detail::tvec4<T>(P.x, P.y, P.x, P.y)) - detail::tvec4<T>(0.0, 0.0, 1.0, 1.0);
|
||||
Pi = mod(Pi, detail::tvec4<T>(rep.x, rep.y, rep.x, rep.y)); // To create noise with explicit period
|
||||
Pi = mod(Pi, T(289)); // To avoid truncation effects in permutation
|
||||
detail::tvec4<T> ix(Pi.x, Pi.z, Pi.x, Pi.z);
|
||||
detail::tvec4<T> iy(Pi.y, Pi.y, Pi.w, Pi.w);
|
||||
detail::tvec4<T> fx(Pf.x, Pf.z, Pf.x, Pf.z);
|
||||
detail::tvec4<T> fy(Pf.y, Pf.y, Pf.w, Pf.w);
|
||||
|
||||
detail::tvec4<T> i = permute(permute(ix) + iy);
|
||||
|
||||
detail::tvec4<T> gx = T(2) * fract(i / T(41)) - T(1);
|
||||
detail::tvec4<T> gy = abs(gx) - T(0.5);
|
||||
detail::tvec4<T> tx = floor(gx + T(0.5));
|
||||
gx = gx - tx;
|
||||
|
||||
detail::tvec2<T> g00(gx.x, gy.x);
|
||||
detail::tvec2<T> g10(gx.y, gy.y);
|
||||
detail::tvec2<T> g01(gx.z, gy.z);
|
||||
detail::tvec2<T> g11(gx.w, gy.w);
|
||||
|
||||
detail::tvec4<T> norm = taylorInvSqrt(detail::tvec4<T>(dot(g00, g00), dot(g01, g01), dot(g10, g10), dot(g11, g11)));
|
||||
g00 *= norm.x;
|
||||
g01 *= norm.y;
|
||||
g10 *= norm.z;
|
||||
g11 *= norm.w;
|
||||
|
||||
T n00 = dot(g00, detail::tvec2<T>(fx.x, fy.x));
|
||||
T n10 = dot(g10, detail::tvec2<T>(fx.y, fy.y));
|
||||
T n01 = dot(g01, detail::tvec2<T>(fx.z, fy.z));
|
||||
T n11 = dot(g11, detail::tvec2<T>(fx.w, fy.w));
|
||||
|
||||
detail::tvec2<T> fade_xy = fade(detail::tvec2<T>(Pf.x, Pf.y));
|
||||
detail::tvec2<T> n_x = mix(detail::tvec2<T>(n00, n01), detail::tvec2<T>(n10, n11), fade_xy.x);
|
||||
T n_xy = mix(n_x.x, n_x.y, fade_xy.y);
|
||||
return T(2.3) * n_xy;
|
||||
}
|
||||
|
||||
// Classic Perlin noise, periodic variant
|
||||
template <typename T>
|
||||
GLM_FUNC_QUALIFIER T perlin(detail::tvec3<T> const & P, detail::tvec3<T> const & rep)
|
||||
{
|
||||
detail::tvec3<T> Pi0 = mod(floor(P), rep); // Integer part, modulo period
|
||||
detail::tvec3<T> Pi1 = mod(Pi0 + detail::tvec3<T>(1.0), rep); // Integer part + 1, mod period
|
||||
Pi0 = mod(Pi0, T(289));
|
||||
Pi1 = mod(Pi1, T(289));
|
||||
detail::tvec3<T> Pf0 = fract(P); // Fractional part for interpolation
|
||||
detail::tvec3<T> Pf1 = Pf0 - detail::tvec3<T>(1.0); // Fractional part - 1.0
|
||||
detail::tvec4<T> ix = detail::tvec4<T>(Pi0.x, Pi1.x, Pi0.x, Pi1.x);
|
||||
detail::tvec4<T> iy = detail::tvec4<T>(Pi0.y, Pi0.y, Pi1.y, Pi1.y);
|
||||
detail::tvec4<T> iz0(Pi0.z);
|
||||
detail::tvec4<T> iz1(Pi1.z);
|
||||
|
||||
detail::tvec4<T> ixy = permute(permute(ix) + iy);
|
||||
detail::tvec4<T> ixy0 = permute(ixy + iz0);
|
||||
detail::tvec4<T> ixy1 = permute(ixy + iz1);
|
||||
|
||||
detail::tvec4<T> gx0 = ixy0 / T(7);
|
||||
detail::tvec4<T> gy0 = fract(floor(gx0) / T(7)) - T(0.5);
|
||||
gx0 = fract(gx0);
|
||||
detail::tvec4<T> gz0 = detail::tvec4<T>(0.5) - abs(gx0) - abs(gy0);
|
||||
detail::tvec4<T> sz0 = step(gz0, detail::tvec4<T>(0));
|
||||
gx0 -= sz0 * (step(0.0, gx0) - T(0.5));
|
||||
gy0 -= sz0 * (step(0.0, gy0) - T(0.5));
|
||||
|
||||
detail::tvec4<T> gx1 = ixy1 / T(7);
|
||||
detail::tvec4<T> gy1 = fract(floor(gx1) / T(7)) - T(0.5);
|
||||
gx1 = fract(gx1);
|
||||
detail::tvec4<T> gz1 = detail::tvec4<T>(0.5) - abs(gx1) - abs(gy1);
|
||||
detail::tvec4<T> sz1 = step(gz1, detail::tvec4<T>(0.0));
|
||||
gx1 -= sz1 * (step(0.0, gx1) - T(0.5));
|
||||
gy1 -= sz1 * (step(0.0, gy1) - T(0.5));
|
||||
|
||||
detail::tvec3<T> g000 = detail::tvec3<T>(gx0.x, gy0.x, gz0.x);
|
||||
detail::tvec3<T> g100 = detail::tvec3<T>(gx0.y, gy0.y, gz0.y);
|
||||
detail::tvec3<T> g010 = detail::tvec3<T>(gx0.z, gy0.z, gz0.z);
|
||||
detail::tvec3<T> g110 = detail::tvec3<T>(gx0.w, gy0.w, gz0.w);
|
||||
detail::tvec3<T> g001 = detail::tvec3<T>(gx1.x, gy1.x, gz1.x);
|
||||
detail::tvec3<T> g101 = detail::tvec3<T>(gx1.y, gy1.y, gz1.y);
|
||||
detail::tvec3<T> g011 = detail::tvec3<T>(gx1.z, gy1.z, gz1.z);
|
||||
detail::tvec3<T> g111 = detail::tvec3<T>(gx1.w, gy1.w, gz1.w);
|
||||
|
||||
detail::tvec4<T> norm0 = taylorInvSqrt(detail::tvec4<T>(dot(g000, g000), dot(g010, g010), dot(g100, g100), dot(g110, g110)));
