Fixed merge

This commit is contained in:
Christophe Riccio 2013-08-29 01:19:47 +02:00
commit 9e7e7ceafd
41 changed files with 19 additions and 4288 deletions

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@ -95,12 +95,6 @@ namespace detail
VECTORIZE_VEC(sign)
// floor
template <>
GLM_FUNC_QUALIFIER detail::half floor<detail::half>(detail::half const & x)
{
return detail::half(::std::floor(float(x)));
}
template <typename genType>
GLM_FUNC_QUALIFIER genType floor(genType const & x)
{

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@ -34,20 +34,11 @@
namespace glm{
namespace detail
{
class half;
typedef half float16;
typedef float float32;
typedef double float64;
}//namespace detail
typedef detail::half half;
#ifdef GLM_USE_HALF_SCALAR
typedef detail::half lowp_float_t;
#else//GLM_USE_HALF_SCALAR
typedef float lowp_float_t;
#endif//GLM_USE_HALF_SCALAR
typedef float mediump_float_t;
typedef double highp_float_t;
@ -87,7 +78,6 @@ namespace detail
# error "GLM error: multiple default precision requested for floating-point types"
#endif
typedef half float16;
typedef float float32;
typedef double float64;
@ -121,17 +111,10 @@ namespace detail
////////////////////
// Mark half to be flaot
GLM_DETAIL_IS_FLOAT(half);
GLM_DETAIL_IS_FLOAT(float);
GLM_DETAIL_IS_FLOAT(double);
GLM_DETAIL_IS_FLOAT(long double);
template <>
struct float_or_int_trait<float16>
{
enum{ID = float_or_int_value::GLM_FLOAT};
};
template <>
struct float_or_int_trait<float32>
{

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@ -39,101 +39,11 @@ namespace detail
GLM_FUNC_DECL float toFloat32(hdata value);
GLM_FUNC_DECL hdata toFloat16(float const & value);
class half
{
public:
// Constructors
GLM_FUNC_DECL half();
GLM_FUNC_DECL half(half const & s);
template <typename U>
GLM_FUNC_DECL explicit half(U const & s);
// Cast
//template <typename U>
//GLM_FUNC_DECL operator U() const;
GLM_FUNC_DECL operator float() const;
// Unary updatable operators
GLM_FUNC_DECL half& operator= (half const & s);
GLM_FUNC_DECL half& operator+=(half const & s);
GLM_FUNC_DECL half& operator-=(half const & s);
GLM_FUNC_DECL half& operator*=(half const & s);
GLM_FUNC_DECL half& operator/=(half const & s);
GLM_FUNC_DECL half& operator++();
GLM_FUNC_DECL half& operator--();
GLM_FUNC_DECL float toFloat() const{return toFloat32(data);}
GLM_FUNC_DECL hdata _data() const{return data;}
private:
hdata data;
};
GLM_FUNC_DECL half operator+ (half const & s1, half const & s2);
GLM_FUNC_DECL half operator- (half const & s1, half const & s2);
GLM_FUNC_DECL half operator* (half const & s1, half const & s2);
GLM_FUNC_DECL half operator/ (half const & s1, half const & s2);
// Unary constant operators
GLM_FUNC_DECL half operator- (half const & s);
GLM_FUNC_DECL half operator-- (half const & s, int);
GLM_FUNC_DECL half operator++ (half const & s, int);
GLM_FUNC_DECL bool operator==(
detail::half const & x,
detail::half const & y);
GLM_FUNC_DECL bool operator!=(
detail::half const & x,
detail::half const & y);
GLM_FUNC_DECL bool operator<(
detail::half const & x,
detail::half const & y);
GLM_FUNC_DECL bool operator<=(
detail::half const & x,
detail::half const & y);
GLM_FUNC_DECL bool operator>(
detail::half const & x,
detail::half const & y);
GLM_FUNC_DECL bool operator>=(
detail::half const & x,
detail::half const & y);
}//namespace detail
/// Low half-precision floating-point numbers.
typedef detail::half lowp_half;
/// Medium half-precision floating-point numbers.
typedef detail::half mediump_half;
/// High half-precision floating-point numbers.
typedef detail::half highp_half;
#if(defined(GLM_PRECISION_HIGHP_HALF) && !defined(GLM_PRECISION_MEDIUMP_HALF) && !defined(GLM_PRECISION_LOWP_HALF))
typedef highp_half half_t;
#elif(!defined(GLM_PRECISION_HIGHP_HALF) && defined(GLM_PRECISION_MEDIUMP_HALF) && !defined(GLM_PRECISION_LOWP_HALF))
typedef mediump_half half_t;
#elif(!defined(GLM_PRECISION_HIGHP_HALF) && !defined(GLM_PRECISION_MEDIUMP_HALF) && defined(GLM_PRECISION_LOWP_HALF))
typedef lowp_half half_t;
#elif(!defined(GLM_PRECISION_HIGHP_HALF) && !defined(GLM_PRECISION_MEDIUMP_HALF) && !defined(GLM_PRECISION_LOWP_HALF))
/// Default half-precision floating-point numbers.
typedef highp_half half_t;
#else
# error "GLM error: Multiple default precisions requested for half-precision floating-point types"
#endif
/// half-precision floating-point numbers.
//typedef detail::hdata half;
}//namespace glm
#include "type_half.inl"

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@ -252,168 +252,5 @@ namespace detail
}
}
GLM_FUNC_QUALIFIER half::half() :
data(0)
{}
GLM_FUNC_QUALIFIER half::half(half const & s) :
data(s.data)
{}
template <typename U>
GLM_FUNC_QUALIFIER half::half(U const & s) :
data(toFloat16(float(s)))
{}
/*
template <typename U>
GLM_FUNC_QUALIFIER half::operator U() const
{
return static_cast<U>(toFloat32(this->data));
}
*/
GLM_FUNC_QUALIFIER half::operator float() const
{
return toFloat32(this->data);
}
// Unary updatable operators
GLM_FUNC_QUALIFIER half& half::operator= (half const & s)
{
data = s.data;
return *this;
}
GLM_FUNC_QUALIFIER half& half::operator+=(half const & s)
{
data = toFloat16(toFloat32(data) + toFloat32(s.data));
return *this;
}
GLM_FUNC_QUALIFIER half& half::operator-=(half const & s)
{
data = toFloat16(toFloat32(data) - toFloat32(s.data));
return *this;
}
GLM_FUNC_QUALIFIER half& half::operator*=(half const & s)
{
data = toFloat16(toFloat32(data) * toFloat32(s.data));
return *this;
}
GLM_FUNC_QUALIFIER half& half::operator/=(half const & s)
{
data = toFloat16(toFloat32(data) / toFloat32(s.data));
return *this;
}
GLM_FUNC_QUALIFIER half& half::operator++()
{
float Casted = toFloat32(data);
this->data = toFloat16(++Casted);
return *this;
}
GLM_FUNC_QUALIFIER half& half::operator--()
{
float Casted = toFloat32(data);
this->data = toFloat16(--Casted);
return *this;
}
//////////////////////////////////////
// Binary arithmetic operators
GLM_FUNC_QUALIFIER detail::half operator+ (detail::half const & s1, detail::half const & s2)
{
return detail::half(float(s1) + float(s2));
}
GLM_FUNC_QUALIFIER detail::half operator- (detail::half const & s1, detail::half const & s2)
{
return detail::half(float(s1) - float(s2));
}
GLM_FUNC_QUALIFIER detail::half operator* (detail::half const & s1, detail::half const & s2)
{
return detail::half(float(s1) * float(s2));
}
GLM_FUNC_QUALIFIER detail::half operator/ (detail::half const & s1, detail::half const & s2)
{
return detail::half(float(s1) / float(s2));
}
// Unary constant operators
GLM_FUNC_QUALIFIER detail::half operator- (detail::half const & s)
{
return detail::half(-float(s));
}
GLM_FUNC_QUALIFIER detail::half operator-- (detail::half const & s, int)
{
return detail::half(float(s) - 1.0f);
}
GLM_FUNC_QUALIFIER detail::half operator++ (detail::half const & s, int)
{
return detail::half(float(s) + 1.0f);
}
GLM_FUNC_QUALIFIER bool operator==
(
detail::half const & x,
detail::half const & y
)
{
return x._data() == y._data();
}
GLM_FUNC_QUALIFIER bool operator!=
(
detail::half const & x,
detail::half const & y
)
{
return x._data() != y._data();
}
GLM_FUNC_QUALIFIER bool operator<
(
detail::half const & x,
detail::half const & y
)
{
return float(x) < float(y);
}
GLM_FUNC_QUALIFIER bool operator<=
(
detail::half const & x,
detail::half const & y
)
{
return float(x) <= float(y);
}
GLM_FUNC_QUALIFIER bool operator>
(
detail::half const & x,
detail::half const & y
)
{
return float(x) > float(y);
}
GLM_FUNC_QUALIFIER bool operator>=
(
detail::half const & x,
detail::half const & y
)
{
return float(x) >= float(y);
}
}//namespace detail
}//namespace glm

