Fixed language detection on GCC

This commit is contained in:
Christophe Riccio 2011-10-19 23:45:59 +01:00
parent a7611bfdf3
commit 9db0d3525a
3 changed files with 33 additions and 27 deletions

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@ -47,7 +47,7 @@
namespace glm{ namespace glm{
namespace detail namespace detail
{ {
#if 1 //((GLM_LANG != GLM_LANG_CXX11) && (GLM_LANG != GLM_LANG_CXXMS)) #if((GLM_LANG != GLM_LANG_CXX11) && (GLM_LANG != GLM_LANG_CXXMS))
template <> template <>
struct tvec2<thalf> struct tvec2<thalf>
{ {

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@ -29,7 +29,7 @@
namespace glm{ namespace glm{
namespace detail namespace detail
{ {
#if 1 //ndef _MSC_EXTENSIONS #if((GLM_LANG != GLM_LANG_CXX11) && (GLM_LANG != GLM_LANG_CXXMS))
////////////////////////////////////// //////////////////////////////////////
// hvec2 // hvec2

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@ -202,6 +202,7 @@ int test_vec3_swizzle3_2()
u = v.zy; Error += (u.x == 3.0f && u.y == 2.0f) ? 0 : 1; u = v.zy; Error += (u.x == 3.0f && u.y == 2.0f) ? 0 : 1;
u = v.zz; Error += (u.x == 3.0f && u.y == 3.0f) ? 0 : 1; u = v.zz; Error += (u.x == 3.0f && u.y == 3.0f) ? 0 : 1;
#if((GLM_LANG == GLM_LANG_CXX11) || (GLM_LANG == GLM_LANG_CXXMS))
u = v.rr; Error += (u.r == 1.0f && u.g == 1.0f) ? 0 : 1; u = v.rr; Error += (u.r == 1.0f && u.g == 1.0f) ? 0 : 1;
u = v.rg; Error += (u.r == 1.0f && u.g == 2.0f) ? 0 : 1; u = v.rg; Error += (u.r == 1.0f && u.g == 2.0f) ? 0 : 1;
u = v.rb; Error += (u.r == 1.0f && u.g == 3.0f) ? 0 : 1; u = v.rb; Error += (u.r == 1.0f && u.g == 3.0f) ? 0 : 1;
@ -221,7 +222,7 @@ int test_vec3_swizzle3_2()
u = v.ps; Error += (u.s == 3.0f && u.t == 1.0f) ? 0 : 1; u = v.ps; Error += (u.s == 3.0f && u.t == 1.0f) ? 0 : 1;
u = v.pt; Error += (u.s == 3.0f && u.t == 2.0f) ? 0 : 1; u = v.pt; Error += (u.s == 3.0f && u.t == 2.0f) ? 0 : 1;
u = v.pp; Error += (u.s == 3.0f && u.t == 3.0f) ? 0 : 1; u = v.pp; Error += (u.s == 3.0f && u.t == 3.0f) ? 0 : 1;
#endif//((GLM_LANG == GLM_LANG_CXX11) || (GLM_LANG == GLM_LANG_CXXMS))
// Mixed member aliases are not valid // Mixed member aliases are not valid
//u = v.rx; //Illegal //u = v.rx; //Illegal
//u = v.sy; //Illegal //u = v.sy; //Illegal
@ -255,6 +256,7 @@ int test_vec3_swizzle3_3()
u = v.zyx; Error += (u.x == 3.0f && u.y == 2.0f && u.z == 1.0f) ? 0 : 1; u = v.zyx; Error += (u.x == 3.0f && u.y == 2.0f && u.z == 1.0f) ? 0 : 1;
u.zyx = v; Error += (u.x == 3.0f && u.y == 2.0f && u.z == 1.0f) ? 0 : 1; u.zyx = v; Error += (u.x == 3.0f && u.y == 2.0f && u.z == 1.0f) ? 0 : 1;