|
||||
g000 *= norm0.x;
|
||||
g010 *= norm0.y;
|
||||
g100 *= norm0.z;
|
||||
g110 *= norm0.w;
|
||||
detail::tvec4<T> norm1 = taylorInvSqrt(detail::tvec4<T>(dot(g001, g001), dot(g011, g011), dot(g101, g101), dot(g111, g111)));
|
||||
g001 *= norm1.x;
|
||||
g011 *= norm1.y;
|
||||
g101 *= norm1.z;
|
||||
g111 *= norm1.w;
|
||||
|
||||
T n000 = dot(g000, Pf0);
|
||||
T n100 = dot(g100, detail::tvec3<T>(Pf1.x, Pf0.y, Pf0.z));
|
||||
T n010 = dot(g010, detail::tvec3<T>(Pf0.x, Pf1.y, Pf0.z));
|
||||
T n110 = dot(g110, detail::tvec3<T>(Pf1.x, Pf1.y, Pf0.z));
|
||||
T n001 = dot(g001, detail::tvec3<T>(Pf0.x, Pf0.y, Pf1.z));
|
||||
T n101 = dot(g101, detail::tvec3<T>(Pf1.x, Pf0.y, Pf1.z));
|
||||
T n011 = dot(g011, detail::tvec3<T>(Pf0.x, Pf1.y, Pf1.z));
|
||||
T n111 = dot(g111, Pf1);
|
||||
|
||||
detail::tvec3<T> fade_xyz = fade(Pf0);
|
||||
detail::tvec4<T> n_z = mix(detail::tvec4<T>(n000, n100, n010, n110), detail::tvec4<T>(n001, n101, n011, n111), fade_xyz.z);
|
||||
detail::tvec2<T> n_yz = mix(detail::tvec2<T>(n_z.x, n_z.y), detail::tvec2<T>(n_z.z, n_z.w), fade_xyz.y);
|
||||
T n_xyz = mix(n_yz.x, n_yz.y, fade_xyz.x);
|
||||
return T(2.2) * n_xyz;
|
||||
}
|
||||
|
||||
// Classic Perlin noise, periodic version
|
||||
template <typename T>
|
||||
GLM_FUNC_QUALIFIER T perlin(detail::tvec4<T> const & P, detail::tvec4<T> const & rep)
|
||||
{
|
||||
detail::tvec4<T> Pi0 = mod(floor(P), rep); // Integer part modulo rep
|
||||
detail::tvec4<T> Pi1 = mod(Pi0 + T(1), rep); // Integer part + 1 mod rep
|
||||
detail::tvec4<T> Pf0 = fract(P); // Fractional part for interpolation
|
||||
detail::tvec4<T> Pf1 = Pf0 - T(1); // Fractional part - 1.0
|
||||
detail::tvec4<T> ix = detail::tvec4<T>(Pi0.x, Pi1.x, Pi0.x, Pi1.x);
|
||||
detail::tvec4<T> iy = detail::tvec4<T>(Pi0.y, Pi0.y, Pi1.y, Pi1.y);
|
||||
detail::tvec4<T> iz0(Pi0.z);
|
||||
detail::tvec4<T> iz1(Pi1.z);
|
||||
detail::tvec4<T> iw0(Pi0.w);
|
||||
detail::tvec4<T> iw1(Pi1.w);
|
||||
|
||||
detail::tvec4<T> ixy = permute(permute(ix) + iy);
|
||||
detail::tvec4<T> ixy0 = permute(ixy + iz0);
|
||||
detail::tvec4<T> ixy1 = permute(ixy + iz1);
|
||||
detail::tvec4<T> ixy00 = permute(ixy0 + iw0);
|
||||
detail::tvec4<T> ixy01 = permute(ixy0 + iw1);
|
||||
detail::tvec4<T> ixy10 = permute(ixy1 + iw0);
|
||||
detail::tvec4<T> ixy11 = permute(ixy1 + iw1);
|
||||
|
||||
detail::tvec4<T> gx00 = ixy00 / T(7);
|
||||
detail::tvec4<T> gy00 = floor(gx00) / T(7);
|
||||
detail::tvec4<T> gz00 = floor(gy00) / T(6);
|
||||
gx00 = fract(gx00) - T(0.5);
|
||||
gy00 = fract(gy00) - T(0.5);
|
||||
gz00 = fract(gz00) - T(0.5);
|
||||
detail::tvec4<T> gw00 = detail::tvec4<T>(0.75) - abs(gx00) - abs(gy00) - abs(gz00);
|
||||
detail::tvec4<T> sw00 = step(gw00, detail::tvec4<T>(0));
|
||||
gx00 -= sw00 * (step(0.0, gx00) - T(0.5));
|
||||
gy00 -= sw00 * (step(0.0, gy00) - T(0.5));
|
||||
|
||||
detail::tvec4<T> gx01 = ixy01 / T(7);
|
||||
detail::tvec4<T> gy01 = floor(gx01) / T(7);
|
||||
detail::tvec4<T> gz01 = floor(gy01) / T(6);
|
||||
gx01 = fract(gx01) - T(0.5);
|
||||
gy01 = fract(gy01) - T(0.5);
|
||||
gz01 = fract(gz01) - T(0.5);
|
||||
detail::tvec4<T> gw01 = detail::tvec4<T>(0.75) - abs(gx01) - abs(gy01) - abs(gz01);
|
||||
detail::tvec4<T> sw01 = step(gw01, detail::tvec4<T>(0.0));
|
||||
gx01 -= sw01 * (step(0.0, gx01) - T(0.5));
|
||||
gy01 -= sw01 * (step(0.0, gy01) - T(0.5));
|
||||
|
||||
detail::tvec4<T> gx10 = ixy10 / T(7);
|
||||
detail::tvec4<T> gy10 = floor(gx10) / T(7);
|
||||
detail::tvec4<T> gz10 = floor(gy10) / T(6);
|
||||
gx10 = fract(gx10) - T(0.5);
|
||||
gy10 = fract(gy10) - T(0.5);
|
||||
gz10 = fract(gz10) - T(0.5);
|
||||
detail::tvec4<T> gw10 = detail::tvec4<T>(0.75) - abs(gx10) - abs(gy10) - abs(gz10);
|
||||
detail::tvec4<T> sw10 = step(gw10, detail::tvec4<T>(0.0));
|
||||
gx10 -= sw10 * (step(0.0, gx10) - T(0.5));
|
||||
gy10 -= sw10 * (step(0.0, gy10) - T(0.5));
|
||||
|
||||
detail::tvec4<T> gx11 = ixy11 / T(7);
|
||||