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@ -46,33 +46,7 @@ namespace detail
template <typename T, precision P> struct tquat;
}//namespace detail
/// Quaternion of low half-precision floating-point numbers.
///
/// @see gtc_quaternion
typedef detail::tquat<half, lowp> lowp_hquat;
/// Quaternion of medium half-precision floating-point numbers.
///
/// @see gtc_quaternion
typedef detail::tquat<half, mediump> mediump_hquat;
/// Quaternion of high half-precision floating-point numbers.
///
/// @see gtc_quaternion
typedef detail::tquat<half, highp> highp_hquat;
#if(defined(GLM_PRECISION_HIGHP_HALF) && !defined(GLM_PRECISION_MEDIUMP_HALF) && !defined(GLM_PRECISION_LOWP_HALF))
typedef highp_hquat hquat;
#elif(!defined(GLM_PRECISION_HIGHP_HALF) && defined(GLM_PRECISION_MEDIUMP_HALF) && !defined(GLM_PRECISION_LOWP_HALF))
typedef mediump_hquat hquat;
#elif(!defined(GLM_PRECISION_HIGHP_HALF) && !defined(GLM_PRECISION_MEDIUMP_HALF) && defined(GLM_PRECISION_LOWP_HALF))
typedef lowp_hquat hquat;
#elif(!defined(GLM_PRECISION_HIGHP_HALF) && !defined(GLM_PRECISION_MEDIUMP_HALF) && !defined(GLM_PRECISION_LOWP_HALF))
/// Default half-precision floating-point numbers.
typedef highp_hquat hquat;
#endif
/// Quaternion of low single-precision floating-point numbers.
///
@ -1356,10 +1330,6 @@ namespace glm
//////////////////////
// Float vector types
/// Low 16 bit half-precision floating-point scalar.
/// @see gtc_type_precision
typedef detail::float16 lowp_float16;
/// Low 32 bit single-precision floating-point scalar.
/// @see gtc_type_precision
typedef detail::float32 lowp_float32;
@ -1368,10 +1338,6 @@ namespace glm
/// @see gtc_type_precision
typedef detail::float64 lowp_float64;
/// Low 16 bit half-precision floating-point scalar.
/// @see gtc_type_precision
typedef detail::float16 lowp_float16_t;
/// Low 32 bit single-precision floating-point scalar.
/// @see gtc_type_precision
typedef detail::float32 lowp_float32_t;
@ -1380,10 +1346,6 @@ namespace glm
/// @see gtc_type_precision
typedef detail::float64 lowp_float64_t;
/// Low 16 bit half-precision floating-point scalar.
/// @see gtc_type_precision
typedef float16 lowp_f16;
/// Low 32 bit single-precision floating-point scalar.
/// @see gtc_type_precision
typedef float32 lowp_f32;
@ -1391,10 +1353,6 @@ namespace glm
/// Low 64 bit double-precision floating-point scalar.
/// @see gtc_type_precision
typedef float64 lowp_f64;
/// Low 16 bit half-precision floating-point scalar.
/// @see gtc_type_precision
typedef detail::float16 lowp_float16;
/// Low 32 bit single-precision floating-point scalar.
/// @see gtc_type_precision
@ -1403,11 +1361,7 @@ namespace glm
/// Low 64 bit double-precision floating-point scalar.
/// @see gtc_type_precision
typedef detail::float64 lowp_float64;
/// Low 16 bit half-precision floating-point scalar.
/// @see gtc_type_precision
typedef detail::float16 lowp_float16_t;
/// Low 32 bit single-precision floating-point scalar.
/// @see gtc_type_precision
typedef detail::float32 lowp_float32_t;
@ -1416,10 +1370,6 @@ namespace glm
/// @see gtc_type_precision
typedef detail::float64 lowp_float64_t;
/// Low 16 bit half-precision floating-point scalar.
/// @see gtc_type_precision
typedef float16 lowp_f16;
/// Low 32 bit single-precision floating-point scalar.
/// @see gtc_type_precision
typedef float32 lowp_f32;
@ -1429,11 +1379,6 @@ namespace glm
typedef float64 lowp_f64;
/// Low 16 bit half-precision floating-point scalar.
/// @see gtc_type_precision
typedef detail::float16 lowp_float16;
/// Low 32 bit single-precision floating-point scalar.
/// @see gtc_type_precision
typedef detail::float32 lowp_float32;
@ -1441,11 +1386,7 @@ namespace glm
/// Low 64 bit double-precision floating-point scalar.
/// @see gtc_type_precision
typedef detail::float64 lowp_float64;
/// Low 16 bit half-precision floating-point scalar.
/// @see gtc_type_precision
typedef detail::float16 lowp_float16_t;
/// Low 32 bit single-precision floating-point scalar.
/// @see gtc_type_precision
typedef detail::float32 lowp_float32_t;
@ -1453,11 +1394,7 @@ namespace glm
/// Low 64 bit double-precision floating-point scalar.
/// @see gtc_type_precision
typedef detail::float64 lowp_float64_t;
/// Low 16 bit half-precision floating-point scalar.
/// @see gtc_type_precision
typedef float16 lowp_f16;
/// Low 32 bit single-precision floating-point scalar.
/// @see gtc_type_precision
typedef float32 lowp_f32;
@ -1467,10 +1404,6 @@ namespace glm
typedef float64 lowp_f64;
/// Medium 16 bit half-precision floating-point scalar.
/// @see gtc_type_precision
typedef detail::float16 mediump_float16;
/// Medium 32 bit single-precision floating-point scalar.
/// @see gtc_type_precision
typedef detail::float32 mediump_float32;
@ -1478,11 +1411,7 @@ namespace glm
/// Medium 64 bit double-precision floating-point scalar.
/// @see gtc_type_precision
typedef detail::float64 mediump_float64;
/// Medium 16 bit half-precision floating-point scalar.
/// @see gtc_type_precision
typedef detail::float16 mediump_float16_t;
/// Medium 32 bit single-precision floating-point scalar.
/// @see gtc_type_precision
typedef detail::float32 mediump_float32_t;
@ -1491,10 +1420,6 @@ namespace glm
/// @see gtc_type_precision
typedef detail::float64 mediump_float64_t;
/// Medium 16 bit half-precision floating-point scalar.
/// @see gtc_type_precision
typedef float16 mediump_f16;
/// Medium 32 bit single-precision floating-point scalar.
/// @see gtc_type_precision
typedef float32 mediump_f32;
@ -1503,10 +1428,6 @@ namespace glm
/// @see gtc_type_precision
typedef float64 mediump_f64;
/// High 16 bit half-precision floating-point scalar.
/// @see gtc_type_precision
typedef detail::float16 highp_float16;
/// High 32 bit single-precision floating-point scalar.
/// @see gtc_type_precision
@ -1516,10 +1437,6 @@ namespace glm
/// @see gtc_type_precision
typedef detail::float64 highp_float64;
/// High 16 bit half-precision floating-point scalar.
/// @see gtc_type_precision
typedef detail::float16 highp_float16_t;
/// High 32 bit single-precision floating-point scalar.
/// @see gtc_type_precision
typedef detail::float32 highp_float32_t;
@ -1528,10 +1445,6 @@ namespace glm
/// @see gtc_type_precision
typedef detail::float64 highp_float64_t;
/// High 16 bit half-precision floating-point scalar.
/// @see gtc_type_precision
typedef float16 highp_f16;
/// High 32 bit single-precision floating-point scalar.
/// @see gtc_type_precision
typedef float32 highp_f32;
@ -1542,10 +1455,6 @@ namespace glm
#if(defined(GLM_PRECISION_LOWP_FLOAT))
/// Default 16 bit half-precision floating-point scalar.
/// @see gtc_type_precision
typedef lowp_float16 float16;
/// Default 32 bit single-precision floating-point scalar.
/// @see gtc_type_precision
typedef lowp_float32 float32;
@ -1554,10 +1463,6 @@ namespace glm
/// @see gtc_type_precision
typedef lowp_float64 float64;
/// Default 16 bit half-precision floating-point scalar.
/// @see gtc_type_precision
typedef lowp_float16 float16_t;
/// Default 32 bit single-precision floating-point scalar.
/// @see gtc_type_precision
typedef lowp_float32_t float32_t;
@ -1566,10 +1471,6 @@ namespace glm
/// @see gtc_type_precision
typedef lowp_float64_t float64_t;
/// Default 16 bit half-precision floating-point scalar.
/// @see gtc_type_precision
typedef lowp_f16 f16;
/// Default 32 bit single-precision floating-point scalar.
/// @see gtc_type_precision
typedef lowp_f32 f32;
@ -1579,9 +1480,6 @@ namespace glm
typedef lowp_f64 f64;
#elif(defined(GLM_PRECISION_MEDIUMP_FLOAT))
/// Default 16 bit half-precision floating-point scalar.
/// @see gtc_type_precision
typedef mediump_float16 float16;
/// Default 32 bit single-precision floating-point scalar.
/// @see gtc_type_precision
@ -1591,10 +1489,6 @@ namespace glm
/// @see gtc_type_precision
typedef mediump_float64 float64;
/// Default 16 bit half-precision floating-point scalar.
/// @see gtc_type_precision
typedef mediump_float16 float16_t;
/// Default 32 bit single-precision floating-point scalar.
/// @see gtc_type_precision
typedef mediump_float32 float32_t;
@ -1603,10 +1497,6 @@ namespace glm
/// @see gtc_type_precision
typedef mediump_float64 float64_t;
/// Default 16 bit half-precision floating-point scalar.
/// @see gtc_type_precision
typedef mediump_float16 f16;
/// Default 32 bit single-precision floating-point scalar.
/// @see gtc_type_precision
typedef mediump_float32 f32;
@ -1616,9 +1506,6 @@ namespace glm
typedef mediump_float64 f64;
#else//(defined(GLM_PRECISION_HIGHP_FLOAT))
/// Default 16 bit half-precision floating-point scalar.
/// @see gtc_type_precision
typedef highp_float16 float16;
/// Default 32 bit single-precision floating-point scalar.
/// @see gtc_type_precision
@ -1628,10 +1515,6 @@ namespace glm
/// @see gtc_type_precision
typedef highp_float64 float64;
/// Default 16 bit half-precision floating-point scalar.
/// @see gtc_type_precision
typedef highp_float16_t float16_t;
/// Default 32 bit single-precision floating-point scalar.
/// @see gtc_type_precision
typedef highp_float32_t float32_t;
@ -1640,10 +1523,6 @@ namespace glm
/// @see gtc_type_precision
typedef highp_float64_t float64_t;
/// Default 16 bit half-precision floating-point scalar.
/// @see gtc_type_precision
typedef highp_float16_t f16;
/// Default 32 bit single-precision floating-point scalar.
/// @see gtc_type_precision
typedef highp_float32_t f32;
@ -1755,57 +1634,6 @@ namespace glm
typedef detail::tvec4<float, highp> highp_fvec4;
/// Low half-precision floating-point vector of 1 component.
/// @see gtc_type_precision
typedef detail::tvec1<f16, lowp> lowp_f16vec1;
/// Low half-precision floating-point vector of 2 components.
/// @see gtc_type_precision
typedef detail::tvec2<f16, lowp> lowp_f16vec2;
/// Low half-precision floating-point vector of 3 components.
/// @see gtc_type_precision
typedef detail::tvec3<f16, lowp> lowp_f16vec3;
/// Low half-precision floating-point vector of 4 components.
/// @see gtc_type_precision
typedef detail::tvec4<f16, lowp> lowp_f16vec4;
/// Medium half-precision floating-point vector of 1 component.
/// @see gtc_type_precision
typedef detail::tvec1<f16, mediump> mediump_f16vec1;
/// Medium half-precision floating-point vector of 2 components.
/// @see gtc_type_precision
typedef detail::tvec2<f16, mediump> mediump_f16vec2;
/// Medium half-precision floating-point vector of 3 components.
/// @see gtc_type_precision
typedef detail::tvec3<f16, mediump> mediump_f16vec3;
/// Medium half-precision floating-point vector of 4 components.
/// @see gtc_type_precision
typedef detail::tvec4<f16, mediump> mediump_f16vec4;
/// High half-precision floating-point vector of 1 component.
/// @see gtc_type_precision
typedef detail::tvec1<f16, highp> highp_f16vec1;
/// High half-precision floating-point vector of 2 components.
/// @see gtc_type_precision
typedef detail::tvec2<f16, highp> highp_f16vec2;
/// High half-precision floating-point vector of 3 components.
/// @see gtc_type_precision
typedef detail::tvec3<f16, highp> highp_f16vec3;
/// High half-precision floating-point vector of 4 components.
/// @see gtc_type_precision
typedef detail::tvec4<f16, highp> highp_f16vec4;
/// Low single-precision floating-point vector of 1 component.
/// @see gtc_type_precision
typedef detail::tvec1<f32, lowp> lowp_f32vec1;
@ -1853,9 +1681,8 @@ namespace glm
/// High single-precision floating-point vector of 4 components.
/// @see gtc_type_precision
typedef detail::tvec4<f32, highp> highp_f32vec4;
/// Low double-precision floating-point vector of 1 component.
/// @see gtc_type_precision
typedef detail::tvec1<f64, lowp> lowp_f64vec1;
@ -1904,9 +1731,9 @@ namespace glm
/// @see gtc_type_precision
typedef detail::tvec4<f64, highp> highp_f64vec4;
//////////////////////
// Float matrix types
/// Low single-precision floating-point 1x1 matrix.
/// @see gtc_type_precision
@ -2079,181 +1906,6 @@ namespace glm
/// @see gtc_type_precision
typedef highp_fmat4x4 highp_fmat4;
/// Low half-precision floating-point 1x1 matrix.
/// @see gtc_type_precision
//typedef lowp_f16 lowp_f16mat1x1;
/// Low half-precision floating-point 2x2 matrix.
/// @see gtc_type_precision
typedef detail::tmat2x2<f16, lowp> lowp_f16mat2x2;
/// Low half-precision floating-point 2x3 matrix.
/// @see gtc_type_precision
typedef detail::tmat2x3<f16, lowp> lowp_f16mat2x3;
/// Low half-precision floating-point 2x4 matrix.
/// @see gtc_type_precision
typedef detail::tmat2x4<f16, lowp> lowp_f16mat2x4;
/// Low half-precision floating-point 3x2 matrix.
/// @see gtc_type_precision
typedef detail::tmat3x2<f16, lowp> lowp_f16mat3x2;
/// Low half-precision floating-point 3x3 matrix.
/// @see gtc_type_precision
typedef detail::tmat3x3<f16, lowp> lowp_f16mat3x3;
/// Low half-precision floating-point 3x4 matrix.
/// @see gtc_type_precision
typedef detail::tmat3x4<f16, lowp> lowp_f16mat3x4;
/// Low half-precision floating-point 4x2 matrix.
/// @see gtc_type_precision
typedef detail::tmat4x2<f16, lowp> lowp_f16mat4x2;
/// Low half-precision floating-point 4x3 matrix.
/// @see gtc_type_precision
typedef detail::tmat4x3<f16, lowp> lowp_f16mat4x3;
/// Low half-precision floating-point 4x4 matrix.
/// @see gtc_type_precision
typedef detail::tmat4x4<f16, lowp> lowp_f16mat4x4;
/// Low half-precision floating-point 1x1 matrix.
/// @see gtc_type_precision
//typedef lowp_f16mat1x1 lowp_f16mat1;
/// Low half-precision floating-point 2x2 matrix.
/// @see gtc_type_precision
typedef lowp_f16mat2x2 lowp_f16mat2;
/// Low half-precision floating-point 3x3 matrix.
/// @see gtc_type_precision
typedef lowp_f16mat3x3 lowp_f16mat3;
/// Low half-precision floating-point 4x4 matrix.
/// @see gtc_type_precision
typedef lowp_f16mat4x4 lowp_f16mat4;
/// Medium half-precision floating-point 1x1 matrix.
/// @see gtc_type_precision
//typedef mediump_f16 mediump_f16mat1x1;
/// Medium half-precision floating-point 2x2 matrix.
/// @see gtc_type_precision
typedef detail::tmat2x2<f16, mediump> mediump_f16mat2x2;
/// Medium half-precision floating-point 2x3 matrix.
/// @see gtc_type_precision
typedef detail::tmat2x3<f16, mediump> mediump_f16mat2x3;
/// Medium half-precision floating-point 2x4 matrix.
/// @see gtc_type_precision
typedef detail::tmat2x4<f16, mediump> mediump_f16mat2x4;
/// Medium half-precision floating-point 3x2 matrix.
/// @see gtc_type_precision
typedef detail::tmat3x2<f16, mediump> mediump_f16mat3x2;
/// Medium half-precision floating-point 3x3 matrix.
/// @see gtc_type_precision
typedef detail::tmat3x3<f16, mediump> mediump_f16mat3x3;
/// Medium half-precision floating-point 3x4 matrix.
/// @see gtc_type_precision
typedef detail::tmat3x4<f16, mediump> mediump_f16mat3x4;
/// Medium half-precision floating-point 4x2 matrix.
/// @see gtc_type_precision
typedef detail::tmat4x2<f16, mediump> mediump_f16mat4x2;
/// Medium half-precision floating-point 4x3 matrix.
/// @see gtc_type_precision
typedef detail::tmat4x3<f16, mediump> mediump_f16mat4x3;
/// Medium half-precision floating-point 4x4 matrix.
/// @see gtc_type_precision
typedef detail::tmat4x4<f16, mediump> mediump_f16mat4x4;
/// Medium half-precision floating-point 1x1 matrix.
/// @see gtc_type_precision
//typedef mediump_f16mat1x1 mediump_f16mat1;
/// Medium half-precision floating-point 2x2 matrix.
/// @see gtc_type_precision
typedef mediump_f16mat2x2 mediump_f16mat2;
/// Medium half-precision floating-point 3x3 matrix.
/// @see gtc_type_precision
typedef mediump_f16mat3x3 mediump_f16mat3;
/// Medium half-precision floating-point 4x4 matrix.
/// @see gtc_type_precision
typedef mediump_f16mat4x4 mediump_f16mat4;
/// High half-precision floating-point 1x1 matrix.
/// @see gtc_type_precision
//typedef highp_f16 highp_f16mat1x1;
/// High half-precision floating-point 2x2 matrix.
/// @see gtc_type_precision
typedef detail::tmat2x2<f16, highp> highp_f16mat2x2;
/// High half-precision floating-point 2x3 matrix.
/// @see gtc_type_precision
typedef detail::tmat2x3<f16, highp> highp_f16mat2x3;
/// High half-precision floating-point 2x4 matrix.
/// @see gtc_type_precision
typedef detail::tmat2x4<f16, highp> highp_f16mat2x4;
/// High half-precision floating-point 3x2 matrix.
/// @see gtc_type_precision
typedef detail::tmat3x2<f16, highp> highp_f16mat3x2;
/// High half-precision floating-point 3x3 matrix.
/// @see gtc_type_precision
typedef detail::tmat3x3<f16, highp> highp_f16mat3x3;
/// High half-precision floating-point 3x4 matrix.
/// @see gtc_type_precision
typedef detail::tmat3x4<f16, highp> highp_f16mat3x4;
/// High half-precision floating-point 4x2 matrix.
/// @see gtc_type_precision
typedef detail::tmat4x2<f16, highp> highp_f16mat4x2;
/// High half-precision floating-point 4x3 matrix.
/// @see gtc_type_precision
typedef detail::tmat4x3<f16, highp> highp_f16mat4x3;
/// High half-precision floating-point 4x4 matrix.
/// @see gtc_type_precision
typedef detail::tmat4x4<f16, highp> highp_f16mat4x4;
/// High half-precision floating-point 1x1 matrix.
/// @see gtc_type_precision
//typedef highp_f16mat1x1 highp_f16mat1;
/// High half-precision floating-point 2x2 matrix.
/// @see gtc_type_precision
typedef highp_f16mat2x2 highp_f16mat2;
/// High half-precision floating-point 3x3 matrix.
/// @see gtc_type_precision
typedef highp_f16mat3x3 highp_f16mat3;
/// High half-precision floating-point 4x4 matrix.
/// @see gtc_type_precision
typedef highp_f16mat4x4 highp_f16mat4;
/// Low single-precision floating-point 1x1 matrix.
/// @see gtc_type_precision
@ -2544,8 +2196,6 @@ namespace glm
/// @see gtc_type_precision
typedef mediump_f64mat4x4 mediump_f64mat4;
/// High double-precision floating-point 1x1 matrix.
/// @see gtc_type_precision
//typedef f64 highp_f64mat1x1;
@ -2602,15 +2252,9 @@ namespace glm
/// @see gtc_type_precision
typedef highp_f64mat4x4 highp_f64mat4;
//////////////////////////
// Quaternion types
/// Low half-precision floating-point quaternion.
/// @see gtc_type_precision
typedef detail::tquat<f16, lowp> lowp_f16quat;
/// Low single-precision floating-point quaternion.
/// @see gtc_type_precision
typedef detail::tquat<f32, lowp> lowp_f32quat;
@ -2619,10 +2263,6 @@ namespace glm
/// @see gtc_type_precision
typedef detail::tquat<f64, lowp> lowp_f64quat;
/// Medium half-precision floating-point quaternion.
/// @see gtc_type_precision
typedef detail::tquat<f16, mediump> mediump_f16quat;
/// Medium single-precision floating-point quaternion.
/// @see gtc_type_precision
typedef detail::tquat<f32, mediump> mediump_f32quat;
@ -2631,10 +2271,6 @@ namespace glm
/// @see gtc_type_precision
typedef detail::tquat<f64, mediump> mediump_f64quat;
/// High half-precision floating-point quaternion.
/// @see gtc_type_precision
typedef detail::tquat<f16, highp> highp_f16quat;
/// High single-precision floating-point quaternion.
/// @see gtc_type_precision
typedef detail::tquat<f32, highp> highp_f32quat;
@ -2643,113 +2279,6 @@ namespace glm
/// @see gtc_type_precision
typedef detail::tquat<f64, highp> highp_f64quat;
#if(defined(GLM_PRECISION_LOWP_HALF))
typedef lowp_f16vec1 f16vec1;
typedef lowp_f16vec2 f16vec2;
typedef lowp_f16vec3 f16vec3;
typedef lowp_f16vec4 f16vec4;
typedef lowp_f16mat2 f16mat2;
typedef lowp_f16mat3 f16mat3;
typedef lowp_f16mat4 f16mat4;
typedef lowp_f16mat2x2 f16mat2x2;
typedef lowp_f16mat3x2 f16mat3x2;
typedef lowp_f16mat4x2 f16mat4x2;
typedef lowp_f16mat2x3 f16mat2x3;
typedef lowp_f16mat3x3 f16mat3x3;
typedef lowp_f16mat4x3 f16mat4x3;
typedef lowp_f16mat2x4 f16mat2x4;
typedef lowp_f16mat3x4 f16mat3x4;
typedef lowp_f16mat4x4 f16mat4x4;
typedef lowp_f16quat f16quat;
#elif(defined(GLM_PRECISION_MEDIUMP_HALF))
typedef mediump_f16vec1 f16vec1;
typedef mediump_f16vec2 f16vec2;
typedef mediump_f16vec3 f16vec3;
typedef mediump_f16vec4 f16vec4;
typedef mediump_f16mat2 f16mat2;
typedef mediump_f16mat3 f16mat3;
typedef mediump_f16mat4 f16mat4;
typedef mediump_f16mat2x2 f16mat2x2;
typedef mediump_f16mat3x2 f16mat3x2;
typedef mediump_f16mat4x2 f16mat4x2;
typedef mediump_f16mat2x3 f16mat2x3;
typedef mediump_f16mat3x3 f16mat3x3;
typedef mediump_f16mat4x3 f16mat4x3;
typedef mediump_f16mat2x4 f16mat2x4;
typedef mediump_f16mat3x4 f16mat3x4;
typedef mediump_f16mat4x4 f16mat4x4;
typedef mediump_f16quat f16quat;
#else//if(defined(GLM_PRECISION_HIGHP_HALF))
/// Default half-precision floating-point vector of 1 components.
/// @see gtc_type_precision
typedef highp_f16vec1 f16vec1;
/// Default half-precision floating-point vector of 2 components.
/// @see gtc_type_precision
typedef highp_f16vec2 f16vec2;
/// Default half-precision floating-point vector of 3 components.
/// @see gtc_type_precision
typedef highp_f16vec3 f16vec3;
/// Default half-precision floating-point vector of 4 components.
/// @see gtc_type_precision
typedef highp_f16vec4 f16vec4;
/// Default half-precision floating-point 2x2 matrix.
/// @see gtc_type_precision
typedef highp_f16mat2x2 f16mat2x2;
/// Default half-precision floating-point 2x3 matrix.
/// @see gtc_type_precision
typedef highp_f16mat2x3 f16mat2x3;
/// Default half-precision floating-point 2x4 matrix.
/// @see gtc_type_precision
typedef highp_f16mat2x4 f16mat2x4;
/// Default half-precision floating-point 3x2 matrix.
/// @see gtc_type_precision
typedef highp_f16mat3x2 f16mat3x2;
/// Default half-precision floating-point 3x3 matrix.
/// @see gtc_type_precision
typedef highp_f16mat3x3 f16mat3x3;
/// Default half-precision floating-point 3x4 matrix.
/// @see gtc_type_precision
typedef highp_f16mat3x4 f16mat3x4;
/// Default half-precision floating-point 4x2 matrix.
/// @see gtc_type_precision
typedef highp_f16mat4x2 f16mat4x2;
/// Default half-precision floating-point 4x3 matrix.
/// @see gtc_type_precision
typedef highp_f16mat4x3 f16mat4x3;
/// Default half-precision floating-point 4x4 matrix.
/// @see gtc_type_precision
typedef highp_f16mat4x4 f16mat4x4;
/// Default half-precision floating-point 2x2 matrix.
/// @see gtc_type_precision
typedef f16mat2x2 f16mat2;
/// Default half-precision floating-point 3x3 matrix.
/// @see gtc_type_precision
typedef f16mat3x3 f16mat3;
/// Default half-precision floating-point 4x4 matrix.
/// @see gtc_type_precision
typedef f16mat4x4 f16mat4;
/// Default half-precision floating-point quaternion.
/// @see gtc_type_precision
typedef highp_f16quat f16quat;
#endif
#if(defined(GLM_PRECISION_LOWP_FLOAT))
typedef lowp_f32vec1 fvec1;

