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add glm::ortho_2d
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@ -151,6 +151,21 @@ namespace glm
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T right,
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T bottom,
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T top);
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/// Creates a matrix for projecting two-dimensional coordinates onto the screen.
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///
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/// @param left
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/// @param right
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/// @param bottom
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/// @param top
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/// @tparam T Value type used to build the matrix. Currently supported: half (not recommanded), float or double.
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/// @see gtc_matrix_transform
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template <typename T>
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GLM_FUNC_DECL tmat3x3<T, defaultp> ortho_2d(
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T left,
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T right,
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T bottom,
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T top);
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/// Creates a frustum matrix.
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///
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@ -185,6 +185,23 @@ namespace glm
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Result[3][1] = - (top + bottom) / (top - bottom);
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return Result;
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}
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template <typename T>
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GLM_FUNC_QUALIFIER tmat3x3<T, defaultp> ortho_2d
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(
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T left,
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T right,
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T bottom,
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T top
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)
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{
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tmat3x3<T, defaultp> Result(1);
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Result[0][0] = static_cast<T>(2) / (right - left);
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Result[1][1] = static_cast<T>(2) / (top - bottom);
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Result[2][0] = -(right + left) / (right - left);
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Result[2][1] = -(top + bottom) / (top - bottom);
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return Result;
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}
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template <typename T>
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GLM_FUNC_QUALIFIER tmat4x4<T, defaultp> frustum
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