detail::tvec4<T> gy11 = floor(gx11) / T(7);
|
||||
detail::tvec4<T> gz11 = floor(gy11) / T(6);
|
||||
gx11 = fract(gx11) - T(0.5);
|
||||
gy11 = fract(gy11) - T(0.5);
|
||||
gz11 = fract(gz11) - T(0.5);
|
||||
detail::tvec4<T> gw11 = detail::tvec4<T>(0.75) - abs(gx11) - abs(gy11) - abs(gz11);
|
||||
detail::tvec4<T> sw11 = step(gw11, detail::tvec4<T>(0.0));
|
||||
gx11 -= sw11 * (step(0.0, gx11) - T(0.5));
|
||||
gy11 -= sw11 * (step(0.0, gy11) - T(0.5));
|
||||
|
||||
detail::tvec4<T> g0000(gx00.x, gy00.x, gz00.x, gw00.x);
|
||||
detail::tvec4<T> g1000(gx00.y, gy00.y, gz00.y, gw00.y);
|
||||
detail::tvec4<T> g0100(gx00.z, gy00.z, gz00.z, gw00.z);
|
||||
detail::tvec4<T> g1100(gx00.w, gy00.w, gz00.w, gw00.w);
|
||||
detail::tvec4<T> g0010(gx10.x, gy10.x, gz10.x, gw10.x);
|
||||
detail::tvec4<T> g1010(gx10.y, gy10.y, gz10.y, gw10.y);
|
||||
detail::tvec4<T> g0110(gx10.z, gy10.z, gz10.z, gw10.z);
|
||||
detail::tvec4<T> g1110(gx10.w, gy10.w, gz10.w, gw10.w);
|
||||
detail::tvec4<T> g0001(gx01.x, gy01.x, gz01.x, gw01.x);
|
||||
detail::tvec4<T> g1001(gx01.y, gy01.y, gz01.y, gw01.y);
|
||||
detail::tvec4<T> g0101(gx01.z, gy01.z, gz01.z, gw01.z);
|
||||
detail::tvec4<T> g1101(gx01.w, gy01.w, gz01.w, gw01.w);
|
||||
detail::tvec4<T> g0011(gx11.x, gy11.x, gz11.x, gw11.x);
|
||||
detail::tvec4<T> g1011(gx11.y, gy11.y, gz11.y, gw11.y);
|
||||
detail::tvec4<T> g0111(gx11.z, gy11.z, gz11.z, gw11.z);
|
||||
detail::tvec4<T> g1111(gx11.w, gy11.w, gz11.w, gw11.w);
|
||||
|
||||
detail::tvec4<T> norm00 = taylorInvSqrt(detail::tvec4<T>(dot(g0000, g0000), dot(g0100, g0100), dot(g1000, g1000), dot(g1100, g1100)));
|
||||
g0000 *= norm00.x;
|
||||
g0100 *= norm00.y;
|
||||
g1000 *= norm00.z;
|
||||
g1100 *= norm00.w;
|
||||
|
||||
detail::tvec4<T> norm01 = taylorInvSqrt(detail::tvec4<T>(dot(g0001, g0001), dot(g0101, g0101), dot(g1001, g1001), dot(g1101, g1101)));
|
||||
g0001 *= norm01.x;
|
||||
g0101 *= norm01.y;
|
||||
g1001 *= norm01.z;
|
||||
g1101 *= norm01.w;
|
||||
|
||||
detail::tvec4<T> norm10 = taylorInvSqrt(detail::tvec4<T>(dot(g0010, g0010), dot(g0110, g0110), dot(g1010, g1010), dot(g1110, g1110)));
|
||||
g0010 *= norm10.x;
|
||||
g0110 *= norm10.y;
|
||||
g1010 *= norm10.z;
|
||||
g1110 *= norm10.w;
|
||||
|
||||
detail::tvec4<T> norm11 = taylorInvSqrt(detail::tvec4<T>(dot(g0011, g0011), dot(g0111, g0111), dot(g1011, g1011), dot(g1111, g1111)));
|
||||
g0011 *= norm11.x;
|
||||
g0111 *= norm11.y;
|
||||
g1011 *= norm11.z;
|
||||
g1111 *= norm11.w;
|
||||
|
||||
T n0000 = dot(g0000, Pf0);
|
||||
T n1000 = dot(g1000, detail::tvec4<T>(Pf1.x, Pf0.y, Pf0.z, Pf0.w));
|
||||
T n0100 = dot(g0100, detail::tvec4<T>(Pf0.x, Pf1.y, Pf0.z, Pf0.w));
|
||||
T n1100 = dot(g1100, detail::tvec4<T>(Pf1.x, Pf1.y, Pf0.z, Pf0.w));
|
||||
T n0010 = dot(g0010, detail::tvec4<T>(Pf0.x, Pf0.y, Pf1.z, Pf0.w));
|
||||
T n1010 = dot(g1010, detail::tvec4<T>(Pf1.x, Pf0.y, Pf1.z, Pf0.w));
|
||||
T n0110 = dot(g0110, detail::tvec4<T>(Pf0.x, Pf1.y, Pf1.z, Pf0.w));
|
||||
T n1110 = dot(g1110, detail::tvec4<T>(Pf1.x, Pf1.y, Pf1.z, Pf0.w));
|
||||
T n0001 = dot(g0001, detail::tvec4<T>(Pf0.x, Pf0.y, Pf0.z, Pf1.w));
|
||||
T n1001 = dot(g1001, detail::tvec4<T>(Pf1.x, Pf0.y, Pf0.z, Pf1.w));
|
||||
T n0101 = dot(g0101, detail::tvec4<T>(Pf0.x, Pf1.y, Pf0.z, Pf1.w));
|
||||
T n1101 = dot(g1101, detail::tvec4<T>(Pf1.x, Pf1.y, Pf0.z, Pf1.w));
|
||||
T n0011 = dot(g0011, detail::tvec4<T>(Pf0.x, Pf0.y, Pf1.z, Pf1.w));
|
||||
T n1011 = dot(g1011, detail::tvec4<T>(Pf1.x, Pf0.y, Pf1.z, Pf1.w));
|
||||
T n0111 = dot(g0111, detail::tvec4<T>(Pf0.x, Pf1.y, Pf1.z, Pf1.w));
|
||||
T n1111 = dot(g1111, Pf1);
|
||||
|
||||
detail::tvec4<T> fade_xyzw = fade(Pf0);
|
||||
detail::tvec4<T> n_0w = mix(detail::tvec4<T>(n0000, n1000, n0100, n1100), detail::tvec4<T>(n0001, n1001, n0101, n1101), fade_xyzw.w);
|
||||
detail::tvec4<T> n_1w = mix(detail::tvec4<T>(n0010, n1010, n0110, n1110), detail::tvec4<T>(n0011, n1011, n0111, n1111), fade_xyzw.w);
|
||||
detail::tvec4<T> n_zw = mix(n_0w, n_1w, fade_xyzw.z);
|
||||