View File

@ -80,7 +80,6 @@ template struct tvec2<int8, lowp>;
template struct tvec2<int16, lowp>;
template struct tvec2<int32, lowp>;
template struct tvec2<int64, lowp>;
template struct tvec2<float16, lowp>;
template struct tvec2<float32, lowp>;
template struct tvec2<float64, lowp>;
@ -92,7 +91,6 @@ template struct tvec2<int8, mediump>;
template struct tvec2<int16, mediump>;
template struct tvec2<int32, mediump>;
template struct tvec2<int64, mediump>;
template struct tvec2<float16, mediump>;
template struct tvec2<float32, mediump>;
template struct tvec2<float64, mediump>;
@ -104,7 +102,6 @@ template struct tvec2<int8, highp>;
template struct tvec2<int16, highp>;
template struct tvec2<int32, highp>;
template struct tvec2<int64, highp>;
template struct tvec2<float16, highp>;
template struct tvec2<float32, highp>;
template struct tvec2<float64, highp>;
@ -117,7 +114,6 @@ template struct tvec3<int8, lowp>;
template struct tvec3<int16, lowp>;
template struct tvec3<int32, lowp>;
template struct tvec3<int64, lowp>;
template struct tvec3<float16, lowp>;
template struct tvec3<float32, lowp>;
template struct tvec3<float64, lowp>;
@ -129,7 +125,6 @@ template struct tvec3<int8, mediump>;
template struct tvec3<int16, mediump>;
template struct tvec3<int32, mediump>;
template struct tvec3<int64, mediump>;
template struct tvec3<float16, mediump>;
template struct tvec3<float32, mediump>;
template struct tvec3<float64, mediump>;
@ -141,7 +136,6 @@ template struct tvec3<int8, highp>;
template struct tvec3<int16, highp>;
template struct tvec3<int32, highp>;
template struct tvec3<int64, highp>;
template struct tvec3<float16, highp>;
template struct tvec3<float32, highp>;
template struct tvec3<float64, highp>;
@ -154,7 +148,6 @@ template struct tvec4<int8, lowp>;
template struct tvec4<int16, lowp>;
template struct tvec4<int32, lowp>;
template struct tvec4<int64, lowp>;
template struct tvec4<float16, lowp>;
template struct tvec4<float32, lowp>;
template struct tvec4<float64, lowp>;
@ -166,7 +159,6 @@ template struct tvec4<int8, mediump>;
template struct tvec4<int16, mediump>;
template struct tvec4<int32, mediump>;
template struct tvec4<int64, mediump>;
template struct tvec4<float16, mediump>;
template struct tvec4<float32, mediump>;
template struct tvec4<float64, mediump>;
@ -178,150 +170,116 @@ template struct tvec4<int8, highp>;
template struct tvec4<int16, highp>;
template struct tvec4<int32, highp>;
template struct tvec4<int64, highp>;
template struct tvec4<float16, highp>;
template struct tvec4<float32, highp>;
template struct tvec4<float64, highp>;
// tmat2x2 type explicit instantiation
template struct tmat2x2<float16, lowp>;
template struct tmat2x2<float32, lowp>;
template struct tmat2x2<float64, lowp>;
template struct tmat2x2<float16, mediump>;
template struct tmat2x2<float32, mediump>;
template struct tmat2x2<float64, mediump>;
template struct tmat2x2<float16, highp>;
template struct tmat2x2<float32, highp>;
template struct tmat2x2<float64, highp>;
// tmat2x3 type explicit instantiation
template struct tmat2x3<float16, lowp>;
template struct tmat2x3<float32, lowp>;
template struct tmat2x3<float64, lowp>;
template struct tmat2x3<float16, mediump>;
template struct tmat2x3<float32, mediump>;
template struct tmat2x3<float64, mediump>;
template struct tmat2x3<float16, highp>;
template struct tmat2x3<float32, highp>;
template struct tmat2x3<float64, highp>;
// tmat2x4 type explicit instantiation
template struct tmat2x4<float16, lowp>;
template struct tmat2x4<float32, lowp>;
template struct tmat2x4<float64, lowp>;
template struct tmat2x4<float16, mediump>;
template struct tmat2x4<float32, mediump>;
template struct tmat2x4<float64, mediump>;
template struct tmat2x4<float16, highp>;
template struct tmat2x4<float32, highp>;
template struct tmat2x4<float64, highp>;
// tmat3x2 type explicit instantiation
template struct tmat3x2<float16, lowp>;
template struct tmat3x2<float32, lowp>;
template struct tmat3x2<float64, lowp>;
template struct tmat3x2<float16, mediump>;
template struct tmat3x2<float32, mediump>;
template struct tmat3x2<float64, mediump>;
template struct tmat3x2<float16, highp>;
template struct tmat3x2<float32, highp>;
template struct tmat3x2<float64, highp>;
// tmat3x3 type explicit instantiation
template struct tmat3x3<float16, lowp>;
template struct tmat3x3<float32, lowp>;
template struct tmat3x3<float64, lowp>;
template struct tmat3x3<float16, mediump>;
template struct tmat3x3<float32, mediump>;
template struct tmat3x3<float64, mediump>;
template struct tmat3x3<float16, highp>;
template struct tmat3x3<float32, highp>;
template struct tmat3x3<float64, highp>;
// tmat3x4 type explicit instantiation
template struct tmat3x4<float16, lowp>;
template struct tmat3x4<float32, lowp>;
template struct tmat3x4<float64, lowp>;
template struct tmat3x4<float16, mediump>;
template struct tmat3x4<float32, mediump>;
template struct tmat3x4<float64, mediump>;
template struct tmat3x4<float16, highp>;
template struct tmat3x4<float32, highp>;
template struct tmat3x4<float64, highp>;
// tmat4x2 type explicit instantiation
template struct tmat4x2<float16, lowp>;
template struct tmat4x2<float32, lowp>;
template struct tmat4x2<float64, lowp>;
template struct tmat4x2<float16, mediump>;
template struct tmat4x2<float32, mediump>;
template struct tmat4x2<float64, mediump>;
template struct tmat4x2<float16, highp>;
template struct tmat4x2<float32, highp>;
template struct tmat4x2<float64, highp>;
// tmat4x3 type explicit instantiation
template struct tmat4x3<float16, lowp>;
template struct tmat4x3<float32, lowp>;
template struct tmat4x3<float64, lowp>;
template struct tmat4x3<float16, mediump>;
template struct tmat4x3<float32, mediump>;
template struct tmat4x3<float64, mediump>;
template struct tmat4x3<float16, highp>;
template struct tmat4x3<float32, highp>;
template struct tmat4x3<float64, highp>;
// tmat4x4 type explicit instantiation
template struct tmat4x4<float16, lowp>;
template struct tmat4x4<float32, lowp>;
template struct tmat4x4<float64, lowp>;
template struct tmat4x4<float16, mediump>;
template struct tmat4x4<float32, mediump>;
template struct tmat4x4<float64, mediump>;
template struct tmat4x4<float16, highp>;
template struct tmat4x4<float32, highp>;
template struct tmat4x4<float64, highp>;
// tquat type explicit instantiation
template struct tquat<float16, lowp>;
template struct tquat<float32, lowp>;
template struct tquat<float64, lowp>;
template struct tquat<float16, mediump>;
template struct tquat<float32, mediump>;
template struct tquat<float64, mediump>;
template struct tquat<float16, highp>;
template struct tquat<float32, highp>;
template struct tquat<float64, highp>;
//tdualquat type explicit instantiation
template struct tdualquat<float16, lowp>;
template struct tdualquat<float32, lowp>;
template struct tdualquat<float64, lowp>;
template struct tdualquat<float16, mediump>;
template struct tdualquat<float32, mediump>;
template struct tdualquat<float64, mediump>;
template struct tdualquat<float16, highp>;
template struct tdualquat<float32, highp>;
template struct tdualquat<float64, highp>;

View File

@ -41,7 +41,6 @@
// Dependency:
#include "../glm.hpp"
#include "../gtc/half_float.hpp"
#if(defined(GLM_MESSAGES) && !defined(glm_ext))
# pragma message("GLM: GLM_GTC_constants extension included")

View File

@ -34,12 +34,6 @@ namespace glm
return std::numeric_limits<genType>::epsilon();
}
template <>
GLM_FUNC_QUALIFIER half epsilon()
{
return half(1.19209290e-007);
}
template <typename genType>
GLM_FUNC_QUALIFIER genType zero()
{

View File

@ -42,7 +42,6 @@
// Dependency:
#include "../glm.hpp"
#include "../gtc/half_float.hpp"
#include "../gtc/quaternion.hpp"
#if(defined(GLM_MESSAGES) && !defined(glm_ext))

View File

@ -28,16 +28,6 @@
namespace glm
{
GLM_FUNC_QUALIFIER bool epsilonEqual
(
glm::half const & x,
glm::half const & y,
glm::half const & epsilon
)
{
return abs(x - y) < epsilon;
}
GLM_FUNC_QUALIFIER bool epsilonEqual
(
float const & x,
@ -58,16 +48,6 @@ namespace glm
return abs(x - y) < epsilon;
}
GLM_FUNC_QUALIFIER bool epsilonNotEqual
(
glm::half const & x,
glm::half const & y,
glm::half const & epsilon
)
{
return abs(x - y) >= epsilon;
}
GLM_FUNC_QUALIFIER bool epsilonNotEqual
(
float const & x,

