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Renamed equalEpsilon function into epsilonEqual and added tests
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@ -57,7 +57,7 @@ namespace glm
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/// Returns the component-wise compare of |x - y| < epsilon.
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/// @see gtc_epsilon
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template <typename genTypeT, typename genTypeU>
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bool equalEpsilon(
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bool epsilonEqual(
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genTypeT const & x,
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genTypeT const & y,
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genTypeU const & epsilon);
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@ -65,7 +65,7 @@ namespace glm
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/// Returns the component-wise compare of |x - y| >= epsilon.
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/// @see gtc_epsilon
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template <typename genTypeT, typename genTypeU>
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bool notEqualEpsilon(
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bool epsilonNotEqual(
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genTypeT const & x,
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genTypeT const & y,
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genTypeU const & epsilon);
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@ -29,7 +29,7 @@
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namespace glm
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{
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template <typename genType>
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GLM_FUNC_QUALIFIER bool equalEpsilon
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GLM_FUNC_QUALIFIER bool epsilonEqual
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(
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genType const & x,
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genType const & y,
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@ -40,7 +40,7 @@ namespace glm
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}
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template <typename genType>
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GLM_FUNC_QUALIFIER bool notEqualEpsilon
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GLM_FUNC_QUALIFIER bool epsilonNotEqual
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(
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genType const & x,
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genType const & y,
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@ -51,7 +51,7 @@ namespace glm
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}
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template <typename valType>
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GLM_FUNC_QUALIFIER detail::tvec2<bool> equalEpsilon
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GLM_FUNC_QUALIFIER detail::tvec2<bool> epsilonEqual
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(
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detail::tvec2<valType> const & x,
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detail::tvec2<valType> const & y,
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@ -63,7 +63,7 @@ namespace glm
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}
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template <typename valType>
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GLM_FUNC_QUALIFIER detail::tvec3<bool> equalEpsilon
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GLM_FUNC_QUALIFIER detail::tvec3<bool> epsilonEqual
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(
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detail::tvec3<valType> const & x,
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detail::tvec3<valType> const & y,
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@ -76,7 +76,7 @@ namespace glm
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}
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template <typename valType>
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GLM_FUNC_QUALIFIER detail::tvec4<bool> equalEpsilon
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GLM_FUNC_QUALIFIER detail::tvec4<bool> epsilonEqual
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(
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detail::tvec4<valType> const & x,
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detail::tvec4<valType> const & y,
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@ -91,7 +91,7 @@ namespace glm
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}
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template <typename valType>
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GLM_FUNC_QUALIFIER detail::tvec2<bool> notEqualEpsilon
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GLM_FUNC_QUALIFIER detail::tvec2<bool> epsilonNotEqual
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(
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detail::tvec2<valType> const & x,
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detail::tvec2<valType> const & y,
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@ -104,7 +104,7 @@ namespace glm
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}
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template <typename valType>
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GLM_FUNC_QUALIFIER detail::tvec3<bool> notEqualEpsilon
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GLM_FUNC_QUALIFIER detail::tvec3<bool> epsilonNotEqual
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(
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detail::tvec3<valType> const & x,
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detail::tvec3<valType> const & y,
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@ -118,7 +118,7 @@ namespace glm
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}
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template <typename valType>
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GLM_FUNC_QUALIFIER detail::tvec4<bool> notEqualEpsilon
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GLM_FUNC_QUALIFIER detail::tvec4<bool> epsilonNotEqual
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(
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detail::tvec4<valType> const & x,
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detail::tvec4<valType> const & y,
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@ -133,7 +133,7 @@ namespace glm
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}
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template <typename valType>
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GLM_FUNC_QUALIFIER detail::tvec2<bool> equalEpsilon
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GLM_FUNC_QUALIFIER detail::tvec2<bool> epsilonEqual
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(