detail::tvec2<T> n_yzw = mix(detail::tvec2<T>(n_zw.x, n_zw.y), detail::tvec2<T>(n_zw.z, n_zw.w), fade_xyzw.y);
|
||||
T n_xyzw = mix(n_yzw.x, n_yzw.y, fade_xyzw.x);
|
||||
return T(2.2) * n_xyzw;
|
||||
}
|
||||
|
||||
template <typename T>
|
||||
GLM_FUNC_QUALIFIER T simplex(glm::detail::tvec2<T> const & v)
|
||||
{
|
||||
detail::tvec4<T> const C = detail::tvec4<T>(
|
||||
T( 0.211324865405187), // (3.0 - sqrt(3.0)) / 6.0
|
||||
T( 0.366025403784439), // 0.5 * (sqrt(3.0) - 1.0)
|
||||
T(-0.577350269189626), // -1.0 + 2.0 * C.x
|
||||
T( 0.024390243902439)); // 1.0 / 41.0
|
||||
|
||||
// First corner
|
||||
detail::tvec2<T> i = floor(v + dot(v, detail::tvec2<T>(C[1])));
|
||||
detail::tvec2<T> x0 = v - i + dot(i, detail::tvec2<T>(C[0]));
|
||||
|
||||
// Other corners
|
||||
//i1.x = step( x0.y, x0.x ); // x0.x > x0.y ? 1.0 : 0.0
|
||||
//i1.y = 1.0 - i1.x;
|
||||
detail::tvec2<T> i1 = (x0.x > x0.y) ? detail::tvec2<T>(1, 0) : detail::tvec2<T>(0, 1);
|
||||
// x0 = x0 - 0.0 + 0.0 * C.xx ;
|
||||
// x1 = x0 - i1 + 1.0 * C.xx ;
|
||||
// x2 = x0 - 1.0 + 2.0 * C.xx ;
|
||||
detail::tvec4<T> x12 = detail::tvec4<T>(x0.x, x0.y, x0.x, x0.y) + detail::tvec4<T>(C.x, C.x, C.z, C.z);
|
||||
x12 = detail::tvec4<T>(detail::tvec2<T>(x12) - i1, x12.z, x12.w);
|
||||
|
||||
// Permutations
|
||||
i = mod(i, T(289)); // Avoid truncation effects in permutation
|
||||
detail::tvec3<T> p = permute(
|
||||
permute(i.y + detail::tvec3<T>(T(0), i1.y, T(1)))
|
||||
+ i.x + detail::tvec3<T>(T(0), i1.x, T(1)));
|
||||
|
||||
detail::tvec3<T> m = max(T(0.5) - detail::tvec3<T>(
|
||||
dot(x0, x0),
|
||||
dot(detail::tvec2<T>(x12.x, x12.y), detail::tvec2<T>(x12.x, x12.y)),
|
||||
dot(detail::tvec2<T>(x12.z, x12.w), detail::tvec2<T>(x12.z, x12.w))), T(0));
|
||||
m = m * m ;
|
||||
m = m * m ;
|
||||
|
||||
// Gradients: 41 points uniformly over a line, mapped onto a diamond.
|
||||
// The ring size 17*17 = 289 is close to a multiple of 41 (41*7 = 287)
|
||||
|
||||
detail::tvec3<T> x = T(2) * fract(p * C.w) - T(1);
|
||||
detail::tvec3<T> h = abs(x) - T(0.5);
|
||||
detail::tvec3<T> ox = floor(x + T(0.5));
|
||||
detail::tvec3<T> a0 = x - ox;
|
||||
|
||||
// Normalise gradients implicitly by scaling m
|
||||
// Inlined for speed: m *= taylorInvSqrt( a0*a0 + h*h );
|
||||
m *= T(1.79284291400159) - T(0.85373472095314) * (a0 * a0 + h * h);
|
||||
|
||||
// Compute final noise value at P
|
||||
detail::tvec3<T> g;
|
||||
g.x = a0.x * x0.x + h.x * x0.y;
|
||||
//g.yz = a0.yz * x12.xz + h.yz * x12.yw;
|
||||
g.y = a0.y * x12.x + h.y * x12.y;
|
||||
g.z = a0.z * x12.z + h.z * x12.w;
|
||||
return T(130) * dot(m, g);
|
||||
}
|
||||
|
||||
template <typename T>
|
||||
GLM_FUNC_QUALIFIER T simplex(detail::tvec3<T> const & v)
|
||||
{
|
||||
detail::tvec2<T> const C(1.0 / 6.0, 1.0 / 3.0);
|
||||
detail::tvec4<T> const D(0.0, 0.5, 1.0, 2.0);
|
||||
|
||||
// First corner
|
||||
detail::tvec3<T> i(floor(v + dot(v, detail::tvec3<T>(C.y))));
|
||||
detail::tvec3<T> x0(v - i + dot(i, detail::tvec3<T>(C.x)));
|
||||
|
||||
// Other corners
|
||||
detail::tvec3<T> g(step(detail::tvec3<T>(x0.y, x0.z, x0.x), x0));
|
||||
detail::tvec3<T> l(T(1) - g);
|
||||
detail::tvec3<T> i1(min(g, detail::tvec3<T>(l.z, l.x, l.y)));
|
||||
detail::tvec3<T> i2(max(g, detail::tvec3<T>(l.z, l.x, l.y)));
|
||||
|
||||
// x0 = x0 - 0.0 + 0.0 * C.xxx;
|
||||
// x1 = x0 - i1 + 1.0 * C.xxx;
|
||||
// x2 = x0 - i2 + 2.0 * C.xxx;
|
||||
// x3 = x0 - 1.0 + 3.0 * C.xxx;
|
||||
detail::tvec3<T> x1(x0 - i1 + C.x);
|
||||
detail::tvec3<T> x2(x0 - i2 + C.y); // 2.0*C.x = 1/3 = C.y
|
||||
detail::tvec3<T> x3(x0 - D.y); // -1.0+3.0*C.x = -0.5 = -D.y
|
||||
|
||||
// Permutations
|
||||
i = mod289(i);
|
||||
detail::tvec4<T> p(permute(permute(permute(
|
||||
i.z + detail::tvec4<T>(T(0), i1.z, i2.z, T(1))) +
|
||||
i.y + detail::tvec4<T>(T(0), i1.y, i2.y, T(1))) +
|
||||
i.x + detail::tvec4<T>(T(0), i1.x, i2.x, T(1))));
|
||||
|
||||
// Gradients: 7x7 points over a square, mapped onto an octahedron.
