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Adde vec4 swizzle operators SIMD optimizations
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@ -484,20 +484,6 @@ namespace detail
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template <precision P>
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GLM_FUNC_DECL tvec4<bool, P> operator||(tvec4<bool, P> const & v1, tvec4<bool, P> const & v2);
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/*
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namespace detail
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{
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template <precision P, int E0, int E1, int E2, int E3>
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struct _swizzle_base1<4, float, P, glm::tvec4, E0,E1,E2,E3> : public _swizzle_base0<float, 4>
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{
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GLM_FUNC_QUALIFIER tvec4<float, P> operator ()() const
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{
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return tvec4<float, P>(this->elem(E0), this->elem(E1), this->elem(E2), this->elem(E3));
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}
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};
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}//namespace detail
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*/
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}//namespace glm
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#ifndef GLM_EXTERNAL_TEMPLATE
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@ -6,6 +6,51 @@
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namespace glm{
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namespace detail
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{
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# ifdef GLM_SWIZZLE
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template <precision P, int E0, int E1, int E2, int E3>
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struct _swizzle_base1<4, float, P, glm::tvec4, E0,E1,E2,E3> : public _swizzle_base0<float, 4>
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{
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GLM_FUNC_QUALIFIER tvec4<float, P> operator ()() const
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{
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__m128 data = *reinterpret_cast<__m128 const*>(&this->_buffer);
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tvec4<float, P> Result(uninitialize);
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# if GLM_ARCH & GLM_ARCH_AVX_BIT
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Result.data = _mm_permute_ps(data, _MM_SHUFFLE(E3, E2, E1, E0));
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# else
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Result.data = _mm_shuffle_ps(data, data, _MM_SHUFFLE(E3, E2, E1, E0));
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# endif
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return Result;
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}
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};
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template <precision P, int E0, int E1, int E2, int E3>
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struct _swizzle_base1<4, int32, P, glm::tvec4, E0,E1,E2,E3> : public _swizzle_base0<int32, 4>
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{
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GLM_FUNC_QUALIFIER tvec4<int32, P> operator ()() const
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{
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__m128i data = *reinterpret_cast<__m128i const*>(&this->_buffer);
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tvec4<int32, P> Result(uninitialize);
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Result.data = _mm_shuffle_epi32(data, _MM_SHUFFLE(E3, E2, E1, E0));
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return Result;
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}
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};
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template <precision P, int E0, int E1, int E2, int E3>
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struct _swizzle_base1<4, uint32, P, glm::tvec4, E0,E1,E2,E3> : public _swizzle_base0<uint32, 4>
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{
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GLM_FUNC_QUALIFIER tvec4<uint32, P> operator ()() const
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{
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__m128i data = *reinterpret_cast<__m128i const*>(&this->_buffer);
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tvec4<uint32, P> Result(uninitialize);
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Result.data = _mm_shuffle_epi32(data, _MM_SHUFFLE(E3, E2, E1, E0));
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return Result;
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}
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};
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# endif
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template <precision P>
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struct compute_vec4_add<float, P>
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{
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@ -1243,11 +1243,13 @@ int main()
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glm::int32 const c(1);
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glm::int32 const d = ~c;
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# if GLM_ARCH & GLM_ARCH_AVX_BIT
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glm_vec4 const A = _mm_set_ps(4, 3, 2, 1);
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glm_vec4 const B = glm_vec4_swizzle_xyzw(A);
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glm_vec4 const C = _mm_permute_ps(A, _MM_SHUFFLE(3, 2, 1, 0));
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glm_vec4 const D = _mm_permute_ps(A, _MM_SHUFFLE(0, 1, 2, 3));
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glm_vec4 const E = _mm_shuffle_ps(A, A, _MM_SHUFFLE(0, 1, 2, 3));
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# endif
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Error += sign::test();
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Error += floor_::test();
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