#if((GLM_LANG == GLM_LANG_CXX11) || (GLM_LANG == GLM_LANG_CXXMS))
u = v.rgb; Error += (u.x == 1.0f && u.y == 2.0f && u.z == 3.0f) ? 0 : 1; u = v.rgb; Error += (u.x == 1.0f && u.y == 2.0f && u.z == 3.0f) ? 0 : 1;
u = v.bgr; Error += (u.x == 3.0f && u.y == 2.0f && u.z == 1.0f) ? 0 : 1; u = v.bgr; Error += (u.x == 3.0f && u.y == 2.0f && u.z == 1.0f) ? 0 : 1;
u.bgr = v; Error += (u.x == 3.0f && u.y == 2.0f && u.z == 1.0f) ? 0 : 1; u.bgr = v; Error += (u.x == 3.0f && u.y == 2.0f && u.z == 1.0f) ? 0 : 1;
@ -262,7 +264,7 @@ int test_vec3_swizzle3_3()
u = v.stp; Error += (u.x == 1.0f && u.y == 2.0f && u.z == 3.0f) ? 0 : 1; u = v.stp; Error += (u.x == 1.0f && u.y == 2.0f && u.z == 3.0f) ? 0 : 1;
u = v.pts; Error += (u.x == 3.0f && u.y == 2.0f && u.z == 1.0f) ? 0 : 1; u = v.pts; Error += (u.x == 3.0f && u.y == 2.0f && u.z == 1.0f) ? 0 : 1;
u.pts = v; Error += (u.x == 3.0f && u.y == 2.0f && u.z == 1.0f) ? 0 : 1; u.pts = v; Error += (u.x == 3.0f && u.y == 2.0f && u.z == 1.0f) ? 0 : 1;
#endif//((GLM_LANG == GLM_LANG_CXX11) || (GLM_LANG == GLM_LANG_CXXMS))
return Error; return Error;
} }
@ -287,6 +289,7 @@ int test_vec3_swizzle_half()
u.zyx = v; u.zyx = v;
Error += (u.x.toFloat() == 3.0f && u.y.toFloat() == 2.0f && u.z.toFloat() == 1.0f) ? 0 : 1; Error += (u.x.toFloat() == 3.0f && u.y.toFloat() == 2.0f && u.z.toFloat() == 1.0f) ? 0 : 1;
#if((GLM_LANG == GLM_LANG_CXX11) || (GLM_LANG == GLM_LANG_CXXMS))
u = v.rgb; u = v.rgb;
Error += (u.x.toFloat() == 1.0f && u.y.toFloat() == 2.0f && u.z.toFloat() == 3.0f) ? 0 : 1; Error += (u.x.toFloat() == 1.0f && u.y.toFloat() == 2.0f && u.z.toFloat() == 3.0f) ? 0 : 1;
u = v.bgr; u = v.bgr;
@ -300,6 +303,7 @@ int test_vec3_swizzle_half()
Error += (u.x.toFloat() == 3.0f && u.y.toFloat() == 2.0f && u.z.toFloat() == 1.0f) ? 0 : 1; Error += (u.x.toFloat() == 3.0f && u.y.toFloat() == 2.0f && u.z.toFloat() == 1.0f) ? 0 : 1;
u.pts = v; u.pts = v;
Error += (u.x.toFloat() == 3.0f && u.y.toFloat() == 2.0f && u.z.toFloat() == 1.0f) ? 0 : 1; Error += (u.x.toFloat() == 3.0f && u.y.toFloat() == 2.0f && u.z.toFloat() == 1.0f) ? 0 : 1;
#endif//((GLM_LANG == GLM_LANG_CXX11) || (GLM_LANG == GLM_LANG_CXXMS))
return Error; return Error;
} }
@ -321,6 +325,7 @@ int test_vec3_swizzle_operators()
q = (u.xxx * v.xxx); Error += (q == glm::vec3(u.x * v.x)) ? 0 : 1; q = (u.xxx * v.xxx); Error += (q == glm::vec3(u.x * v.x)) ? 0 : 1;
q = (u.xyz / v.xyz); Error += (q == (u / v)) ? 0 : 1; q = (u.xyz / v.xyz); Error += (q == (u / v)) ? 0 : 1;
#if((GLM_LANG == GLM_LANG_CXX11) || (GLM_LANG == GLM_LANG_CXXMS))
// vec, swizzle binary operators // vec, swizzle binary operators