|
||||
// The ring size 17*17 = 289 is close to a multiple of 49 (49*6 = 294)
|
||||
T n_ = T(0.142857142857); // 1.0/7.0
|
||||
detail::tvec3<T> ns(n_ * detail::tvec3<T>(D.w, D.y, D.z) - detail::tvec3<T>(D.x, D.z, D.x));
|
||||
|
||||
detail::tvec4<T> j(p - T(49) * floor(p * ns.z * ns.z)); // mod(p,7*7)
|
||||
|
||||
detail::tvec4<T> x_(floor(j * ns.z));
|
||||
detail::tvec4<T> y_(floor(j - T(7) * x_)); // mod(j,N)
|
||||
|
||||
detail::tvec4<T> x(x_ * ns.x + ns.y);
|
||||
detail::tvec4<T> y(y_ * ns.x + ns.y);
|
||||
detail::tvec4<T> h(T(1) - abs(x) - abs(y));
|
||||
|
||||
detail::tvec4<T> b0(x.x, x.y, y.x, y.y);
|
||||
detail::tvec4<T> b1(x.z, x.w, y.z, y.w);
|
||||
|
||||
// vec4 s0 = vec4(lessThan(b0,0.0))*2.0 - 1.0;
|
||||
// vec4 s1 = vec4(lessThan(b1,0.0))*2.0 - 1.0;
|
||||
detail::tvec4<T> s0(floor(b0) * T(2) + T(1));
|
||||
detail::tvec4<T> s1(floor(b1) * T(2) + T(1));
|
||||
detail::tvec4<T> sh(-step(h, detail::tvec4<T>(0.0)));
|
||||
|
||||
detail::tvec4<T> a0 = detail::tvec4<T>(b0.x, b0.z, b0.y, b0.w) + detail::tvec4<T>(s0.x, s0.z, s0.y, s0.w) * detail::tvec4<T>(sh.x, sh.x, sh.y, sh.y);
|
||||
detail::tvec4<T> a1 = detail::tvec4<T>(b1.x, b1.z, b1.y, b1.w) + detail::tvec4<T>(s1.x, s1.z, s1.y, s1.w) * detail::tvec4<T>(sh.z, sh.z, sh.w, sh.w);
|
||||
|
||||
detail::tvec3<T> p0(a0.x, a0.y, h.x);
|
||||
detail::tvec3<T> p1(a0.z, a0.w, h.y);
|
||||
detail::tvec3<T> p2(a1.x, a1.y, h.z);
|
||||
detail::tvec3<T> p3(a1.z, a1.w, h.w);
|
||||
|
||||
// Normalise gradients
|
||||
detail::tvec4<T> norm = taylorInvSqrt(detail::tvec4<T>(dot(p0, p0), dot(p1, p1), dot(p2, p2), dot(p3, p3)));
|
||||
p0 *= norm.x;
|
||||
p1 *= norm.y;
|
||||
p2 *= norm.z;
|
||||
p3 *= norm.w;
|
||||
|
||||
// Mix final noise value
|
||||
detail::tvec4<T> m = max(T(0.6) - detail::tvec4<T>(dot(x0, x0), dot(x1, x1), dot(x2, x2), dot(x3, x3)), T(0));
|
||||
m = m * m;
|
||||
return T(42) * dot(m * m, detail::tvec4<T>(dot(p0, x0), dot(p1, x1), dot(p2, x2), dot(p3, x3)));
|
||||
}
|
||||
|
||||
template <typename T>
|
||||
GLM_FUNC_QUALIFIER T simplex(detail::tvec4<T> const & v)
|
||||
{
|
||||
detail::tvec4<T> const C(
|
||||
0.138196601125011, // (5 - sqrt(5))/20 G4
|
||||
0.276393202250021, // 2 * G4
|
||||
0.414589803375032, // 3 * G4
|
||||
-0.447213595499958); // -1 + 4 * G4
|
||||
|
||||
// (sqrt(5) - 1)/4 = F4, used once below
|
||||
T const F4 = T(0.309016994374947451);
|
||||
|
||||
// First corner
|
||||
detail::tvec4<T> i = floor(v + dot(v, vec4(F4)));
|
||||
detail::tvec4<T> x0 = v - i + dot(i, vec4(C.x));
|
||||
|
||||
// Other corners
|
||||
|
||||
// Rank sorting originally contributed by Bill Licea-Kane, AMD (formerly ATI)
|
||||
detail::tvec4<T> i0;
|
||||
detail::tvec3<T> isX = step(detail::tvec3<T>(x0.y, x0.z, x0.w), detail::tvec3<T>(x0.x));
|
||||
detail::tvec3<T> isYZ = step(detail::tvec3<T>(x0.z, x0.w, x0.w), detail::tvec3<T>(x0.y, x0.y, x0.z));
|
||||
// i0.x = dot(isX, vec3(1.0));
|
||||
//i0.x = isX.x + isX.y + isX.z;
|
||||
//i0.yzw = T(1) - isX;
|
||||
i0 = detail::tvec4<T>(isX.x + isX.y + isX.z, T(1) - isX);
|
||||
// i0.y += dot(isYZ.xy, vec2(1.0));
|
||||
i0.y += isYZ.x + isYZ.y;
|
||||
//i0.zw += 1.0 - detail::tvec2<T>(isYZ.x, isYZ.y);
|
||||
i0.z += T(1) - isYZ.x;
|
||||
i0.w += T(1) - isYZ.y;
|
||||
i0.z += isYZ.z;
|
||||
i0.w += T(1) - isYZ.z;
|
||||
|
||||
// i0 now contains the unique values 0,1,2,3 in each channel
|
||||
detail::tvec4<T> i3 = clamp(i0, 0.0, 1.0);
|
||||
detail::tvec4<T> i2 = clamp(i0 - 1.0, 0.0, 1.0);
|
||||
detail::tvec4<T> i1 = clamp(i0 - 2.0, 0.0, 1.0);
|
||||
|
||||
// x0 = x0 - 0.0 + 0.0 * C.xxxx
|
||||
// x1 = x0 - i1 + 0.0 * C.xxxx
|
||||
// x2 = x0 - i2 + 0.0 * C.xxxx
|
||||
// x3 = x0 - i3 + 0.0 * C.xxxx
|
||||
// x4 = x0 - 1.0 + 4.0 * C.xxxx
|
||||
detail::tvec4<T> x1 = x0 - i1 + C.x;
|
||||
detail::tvec4<T> x2 = x0 - i2 + C.y;
|
||||
detail::tvec4<T> x3 = x0 - i3 + C.z;
|
||||
detail::tvec4<T> x4 = x0 + C.w;
|
||||
|
||||
// Permutations
|
||||
i = mod(i, T(289));
|
||||
T j0 = permute(permute(permute(permute(i.w) + i.z) + i.y) + i.x);
|
||||
detail::tvec4<T> j1 = permute(permute(permute(permute(
|
||||
i.w + detail::tvec4<T>(i1.w, i2.w, i3.w, T(1)))
|
||||
+ i.z + detail::tvec4<T>(i1.z, i2.z, i3.z, T(1)))
|
||||
+ i.y + detail::tvec4<T>(i1.y, i2.y, i3.y, T(1)))
|
||||
+ i.x + detail::tvec4<T>(i1.x, i2.x, i3.x, T(1)));
|
||||
|
||||
// Gradients: 7x7x6 points over a cube, mapped onto a 4-cross polytope
|
||||
// 7*7*6 = 294, which is close to the ring size 17*17 = 289.