View File

@ -1,685 +0,0 @@
///////////////////////////////////////////////////////////////////////////////////
/// OpenGL Mathematics (glm.g-truc.net)
///
/// Copyright (c) 2005 - 2013 G-Truc Creation (www.g-truc.net)
/// Permission is hereby granted, free of charge, to any person obtaining a copy
/// of this software and associated documentation files (the "Software"), to deal
/// in the Software without restriction, including without limitation the rights
/// to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
/// copies of the Software, and to permit persons to whom the Software is
/// furnished to do so, subject to the following conditions:
///
/// The above copyright notice and this permission notice shall be included in
/// all copies or substantial portions of the Software.
///
/// THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
/// IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
/// FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
/// AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
/// LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
/// OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
/// THE SOFTWARE.
///
/// @ref gtc_half_float
/// @file glm/gtc/half_float.hpp
/// @date 2009-04-29 / 2012-11-06
/// @author Christophe Riccio
///
/// @see core (dependence)
///
/// @defgroup gtc_half_float GLM_GTC_half_float
/// @ingroup gtc
///
/// Defines the half-precision floating-point type, along with various typedefs for vectors and matrices.
/// <glm/gtc/half_float.hpp> need to be included to use these functionalities.
///////////////////////////////////////////////////////////////////////////////////
#ifndef GLM_GTC_half_float
#define GLM_GTC_half_float GLM_VERSION
// Dependency:
#include "../glm.hpp"
#if(defined(GLM_MESSAGES) && !defined(glm_ext))
# pragma message("GLM: GLM_GTC_half_float extension included")
#endif
namespace glm{
namespace detail
{
#if(GLM_COMPONENT == GLM_COMPONENT_CXX98)
template <precision P>
struct tvec2<half, P>
{
enum ctor{_null};
typedef half value_type;
typedef std::size_t size_type;
GLM_FUNC_DECL size_type length() const;
typedef tvec2<half, P> type;
typedef tvec2<bool, P> bool_type;
//////////////////////////////////////
// Data
half x, y;
//////////////////////////////////////
// Accesses
GLM_FUNC_DECL half & operator[](size_type i);
GLM_FUNC_DECL half const & operator[](size_type i) const;
//////////////////////////////////////
// Implicit basic constructors
GLM_FUNC_DECL tvec2();
GLM_FUNC_DECL tvec2(tvec2<half, P> const & v);
//////////////////////////////////////
// Explicit basic constructors
GLM_FUNC_DECL explicit tvec2(ctor){}
GLM_FUNC_DECL explicit tvec2(
half const & s);
GLM_FUNC_DECL explicit tvec2(
half const & s1,
half const & s2);
//////////////////////////////////////
// Swizzle constructors
GLM_FUNC_DECL tvec2(tref2<half, P> const & r);
//////////////////////////////////////
// Convertion scalar constructors
//! Explicit converions (From section 5.4.1 Conversion and scalar constructors of GLSL 1.30.08 specification)
template <typename U>
GLM_FUNC_DECL explicit tvec2(U const & x);
//! Explicit converions (From section 5.4.1 Conversion and scalar constructors of GLSL 1.30.08 specification)
template <typename U, typename V>
GLM_FUNC_DECL explicit tvec2(U const & x, V const & y);
//////////////////////////////////////
// Convertion vector constructors
//! Explicit conversions (From section 5.4.1 Conversion and scalar constructors of GLSL 1.30.08 specification)
template <typename U, precision Q>
GLM_FUNC_DECL explicit tvec2(tvec2<U, Q> const & v);
//! Explicit conversions (From section 5.4.1 Conversion and scalar constructors of GLSL 1.30.08 specification)
template <typename U, precision Q>
GLM_FUNC_DECL explicit tvec2(tvec3<U, Q> const & v);
//! Explicit conversions (From section 5.4.1 Conversion and scalar constructors of GLSL 1.30.08 specification)
template <typename U, precision Q>
GLM_FUNC_DECL explicit tvec2(tvec4<U, Q> const & v);
//////////////////////////////////////
// Unary arithmetic operators
GLM_FUNC_DECL tvec2<half, P>& operator= (tvec2<half, P> const & v);
GLM_FUNC_DECL tvec2<half, P>& operator+=(half const & s);
GLM_FUNC_DECL tvec2<half, P>& operator+=(tvec2<half, P> const & v);
GLM_FUNC_DECL tvec2<half, P>& operator-=(half const & s);
GLM_FUNC_DECL tvec2<half, P>& operator-=(tvec2<half, P> const & v);
GLM_FUNC_DECL tvec2<half, P>& operator*=(half const & s);
GLM_FUNC_DECL tvec2<half, P>& operator*=(tvec2<half, P> const & v);
GLM_FUNC_DECL tvec2<half, P>& operator/=(half const & s);
GLM_FUNC_DECL tvec2<half, P>& operator/=(tvec2<half, P> const & v);
GLM_FUNC_DECL tvec2<half, P>& operator++();
GLM_FUNC_DECL tvec2<half, P>& operator--();
//////////////////////////////////////
// Swizzle operators
GLM_FUNC_DECL half swizzle(comp X) const;
GLM_FUNC_DECL tvec2<half, P> swizzle(comp X, comp Y) const;
GLM_FUNC_DECL tvec3<half, P> swizzle(comp X, comp Y, comp Z) const;
GLM_FUNC_DECL tvec4<half, P> swizzle(comp X, comp Y, comp Z, comp W) const;
GLM_FUNC_DECL tref2<half, P> swizzle(comp X, comp Y);
};
template <precision P>
struct tvec3<half, P>
{
enum ctor{_null};
typedef half value_type;
typedef std::size_t size_type;
GLM_FUNC_DECL size_type length() const;
typedef tvec3<half, P> type;
typedef tvec3<bool, P> bool_type;
//////////////////////////////////////
// Data
half x, y, z;
//////////////////////////////////////
// Accesses
GLM_FUNC_DECL half & operator[](size_type i);
GLM_FUNC_DECL half const & operator[](size_type i) const;
//////////////////////////////////////
// Implicit basic constructors
GLM_FUNC_DECL tvec3();
GLM_FUNC_DECL tvec3(tvec3<half, P> const & v);
//////////////////////////////////////
// Explicit basic constructors
GLM_FUNC_DECL explicit tvec3(ctor){}
GLM_FUNC_DECL explicit tvec3(
half const & s);
GLM_FUNC_DECL explicit tvec3(
half const & s1,
half const & s2,
half const & s3);
//////////////////////////////////////
// Swizzle constructors
GLM_FUNC_DECL tvec3(tref3<half, P> const & r);
//////////////////////////////////////
// Convertion scalar constructors
//! Explicit converions (From section 5.4.1 Conversion and scalar constructors of GLSL 1.30.08 specification)
template <typename U>
GLM_FUNC_DECL explicit tvec3(U const & x);
//! Explicit converions (From section 5.4.1 Conversion and scalar constructors of GLSL 1.30.08 specification)
template <typename U, typename V, typename W>
GLM_FUNC_DECL explicit tvec3(U const & x, V const & y, W const & z);
//////////////////////////////////////
// Convertion vector constructors
//! Explicit conversions (From section 5.4.1 Conversion and scalar constructors of GLSL 1.30.08 specification)
template <typename A, typename B, precision Q>
GLM_FUNC_DECL explicit tvec3(tvec2<A, Q> const & v, B const & s);
//! Explicit conversions (From section 5.4.1 Conversion and scalar constructors of GLSL 1.30.08 specification)
template <typename A, typename B, precision Q>
GLM_FUNC_DECL explicit tvec3(A const & s, tvec2<B, Q> const & v);
//! Explicit conversions (From section 5.4.1 Conversion and scalar constructors of GLSL 1.30.08 specification)
template <typename U, precision Q>
GLM_FUNC_DECL explicit tvec3(tvec3<U, Q> const & v);
//! Explicit conversions (From section 5.4.1 Conversion and scalar constructors of GLSL 1.30.08 specification)
template <typename U, precision Q>
GLM_FUNC_DECL explicit tvec3(tvec4<U, Q> const & v);
//////////////////////////////////////
// Unary arithmetic operators
GLM_FUNC_DECL tvec3<half, P>& operator= (tvec3<half, P> const & v);
GLM_FUNC_DECL tvec3<half, P>& operator+=(half const & s);
GLM_FUNC_DECL tvec3<half, P>& operator+=(tvec3<half, P> const & v);
GLM_FUNC_DECL tvec3<half, P>& operator-=(half const & s);
GLM_FUNC_DECL tvec3<half, P>& operator-=(tvec3<half, P> const & v);
GLM_FUNC_DECL tvec3<half, P>& operator*=(half const & s);
GLM_FUNC_DECL tvec3<half, P>& operator*=(tvec3<half, P> const & v);
GLM_FUNC_DECL tvec3<half, P>& operator/=(half const & s);
GLM_FUNC_DECL tvec3<half, P>& operator/=(tvec3<half, P> const & v);
GLM_FUNC_DECL tvec3<half, P>& operator++();
GLM_FUNC_DECL tvec3<half, P>& operator--();
//////////////////////////////////////
// Swizzle operators
GLM_FUNC_DECL half swizzle(comp X) const;
GLM_FUNC_DECL tvec2<half, P> swizzle(comp X, comp Y) const;
GLM_FUNC_DECL tvec3<half, P> swizzle(comp X, comp Y, comp Z) const;
GLM_FUNC_DECL tvec4<half, P> swizzle(comp X, comp Y, comp Z, comp W) const;
GLM_FUNC_DECL tref3<half, P> swizzle(comp X, comp Y, comp Z);
};
template <precision P>
struct tvec4<half, P>
{
enum ctor{_null};
typedef half value_type;
typedef std::size_t size_type;
GLM_FUNC_DECL size_type length() const;
typedef tvec4<half, P> type;
typedef tvec4<bool, P> bool_type;
//////////////////////////////////////
// Data
half x, y, z, w;
//////////////////////////////////////
// Accesses
GLM_FUNC_DECL half & operator[](size_type i);
GLM_FUNC_DECL half const & operator[](size_type i) const;
//////////////////////////////////////
// Implicit basic constructors
GLM_FUNC_DECL tvec4();
GLM_FUNC_DECL tvec4(tvec4<half, P> const & v);
//////////////////////////////////////
// Explicit basic constructors
GLM_FUNC_DECL explicit tvec4(ctor){}
GLM_FUNC_DECL explicit tvec4(
half const & s);
GLM_FUNC_DECL explicit tvec4(
half const & s0,
half const & s1,
half const & s2,
half const & s3);
//////////////////////////////////////
// Swizzle constructors
GLM_FUNC_DECL tvec4(tref4<half, P> const & r);
//////////////////////////////////////
// Convertion scalar constructors
//! Explicit converions (From section 5.4.1 Conversion and scalar constructors of GLSL 1.30.08 specification)
template <typename U>
GLM_FUNC_DECL explicit tvec4(U const & x);
//! Explicit converions (From section 5.4.1 Conversion and scalar constructors of GLSL 1.30.08 specification)
template <typename A, typename B, typename C, typename D>
GLM_FUNC_DECL explicit tvec4(A const & x, B const & y, C const & z, D const & w);
//////////////////////////////////////
// Convertion vector constructors
//! Explicit conversions (From section 5.4.1 Conversion and scalar constructors of GLSL 1.30.08 specification)
template <typename A, typename B, typename C, precision Q>
GLM_FUNC_DECL explicit tvec4(tvec2<A, Q> const & v, B const & s1, C const & s2);
//! Explicit conversions (From section 5.4.1 Conversion and scalar constructors of GLSL 1.30.08 specification)
template <typename A, typename B, typename C, precision Q>
GLM_FUNC_DECL explicit tvec4(A const & s1, tvec2<B, Q> const & v, C const & s2);
//! Explicit conversions (From section 5.4.1 Conversion and scalar constructors of GLSL 1.30.08 specification)
template <typename A, typename B, typename C, precision Q>
GLM_FUNC_DECL explicit tvec4(A const & s1, B const & s2, tvec2<C, Q> const & v);
//! Explicit conversions (From section 5.4.1 Conversion and scalar constructors of GLSL 1.30.08 specification)
template <typename A, typename B, precision Q>
GLM_FUNC_DECL explicit tvec4(tvec3<A, Q> const & v, B const & s);
//! Explicit conversions (From section 5.4.1 Conversion and scalar constructors of GLSL 1.30.08 specification)
template <typename A, typename B, precision Q>
GLM_FUNC_DECL explicit tvec4(A const & s, tvec3<B, Q> const & v);
//! Explicit conversions (From section 5.4.1 Conversion and scalar constructors of GLSL 1.30.08 specification)
template <typename A, typename B, precision Q>
GLM_FUNC_DECL explicit tvec4(tvec2<A, Q> const & v1, tvec2<B, Q> const & v2);
//! Explicit conversions (From section 5.4.1 Conversion and scalar constructors of GLSL 1.30.08 specification)
template <typename U, precision Q>
GLM_FUNC_DECL explicit tvec4(tvec4<U, Q> const & v);
//////////////////////////////////////
// Unary arithmetic operators
GLM_FUNC_DECL tvec4<half, P>& operator= (tvec4<half, P> const & v);
GLM_FUNC_DECL tvec4<half, P>& operator+=(half const & s);
GLM_FUNC_DECL tvec4<half, P>& operator+=(tvec4<half, P> const & v);
GLM_FUNC_DECL tvec4<half, P>& operator-=(half const & s);
GLM_FUNC_DECL tvec4<half, P>& operator-=(tvec4<half, P> const & v);
GLM_FUNC_DECL tvec4<half, P>& operator*=(half const & s);
GLM_FUNC_DECL tvec4<half, P>& operator*=(tvec4<half, P> const & v);
GLM_FUNC_DECL tvec4<half, P>& operator/=(half const & s);
GLM_FUNC_DECL tvec4<half, P>& operator/=(tvec4<half, P> const & v);
GLM_FUNC_DECL tvec4<half, P>& operator++();
GLM_FUNC_DECL tvec4<half, P>& operator--();
//////////////////////////////////////
// Swizzle operators
GLM_FUNC_DECL half swizzle(comp X) const;
GLM_FUNC_DECL tvec2<half, P> swizzle(comp X, comp Y) const;
GLM_FUNC_DECL tvec3<half, P> swizzle(comp X, comp Y, comp Z) const;
GLM_FUNC_DECL tvec4<half, P> swizzle(comp X, comp Y, comp Z, comp W) const;
GLM_FUNC_DECL tref4<half, P> swizzle(comp X, comp Y, comp Z, comp W);
};
#endif//(GLM_COMPONENT == GLM_COMPONENT_CXX98)
}
//namespace detail
/// @addtogroup gtc_half_float
/// @{
//////////////////////////////////////////////
// High half precision floating-point numbers.
/// Vector of 2 high half-precision floating-point numbers.
/// @see gtc_half_float
typedef detail::tvec2<half_t, highp> highp_hvec2;
/// Vector of 3 high half-precision floating-point numbers.
/// @see gtc_half_float
typedef detail::tvec3<half_t, highp> highp_hvec3;
/// Vector of 4 high half-precision floating-point numbers.
/// @see gtc_half_float
typedef detail::tvec4<half_t, highp> highp_hvec4;
/// 2 * 2 matrix of high half-precision floating-point numbers.
/// @see gtc_half_float
typedef detail::tmat2x2<half_t, highp> highp_hmat2;
/// 3 * 3 matrix of high half-precision floating-point numbers.
/// @see gtc_half_float
typedef detail::tmat3x3<half_t, highp> highp_hmat3;
/// 4 * 4 matrix of high half-precision floating-point numbers.
/// @see gtc_half_float
typedef detail::tmat4x4<half_t, highp> highp_hmat4;
/// 2 * 2 matrix of high half-precision floating-point numbers.
/// @see gtc_half_float
typedef detail::tmat2x2<half_t, highp> highp_hmat2x2;
/// 2 * 3 matrix of high half-precision floating-point numbers.
/// @see gtc_half_float
typedef detail::tmat2x3<half_t, highp> highp_hmat2x3;
/// 2 * 4 matrix of high half-precision floating-point numbers.
/// @see gtc_half_float
typedef detail::tmat2x4<half_t, highp> highp_hmat2x4;
/// 3 * 2 matrix of high half-precision floating-point numbers.
/// @see gtc_half_float
typedef detail::tmat3x2<half_t, highp> highp_hmat3x2;
/// 3 * 3 matrix of high half-precision floating-point numbers.
/// @see gtc_half_float
typedef detail::tmat3x3<half_t, highp> highp_hmat3x3;
/// 3 * 4 matrix of high half-precision floating-point numbers.
/// @see gtc_half_float
typedef detail::tmat3x4<half_t, highp> highp_hmat3x4;
/// 4 * 2 matrix of high half-precision floating-point numbers.
/// @see gtc_half_float
typedef detail::tmat4x2<half_t, highp> highp_hmat4x2;
/// 4 * 3 matrix of high half-precision floating-point numbers.
/// @see gtc_half_float
typedef detail::tmat4x3<half_t, highp> highp_hmat4x3;
/// 4 * 4 matrix of high half-precision floating-point numbers.
/// @see gtc_half_float
typedef detail::tmat4x4<half_t, highp> highp_hmat4x4;
//////////////////////////////////////////////
// Medium half precision floating-point numbers.
/// Vector of 2 medium half-precision floating-point numbers.
/// @see gtc_half_float
typedef detail::tvec2<half_t, mediump> mediump_hvec2;
/// Vector of 3 medium half-precision floating-point numbers.
/// @see gtc_half_float
typedef detail::tvec3<half_t, mediump> mediump_hvec3;
/// Vector of 4 medium half-precision floating-point numbers.
/// @see gtc_half_float
typedef detail::tvec4<half_t, mediump> mediump_hvec4;
/// 2 * 2 matrix of medium half-precision floating-point numbers.
/// @see gtc_half_float
typedef detail::tmat2x2<half_t, mediump> mediump_hmat2;
/// 3 * 3 matrix of medium half-precision floating-point numbers.
/// @see gtc_half_float
typedef detail::tmat3x3<half_t, mediump> mediump_hmat3;
/// 4 * 4 matrix of medium half-precision floating-point numbers.
/// @see gtc_half_float
typedef detail::tmat4x4<half_t, mediump> mediump_hmat4;
/// 2 * 2 matrix of medium half-precision floating-point numbers.
/// @see gtc_half_float
typedef detail::tmat2x2<half_t, mediump> mediump_hmat2x2;
/// 2 * 3 matrix of medium half-precision floating-point numbers.
/// @see gtc_half_float
typedef detail::tmat2x3<half_t, mediump> mediump_hmat2x3;
/// 2 * 4 matrix of medium half-precision floating-point numbers.
/// @see gtc_half_float
typedef detail::tmat2x4<half_t, mediump> mediump_hmat2x4;
/// 3 * 2 matrix of medium half-precision floating-point numbers.
/// @see gtc_half_float
typedef detail::tmat3x2<half_t, mediump> mediump_hmat3x2;
/// 3 * 3 matrix of medium half-precision floating-point numbers.
/// @see gtc_half_float
typedef detail::tmat3x3<half_t, mediump> mediump_hmat3x3;
/// 3 * 4 matrix of medium half-precision floating-point numbers.
/// @see gtc_half_float
typedef detail::tmat3x4<half_t, mediump> mediump_hmat3x4;
/// 4 * 2 matrix of medium half-precision floating-point numbers.
/// @see gtc_half_float
typedef detail::tmat4x2<half_t, mediump> mediump_hmat4x2;
/// 4 * 3 matrix of medium half-precision floating-point numbers.
/// @see gtc_half_float
typedef detail::tmat4x3<half_t, mediump> mediump_hmat4x3;
/// 4 * 4 matrix of medium half-precision floating-point numbers.
/// @see gtc_half_float
typedef detail::tmat4x4<half_t, mediump> mediump_hmat4x4;
//////////////////////////////////////////////
// Low half precision floating-point numbers.
/// Vector of 2 low half-precision floating-point numbers.
/// @see gtc_half_float
typedef detail::tvec2<half_t, lowp> lowp_hvec2;
/// Vector of 3 low half-precision floating-point numbers.
/// @see gtc_half_float
typedef detail::tvec3<half_t, lowp> lowp_hvec3;
/// Vector of 4 low half-precision floating-point numbers.
/// @see gtc_half_float
typedef detail::tvec4<half_t, lowp> lowp_hvec4;
/// 2 * 2 matrix of low half-precision floating-point numbers.
/// @see gtc_half_float
typedef detail::tmat2x2<half_t, lowp> lowp_hmat2;
/// 3 * 3 matrix of low half-precision floating-point numbers.
/// @see gtc_half_float
typedef detail::tmat3x3<half_t, lowp> lowp_hmat3;
/// 4 * 4 matrix of low half-precision floating-point numbers.
/// @see gtc_half_float
typedef detail::tmat4x4<half_t, lowp> lowp_hmat4;
/// 2 * 2 matrix of low half-precision floating-point numbers.
/// @see gtc_half_float
typedef detail::tmat2x2<half_t, lowp> lowp_hmat2x2;
/// 2 * 3 matrix of low half-precision floating-point numbers.
/// @see gtc_half_float
typedef detail::tmat2x3<half_t, lowp> lowp_hmat2x3;
/// 2 * 4 matrix of low half-precision floating-point numbers.
/// @see gtc_half_float
typedef detail::tmat2x4<half_t, lowp> lowp_hmat2x4;
/// 3 * 2 matrix of low half-precision floating-point numbers.
/// @see gtc_half_float
typedef detail::tmat3x2<half_t, lowp> lowp_hmat3x2;
/// 3 * 3 matrix of low half-precision floating-point numbers.
/// @see gtc_half_float
typedef detail::tmat3x3<half_t, lowp> lowp_hmat3x3;
/// 3 * 4 matrix of low half-precision floating-point numbers.
/// @see gtc_half_float
typedef detail::tmat3x4<half_t, lowp> lowp_hmat3x4;
/// 4 * 2 matrix of low half-precision floating-point numbers.
/// @see gtc_half_float
typedef detail::tmat4x2<half_t, lowp> lowp_hmat4x2;
/// 4 * 3 matrix of low half-precision floating-point numbers.
/// @see gtc_half_float
typedef detail::tmat4x3<half_t, lowp> lowp_hmat4x3;
/// 4 * 4 matrix of low half-precision floating-point numbers.
/// @see gtc_half_float
typedef detail::tmat4x4<half_t, lowp> lowp_hmat4x4;
//////////////////////////////////////////////
// Default half precision floating-point numbers.
/// Type for default half-precision floating-point numbers.
/// @see gtc_half_float
typedef half_t half;
#if(!defined(GLM_PRECISION_HIGHP_HALF) && !defined(GLM_PRECISION_MEDIUMP_HALF) && defined(GLM_PRECISION_LOWP_HALF))
typedef lowp_hvec2 hvec2;
typedef lowp_hvec3 hvec3;
typedef lowp_hvec4 hvec4;
typedef lowp_hmat2 hmat2;
typedef lowp_hmat3 hmat3;
typedef lowp_hmat4 hmat4;
typedef lowp_hmat2x2 hmat2x2;
typedef lowp_hmat2x3 hmat2x3;
typedef lowp_hmat2x4 hmat2x4;
typedef lowp_hmat3x2 hmat3x2;
typedef lowp_hmat3x3 hmat3x3;
typedef lowp_hmat3x4 hmat3x4;
typedef lowp_hmat4x2 hmat4x2;
typedef lowp_hmat4x3 hmat4x3;
typedef lowp_hmat4x4 hmat4x4;
#elif(!defined(GLM_PRECISION_HIGHP_HALF) && defined(GLM_PRECISION_MEDIUMP_HALF) && !defined(GLM_PRECISION_LOWP_HALF))
typedef mediump_hvec2 hvec2;
typedef mediump_hvec3 hvec3;
typedef mediump_hvec4 hvec4;
typedef mediump_hmat2 hmat2;
typedef mediump_hmat3 hmat3;
typedef mediump_hmat4 hmat4;
typedef mediump_hmat2x2 hmat2x2;
typedef mediump_hmat2x3 hmat2x3;
typedef mediump_hmat2x4 hmat2x4;
typedef mediump_hmat3x2 hmat3x2;
typedef mediump_hmat3x3 hmat3x3;
typedef mediump_hmat3x4 hmat3x4;
typedef mediump_hmat4x2 hmat4x2;
typedef mediump_hmat4x3 hmat4x3;
typedef mediump_hmat4x4 hmat4x4;
#else //(!defined(GLM_PRECISION_HIGHP_HALF) && !defined(GLM_PRECISION_MEDIUMP_HALF) && !defined(GLM_PRECISION_LOWP_HALF))
//////////////////////////////////////////////
// Default half precision floating-point numbers.
/// Vector of 2 default half-precision floating-point numbers.
/// @see gtc_half_float
typedef highp_hvec2 hvec2;
/// Vector of 3 default half-precision floating-point numbers.
/// @see gtc_half_float
typedef highp_hvec3 hvec3;
/// Vector of 4 default half-precision floating-point numbers.
/// @see gtc_half_float
typedef highp_hvec4 hvec4;
/// 2 * 2 matrix of default half-precision floating-point numbers.
/// @see gtc_half_float
typedef highp_hmat2x2 hmat2;
/// 3 * 3 matrix of default half-precision floating-point numbers.
/// @see gtc_half_float
typedef highp_hmat3x3 hmat3;
/// 4 * 4 matrix of default half-precision floating-point numbers.
/// @see gtc_half_float
typedef highp_hmat4x4 hmat4;
/// 2 * 2 matrix of default half-precision floating-point numbers.
/// @see gtc_half_float
typedef highp_hmat2x2 hmat2x2;
/// 2 * 3 matrix of default half-precision floating-point numbers.
/// @see gtc_half_float
typedef highp_hmat2x3 hmat2x3;
/// 2 * 4 matrix of default half-precision floating-point numbers.
/// @see gtc_half_float
typedef highp_hmat2x4 hmat2x4;
/// 3 * 2 matrix of default half-precision floating-point numbers.
/// @see gtc_half_float
typedef highp_hmat3x2 hmat3x2;
/// 3 * 3 matrix of default half-precision floating-point numbers.
/// @see gtc_half_float
typedef highp_hmat3x3 hmat3x3;
/// 3 * 4 matrix of default half-precision floating-point numbers.
/// @see gtc_half_float
typedef highp_hmat3x4 hmat3x4;
/// 4 * 2 matrix of default half-precision floating-point numbers.
/// @see gtc_half_float
typedef highp_hmat4x2 hmat4x2;
/// 4 * 3 matrix of default half-precision floating-point numbers.
/// @see gtc_half_float
typedef highp_hmat4x3 hmat4x3;
/// 4 * 4 matrix of default half-precision floating-point numbers.
/// @see gtc_half_float
typedef highp_hmat4x4 hmat4x4;
#endif//GLM_PRECISION
/// Returns the absolute value of a half-precision floating-point value
/// @see gtc_half_float
GLM_FUNC_DECL half abs(half const & x);
/// Returns the absolute value of a half-precision floating-point two dimensional vector
/// @see gtc_half_float
GLM_FUNC_DECL hvec2 abs(hvec2 const & x);
/// Returns the absolute value of a half-precision floating-point three dimensional vector
/// @see gtc_half_float
GLM_FUNC_DECL hvec3 abs(hvec3 const & x);
/// Returns the absolute value of a half-precision floating-point four dimensional vector
/// @see gtc_half_float
GLM_FUNC_DECL hvec4 abs(hvec4 const & x);
/// Selects which vector each returned component comes
/// from. For a component of <a> that is false, the
/// corresponding component of x is returned. For a
/// component of a that is true, the corresponding
/// component of y is returned. Components of x and y that
/// are not selected are allowed to be invalid floating point
/// values and will have no effect on the results. Thus, this
/// provides different functionality than
/// genType mix(genType x, genType y, genType(a))
/// where a is a Boolean vector.
///
/// @see gtc_half_float
GLM_FUNC_DECL half mix(half const & x, half const & y, bool const & a);
/// @}
}// namespace glm
#include "half_float.inl"
#endif//GLM_GTC_half_float

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@ -42,7 +42,6 @@
// Dependency:
#include "../glm.hpp"
#include "../gtc/half_float.hpp"
#include "../gtc/constants.hpp"
#if(defined(GLM_MESSAGES) && !defined(glm_ext))