q = u + v.xyz; Error += (q == (u + v)) ? 0 : 1; q = u + v.xyz; Error += (q == (u + v)) ? 0 : 1;
q = (u - v.xyz); Error += (q == (u - v)) ? 0 : 1; q = (u - v.xyz); Error += (q == (u - v)) ? 0 : 1;
@ -334,6 +339,7 @@ int test_vec3_swizzle_operators()
q = (u.xyz * v); Error += (q == (u * v)) ? 0 : 1; q = (u.xyz * v); Error += (q == (u * v)) ? 0 : 1;
q = (u.xxx * v); Error += (q == u.x * v) ? 0 : 1; q = (u.xxx * v); Error += (q == u.x * v) ? 0 : 1;
q = (u.xyz / v); Error += (q == (u / v)) ? 0 : 1; q = (u.xyz / v); Error += (q == (u / v)) ? 0 : 1;
#endif//((GLM_LANG == GLM_LANG_CXX11) || (GLM_LANG == GLM_LANG_CXXMS))
// Compile errors // Compile errors
//q = (u.yz * v.xyz); //q = (u.yz * v.xyz);
@ -357,30 +363,30 @@ int test_vec3_swizzle_functions()
float r; float r;
// vec2 // vec2
glm::vec2 a(1, 2); glm::vec2 a(1, 2);
glm::vec2 b(10, 20); glm::vec2 b(10, 20);
r = glm::dot(a, b); Error += (int(r) == 50) ? 0 : 1; r = glm::dot(a, b); Error += (int(r) == 50) ? 0 : 1;
r = glm::dot(a.xy(), b.xy()); Error += (int(r) == 50) ? 0 : 1; r = glm::dot(a.xy(), b.xy()); Error += (int(r) == 50) ? 0 : 1;
r = glm::dot(a.xy(), b.yy()); Error += (int(r) == 60) ? 0 : 1; r = glm::dot(a.xy(), b.yy()); Error += (int(r) == 60) ? 0 : 1;
// vec3 // vec3
glm::vec3 q, u, v; glm::vec3 q, u, v;
u = glm::vec3(1, 2, 3); u = glm::vec3(1, 2, 3);
v = glm::vec3(10, 20, 30); v = glm::vec3(10, 20, 30);
r = glm::dot(u, v); Error += (int(r) == 140) ? 0 : 1; r = glm::dot(u, v); Error += (int(r) == 140) ? 0 : 1;
r = glm::dot(u.xyz(), v.zyz()); Error += (int(r) == 160) ? 0 : 1; r = glm::dot(u.xyz(), v.zyz()); Error += (int(r) == 160) ? 0 : 1;
r = glm::dot(u, v.zyx()); Error += (int(r) == 100) ? 0 : 1; r = glm::dot(u, v.zyx()); Error += (int(r) == 100) ? 0 : 1;
r = glm::dot(u.xyz(), v); Error += (int(r) == 140) ? 0 : 1; r = glm::dot(u.xyz(), v); Error += (int(r) == 140) ? 0 : 1;
r = glm::dot(u.xy(), v.xy()); Error += (int(r) == 50) ? 0 : 1; r = glm::dot(u.xy(), v.xy()); Error += (int(r) == 50) ? 0 : 1;
// vec4 // vec4
glm::vec4 s, t; glm::vec4 s, t;
s = glm::vec4(1, 2, 3, 4); s = glm::vec4(1, 2, 3, 4);
t = glm::vec4(10, 20, 30, 40); t = glm::vec4(10, 20, 30, 40);
r = glm::dot(s, t); Error += (int(r) == 300) ? 0 : 1; r = glm::dot(s, t); Error += (int(r) == 300) ? 0 : 1;
r = glm::dot(s.xyzw(), t.xyzw()); Error += (int(r) == 300) ? 0 : 1; r = glm::dot(s.xyzw(), t.xyzw()); Error += (int(r) == 300) ? 0 : 1;
r = glm::dot(s.xyz(), t.xyz()); Error += (int(r) == 140) ? 0 : 1; r = glm::dot(s.xyz(), t.xyz()); Error += (int(r) == 140) ? 0 : 1;
return Error; return Error;
} }