|
||||
detail::tvec4<T> ip = detail::tvec4<T>(T(1) / T(294), T(1) / T(49), T(1) / T(7), T(0));
|
||||
|
||||
detail::tvec4<T> p0 = grad4(j0, ip);
|
||||
detail::tvec4<T> p1 = grad4(j1.x, ip);
|
||||
detail::tvec4<T> p2 = grad4(j1.y, ip);
|
||||
detail::tvec4<T> p3 = grad4(j1.z, ip);
|
||||
detail::tvec4<T> p4 = grad4(j1.w, ip);
|
||||
|
||||
// Normalise gradients
|
||||
detail::tvec4<T> norm = taylorInvSqrt(detail::tvec4<T>(dot(p0, p0), dot(p1, p1), dot(p2, p2), dot(p3, p3)));
|
||||
p0 *= norm.x;
|
||||
p1 *= norm.y;
|
||||
p2 *= norm.z;
|
||||
p3 *= norm.w;
|
||||
p4 *= taylorInvSqrt(dot(p4, p4));
|
||||
|
||||
// Mix contributions from the five corners
|
||||
detail::tvec3<T> m0 = max(T(0.6) - detail::tvec3<T>(dot(x0, x0), dot(x1, x1), dot(x2, x2)), T(0));
|
||||
detail::tvec2<T> m1 = max(T(0.6) - detail::tvec2<T>(dot(x3, x3), dot(x4, x4) ), T(0));
|
||||
m0 = m0 * m0;
|
||||
m1 = m1 * m1;
|
||||
return T(49) *
|
||||
(dot(m0 * m0, detail::tvec3<T>(dot(p0, x0), dot(p1, x1), dot(p2, x2))) +
|
||||
dot(m1 * m1, detail::tvec2<T>(dot(p3, x3), dot(p4, x4))));
|
||||
}
|
||||
|
||||
}//namespace glm
|
||||
|
@ -8,6 +8,32 @@
|
||||
///////////////////////////////////////////////////////////////////////////////////////////////////
|
||||
|
||||
#include <glm/glm.hpp>
|
||||
#include <vector>
|
||||
|
||||
int test_vec3_ctor()
|
||||
{
|
||||
int Error = 0;
|
||||
|
||||
{
|
||||
glm::vec3 A(1);
|
||||
glm::vec3 B(1, 1, 1);
|
||||
|
||||
Error += A == B ? 0 : 1;
|
||||
}
|
||||
|
||||
{
|
||||
std::vector<glm::vec3> Tests;
|
||||
Tests.push_back(glm::vec3(glm::vec2(1, 2), 3));
|
||||
Tests.push_back(glm::vec3(1, glm::vec2(2, 3)));
|
||||
Tests.push_back(glm::vec3(1, 2, 3));
|
||||
Tests.push_back(glm::vec3(glm::vec4(1, 2, 3, 4)));
|
||||
|
||||
for(std::size_t i = 0; i < Tests.size(); ++i)
|
||||
Error += Tests[i] == glm::vec3(1, 2, 3) ? 0 : 1;
|
||||
}
|
||||
|
||||
return Error;
|
||||
}
|
||||
|
||||
int test_vec3_operators()
|
||||
{
|
||||
@ -155,6 +181,7 @@ int main()
|
||||
{
|
||||
int Error = 0;
|
||||
|
||||
Error += test_vec3_ctor();
|
||||
Error += test_vec3_operators();
|
||||
Error += test_vec3_size();
|
||||
|
||||
|
@ -9,6 +9,7 @@
|
||||
|
||||
#include <glm/glm.hpp>
|
||||
#include <glm/gtc/half_float.hpp>
|
||||
#include <vector>
|
||||
|
||||
template <int Value>
|
||||
struct mask
|
||||
@ -41,6 +42,35 @@ int test_hvec4()
|
||||
return 0;
|
||||
}
|
||||
|
||||
int test_vec4_ctor()
|
||||
{
|
||||
int Error = 0;
|
||||
|
||||
{
|
||||
glm::vec4 A(1);
|
||||
glm::vec4 B(1, 1, 1, 1);
|
||||
|
||||
Error += A == B ? 0 : 1;
|
||||
}
|
||||
|
||||
{
|
||||
std::vector<glm::vec4> Tests;
|
||||
Tests.push_back(glm::vec4(glm::vec2(1, 2), 3, 4));
|
||||
Tests.push_back(glm::vec4(1, glm::vec2(2, 3), 4));
|
||||
Tests.push_back(glm::vec4(1, 2, glm::vec2(3, 4)));
|
||||
Tests.push_back(glm::vec4(glm::vec3(1, 2, 3), 4));
|
||||
Tests.push_back(glm::vec4(1, glm::vec3(2, 3, 4)));
|
||||
Tests.push_back(glm::vec4(glm::vec2(1, 2), glm::vec2(3, 4)));
|
||||
Tests.push_back(glm::vec4(1, 2, 3, 4));
|
||||
Tests.push_back(glm::vec4(glm::vec4(1, 2, 3, 4)));
|
||||
|
||||
for(std::size_t i = 0; i < Tests.size(); ++i)
|
||||
Error += Tests[i] == glm::vec4(1, 2, 3, 4) ? 0 : 1;
|
||||
}
|
||||
|
||||
return Error;
|
||||
}
|
||||
|
||||
int test_vec4_operators()
|
||||
{
|
||||
int Error = 0;
|
||||
@ -189,6 +219,7 @@ int main()
|
||||
//__m128 DataB = swizzle<W, Z, Y, X>(glm::vec4(1.0f, 2.0f, 3.0f, 4.0f));
|
||||
|
||||
int Error = 0;
|
||||
Error += test_vec4_ctor();
|
||||
Error += test_vec4_size();
|
||||
Error += test_vec4_operators();
|
||||
Error += test_hvec4();
|
||||
|
@ -3,6 +3,7 @@ glmCreateTestGTC(gtc_matrix_access)
|
||||
glmCreateTestGTC(gtc_matrix_integer)
|
||||
glmCreateTestGTC(gtc_matrix_inverse)
|
||||
glmCreateTestGTC(gtc_matrix_transform)
|
||||
glmCreateTestGTC(gtc_noise)
|
||||
glmCreateTestGTC(gtc_quaternion)
|
||||
glmCreateTestGTC(gtc_random)
|
||||
glmCreateTestGTC(gtc_swizzle)