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detail::tvec2<valType> const & x,
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detail::tvec2<valType> const & y,
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@ -146,7 +146,7 @@ namespace glm
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}
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template <typename valType>
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GLM_FUNC_QUALIFIER detail::tvec3<bool> equalEpsilon
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GLM_FUNC_QUALIFIER detail::tvec3<bool> epsilonEqual
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(
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detail::tvec3<valType> const & x,
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detail::tvec3<valType> const & y,
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@ -160,7 +160,7 @@ namespace glm
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}
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template <typename valType>
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GLM_FUNC_QUALIFIER detail::tvec4<bool> equalEpsilon
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GLM_FUNC_QUALIFIER detail::tvec4<bool> epsilonEqual
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(
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detail::tvec4<valType> const & x,
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detail::tvec4<valType> const & y,
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@ -175,7 +175,7 @@ namespace glm
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}
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template <typename valType>
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GLM_FUNC_QUALIFIER detail::tvec4<bool> equalEpsilon
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GLM_FUNC_QUALIFIER detail::tvec4<bool> epsilonEqual
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(
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detail::tquat<valType> const & x,
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detail::tquat<valType> const & y,
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@ -190,7 +190,7 @@ namespace glm
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}
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template <typename valType>
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GLM_FUNC_QUALIFIER detail::tvec2<bool> notEqualEpsilon
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GLM_FUNC_QUALIFIER detail::tvec2<bool> epsilonNotEqual
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(
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detail::tvec2<valType> const & x,
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detail::tvec2<valType> const & y,
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@ -203,7 +203,7 @@ namespace glm
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}
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template <typename valType>
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GLM_FUNC_QUALIFIER detail::tvec3<bool> notEqualEpsilon
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GLM_FUNC_QUALIFIER detail::tvec3<bool> epsilonNotEqual
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(
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detail::tvec3<valType> const & x,
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detail::tvec3<valType> const & y,
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@ -217,7 +217,7 @@ namespace glm
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}
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template <typename valType>
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GLM_FUNC_QUALIFIER detail::tvec4<bool> notEqualEpsilon
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GLM_FUNC_QUALIFIER detail::tvec4<bool> epsilonNotEqual
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(
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detail::tvec4<valType> const & x,
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detail::tvec4<valType> const & y,
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@ -232,7 +232,7 @@ namespace glm
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}
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template <typename valType>
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GLM_FUNC_QUALIFIER detail::tvec4<bool> notEqualEpsilon
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GLM_FUNC_QUALIFIER detail::tvec4<bool> epsilonNotEqual
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(
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detail::tquat<valType> const & x,
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detail::tquat<valType> const & y,
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@ -33,7 +33,7 @@ namespace glm
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valType const Angle(glm::degrees(acos(dot(x, y))));
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#endif
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detail::tvec2<valType> const TransformedVector(glm::rotate(x, Angle));
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if(all(equalEpsilon(y, TransformedVector, valType(0.01))))
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if(all(epsilonEqual(y, TransformedVector, valType(0.01))))
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return Angle;
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else
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return -Angle;
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@ -34,12 +34,12 @@ GLM is a header only library, there is nothing to build, just include it.
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#include <glm/glm.hpp>
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More informations in GLM manual:
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http://glm.g-truc.net/glm-0.9.3.pdf
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http://glm.g-truc.net/glm-0.9.4.pdf
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================================================================================
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GLM 0.9.4.0: 2012-10-13
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GLM 0.9.4.0: 2012-11-07
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--------------------------------------------------------------------------------
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- Added Intel Composer support
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- Added Intel Composer Compiler support
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- Promoted GTC_espilon extension
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- Promoted GTC_ulp extension
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- Removed GLM website from the source repository
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@ -14,7 +14,7 @@ int main()
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{
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int Error(0);
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return Error;
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}