View File

@ -42,7 +42,6 @@
// Dependency:
#include "../glm.hpp"
#include "../gtc/half_float.hpp"
#if(defined(GLM_MESSAGES) && !defined(glm_ext))
# pragma message("GLM: GLM_GTC_random extension included")

View File

@ -44,12 +44,6 @@ namespace detail
}
*/
};
template <>
GLM_FUNC_QUALIFIER half compute_linearRand::operator()<half> (half const & Min, half const & Max) const
{
return half(float(std::rand()) / float(RAND_MAX) * (float(Max) - float(Min)) + float(Min));
}
template <>
GLM_FUNC_QUALIFIER float compute_linearRand::operator()<float> (float const & Min, float const & Max) const

View File

@ -101,9 +101,6 @@ namespace glm
GLM_FUNC_QUALIFIER TYPE& swizzle(detail::tvec##SIZE<TYPE, defaultp> & v) \
{return v[x];}
static_swizzle1_ref(detail::float16, 2)
static_swizzle1_ref(detail::float16, 3)
static_swizzle1_ref(detail::float16, 4)
static_swizzle1_ref(detail::float32, 2)
static_swizzle1_ref(detail::float32, 3)
static_swizzle1_ref(detail::float32, 4)
@ -172,9 +169,6 @@ namespace glm
{return detail::tvec4<TYPE, defaultp>(v[x], v[y], v[z], v[w]);}
static_swizzle2_const(glm::f16, 2)
static_swizzle2_const(glm::f16, 3)
static_swizzle2_const(glm::f16, 4)
static_swizzle2_const(glm::f32, 2)
static_swizzle2_const(glm::f32, 3)
static_swizzle2_const(glm::f32, 4)
@ -208,9 +202,6 @@ namespace glm
static_swizzle2_const(glm::u64, 3)
static_swizzle2_const(glm::u64, 4)
static_swizzle3_const(glm::f16, 2)
static_swizzle3_const(glm::f16, 3)
static_swizzle3_const(glm::f16, 4)
static_swizzle3_const(glm::f32, 2)
static_swizzle3_const(glm::f32, 3)
static_swizzle3_const(glm::f32, 4)
@ -244,9 +235,6 @@ namespace glm
static_swizzle3_const(glm::u64, 3)
static_swizzle3_const(glm::u64, 4)
static_swizzle4_const(glm::f16, 2)
static_swizzle4_const(glm::f16, 3)
static_swizzle4_const(glm::f16, 4)
static_swizzle4_const(glm::f32, 2)
static_swizzle4_const(glm::f32, 3)
static_swizzle4_const(glm::f32, 4)
@ -298,9 +286,6 @@ namespace glm
detail::tvec##SIZE<TYPE, defaultp> & v) \
{return glm::detail::tref4<TYPE, defaultp>(v[x], v[y], v[z], v[w]);}
static_swizzle2_ref(glm::f16, 2)
static_swizzle2_ref(glm::f16, 3)
static_swizzle2_ref(glm::f16, 4)
static_swizzle2_ref(glm::f32, 2)
static_swizzle2_ref(glm::f32, 3)
static_swizzle2_ref(glm::f32, 4)
@ -334,8 +319,6 @@ namespace glm
static_swizzle2_ref(glm::u64, 3)
static_swizzle2_ref(glm::u64, 4)
static_swizzle3_ref(glm::f16, 3)
static_swizzle3_ref(glm::f16, 4)
static_swizzle3_ref(glm::f32, 3)
static_swizzle3_ref(glm::f32, 4)
static_swizzle3_ref(glm::f64, 3)
@ -359,7 +342,6 @@ namespace glm
static_swizzle3_ref(glm::u64, 3)
static_swizzle3_ref(glm::u64, 4)
static_swizzle4_ref(glm::f16, 4)
static_swizzle4_ref(glm::f32, 4)
static_swizzle4_ref(glm::f64, 4)

View File

@ -45,13 +45,12 @@
// Dependency:
#include "../glm.hpp"
#include "../gtc/half_float.hpp"
#include "../gtc/quaternion.hpp"
#if(defined(GLM_MESSAGES) && !defined(glm_ext))
# pragma message("GLM: GLM_GTC_type_precision extension included")
#endif
/*
namespace glm
{
///////////////////////////
@ -590,10 +589,6 @@ namespace glm
//////////////////////
// Float vector types
/// 16 bit half-precision floating-point scalar.
/// @see gtc_type_precision
typedef detail::float16 float16;
/// 32 bit single-precision floating-point scalar.
/// @see gtc_type_precision
typedef detail::float32 float32;
@ -603,10 +598,6 @@ namespace glm
typedef detail::float64 float64;
/// 16 bit half-precision floating-point scalar.
/// @see gtc_type_precision
typedef detail::float16 float16_t;
/// 32 bit single-precision floating-point scalar.
/// @see gtc_type_precision
typedef detail::float32 float32_t;
@ -616,10 +607,6 @@ namespace glm
typedef detail::float64 float64_t;
/// 16 bit half-precision floating-point scalar.
/// @see gtc_type_precision
typedef float16 f16;
/// 32 bit single-precision floating-point scalar.
/// @see gtc_type_precision
typedef float32 f32;
@ -645,23 +632,6 @@ namespace glm
/// @see gtc_type_precision
typedef detail::tvec4<float, defaultp> fvec4;
/// Half-precision floating-point vector of 1 component.
/// @see gtc_type_precision
typedef detail::tvec1<f16, defaultp> f16vec1;
/// Half-precision floating-point vector of 2 components.
/// @see gtc_type_precision
typedef detail::tvec2<f16, defaultp> f16vec2;
/// Half-precision floating-point vector of 3 components.
/// @see gtc_type_precision
typedef detail::tvec3<f16, defaultp> f16vec3;
/// Half-precision floating-point vector of 4 components.
/// @see gtc_type_precision
typedef detail::tvec4<f16, defaultp> f16vec4;
/// Single-precision floating-point vector of 1 component.
/// @see gtc_type_precision
@ -758,64 +728,6 @@ namespace glm
typedef detail::tmat4x4<f32, defaultp> fmat4x4;
/// Half-precision floating-point 1x1 matrix.
/// @see gtc_type_precision
//typedef detail::tmat1x1<f16, defaultp> f16mat1;
/// Half-precision floating-point 2x2 matrix.
/// @see gtc_type_precision
typedef detail::tmat2x2<f16, defaultp> f16mat2;
/// Half-precision floating-point 3x3 matrix.
/// @see gtc_type_precision
typedef detail::tmat3x3<f16, defaultp> f16mat3;
/// Half-precision floating-point 4x4 matrix.
/// @see gtc_type_precision
typedef detail::tmat4x4<f16, defaultp> f16mat4;
/// Half-precision floating-point 1x1 matrix.
/// @see gtc_type_precision
//typedef f16 f16mat1x1;
/// Half-precision floating-point 2x2 matrix.
/// @see gtc_type_precision
typedef detail::tmat2x2<f16, defaultp> f16mat2x2;
/// Half-precision floating-point 2x3 matrix.
/// @see gtc_type_precision
typedef detail::tmat2x3<f16, defaultp> f16mat2x3;
/// Half-precision floating-point 2x4 matrix.
/// @see gtc_type_precision
typedef detail::tmat2x4<f16, defaultp> f16mat2x4;
/// Half-precision floating-point 3x2 matrix.
/// @see gtc_type_precision
typedef detail::tmat3x2<f16, defaultp> f16mat3x2;
/// Half-precision floating-point 3x3 matrix.
/// @see gtc_type_precision
typedef detail::tmat3x3<f16, defaultp> f16mat3x3;
/// Half-precision floating-point 3x4 matrix.
/// @see gtc_type_precision
typedef detail::tmat3x4<f16, defaultp> f16mat3x4;
/// Half-precision floating-point 4x2 matrix.
/// @see gtc_type_precision
typedef detail::tmat4x2<f16, defaultp> f16mat4x2;
/// Half-precision floating-point 4x3 matrix.
/// @see gtc_type_precision
typedef detail::tmat4x3<f16, defaultp> f16mat4x3;
/// Half-precision floating-point 4x4 matrix.
/// @see gtc_type_precision
typedef detail::tmat4x4<f16, defaultp> f16mat4x4;
/// Single-precision floating-point 1x1 matrix.
/// @see gtc_type_precision
//typedef detail::tmat1x1<f32, defaultp> f32mat1;
@ -935,10 +847,6 @@ namespace glm
//////////////////////////
// Quaternion types
/// Half-precision floating-point quaternion.
/// @see gtc_type_precision
typedef detail::tquat<f16, defaultp> f16quat;
/// Single-precision floating-point quaternion.
/// @see gtc_type_precision
typedef detail::tquat<f32, defaultp> f32quat;
@ -949,7 +857,7 @@ namespace glm
/// @}
}//namespace glm
*/
#include "type_precision.inl"
#endif//GLM_GTC_type_precision

View File

@ -61,7 +61,6 @@
// Dependency:
#include "../glm.hpp"
#include "../gtc/half_float.hpp"
#include "../gtc/quaternion.hpp"
#include <cstring>

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@ -26,6 +26,8 @@
/// @author Christophe Riccio
///////////////////////////////////////////////////////////////////////////////////
#include <cstring>
namespace glm
{
/// @addtogroup gtc_type_ptr

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@ -41,7 +41,6 @@
// Dependency:
#include "../glm.hpp"
#include "../gtc/half_float.hpp"
#if(defined(GLM_MESSAGES) && !defined(glm_ext))
# pragma message("GLM: GLM_GTX_bit extension included")

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@ -20,19 +20,6 @@ namespace glm
VECTORIZE_VEC(mask)
// extractField
template <typename genIType>
GLM_FUNC_QUALIFIER genIType extractField
(
half const & value,
genIType const & first,
genIType const & count
)
{
assert(first + count < sizeof(half));
return (value._data() << first) >> ((sizeof(half) << 3) - count);
}
template <typename genIType>
GLM_FUNC_QUALIFIER genIType extractField
(

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@ -43,7 +43,6 @@
// Dependency:
#include "../glm.hpp"
#include "../gtc/half_float.hpp"
#include "../gtc/constants.hpp"
#include "../gtc/quaternion.hpp"
@ -202,22 +201,6 @@ namespace detail
detail::tdualquat<T, P> dualquat_cast(
detail::tmat3x4<T, P> const & x);
/// Dual-quaternion of low half-precision floating-point numbers.
///
/// @see gtc_dual_quaternion
typedef detail::tdualquat<half, lowp> lowp_hdualquat;
/// Dual-quaternion of medium half-precision floating-point numbers.
///
/// @see gtc_dual_quaternion
typedef detail::tdualquat<half, mediump> mediump_hdualquat;
/// Dual-quaternion of high half-precision floating-point numbers.
///
/// @see gtc_dual_quaternion
typedef detail::tdualquat<half, highp> highp_hdualquat;
/// Dual-quaternion of low single-precision floating-point numbers.
///
@ -290,22 +273,6 @@ namespace detail
# error "GLM error: multiple default precision requested for single-precision floating-point types"
#endif
#if(!defined(GLM_PRECISION_HIGHP_HALF) && !defined(GLM_PRECISION_MEDIUMP_HALF) && !defined(GLM_PRECISION_LOWP_HALF))
/// Dual-quaternion of default half-precision floating-point numbers.
///
/// @see gtc_dual_quaternion
typedef highp_hdualquat hdualquat;
#elif(defined(GLM_PRECISION_HIGHP_HALF) && !defined(GLM_PRECISION_MEDIUMP_HALF) && !defined(GLM_PRECISION_LOWP_HALF))
typedef highp_hdualquat hdualquat;
#elif(!defined(GLM_PRECISION_HIGHP_HALF) && defined(GLM_PRECISION_MEDIUMP_HALF) && !defined(GLM_PRECISION_LOWP_HALF))
typedef mediump_hdualquat hdualquat;
#elif(!defined(GLM_PRECISION_HIGHP_HALF) && !defined(GLM_PRECISION_MEDIUMP_HALF) && defined(GLM_PRECISION_LOWP_HALF))
typedef lowp_hdualquat hdualquat;
#else
# error "GLM error: Multiple default precision requested for half-precision floating-point types"
#endif
#if(!defined(GLM_PRECISION_HIGHP_DOUBLE) && !defined(GLM_PRECISION_MEDIUMP_DOUBLE) && !defined(GLM_PRECISION_LOWP_DOUBLE))
/// Dual-quaternion of default double-precision floating-point numbers.

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@ -41,7 +41,6 @@
// Dependency:
#include "../glm.hpp"
#include "../gtc/half_float.hpp"
#if(defined(GLM_MESSAGES) && !defined(glm_ext))
# pragma message("GLM: GLM_GTX_euler_angles extension included")

View File

@ -31,25 +31,6 @@ namespace glm
return Source + (-Source % Multiple);
}
template <>
GLM_FUNC_QUALIFIER detail::half higherMultiple
(
detail::half const & SourceH,
detail::half const & MultipleH
)
{
float Source = SourceH.toFloat();
float Multiple = MultipleH.toFloat();
if (Source > float(0))
{
float Tmp = Source - float(1);
return detail::half(Tmp + (Multiple - std::fmod(Tmp, Multiple)));
}
else
return detail::half(Source + std::fmod(-Source, Multiple));
}
template <>
GLM_FUNC_QUALIFIER float higherMultiple
(
@ -103,25 +84,6 @@ namespace glm
}
}
template <>
GLM_FUNC_QUALIFIER detail::half lowerMultiple
(
detail::half const & SourceH,
detail::half const & MultipleH
)
{
float Source = SourceH.toFloat();
float Multiple = MultipleH.toFloat();
if (Source >= float(0))
return detail::half(Source - std::fmod(Source, Multiple));
else
{
float Tmp = Source + float(1);
return detail::half(Tmp - std::fmod(Tmp, Multiple) - Multiple);
}
}
template <>
GLM_FUNC_QUALIFIER float lowerMultiple
(

View File

@ -65,15 +65,12 @@ namespace gtx
//////////////////////
// Float vector types
typedef f16 f16vec1; //!< \brief Half-precision floating-point scalar. (from GLM_GTX_number_precision extension)
typedef f32 f32vec1; //!< \brief Single-precision floating-point scalar. (from GLM_GTX_number_precision extension)
typedef f64 f64vec1; //!< \brief Single-precision floating-point scalar. (from GLM_GTX_number_precision extension)
//////////////////////
// Float matrix types
typedef f16 f16mat1; //!< \brief Half-precision floating-point scalar. (from GLM_GTX_number_precision extension)
typedef f16 f16mat1x1; //!< \brief Half-precision floating-point scalar. (from GLM_GTX_number_precision extension)
typedef f32 f32mat1; //!< \brief Single-precision floating-point scalar. (from GLM_GTX_number_precision extension)
typedef f32 f32mat1x1; //!< \brief Single-precision floating-point scalar. (from GLM_GTX_number_precision extension)
typedef f64 f64mat1; //!< \brief Double-precision floating-point scalar. (from GLM_GTX_number_precision extension)

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@ -43,7 +43,6 @@
// Dependency:
#include "../glm.hpp"
#include "../gtc/half_float.hpp"
#include "../gtx/integer.hpp"
#include "../gtx/quaternion.hpp"
#include <string>