|
||||
|
199
test/gtc/gtc_noise.cpp
Normal file
199
test/gtc/gtc_noise.cpp
Normal file
@ -0,0 +1,199 @@
|
||||
///////////////////////////////////////////////////////////////////////////////////////////////////
|
||||
// OpenGL Mathematics Copyright (c) 2005 - 2011 G-Truc Creation (www.g-truc.net)
|
||||
///////////////////////////////////////////////////////////////////////////////////////////////////
|
||||
// Created : 2011-04-21
|
||||
// Updated : 2011-04-26
|
||||
// Licence : This source is under MIT licence
|
||||
// File : test/gtx/noise.cpp
|
||||
///////////////////////////////////////////////////////////////////////////////////////////////////
|
||||
|
||||
#include <glm/glm.hpp>
|
||||
#include <glm/gtx/noise.hpp>
|
||||
#include <gli/gli.hpp>
|
||||
#include <gli/gtx/loader.hpp>
|
||||
#include <iostream>
|
||||
|
||||
int test_simplex()
|
||||
{
|
||||
std::size_t const Size = 256;
|
||||
|
||||
{
|
||||
std::vector<glm::byte> ImageData(Size * Size * 3);
|
||||
|
||||
for(std::size_t y = 0; y < Size; ++y)
|
||||
for(std::size_t x = 0; x < Size; ++x)
|
||||
{
|
||||
ImageData[(x + y * Size) * 3 + 0] = glm::byte(glm::simplex(glm::vec2(x / 64.f, y / 64.f)) * 128.f + 127.f);
|
||||
ImageData[(x + y * Size) * 3 + 1] = ImageData[(x + y * Size) * 3 + 0];
|
||||
ImageData[(x + y * Size) * 3 + 2] = ImageData[(x + y * Size) * 3 + 0];
|
||||
}
|
||||
|
||||
gli::texture2D Texture(1);
|
||||
Texture[0] = gli::image2D(glm::uvec2(Size), gli::RGB8U);
|
||||
memcpy(Texture[0].data(), &ImageData[0], ImageData.size());
|
||||
gli::saveDDS9(Texture, "texture_simplex2d_256.dds");
|
||||
}
|
||||
|
||||
{
|
||||
std::vector<glm::byte> ImageData(Size * Size * 3);
|
||||
|
||||
for(std::size_t y = 0; y < Size; ++y)
|
||||
for(std::size_t x = 0; x < Size; ++x)
|
||||
{
|
||||
ImageData[(x + y * Size) * 3 + 0] = glm::byte(glm::simplex(glm::vec3(x / 64.f, y / 64.f, 0.5f)) * 128.f + 127.f);
|
||||
ImageData[(x + y * Size) * 3 + 1] = ImageData[(x + y * Size) * 3 + 0];
|
||||
ImageData[(x + y * Size) * 3 + 2] = ImageData[(x + y * Size) * 3 + 0];
|
||||
}
|
||||
|
||||
gli::texture2D Texture(1);
|
||||
Texture[0] = gli::image2D(glm::uvec2(Size), gli::RGB8U);
|
||||
memcpy(Texture[0].data(), &ImageData[0], ImageData.size());
|
||||
gli::saveDDS9(Texture, "texture_simplex3d_256.dds");
|
||||
}
|
||||
|
||||
{
|
||||
std::vector<glm::byte> ImageData(Size * Size * 3);
|
||||
|
||||
for(std::size_t y = 0; y < Size; ++y)
|
||||
for(std::size_t x = 0; x < Size; ++x)
|
||||
{
|
||||
ImageData[(x + y * Size) * 3 + 0] = glm::byte(glm::simplex(glm::vec4(x / 64.f, y / 64.f, 0.5f, 0.5f)) * 128.f + 127.f);
|
||||
ImageData[(x + y * Size) * 3 + 1] = ImageData[(x + y * Size) * 3 + 0];
|
||||
ImageData[(x + y * Size) * 3 + 2] = ImageData[(x + y * Size) * 3 + 0];
|
||||
}
|
||||
|
||||
gli::texture2D Texture(1);
|
||||
Texture[0] = gli::image2D(glm::uvec2(Size), gli::RGB8U);
|
||||
memcpy(Texture[0].data(), &ImageData[0], ImageData.size());
|
||||
gli::saveDDS9(Texture, "texture_simplex4d_256.dds");
|
||||
}
|
||||
|
||||
return 0;
|
||||
}
|
||||
|
||||
int test_perlin()
|
||||
{
|
||||
std::size_t const Size = 256;
|
||||
|
||||
{
|
||||
std::vector<glm::byte> ImageData(Size * Size * 3);
|
||||
|
||||
for(std::size_t y = 0; y < Size; ++y)
|
||||
for(std::size_t x = 0; x < Size; ++x)
|
||||
{
|
||||
ImageData[(x + y * Size) * 3 + 0] = glm::byte(glm::perlin(glm::vec2(x / 64.f, y / 64.f)) * 128.f + 127.f);
|
||||
ImageData[(x + y * Size) * 3 + 1] = ImageData[(x + y * Size) * 3 + 0];
|
||||
ImageData[(x + y * Size) * 3 + 2] = ImageData[(x + y * Size) * 3 + 0];
|
||||
}
|
||||
|
||||
gli::texture2D Texture(1);
|
||||
Texture[0] = gli::image2D(glm::uvec2(Size), gli::RGB8U);
|
||||
memcpy(Texture[0].data(), &ImageData[0], ImageData.size());
|
||||
gli::saveDDS9(Texture, "texture_perlin2d_256.dds");
|
||||
}
|
||||
|
||||
{
|
||||
std::vector<glm::byte> ImageData(Size * Size * 3);
|
||||
|
||||