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@ -8,13 +8,55 @@
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///////////////////////////////////////////////////////////////////////////////////////////////////
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#include <glm/glm.hpp>
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#include <glm/gtc/half_float.hpp>
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#include <glm/gtc/epsilon.hpp>
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#include <glm/gtc/constants.hpp>
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template <typename T>
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int test_equal()
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{
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int Error(0);
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{
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T A = glm::epsilon<T>();
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T B = glm::epsilon<T>();
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Error += glm::epsilonEqual(A, B, glm::epsilon<T>()) ? 0 : 1;
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}
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{
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T A(0);
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T B = T(0) + glm::epsilon<T>();
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Error += glm::epsilonEqual(A, B, glm::epsilon<T>()) ? 0 : 1;
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}
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{
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T A(0);
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T B = T(0) - glm::epsilon<T>();
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Error += glm::epsilonEqual(A, B, glm::epsilon<T>()) ? 0 : 1;
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}
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{
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T A = T(0) + glm::epsilon<T>();
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T B = T(0);
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Error += glm::epsilonEqual(A, B, glm::epsilon<T>()) ? 0 : 1;
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}
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{
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T A = T(0) - glm::epsilon<T>();
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T B = T(0);
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Error += glm::epsilonEqual(A, B, glm::epsilon<T>()) ? 0 : 1;
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}
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return Error;
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}
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int main()
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{
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int Error(0);
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Error += test_equal<glm::half>();
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Error += test_equal<float>();
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Error += test_equal<double>();
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return Error;
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}
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@ -20,10 +20,10 @@ int test_quat_fastMix()
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glm::quat C = glm::fastMix(A, B, 0.5f);
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glm::quat D = glm::angleAxis(45.0f, glm::vec3(0, 0, 1));
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Error += glm::equalEpsilon(C.x, D.x, 0.01f) ? 0 : 1;
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Error += glm::equalEpsilon(C.y, D.y, 0.01f) ? 0 : 1;
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Error += glm::equalEpsilon(C.z, D.z, 0.01f) ? 0 : 1;
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Error += glm::equalEpsilon(C.w, D.w, 0.01f) ? 0 : 1;
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Error += glm::epsilonEqual(C.x, D.x, 0.01f) ? 0 : 1;
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Error += glm::epsilonEqual(C.y, D.y, 0.01f) ? 0 : 1;
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Error += glm::epsilonEqual(C.z, D.z, 0.01f) ? 0 : 1;
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Error += glm::epsilonEqual(C.w, D.w, 0.01f) ? 0 : 1;
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return Error;
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}
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@ -37,10 +37,10 @@ int test_quat_shortMix()
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glm::quat C = glm::shortMix(A, B, 0.5f);
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glm::quat D = glm::angleAxis(45.0f, glm::vec3(0, 0, 1));
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Error += glm::equalEpsilon(C.x, D.x, 0.01f) ? 0 : 1;
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Error += glm::equalEpsilon(C.y, D.y, 0.01f) ? 0 : 1;
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Error += glm::equalEpsilon(C.z, D.z, 0.01f) ? 0 : 1;
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Error += glm::equalEpsilon(C.w, D.w, 0.01f) ? 0 : 1;
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Error += glm::epsilonEqual(C.x, D.x, 0.01f) ? 0 : 1;
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Error += glm::epsilonEqual(C.y, D.y, 0.01f) ? 0 : 1;
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Error += glm::epsilonEqual(C.z, D.z, 0.01f) ? 0 : 1;
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Error += glm::epsilonEqual(C.w, D.w, 0.01f) ? 0 : 1;
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return Error;
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}
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@ -17,11 +17,11 @@ int test_angle()
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int Error = 0;
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float AngleA = glm::angle(glm::vec2(1, 0), glm::normalize(glm::vec2(1, 1)));
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Error += glm::equalEpsilon(AngleA, 45.f, 0.01f) ? 0 : 1;
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Error += glm::epsilonEqual(AngleA, 45.f, 0.01f) ? 0 : 1;
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float AngleB = glm::angle(glm::vec3(1, 0, 0), glm::normalize(glm::vec3(1, 1, 0)));
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Error += glm::equalEpsilon(AngleB, 45.f, 0.01f) ? 0 : 1;
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Error += glm::epsilonEqual(AngleB, 45.f, 0.01f) ? 0 : 1;
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float AngleC = glm::angle(glm::vec4(1, 0, 0, 0), glm::normalize(glm::vec4(1, 1, 0, 0)));
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Error += glm::equalEpsilon(AngleC, 45.f, 0.01f) ? 0 : 1;
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Error += glm::epsilonEqual(AngleC, 45.f, 0.01f) ? 0 : 1;
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return Error;
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}
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