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@ -41,11 +41,6 @@ namespace detail
////////////////////////////////
// Scalars
GLM_FUNC_QUALIFIER std::string to_string(half const & x)
{
return detail::format("half(%2.4f)", float(x));
}
GLM_FUNC_QUALIFIER std::string to_string(float x)
{
return detail::format("float(%f)", x);
@ -105,36 +100,6 @@ namespace detail
v.w ? detail::True : detail::False);
}
////////////////////////////////
// Half vectors
template <precision P>
GLM_FUNC_QUALIFIER std::string to_string
(
detail::tvec2<half, P> const & v
)
{
return detail::format("hvec2(%2.4f, %2.4f)", v.x.toFloat(), v.y.toFloat());
}
template <precision P>
GLM_FUNC_QUALIFIER std::string to_string
(
detail::tvec3<half, P> const & v
)
{
return detail::format("hvec3(%2.4f, %2.4f, %2.4f)", v.x.toFloat(), v.y.toFloat(), v.z.toFloat());
}
template <precision P>
GLM_FUNC_QUALIFIER std::string to_string
(
detail::tvec4<half, P> const & v
)
{
return detail::format("hvec4(%2.4f, %2.4f, %2.4f, %2.4f)", v.x.toFloat(), v.y.toFloat(), v.z.toFloat(), v.w.toFloat());
}
////////////////////////////////
// Float vectors
@ -255,117 +220,6 @@ namespace detail
return detail::format("uvec4(%d, %d, %d, %d)", v.x, v.y, v.z, v.w);
}
////////////////////////////////
// Half matrices
template <precision P>
GLM_FUNC_QUALIFIER std::string to_string
(
detail::tmat2x2<half, P> const & m
)
{
return detail::format("hmat2x2((%f, %f), (%f, %f))",
m[0][0].toFloat(), m[0][1].toFloat(),
m[1][0].toFloat(), m[1][1].toFloat());
}
template <precision P>
GLM_FUNC_QUALIFIER std::string to_string
(
detail::tmat2x3<half, P> const & x
)
{
return detail::format("hmat2x3((%f, %f, %f), (%f, %f, %f))",
x[0][0].toFloat(), x[0][1].toFloat(), x[0][2].toFloat(),
x[1][0].toFloat(), x[1][1].toFloat(), x[1][2].toFloat());
}
template <precision P>
GLM_FUNC_QUALIFIER std::string to_string
(
detail::tmat2x4<half, P> const & x
)
{
return detail::format("hmat2x4((%f, %f, %f, %f), (%f, %f, %f, %f))",
x[0][0].toFloat(), x[0][1].toFloat(), x[0][2].toFloat(), x[0][3].toFloat(),
x[1][0].toFloat(), x[1][1].toFloat(), x[1][2].toFloat(), x[1][3].toFloat());
}
template <precision P>
GLM_FUNC_QUALIFIER std::string to_string
(
detail::tmat3x2<half, P> const & x
)
{
return detail::format("hmat3x2((%f, %f), (%f, %f), (%f, %f))",
x[0][0].toFloat(), x[0][1].toFloat(),
x[1][0].toFloat(), x[1][1].toFloat(),
x[2][0].toFloat(), x[2][1].toFloat());
}
template <precision P>
GLM_FUNC_QUALIFIER std::string to_string
(
detail::tmat3x3<half, P> const & x
)
{
return detail::format("hmat3x3((%f, %f, %f), (%f, %f, %f), (%f, %f, %f))",
x[0][0].toFloat(), x[0][1].toFloat(), x[0][2].toFloat(),
x[1][0].toFloat(), x[1][1].toFloat(), x[1][2].toFloat(),
x[2][0].toFloat(), x[2][1].toFloat(), x[2][2].toFloat());
}
template <precision P>
GLM_FUNC_QUALIFIER std::string to_string
(
detail::tmat3x4<half, P> const & x
)
{
return detail::format("hmat3x4((%f, %f, %f, %f), (%f, %f, %f, %f), (%f, %f, %f, %f))",
x[0][0].toFloat(), x[0][1].toFloat(), x[0][2].toFloat(), x[0][3].toFloat(),
x[1][0].toFloat(), x[1][1].toFloat(), x[1][2].toFloat(), x[1][3].toFloat(),
x[2][0].toFloat(), x[2][1].toFloat(), x[2][2].toFloat(), x[2][3].toFloat());
}
template <precision P>
GLM_FUNC_QUALIFIER std::string to_string
(
detail::tmat4x2<half, P> const & x
)
{
return detail::format("hmat4x2((%f, %f), (%f, %f), (%f, %f), (%f, %f))",
x[0][0].toFloat(), x[0][1].toFloat(),
x[1][0].toFloat(), x[1][1].toFloat(),
x[2][0].toFloat(), x[2][1].toFloat(),
x[3][0].toFloat(), x[3][1].toFloat());
}
template <precision P>
GLM_FUNC_QUALIFIER std::string to_string
(
detail::tmat4x3<half, P> const & x
)
{
return detail::format("hmat4x3((%f, %f, %f), (%f, %f, %f), (%f, %f, %f), (%f, %f, %f))",
x[0][0].toFloat(), x[0][1].toFloat(), x[0][2].toFloat(),
x[1][0].toFloat(), x[1][1].toFloat(), x[1][2].toFloat(),
x[2][0].toFloat(), x[2][1].toFloat(), x[2][2].toFloat(),
x[3][0].toFloat(), x[3][1].toFloat(), x[3][2].toFloat());
}
template <precision P>
GLM_FUNC_QUALIFIER std::string to_string
(
detail::tmat4x4<half, P> const & x
)
{
return detail::format("hmat4x4((%f, %f, %f, %f), (%f, %f, %f, %f), (%f, %f, %f, %f), (%f, %f, %f, %f))",
x[0][0].toFloat(), x[0][1].toFloat(), x[0][2].toFloat(), x[0][3].toFloat(),
x[1][0].toFloat(), x[1][1].toFloat(), x[1][2].toFloat(), x[1][3].toFloat(),
x[2][0].toFloat(), x[2][1].toFloat(), x[2][2].toFloat(), x[2][3].toFloat(),
x[3][0].toFloat(), x[3][1].toFloat(), x[3][2].toFloat(), x[3][3].toFloat());
}
////////////////////////////////
// Float matrices

View File

@ -1,6 +1,5 @@
glmCreateTestGTC(core_type_cast)
glmCreateTestGTC(core_type_float)
glmCreateTestGTC(core_type_half)
glmCreateTestGTC(core_type_int)
glmCreateTestGTC(core_type_length)
glmCreateTestGTC(core_type_mat2x2)

View File

@ -8,7 +8,6 @@
///////////////////////////////////////////////////////////////////////////////////////////////////
#include <glm/glm.hpp>
#include <glm/gtc/half_float.hpp>
#include <glm/gtc/type_precision.hpp>
#include <glm/gtc/epsilon.hpp>
#include <vector>

View File

@ -1,191 +0,0 @@
///////////////////////////////////////////////////////////////////////////////////////////////////
// OpenGL Mathematics Copyright (c) 2005 - 2013 G-Truc Creation (www.g-truc.net)
///////////////////////////////////////////////////////////////////////////////////////////////////
// Created : 2008-08-31
// Updated : 2011-09-20
// Licence : This source is under MIT licence
// File : test/core/type_half.cpp
///////////////////////////////////////////////////////////////////////////////////////////////////
#include <glm/glm.hpp>
#include <glm/gtc/half_float.hpp>
int test_half_ctor()
{
int Error = 0;
glm::half A(1.0f);
Error += float(A) == 1.0f ? 0 : 1;
glm::half B = glm::half(1.0f);
Error += float(B) == 1.0f ? 0 : 1;
glm::half C = B;
Error += float(C) == 1.0f ? 0 : 1;
return Error;
}
int test_half_cast()
{
int Error = 0;
glm::half A(2.0f);
Error += float(A) == 2.0f ? 0 : 1;
glm::half B(2.0);
Error += float(B) == 2.0f ? 0 : 1;
glm::half C(2);
Error += float(C) == 2.0f ? 0 : 1;
float D(A);
Error += D == 2.0f ? 0 : 1;
double E(A);
Error += E == 2.0 ? 0 : 1;
int F(A);
Error += F == 2.0 ? 0 : 1;
return Error;
}
int test_half_relational()
{
int Error = 0;
glm::half A(1.0f);
glm::half B(2.0f);
Error += !(A == B) ? 0 : 1;
Error += (A != B) ? 0 : 1;
Error += (A <= B) ? 0 : 1;
Error += (A < B) ? 0 : 1;
Error += !(A >= B) ? 0 : 1;
Error += !(A > B) ? 0 : 1;
return Error;
}
int test_half_arithmetic_unary_ops()
{
int Error = 0;
{
glm::half A(2.0f);
glm::half B(3.0f);
A += B;
Error += (A == glm::half( 5.0f) ? 0 : 1);
}
{
glm::half A(2.0f);
glm::half B(3.0f);
A -= B;
Error += (A == glm::half(-1.0f) ? 0 : 1);
}
{
glm::half A(2.0f);
glm::half B(3.0f);
B -= A;
Error += (B == glm::half( 1.0f) ? 0 : 1);
}
{
glm::half A(2.0f);
glm::half B(3.0f);
A *= B;
Error += (A == glm::half(6.0f) ? 0 : 1);
}
{
glm::half A(2.0f);
glm::half B(3.0f);
A /= B;
Error += (A == glm::half(2.0f / 3.0f) ? 0 : 1);
}
{
glm::half A(2.0f);
glm::half B(3.0f);
B /= A;
Error += (B == glm::half(3.0f / 2.0f) ? 0 : 1);
}
return Error;
}
int test_half_arithmetic_binary_ops()
{
int Error = 0;
glm::half A(2.0f);
glm::half B(3.0f);
Error += A + B == glm::half( 5.0f) ? 0 : 1;
Error += A - B == glm::half(-1.0f) ? 0 : 1;
Error += B - A == glm::half( 1.0f) ? 0 : 1;
Error += A * B == glm::half( 6.0f) ? 0 : 1;
Error += A / B == glm::half(2.0f / 3.0f) ? 0 : 1;
Error += B / A == glm::half(3.0f / 2.0f) ? 0 : 1;
return Error;
}
int test_half_arithmetic_counter_ops()
{
int Error = 0;
{
glm::half A(2.0f);
Error += A == glm::half(2.0f) ? 0 : 1;
}
{
glm::half A(2.0f);
glm::half B = A++;
Error += B == glm::half(3.0f) ? 0 : 1;
}
{
glm::half A(2.0f);
glm::half B = A--;
Error += B == glm::half(1.0f) ? 0 : 1;
}
{
glm::half A(2.0f);
glm::half B = ++A;
Error += B == glm::half(3.0f) ? 0 : 1;
}
{
glm::half A(2.0f);
glm::half B = --A;
Error += B == glm::half(1.0f) ? 0 : 1;
}
{
glm::half A(2.0f);
glm::half B = -A;
Error += B == glm::half(-2.0f) ? 0 : 1;
}
return Error;
}
int main()
{
int Result = 0;
Result += test_half_ctor();
Result += test_half_cast();
Result += test_half_relational();
Result += test_half_arithmetic_unary_ops();
Result += test_half_arithmetic_binary_ops();
Result += test_half_arithmetic_counter_ops();
return Result;
}

View File

@ -8,7 +8,6 @@
///////////////////////////////////////////////////////////////////////////////////////////////////
#include <glm/glm.hpp>
#include <glm/gtc/half_float.hpp>
int test_length_mat_non_squared()
{
@ -28,13 +27,6 @@ int test_length_mat_non_squared()
Error += glm::dmat4x2().length() == 4 ? 0 : 1;
Error += glm::dmat4x3().length() == 4 ? 0 : 1;
Error += glm::hmat2x3().length() == 2 ? 0 : 1;
Error += glm::hmat2x4().length() == 2 ? 0 : 1;
Error += glm::hmat3x2().length() == 3 ? 0 : 1;
Error += glm::hmat3x4().length() == 3 ? 0 : 1;
Error += glm::hmat4x2().length() == 4 ? 0 : 1;
Error += glm::hmat4x3().length() == 4 ? 0 : 1;
return Error;
}
@ -56,13 +48,6 @@ int test_length_mat()
Error += glm::dmat3x3().length() == 3 ? 0 : 1;
Error += glm::dmat4x4().length() == 4 ? 0 : 1;
Error += glm::hmat2().length() == 2 ? 0 : 1;
Error += glm::hmat3().length() == 3 ? 0 : 1;
Error += glm::hmat4().length() == 4 ? 0 : 1;
Error += glm::hmat2x2().length() == 2 ? 0 : 1;
Error += glm::hmat3x3().length() == 3 ? 0 : 1;
Error += glm::hmat4x4().length() == 4 ? 0 : 1;
return Error;
}
@ -81,11 +66,7 @@ int test_length_vec()
Error += glm::uvec2().length() == 2 ? 0 : 1;
Error += glm::uvec3().length() == 3 ? 0 : 1;
Error += glm::uvec4().length() == 4 ? 0 : 1;
Error += glm::hvec2().length() == 2 ? 0 : 1;
Error += glm::hvec3().length() == 3 ? 0 : 1;
Error += glm::hvec4().length() == 4 ? 0 : 1;
Error += glm::uvec4().length() == 4 ? 0 : 1;
Error += glm::dvec2().length() == 2 ? 0 : 1;
Error += glm::dvec3().length() == 3 ? 0 : 1;

View File

@ -9,7 +9,6 @@
#define GLM_SWIZZLE
#include <glm/glm.hpp>
#include <glm/gtc/half_float.hpp>
#include <cstdio>
#include <vector>
@ -274,46 +273,6 @@ int test_vec3_swizzle3_3()
return Error;
}
int test_vec3_swizzle_half()
{
int Error = 0;
glm::half a1(1);
glm::half b1(2);
glm::half c1(3);
glm::hvec3 v(a1, b1, c1);
glm::hvec3 u;
u = v;
Error += (u.x == glm::half(1.0f) && u.y == glm::half(2.0f) && u.z == glm::half(3.0f)) ? 0 : 1;
#if(GLM_SUPPORT_SWIZZLE_OPERATOR())
u = v.xyz;
Error += (u.x == glm::half(1.0f) && u.y == glm::half(2.0f) && u.z == glm::half(3.0f)) ? 0 : 1;
u = v.zyx;
Error += (u.x == glm::half(3.0f) && u.y == glm::half(2.0f) && u.z == glm::half(1.0f)) ? 0 : 1;
u.zyx = v;
Error += (u.x == glm::half(3.0f) && u.y == glm::half(2.0f) && u.z == glm::half(1.0f)) ? 0 : 1;
u = v.rgb;
Error += (u.x == glm::half(1.0f) && u.y == glm::half(2.0f) && u.z == glm::half(3.0f)) ? 0 : 1;
u = v.bgr;
Error += (u.x == glm::half(3.0f) && u.y == glm::half(2.0f) && u.z == glm::half(1.0f)) ? 0 : 1;
u.bgr = v;
Error += (u.x == glm::half(3.0f) && u.y == glm::half(2.0f) && u.z == glm::half(1.0f)) ? 0 : 1;
u = v.stp;
Error += (u.x == glm::half(1.0f) && u.y == glm::half(2.0f) && u.z == glm::half(3.0f)) ? 0 : 1;
u = v.pts;
Error += (u.x == glm::half(3.0f) && u.y == glm::half(2.0f) && u.z == glm::half(1.0f)) ? 0 : 1;
u.pts = v;
Error += (u.x == glm::half(3.0f) && u.y == glm::half(2.0f) && u.z == glm::half(1.0f)) ? 0 : 1;
#endif//(GLM_SUPPORT_SWIZZLE_OPERATOR())
return Error;
}
int test_vec3_swizzle_operators()
{
int Error = 0;
@ -459,7 +418,6 @@ int main()
Error += test_vec3_size();
Error += test_vec3_swizzle3_2();
Error += test_vec3_swizzle3_3();
Error += test_vec3_swizzle_half();
Error += test_vec3_swizzle_partial();
Error += test_vec3_swizzle_operators();
Error += test_vec3_swizzle_functions();

View File

@ -9,7 +9,6 @@
#define GLM_SWIZZLE
#include <glm/glm.hpp>
#include <glm/gtc/half_float.hpp>
#include <vector>
template <int Value>
@ -33,15 +32,6 @@ enum comp
// return _mm_shuffle_ps(Src, Src, mask<(int(W) << 6) | (int(Z) << 4) | (int(Y) << 2) | (int(X) << 0)>::value);
//}
int test_hvec4()
{
glm::hvec4 const A = glm::hvec4(0, 1, 2, 3);
//glm::hvec4 B = glm::swizzle<glm::X, glm::Y, glm::Z, glm::W>(A);
//glm::vec4 B = glm::detail::tvec##(glm::vec4::_size)<float>();
return 0;
}
int test_vec4_ctor()
{
@ -294,7 +284,6 @@ int main()
Error += test_vec4_ctor();
Error += test_vec4_size();
Error += test_vec4_operators();
Error += test_hvec4();
Error += test_vec4_swizzle_partial();
Error += test_operator_increment();

View File

@ -1,6 +1,5 @@
glmCreateTestGTC(gtc_constants)
glmCreateTestGTC(gtc_epsilon)
glmCreateTestGTC(gtc_half_float)
glmCreateTestGTC(gtc_matrix_access)
glmCreateTestGTC(gtc_matrix_integer)
glmCreateTestGTC(gtc_matrix_inverse)

View File

@ -14,10 +14,6 @@ int test_epsilon()
{
int Error(0);
{
glm::half Test = glm::epsilon<glm::half>();
}
{
float Test = glm::epsilon<float>();
}
@ -33,9 +29,10 @@ int main()
{
int Error(0);
float MinHalf = 0.0f;
while (glm::half(MinHalf) == glm::half(0.0f))
MinHalf += std::numeric_limits<float>::epsilon();
//float MinHalf = 0.0f;
//while (glm::half(MinHalf) == glm::half(0.0f))
// MinHalf += std::numeric_limits<float>::epsilon();
Error += test_epsilon();
return Error;
}

View File

@ -8,7 +8,6 @@
///////////////////////////////////////////////////////////////////////////////////////////////////
#include <glm/glm.hpp>
#include <glm/gtc/half_float.hpp>
#include <glm/gtc/epsilon.hpp>
#include <glm/gtc/constants.hpp>
@ -78,7 +77,6 @@ int main()
int Error(0);
Error += test_defined();
Error += test_equal<glm::half>();
Error += test_equal<float>();
Error += test_equal<double>();