for(std::size_t y = 0; y < Size; ++y)
|
||||
for(std::size_t x = 0; x < Size; ++x)
|
||||
{
|
||||
ImageData[(x + y * Size) * 3 + 0] = glm::byte(glm::perlin(glm::vec3(x / 64.f, y / 64.f, 0.5f)) * 128.f + 127.f);
|
||||
ImageData[(x + y * Size) * 3 + 1] = ImageData[(x + y * Size) * 3 + 0];
|
||||
ImageData[(x + y * Size) * 3 + 2] = ImageData[(x + y * Size) * 3 + 0];
|
||||
}
|
||||
|
||||
gli::texture2D Texture(1);
|
||||
Texture[0] = gli::image2D(glm::uvec2(Size), gli::RGB8U);
|
||||
memcpy(Texture[0].data(), &ImageData[0], ImageData.size());
|
||||
gli::saveDDS9(Texture, "texture_perlin3d_256.dds");
|
||||
}
|
||||
|
||||
{
|
||||
std::vector<glm::byte> ImageData(Size * Size * 3);
|
||||
|
||||
for(std::size_t y = 0; y < Size; ++y)
|
||||
for(std::size_t x = 0; x < Size; ++x)
|
||||
{
|
||||
ImageData[(x + y * Size) * 3 + 0] = glm::byte(glm::perlin(glm::vec4(x / 64.f, y / 64.f, 0.5f, 0.5f)) * 128.f + 127.f);
|
||||
ImageData[(x + y * Size) * 3 + 1] = ImageData[(x + y * Size) * 3 + 0];
|
||||
ImageData[(x + y * Size) * 3 + 2] = ImageData[(x + y * Size) * 3 + 0];
|
||||
}
|
||||
|
||||
gli::texture2D Texture(1);
|
||||
Texture[0] = gli::image2D(glm::uvec2(Size), gli::RGB8U);
|
||||
memcpy(Texture[0].data(), &ImageData[0], ImageData.size());
|
||||
gli::saveDDS9(Texture, "texture_perlin4d_256.dds");
|
||||
}
|
||||
|
||||
return 0;
|
||||
}
|
||||
|
||||
int test_perlin_pedioric()
|
||||
{
|
||||
std::size_t const Size = 256;
|
||||
|
||||
{
|
||||
std::vector<glm::byte> ImageData(Size * Size * 3);
|
||||
|
||||
for(std::size_t y = 0; y < Size; ++y)
|
||||
for(std::size_t x = 0; x < Size; ++x)
|
||||
{
|
||||
ImageData[(x + y * Size) * 3 + 0] = glm::byte(glm::perlin(glm::vec2(x / 64.f, y / 64.f), glm::vec2(2.0f)) * 128.f + 127.f);
|
||||
ImageData[(x + y * Size) * 3 + 1] = ImageData[(x + y * Size) * 3 + 0];
|
||||
ImageData[(x + y * Size) * 3 + 2] = ImageData[(x + y * Size) * 3 + 0];
|
||||
}
|
||||
|
||||
gli::texture2D Texture(1);
|
||||
Texture[0] = gli::image2D(glm::uvec2(Size), gli::RGB8U);
|
||||
memcpy(Texture[0].data(), &ImageData[0], ImageData.size());
|
||||
gli::saveDDS9(Texture, "texture_perlin_pedioric_2d_256.dds");
|
||||
}
|
||||
|
||||
{
|
||||
std::vector<glm::byte> ImageData(Size * Size * 3);
|
||||
|
||||
for(std::size_t y = 0; y < Size; ++y)
|
||||
for(std::size_t x = 0; x < Size; ++x)
|
||||
{
|
||||
ImageData[(x + y * Size) * 3 + 0] = glm::byte(glm::perlin(glm::vec3(x / 64.f, y / 64.f, 0.5f), glm::vec3(2.0f)) * 128.f + 127.f);
|
||||
ImageData[(x + y * Size) * 3 + 1] = ImageData[(x + y * Size) * 3 + 0];
|
||||
ImageData[(x + y * Size) * 3 + 2] = ImageData[(x + y * Size) * 3 + 0];
|
||||
}
|
||||
|
||||
gli::texture2D Texture(1);
|
||||
Texture[0] = gli::image2D(glm::uvec2(Size), gli::RGB8U);
|
||||
memcpy(Texture[0].data(), &ImageData[0], ImageData.size());
|
||||
gli::saveDDS9(Texture, "texture_perlin_pedioric_3d_256.dds");
|
||||
}
|
||||
|
||||
{
|
||||
std::vector<glm::byte> ImageData(Size * Size * 3);
|
||||
|
||||
for(std::size_t y = 0; y < Size; ++y)
|
||||
for(std::size_t x = 0; x < Size; ++x)
|
||||
{
|
||||
ImageData[(x + y * Size) * 3 + 0] = glm::byte(glm::perlin(glm::vec4(x / 64.f, y / 64.f, 0.5f, 0.5f), glm::vec4(2.0f)) * 128.f + 127.f);
|
||||
ImageData[(x + y * Size) * 3 + 1] = ImageData[(x + y * Size) * 3 + 0];
|
||||
ImageData[(x + y * Size) * 3 + 2] = ImageData[(x + y * Size) * 3 + 0];
|
||||
}
|
||||
|
||||
gli::texture2D Texture(1);
|
||||
Texture[0] = gli::image2D(glm::uvec2(Size), gli::RGB8U);
|
||||
memcpy(Texture[0].data(), &ImageData[0], ImageData.size());
|
||||
gli::saveDDS9(Texture, "texture_perlin_pedioric_4d_256.dds");
|
||||
}
|
||||
|
||||
return 0;
|
||||
}
|
||||
|
||||
int main()
|
||||
{
|
||||
int Error = 0;
|
||||
|
||||
Error += test_simplex();
|
||||
Error += test_perlin();
|
||||
Error += test_perlin_pedioric();
|
||||
|
||||
return Error;
|
||||
}
|
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Reference in New Issue
Block a user