View File

@ -1,845 +0,0 @@
///////////////////////////////////////////////////////////////////////////////////
/// OpenGL Mathematics (glm.g-truc.net)
///
/// Copyright (c) 2005 - 2013 G-Truc Creation (www.g-truc.net)
/// Permission is hereby granted, free of charge, to any person obtaining a copy
/// of this software and associated documentation files (the "Software"), to deal
/// in the Software without restriction, including without limitation the rights
/// to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
/// copies of the Software, and to permit persons to whom the Software is
/// furnished to do so, subject to the following conditions:
///
/// The above copyright notice and this permission notice shall be included in
/// all copies or substantial portions of the Software.
///
/// THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
/// IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
/// FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
/// AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
/// LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
/// OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
/// THE SOFTWARE.
///
/// @ref test
/// @file test/gtc/half_float.cpp
/// @date 2011-05-32 / 2012-04-07
/// @author Christophe Riccio
///////////////////////////////////////////////////////////////////////////////////
#include <glm/glm.hpp>
#include <glm/gtc/half_float.hpp>
#include <cstdio>
int test_half_precision_scalar()
{
int Error = 0;
Error += sizeof(glm::half) == 2 ? 0 : 1;
return Error;
}
int test_half_precision_vec()
{
int Error = 0;
Error += sizeof(glm::hvec2) == 4 ? 0 : 1;
Error += sizeof(glm::hvec3) == 6 ? 0 : 1;
Error += sizeof(glm::hvec4) == 8 ? 0 : 1;
return Error;
}
int test_half_precision_mat()
{
int Error = 0;
Error += sizeof(glm::hmat2) == 8 ? 0 : 1;
Error += sizeof(glm::hmat3) == 18 ? 0 : 1;
Error += sizeof(glm::hmat4) == 32 ? 0 : 1;
Error += sizeof(glm::hmat2x2) == 8 ? 0 : 1;
Error += sizeof(glm::hmat2x3) == 12 ? 0 : 1;
Error += sizeof(glm::hmat2x4) == 16 ? 0 : 1;
Error += sizeof(glm::hmat3x2) == 12 ? 0 : 1;
Error += sizeof(glm::hmat3x3) == 18 ? 0 : 1;
Error += sizeof(glm::hmat3x4) == 24 ? 0 : 1;
Error += sizeof(glm::hmat4x2) == 16 ? 0 : 1;
Error += sizeof(glm::hmat4x3) == 24 ? 0 : 1;
Error += sizeof(glm::hmat4x4) == 32 ? 0 : 1;
return Error;
}
int test_half_ctor_mat2x2()
{
int Error = 0;
{
glm::hvec2 A(1, 2);
glm::hvec2 B(3, 4);
glm::hmat2 C(A, B);//, 2.0f, 3.0f, 4.0f);
glm::hmat2 D(1, 2, 3, 4);
Error += C[0] == D[0] ? 0 : 1;
Error += C[1] == D[1] ? 0 : 1;
}
{
glm::hvec2 A(1, 2.0);
glm::hvec2 B(3, 4.0);
glm::hmat2 C(A, B);//, 2.0f, 3.0f, 4.0f);
glm::hmat2 D(1, 2.0, 3u, 4.0f);
Error += C[0] == D[0] ? 0 : 1;
Error += C[1] == D[1] ? 0 : 1;
}
{
glm::hmat2 A(1);
glm::mat2 B(1);
glm::hmat2 C(A);
Error += A == C ? 0 : 1;
}
return Error;
}
int test_half_ctor_mat2x3()
{
int Error = 0;
{
glm::hvec3 A(1, 2, 3);
glm::hvec3 B(4, 5, 6);
glm::hmat2x3 C(A, B);
glm::hmat2x3 D(1, 2, 3, 4, 5, 6);
Error += C[0] == D[0] ? 0 : 1;
Error += C[1] == D[1] ? 0 : 1;
}
{
glm::hvec3 A(1.0, 2.0f, 3u);
glm::hvec3 B(4, 5u, 6u);
glm::hmat2x3 C(A, B);
glm::hmat2x3 D(1, 2.0, 3u, 4.0f, 5.0, 6);
Error += C[0] == D[0] ? 0 : 1;
Error += C[1] == D[1] ? 0 : 1;
}
{
glm::hmat2x3 A(1);
glm::mat2x3 B(1);
glm::hmat2x3 C(A);
Error += A == C ? 0 : 1;
}
return Error;
}
int test_half_ctor_mat2x4()
{
int Error = 0;
{
glm::hvec4 A(1, 2, 3, 4);
glm::hvec4 B(5, 6, 7, 8);
glm::hmat2x4 C(A, B);
glm::hmat2x4 D(1, 2, 3, 4, 5, 6, 7, 8);
Error += C[0] == D[0] ? 0 : 1;
Error += C[1] == D[1] ? 0 : 1;
}
{
glm::hvec4 A(1.0, 2.0f, 3u, 4u);
glm::hvec4 B(5u, 6u, 7.0, 8.0);
glm::hmat2x4 C(A, B);
glm::hmat2x4 D(1, 2.0, 3u, 4.0f, 5.0, 6, 7.0f, 8.0f);
Error += C[0] == D[0] ? 0 : 1;
Error += C[1] == D[1] ? 0 : 1;
}
{
glm::hmat2x4 A(1);
glm::mat2x4 B(1);
glm::hmat2x4 C(A);
Error += A == C ? 0 : 1;
}
return Error;
}
int test_half_ctor_mat3x2()
{
int Error = 0;
{
glm::hvec2 A(1, 2);
glm::hvec2 B(3, 4);
glm::hvec2 C(5, 6);
glm::hmat3x2 M(A, B, C);
glm::hmat3x2 N(1, 2, 3, 4, 5, 6);
Error += M == N ? 0 : 1;
}
{
glm::hvec2 A(1, 2.0);
glm::hvec2 B(3, 4.0f);
glm::hvec2 C(5u, 6.0f);
glm::hmat3x2 M(A, B, C);
glm::hmat3x2 N(1, 2.0, 3u, 4.0f, 5, 6);
Error += M == N ? 0 : 1;
}
{
glm::hmat3x2 A(1);
glm::mat3x2 B(1);
glm::hmat3x2 C(A);
Error += A == C ? 0 : 1;
}
return Error;
}
int test_half_ctor_mat3x3()
{
int Error = 0;
{
glm::hvec3 A(1, 2, 3);
glm::hvec3 B(4, 5, 6);
glm::hvec3 C(7, 8, 9);
glm::hmat3x3 M(A, B, C);
glm::hmat3x3 N(1, 2, 3, 4, 5, 6, 7, 8, 9);
Error += M == N ? 0 : 1;
}
{
glm::hvec3 A(1, 2.0, 3.0f);
glm::hvec3 B(4, 5.0f, 6.0);
glm::hvec3 C(7u, 8.0f, 9);
glm::hmat3x3 M(A, B, C);
glm::hmat3x3 N(1, 2.0, 3u, 4.0f, 5, 6, 7.0f, 8.0, 9u);
Error += M == N ? 0 : 1;
}
{
glm::hmat3x3 A(1);
glm::mat3x3 B(1);
glm::hmat3x3 C(A);
Error += A == C ? 0 : 1;
}
return Error;
}
int test_half_ctor_mat3x4()
{
int Error = 0;
{
glm::hvec4 A(1, 2, 3, 4);
glm::hvec4 B(5, 6, 7, 8);
glm::hvec4 C(9, 10, 11, 12);
glm::hmat3x4 M(A, B, C);
glm::hmat3x4 N(1, 2, 3, 4, 5, 6, 7, 8, 9, 10, 11, 12);
Error += M == N ? 0 : 1;
}
{
glm::hvec4 A(1, 2.0, 3.0f, 4u);
glm::hvec4 B(5, 6.0f, 7.0, 8);
glm::hvec4 C(9u, 10.0f, 11, 12.f);
glm::hmat3x4 M(A, B, C);
glm::hmat3x4 N(1, 2.0, 3u, 4.0f, 5, 6, 7.0f, 8.0, 9u, 10, 11.f, 12.0);
Error += M == N ? 0 : 1;
}
{
glm::hmat3x4 A(1);
glm::mat3x4 B(1);
glm::hmat3x4 C(A);
Error += A == C ? 0 : 1;
}
return Error;
}
int test_half_ctor_mat4x2()
{
int Error = 0;
{
glm::hvec2 A(1, 2);
glm::hvec2 B(3, 4);
glm::hvec2 C(5, 6);
glm::hvec2 D(7, 8);
glm::hmat4x2 M(A, B, C, D);
glm::hmat4x2 N(1, 2, 3, 4, 5, 6, 7, 8);
Error += M == N ? 0 : 1;
}
{
glm::hvec2 A(1, 2.0);
glm::hvec2 B(3.0f, 4);
glm::hvec2 C(5.0, 6u);
glm::hvec2 D(7, 8u);
glm::hmat4x2 M(A, B, C, D);
glm::hmat4x2 N(1, 2.0, 3u, 4.0f, 5u, 6.0, 7, 8.0f);
Error += M == N ? 0 : 1;
}
{
glm::hmat4x2 A(1);
glm::mat4x2 B(1);
glm::hmat4x2 C(A);
Error += A == C ? 0 : 1;
}
return Error;
}
int test_half_ctor_mat4x3()
{
int Error = 0;
{
glm::hvec3 A(1, 2, 3);
glm::hvec3 B(4, 5, 6);
glm::hvec3 C(7, 8, 9);
glm::hvec3 D(10, 11, 12);
glm::hmat4x3 M(A, B, C, D);
glm::hmat4x3 N(1, 2, 3, 4, 5, 6, 7, 8, 9, 10, 11, 12);
Error += M == N ? 0 : 1;
}
{
glm::hvec3 A(1, 2.0, 3u);
glm::hvec3 B(4.0f, 5, 6u);
glm::hvec3 C(7.0, 8u, 9.f);
glm::hvec3 D(10, 11u, 12.0);
glm::hmat4x3 M(A, B, C, D);
glm::hmat4x3 N(1, 2.0, 3u, 4.0f, 5u, 6.0, 7, 8.0f, 9, 10u, 11.f, 12.0);
Error += M == N ? 0 : 1;
}
{
glm::hmat4x3 A(1);
glm::mat4x3 B(1);
glm::hmat4x3 C(A);
Error += A == C ? 0 : 1;
}
return Error;
}
int test_half_ctor_mat4x4()
{
int Error = 0;
{
glm::hvec4 A(1, 2, 3, 4);
glm::hvec4 B(5, 6, 7, 8);
glm::hvec4 C(9, 10, 11, 12);
glm::hvec4 D(13, 14, 15, 16);
glm::hmat4x4 M(A, B, C, D);
glm::hmat4x4 N(1, 2, 3, 4, 5, 6, 7, 8, 9, 10, 11, 12, 13, 14, 15, 16);
Error += M == N ? 0 : 1;
}
{
glm::hvec4 A(1, 2.0, 3u, 4);
glm::hvec4 B(5.0f, 6, 7u, 8.0);
glm::hvec4 C(9.0, 10u, 11.f, 12);
glm::hvec4 D(13, 14u, 15.0, 16u);
glm::hmat4x4 M(A, B, C, D);
glm::hmat4x4 N(1, 2.0, 3u, 4.0f, 5u, 6.0, 7, 8.0f, 9, 10u, 11.f, 12.0, 13, 14u, 15.0f, 16.0);
Error += M == N ? 0 : 1;
}
{
glm::hmat4x4 A(1);
glm::mat4x4 B(1);
glm::hmat4x4 C(A);
Error += A == C ? 0 : 1;
}
return Error;
}
int test_half_ctor_vec2()
{
int Error = 0;
{
glm::hvec2 A;
A.x = glm::half(1);
A.y = glm::half(2);
//glm::hvec2 A(1, 2);
glm::hvec2 B(A);
glm::vec2 C(1, 2);
glm::hvec2 D(C);
glm::dvec2 E(1, 2);
glm::hvec2 F(E);
glm::hvec2 G(1, 2.0);
glm::hvec2 H;
H = A;
Error += A == B ? 0 : 1;
//Error += C == D ? 0 : 1; //Error
//Error += E == F ? 0 : 1; //Error
Error += A == G ? 0 : 1;
Error += A == H ? 0 : 1;
}
{
glm::hvec2 A(1);
glm::vec2 B(1);
glm::hvec2 C(A);
Error += A == C ? 0 : 1;
}
return Error;
}
int test_half_ctor_vec3()
{
int Error = 0;
{
glm::hvec3 A(1, 2, 3);
glm::hvec3 B(A);
glm::vec3 C(1, 2, 3);
glm::hvec3 D(C);
glm::dvec3 E(1, 2, 3);
glm::hvec3 F(E);
glm::hvec3 G(1, 2.0, 3);
glm::hvec3 H;
H = A;
Error += A == B ? 0 : 1;
//Error += C == D ? 0 : 1;
//Error += E == F ? 0 : 1;
Error += A == G ? 0 : 1;
Error += A == H ? 0 : 1;
}
{
glm::hvec3 A(1);
glm::vec3 B(1);
glm::hvec3 C(B);
Error += A == C ? 0 : 1;
}
return Error;
}
int test_half_ctor_vec4()
{
int Error = 0;
{
glm::hvec4 A(1, 2, 3, 4);
glm::hvec4 B(A);
glm::vec4 C(1, 2, 3, 4);
glm::hvec4 D(C);
glm::dvec4 E(1, 2, 3, 4);
glm::hvec4 F(E);
glm::hvec4 G(1, 2.0, 3, 4);
glm::hvec4 H;
H = A;
Error += A == B ? 0 : 1;
//Error += C == D ? 0 : 1;
//Error += E == F ? 0 : 1;
Error += A == G ? 0 : 1;
Error += A == H ? 0 : 1;
}
{
glm::hvec4 A(1);
glm::vec4 B(1);
glm::hvec4 C(B);
Error += A == C ? 0 : 1;
}
return Error;
}
int test_hvec2_size()
{
int Error = 0;
Error += sizeof(glm::hvec2) <= sizeof(glm::lowp_vec2) ? 0 : 1;
Error += 4 == sizeof(glm::hvec2) ? 0 : 1;
Error += glm::hvec2().length() == 2 ? 0 : 1;
return Error;
}
int test_hvec3_size()
{
int Error = 0;
Error += sizeof(glm::hvec3) <= sizeof(glm::lowp_vec3) ? 0 : 1;
Error += 6 <= sizeof(glm::hvec3) ? 0 : 1;
Error += glm::hvec3().length() == 3 ? 0 : 1;
return Error;
}
int test_hvec4_size()
{
int Error = 0;
Error += sizeof(glm::hvec4) <= sizeof(glm::lowp_vec4) ? 0 : 1;
Error += 8 <= sizeof(glm::hvec4) ? 0 : 1;
Error += glm::hvec4().length() == 4 ? 0 : 1;
return Error;
}
static int test_hvec_precision()
{
int Error = 0;
Error += sizeof(glm::hvec2) == sizeof(glm::highp_hvec2) ? 0 : 1;
Error += sizeof(glm::hvec3) == sizeof(glm::highp_hvec3) ? 0 : 1;
Error += sizeof(glm::hvec4) == sizeof(glm::highp_hvec4) ? 0 : 1;
return Error;
}
static int test_hmat_precision()
{
int Error = 0;
Error += sizeof(glm::hmat2) == sizeof(glm::lowp_hmat2) ? 0 : 1;
Error += sizeof(glm::hmat3) == sizeof(glm::lowp_hmat3) ? 0 : 1;
Error += sizeof(glm::hmat4) == sizeof(glm::lowp_hmat4) ? 0 : 1;
Error += sizeof(glm::hmat2) == sizeof(glm::mediump_hmat2) ? 0 : 1;
Error += sizeof(glm::hmat3) == sizeof(glm::mediump_hmat3) ? 0 : 1;
Error += sizeof(glm::hmat4) == sizeof(glm::mediump_hmat4) ? 0 : 1;
Error += sizeof(glm::hmat2) == sizeof(glm::highp_hmat2) ? 0 : 1;
Error += sizeof(glm::hmat3) == sizeof(glm::highp_hmat3) ? 0 : 1;
Error += sizeof(glm::hmat4) == sizeof(glm::highp_hmat4) ? 0 : 1;
Error += sizeof(glm::hmat2x2) == sizeof(glm::lowp_hmat2x2) ? 0 : 1;
Error += sizeof(glm::hmat3x2) == sizeof(glm::lowp_hmat3x2) ? 0 : 1;
Error += sizeof(glm::hmat4x2) == sizeof(glm::lowp_hmat4x2) ? 0 : 1;
Error += sizeof(glm::hmat2x2) == sizeof(glm::mediump_hmat2x2) ? 0 : 1;
Error += sizeof(glm::hmat3x2) == sizeof(glm::mediump_hmat3x2) ? 0 : 1;
Error += sizeof(glm::hmat4x2) == sizeof(glm::mediump_hmat4x2) ? 0 : 1;
Error += sizeof(glm::hmat2x2) == sizeof(glm::highp_hmat2x2) ? 0 : 1;
Error += sizeof(glm::hmat3x2) == sizeof(glm::highp_hmat3x2) ? 0 : 1;
Error += sizeof(glm::hmat4x2) == sizeof(glm::highp_hmat4x2) ? 0 : 1;
Error += sizeof(glm::hmat2x3) == sizeof(glm::lowp_hmat2x3) ? 0 : 1;
Error += sizeof(glm::hmat3x3) == sizeof(glm::lowp_hmat3x3) ? 0 : 1;
Error += sizeof(glm::hmat4x3) == sizeof(glm::lowp_hmat4x3) ? 0 : 1;
Error += sizeof(glm::hmat2x3) == sizeof(glm::mediump_hmat2x3) ? 0 : 1;
Error += sizeof(glm::hmat3x3) == sizeof(glm::mediump_hmat3x3) ? 0 : 1;
Error += sizeof(glm::hmat4x3) == sizeof(glm::mediump_hmat4x3) ? 0 : 1;
Error += sizeof(glm::hmat2x3) == sizeof(glm::highp_hmat2x3) ? 0 : 1;
Error += sizeof(glm::hmat3x3) == sizeof(glm::highp_hmat3x3) ? 0 : 1;
Error += sizeof(glm::hmat4x3) == sizeof(glm::highp_hmat4x3) ? 0 : 1;
Error += sizeof(glm::hmat2x4) == sizeof(glm::lowp_hmat2x4) ? 0 : 1;
Error += sizeof(glm::hmat3x4) == sizeof(glm::lowp_hmat3x4) ? 0 : 1;
Error += sizeof(glm::hmat4x4) == sizeof(glm::lowp_hmat4x4) ? 0 : 1;
Error += sizeof(glm::hmat2x4) == sizeof(glm::mediump_hmat2x4) ? 0 : 1;
Error += sizeof(glm::hmat3x4) == sizeof(glm::mediump_hmat3x4) ? 0 : 1;
Error += sizeof(glm::hmat4x4) == sizeof(glm::mediump_hmat4x4) ? 0 : 1;
Error += sizeof(glm::hmat2x4) == sizeof(glm::highp_hmat2x4) ? 0 : 1;
Error += sizeof(glm::hmat3x4) == sizeof(glm::highp_hmat3x4) ? 0 : 1;
Error += sizeof(glm::hmat4x4) == sizeof(glm::highp_hmat4x4) ? 0 : 1;
return Error;
}
namespace detail
{
glm::uint16 float2half(glm::uint32 const & f)
{
// 10 bits => EE EEEFFFFF
// 11 bits => EEE EEFFFFFF
// Half bits => SEEEEEFF FFFFFFFF
// Float bits => SEEEEEEE EFFFFFFF FFFFFFFF FFFFFFFF
// 0x00007c00 => 00000000 00000000 01111100 00000000
// 0x000003ff => 00000000 00000000 00000011 11111111
// 0x38000000 => 00111000 00000000 00000000 00000000
// 0x7f800000 => 01111111 10000000 00000000 00000000
// 0x00008000 => 00000000 00000000 10000000 00000000
return
((f >> 16) & 0x8000) | // sign
((((f & 0x7f800000) - 0x38000000) >> 13) & 0x7c00) | // exponential
((f >> 13) & 0x03ff); // Mantissa
}
glm::uint16 float2packed11(glm::uint32 const & f)
{
// 10 bits => EE EEEFFFFF
// 11 bits => EEE EEFFFFFF
// Half bits => SEEEEEFF FFFFFFFF
// Float bits => SEEEEEEE EFFFFFFF FFFFFFFF FFFFFFFF
// 0x000007c0 => 00000000 00000000 00000111 11000000
// 0x00007c00 => 00000000 00000000 01111100 00000000
// 0x000003ff => 00000000 00000000 00000011 11111111
// 0x38000000 => 00111000 00000000 00000000 00000000
// 0x7f800000 => 01111111 10000000 00000000 00000000
// 0x00008000 => 00000000 00000000 10000000 00000000
return
((((f & 0x7f800000) - 0x38000000) >> 17) & 0x07c0) | // exponential
((f >> 17) & 0x003f); // Mantissa
}
glm::uint float2packed10(glm::uint const & f)
{
// 10 bits => EE EEEFFFFF
// 11 bits => EEE EEFFFFFF
// Half bits => SEEEEEFF FFFFFFFF
// Float bits => SEEEEEEE EFFFFFFF FFFFFFFF FFFFFFFF
// 0x0000001F => 00000000 00000000 00000000 00011111
// 0x0000003F => 00000000 00000000 00000000 00111111
// 0x000003E0 => 00000000 00000000 00000011 11100000
// 0x000007C0 => 00000000 00000000 00000111 11000000
// 0x00007C00 => 00000000 00000000 01111100 00000000
// 0x000003FF => 00000000 00000000 00000011 11111111
// 0x38000000 => 00111000 00000000 00000000 00000000
// 0x7f800000 => 01111111 10000000 00000000 00000000
// 0x00008000 => 00000000 00000000 10000000 00000000
return
((((f & 0x7f800000) - 0x38000000) >> 18) & 0x03E0) | // exponential
((f >> 18) & 0x001f); // Mantissa
}
glm::uint half2float(glm::uint const & h)
{
return ((h & 0x8000) << 16) | ((( h & 0x7c00) + 0x1C000) << 13) | ((h & 0x03FF) << 13);
}
union uif
{
glm::uint i;
float f;
};
glm::uint floatTo11bit(float x)
{
if(x == 0.0f)
return 0;
else if(glm::isnan(x))
return ~0;
else if(glm::isinf(x))
return 0x1f << 6;
uif Union;
Union.f = x;
return float2packed11(Union.i);
}
glm::uint floatTo10bit(float x)
{
if(x == 0.0f)
return 0;
else if(glm::isnan(x))
return ~0;
else if(glm::isinf(x))
return 0x1f << 5;
uif Union;
Union.f = x;
return float2packed10(Union.i);
}
glm::uint f11_f11_f10(float x, float y, float z)
{
return ((floatTo11bit(x) & ((1 << 11) - 1)) << 0) | ((floatTo11bit(y) & ((1 << 11) - 1)) << 11) | ((floatTo10bit(z) & ((1 << 10) - 1)) << 22);
}
}//namespace detail
class f11f11f10
{
public:
f11f11f10(float x, float y, float z) :
x(detail::floatTo11bit(x)),
y(detail::floatTo11bit(y)),
z(detail::floatTo10bit(z))
{}
/*
operator glm::vec3()
{
return glm::vec3(
float(x) / 511.0f,
float(y) / 511.0f,
float(z) / 511.0f);
}
*/
private:
int x : 11;
int y : 11;
int z : 10;
};
void print_bits(glm::half const & s)
{
union
{
glm::detail::hdata h;
unsigned short i;
} uif;
uif.h = s._data();
printf("f16: ");
for(std::size_t j = sizeof(s) * 8; j > 0; --j)
{
if(j == 10 || j == 15)
printf(" ");
printf("%d", (uif.i & (1 << (j - 1))) ? 1 : 0);
}
}
void print_bits(float const & s)
{
union
{
float f;
unsigned int i;
} uif;
uif.f = s;
printf("f32: ");
for(std::size_t j = sizeof(s) * 8; j > 0; --j)
{
if(j == 23 || j == 31)
printf(" ");
printf("%d", (uif.i & (1 << (j - 1))) ? 1 : 0);
}
}
void print_10bits(glm::uint const & s)
{
printf("10b: ");
for(std::size_t j = 10; j > 0; --j)
{
if(j == 5)
printf(" ");
printf("%d", (s & (1 << (j - 1))) ? 1 : 0);
}
}
void print_11bits(glm::uint const & s)
{
printf("11b: ");
for(std::size_t j = 11; j > 0; --j)
{
if(j == 6)
printf(" ");
printf("%d", (s & (1 << (j - 1))) ? 1 : 0);
}
}
void print_value(float const & s)
{
printf("%2.5f, ", s);
print_bits(s);
printf(", ");
print_bits(glm::half(s));
printf(", ");
print_11bits(detail::floatTo11bit(s));
printf(", ");
print_10bits(detail::floatTo10bit(s));
printf("\n");
}
int test_half()
{
int Error = 0;
print_value(0.0f);
print_value(0.1f);
print_value(0.2f);
print_value(0.3f);
print_value(0.4f);
print_value(0.5f);
print_value(0.6f);
print_value(1.0f);
print_value(1.1f);
print_value(1.2f);
print_value(1.3f);
print_value(1.4f);
print_value(1.5f);
print_value(1.6f);
print_value(2.0f);
print_value(2.1f);
print_value(2.2f);
print_value(2.3f);
print_value(2.4f);
print_value(2.5f);
print_value(2.6f);
return Error;
}
int main()
{
int Error = 0;
Error += test_half();
Error += test_hvec_precision();
Error += test_hvec2_size();
Error += test_hvec3_size();
Error += test_hvec4_size();
Error += test_half_ctor_vec2();
Error += test_half_ctor_vec3();
Error += test_half_ctor_vec4();
Error += test_half_ctor_mat2x2();
Error += test_half_ctor_mat2x3();
Error += test_half_ctor_mat2x4();
Error += test_half_ctor_mat3x2();
Error += test_half_ctor_mat3x3();
Error += test_half_ctor_mat3x4();
Error += test_half_ctor_mat4x2();
Error += test_half_ctor_mat4x3();
Error += test_half_ctor_mat4x4();
Error += test_half_precision_scalar();
Error += test_half_precision_vec();
Error += test_half_precision_mat();
return Error;
}

View File

@ -133,14 +133,6 @@ int test_quat_euler()
glm::dvec3 Angles = glm::eulerAngles(q);
}
{
glm::hquat q(glm::half(1.0f), glm::half(0.0f), glm::half(0.0f), glm::half(1.0f));
glm::half Roll = glm::roll(q);
glm::half Pitch = glm::pitch(q);
glm::half Yaw = glm::yaw(q);
glm::hvec3 Angles = glm::eulerAngles(q);
}
return Error;
}

View File

@ -22,7 +22,6 @@ static int test_scalar_size()
Error += sizeof(glm::uint16) != 2;
Error += sizeof(glm::uint32) != 4;
Error += sizeof(glm::uint64) != 8;
Error += sizeof(glm::float16) != 2;
Error += sizeof(glm::float32) != 4;
Error += sizeof(glm::float64) != 8;
@ -34,7 +33,6 @@ static int test_scalar_size()
Error += sizeof(glm::lowp_uint16) != 2;
Error += sizeof(glm::lowp_uint32) != 4;
Error += sizeof(glm::lowp_uint64) != 8;
Error += sizeof(glm::lowp_float16) != 2;
Error += sizeof(glm::lowp_float32) != 4;
Error += sizeof(glm::lowp_float64) != 8;
@ -46,7 +44,6 @@ static int test_scalar_size()
Error += sizeof(glm::mediump_uint16) != 2;
Error += sizeof(glm::mediump_uint32) != 4;
Error += sizeof(glm::mediump_uint64) != 8;
Error += sizeof(glm::mediump_float16) != 2;
Error += sizeof(glm::mediump_float32) != 4;
Error += sizeof(glm::mediump_float64) != 8;
@ -58,7 +55,6 @@ static int test_scalar_size()
Error += sizeof(glm::highp_uint16) != 2;
Error += sizeof(glm::highp_uint32) != 4;
Error += sizeof(glm::highp_uint64) != 8;
Error += sizeof(glm::highp_float16) != 2;
Error += sizeof(glm::highp_float32) != 4;
Error += sizeof(glm::highp_float64) != 8;
return Error;
@ -67,9 +63,6 @@ static int test_scalar_size()
static int test_fvec_size()
{
int Error(0);
Error += sizeof(glm::f16vec2) != 4;
Error += sizeof(glm::f16vec3) != 6;
Error += sizeof(glm::f16vec4) != 8;
Error += sizeof(glm::f32vec2) != 8;
Error += sizeof(glm::f32vec3) != 12;
Error += sizeof(glm::f32vec4) != 16;
@ -77,9 +70,6 @@ static int test_fvec_size()
Error += sizeof(glm::f64vec3) != 24;
Error += sizeof(glm::f64vec4) != 32;
Error += sizeof(glm::lowp_f16vec2) != 4;
Error += sizeof(glm::lowp_f16vec3) != 6;
Error += sizeof(glm::lowp_f16vec4) != 8;
Error += sizeof(glm::lowp_f32vec2) != 8;
Error += sizeof(glm::lowp_f32vec3) != 12;
Error += sizeof(glm::lowp_f32vec4) != 16;
@ -87,9 +77,6 @@ static int test_fvec_size()
Error += sizeof(glm::lowp_f64vec3) != 24;
Error += sizeof(glm::lowp_f64vec4) != 32;
Error += sizeof(glm::mediump_f16vec2) != 4;
Error += sizeof(glm::mediump_f16vec3) != 6;
Error += sizeof(glm::mediump_f16vec4) != 8;
Error += sizeof(glm::mediump_f32vec2) != 8;
Error += sizeof(glm::mediump_f32vec3) != 12;
Error += sizeof(glm::mediump_f32vec4) != 16;
@ -97,9 +84,6 @@ static int test_fvec_size()
Error += sizeof(glm::mediump_f64vec3) != 24;
Error += sizeof(glm::mediump_f64vec4) != 32;
Error += sizeof(glm::highp_f16vec2) != 4;
Error += sizeof(glm::highp_f16vec3) != 6;
Error += sizeof(glm::highp_f16vec4) != 8;
Error += sizeof(glm::highp_f32vec2) != 8;
Error += sizeof(glm::highp_f32vec3) != 12;
Error += sizeof(glm::highp_f32vec4) != 16;
@ -109,46 +93,6 @@ static int test_fvec_size()
return Error;
}
static int test_hvec_precision()
{
int Error(0);
{
glm::f16vec2 v1;
glm::lowp_f16vec2 v2(v1);
glm::mediump_f16vec2 v3(v1);
glm::highp_f16vec2 v4(v1);
Error += glm::all(glm::equal(v1, glm::f16vec2(v2))) ? 0 : 1;
Error += glm::all(glm::equal(v1, glm::f16vec2(v3))) ? 0 : 1;
Error += glm::all(glm::equal(v1, glm::f16vec2(v4))) ? 0 : 1;
}
{
glm::f16vec3 v1;
glm::lowp_f16vec3 v2(v1);
glm::mediump_f16vec3 v3(v1);
glm::highp_f16vec3 v4(v1);
Error += glm::all(glm::equal(v1, glm::f16vec3(v2))) ? 0 : 1;
Error += glm::all(glm::equal(v1, glm::f16vec3(v3))) ? 0 : 1;
Error += glm::all(glm::equal(v1, glm::f16vec3(v4))) ? 0 : 1;
}
{
glm::f16vec4 v1;
glm::lowp_f16vec4 v2(v1);
glm::mediump_f16vec4 v3(v1);
glm::highp_f16vec4 v4(v1);
Error += glm::all(glm::equal(v1, glm::f16vec4(v2))) ? 0 : 1;
Error += glm::all(glm::equal(v1, glm::f16vec4(v3))) ? 0 : 1;
Error += glm::all(glm::equal(v1, glm::f16vec4(v4))) ? 0 : 1;
}
return Error;
}
static int test_fvec_precision()
{
int Error(0);
@ -632,63 +576,6 @@ static int test_uvec_precision()
return Error;
}
static int test_hmat_size()
{
int Error(0);
Error += sizeof(glm::f16mat2) != 8;
Error += sizeof(glm::f16mat3) != 18;
Error += sizeof(glm::f16mat4) != 32;
Error += sizeof(glm::f16mat2x2) != 8;
Error += sizeof(glm::f16mat2x3) != 12;
Error += sizeof(glm::f16mat2x4) != 16;
Error += sizeof(glm::f16mat3x2) != 12;
Error += sizeof(glm::f16mat3x3) != 18;
Error += sizeof(glm::f16mat3x4) != 24;
Error += sizeof(glm::f16mat4x2) != 16;
Error += sizeof(glm::f16mat4x3) != 24;
Error += sizeof(glm::f16mat4x4) != 32;
Error += sizeof(glm::lowp_f16mat2) != 8;
Error += sizeof(glm::lowp_f16mat3) != 18;
Error += sizeof(glm::lowp_f16mat4) != 32;
Error += sizeof(glm::lowp_f16mat2x2) != 8;
Error += sizeof(glm::lowp_f16mat2x3) != 12;
Error += sizeof(glm::lowp_f16mat2x4) != 16;
Error += sizeof(glm::lowp_f16mat3x2) != 12;
Error += sizeof(glm::lowp_f16mat3x3) != 18;
Error += sizeof(glm::lowp_f16mat3x4) != 24;
Error += sizeof(glm::lowp_f16mat4x2) != 16;
Error += sizeof(glm::lowp_f16mat4x3) != 24;
Error += sizeof(glm::lowp_f16mat4x4) != 32;
Error += sizeof(glm::mediump_f16mat2) != 8;
Error += sizeof(glm::mediump_f16mat3) != 18;
Error += sizeof(glm::mediump_f16mat4) != 32;
Error += sizeof(glm::mediump_f16mat2x2) != 8;
Error += sizeof(glm::mediump_f16mat2x3) != 12;
Error += sizeof(glm::mediump_f16mat2x4) != 16;
Error += sizeof(glm::mediump_f16mat3x2) != 12;
Error += sizeof(glm::mediump_f16mat3x3) != 18;
Error += sizeof(glm::mediump_f16mat3x4) != 24;
Error += sizeof(glm::mediump_f16mat4x2) != 16;
Error += sizeof(glm::mediump_f16mat4x3) != 24;
Error += sizeof(glm::mediump_f16mat4x4) != 32;
Error += sizeof(glm::highp_f16mat2) != 8;
Error += sizeof(glm::highp_f16mat3) != 18;
Error += sizeof(glm::highp_f16mat4) != 32;
Error += sizeof(glm::highp_f16mat2x2) != 8;
Error += sizeof(glm::highp_f16mat2x3) != 12;
Error += sizeof(glm::highp_f16mat2x4) != 16;
Error += sizeof(glm::highp_f16mat3x2) != 12;
Error += sizeof(glm::highp_f16mat3x3) != 18;
Error += sizeof(glm::highp_f16mat3x4) != 24;
Error += sizeof(glm::highp_f16mat4x2) != 16;
Error += sizeof(glm::highp_f16mat4x3) != 24;
Error += sizeof(glm::highp_f16mat4x4) != 32;
return Error;
}
static int test_fmat_size()
{
int Error(0);
@ -914,19 +801,15 @@ static int test_dmat_size()
static int test_quat_size()
{
int Error = 0;
Error += sizeof(glm::f16quat) != 8;
Error += sizeof(glm::f32quat) != 16;
Error += sizeof(glm::f64quat) != 32;
Error += sizeof(glm::lowp_f16quat) != 8;
Error += sizeof(glm::lowp_f32quat) != 16;
Error += sizeof(glm::lowp_f64quat) != 32;
Error += sizeof(glm::mediump_f16quat) != 8;
Error += sizeof(glm::mediump_f32quat) != 16;
Error += sizeof(glm::mediump_f64quat) != 32;
Error += sizeof(glm::highp_f16quat) != 8;
Error += sizeof(glm::highp_f32quat) != 16;
Error += sizeof(glm::highp_f64quat) != 32;
return Error;
@ -958,14 +841,12 @@ int main()
int Error(0);
Error += test_scalar_size();
Error += test_fvec_size();
Error += test_hvec_precision();
Error += test_fvec_precision();
Error += test_dvec_precision();
Error += test_ivec_size();
Error += test_ivec_precision();
Error += test_uvec_size();
Error += test_uvec_precision();
Error += test_hmat_size();
Error += test_fmat_size();
Error += test_dmat_size();
Error += test_quat_size();

View File

@ -13,22 +13,6 @@
int test_value_ptr_vec()
{
int Error = 0;
{
glm::hvec2 v(1.0);
glm::half * p = glm::value_ptr(v);
Error += p == &v[0] ? 0 : 1;
}
{
glm::hvec3 v(1.0);
glm::half * p = glm::value_ptr(v);
Error += p == &v[0] ? 0 : 1;
}
{
glm::hvec4 v(1.0);
glm::half * p = glm::value_ptr(v);
Error += p == &v[0] ? 0 : 1;
}
{
glm::vec2 v(1.0);
@ -69,22 +53,6 @@ int test_value_ptr_vec_const()
{
int Error = 0;
{
glm::hvec2 const v(1.0);
glm::half const * p = glm::value_ptr(v);
Error += p == &v[0] ? 0 : 1;
}
{
glm::hvec3 const v(1.0);
glm::half const * p = glm::value_ptr(v);
Error += p == &v[0] ? 0 : 1;
}
{
glm::hvec4 const v(1.0);
glm::half const * p = glm::value_ptr(v);
Error += p == &v[0] ? 0 : 1;
}
{
glm::vec2 const v(1.0);
float const * p = glm::value_ptr(v);

View File

@ -15,10 +15,6 @@
int test_string_cast_scalar()
{
int Error = 0;
glm::half A1(1.0);
std::string A2 = glm::to_string(A1);
Error += A2 != std::string("half(1.0000)") ? 1 : 0;
float B1(1.0);
std::string B2 = glm::to_string(B1);
@ -59,18 +55,6 @@ int test_string_cast_vector()
std::string F2 = glm::to_string(F1);
Error += F2 != std::string("ivec4(1, 2, 3, 4)") ? 1 : 0;
glm::hvec2 G1(1, 2);
std::string G2 = glm::to_string(G1);
Error += G2 != std::string("hvec2(1.0000, 2.0000)") ? 1 : 0;
glm::hvec3 H1(1, 2, 3);
std::string H2 = glm::to_string(H1);
Error += H2 != std::string("hvec3(1.0000, 2.0000, 3.0000)") ? 1 : 0;
glm::hvec4 I1(1, 2, 3, 4);
std::string I2 = glm::to_string(I1);
Error += I2 != std::string("hvec4(1.0000, 2.0000, 3.0000, 4.0000)") ? 1 : 0;
glm::dvec2 J1(1, 2);
std::string J2 = glm::to_string(J1);
Error += J2 != std::string("dvec2(1.000000, 2.000000)") ? 1 : 0;