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https://github.com/g-truc/glm.git
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Fixed outerProduct return type (#155)
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aeba3c6fe7
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9f81728602
@ -43,9 +43,79 @@
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// Dependencies
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#include "../detail/precision.hpp"
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#include "../detail/setup.hpp"
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#include "../detail/type_mat.hpp"
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#include "../vec2.hpp"
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#include "../vec3.hpp"
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#include "../vec4.hpp"
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#include "../mat2x2.hpp"
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#include "../mat2x3.hpp"
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#include "../mat2x4.hpp"
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#include "../mat3x2.hpp"
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#include "../mat3x3.hpp"
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#include "../mat3x4.hpp"
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#include "../mat4x2.hpp"
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#include "../mat4x3.hpp"
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#include "../mat4x4.hpp"
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namespace glm
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namespace glm{
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namespace detail
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{
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template <typename T, precision P>
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struct outerProduct_trait<T, P, tvec2, tvec2>
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{
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typedef tmat2x2<T, P> type;
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};
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template <typename T, precision P>
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struct outerProduct_trait<T, P, tvec2, tvec3>
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{
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typedef tmat2x3<T, P> type;
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};
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template <typename T, precision P>
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struct outerProduct_trait<T, P, tvec2, tvec4>
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{
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typedef tmat2x4<T, P> type;
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};
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template <typename T, precision P>
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struct outerProduct_trait<T, P, tvec3, tvec2>
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{
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typedef tmat3x2<T, P> type;
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};
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template <typename T, precision P>
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struct outerProduct_trait<T, P, tvec3, tvec3>
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{
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typedef tmat3x3<T, P> type;
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};
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template <typename T, precision P>
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struct outerProduct_trait<T, P, tvec3, tvec4>
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{
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typedef tmat3x4<T, P> type;
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};
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template <typename T, precision P>
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struct outerProduct_trait<T, P, tvec4, tvec2>
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{
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typedef tmat4x2<T, P> type;
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};
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template <typename T, precision P>
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struct outerProduct_trait<T, P, tvec4, tvec3>
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{
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typedef tmat4x3<T, P> type;
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};
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template <typename T, precision P>
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struct outerProduct_trait<T, P, tvec4, tvec4>
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{
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typedef tmat4x4<T, P> type;
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};
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}//namespace detail
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/// @addtogroup core_func_matrix
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/// @{
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@ -70,7 +140,7 @@ namespace glm
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///
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/// @todo Clarify the declaration to specify that matType doesn't have to be provided when used.
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template <typename T, precision P, template <typename, precision> class vecTypeA, template <typename, precision> class vecTypeB>
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GLM_FUNC_DECL void outerProduct(vecTypeA<T, P> const & c, vecTypeB<T, P> const & r);
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GLM_FUNC_DECL typename detail::outerProduct_trait<T, P, vecTypeA, vecTypeB>::type outerProduct(vecTypeA<T, P> const & c, vecTypeB<T, P> const & r);
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/// Returns the transposed matrix of x
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///
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@ -27,18 +27,6 @@
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///////////////////////////////////////////////////////////////////////////////////
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#include "../geometric.hpp"
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#include "../vec2.hpp"
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#include "../vec3.hpp"
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#include "../vec4.hpp"
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#include "type_mat2x2.hpp"
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#include "type_mat2x3.hpp"
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#include "type_mat2x4.hpp"
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#include "type_mat3x2.hpp"
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#include "type_mat3x3.hpp"
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#include "type_mat3x4.hpp"
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#include "type_mat4x2.hpp"
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#include "type_mat4x3.hpp"
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#include "type_mat4x4.hpp"
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#include <limits>
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namespace glm{
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@ -55,9 +43,7 @@ namespace detail
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template <typename T, precision P>
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struct compute_outerProduct<detail::tvec2, detail::tvec2, T, P>
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{
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typedef detail::tmat2x2<T, P> return_type;
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static return_type call(detail::tvec2<T, P> const & c, detail::tvec2<T, P> const & r)
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GLM_FUNC_QUALIFIER static typename detail::outerProduct_trait<T, P, detail::tvec2, detail::tvec2>::type call(detail::tvec2<T, P> const & c, detail::tvec2<T, P> const & r)
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{
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detail::tmat2x2<T, P> m(detail::tmat2x2<T, P>::null);
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m[0][0] = c[0] * r[0];
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@ -71,9 +57,7 @@ namespace detail
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template <typename T, precision P>
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struct compute_outerProduct<detail::tvec3, detail::tvec3, T, P>
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{
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typedef detail::tmat3x3<T, P> return_type;
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static return_type call(detail::tvec3<T, P> const & c, detail::tvec3<T, P> const & r)
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GLM_FUNC_QUALIFIER static typename detail::outerProduct_trait<T, P, detail::tvec3, detail::tvec3>::type call(detail::tvec3<T, P> const & c, detail::tvec3<T, P> const & r)
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{
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detail::tmat3x3<T, P> m(detail::tmat3x3<T, P>::null);
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for(length_t i(0); i < m.length(); ++i)
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@ -85,9 +69,7 @@ namespace detail
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template <typename T, precision P>
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struct compute_outerProduct<detail::tvec4, detail::tvec4, T, P>
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{
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typedef detail::tmat4x4<T, P> return_type;
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static return_type call(detail::tvec4<T, P> const & c, detail::tvec4<T, P> const & r)
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GLM_FUNC_QUALIFIER static typename detail::outerProduct_trait<T, P, detail::tvec4, detail::tvec4>::type call(detail::tvec4<T, P> const & c, detail::tvec4<T, P> const & r)
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{
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detail::tmat4x4<T, P> m(detail::tmat4x4<T, P>::null);
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for(length_t i(0); i < m.length(); ++i)
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@ -99,9 +81,7 @@ namespace detail
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template <typename T, precision P>
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struct compute_outerProduct<detail::tvec3, detail::tvec2, T, P>
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{
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typedef detail::tmat2x3<T, P> return_type;
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static return_type call(detail::tvec3<T, P> const & c, detail::tvec2<T, P> const & r)
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GLM_FUNC_QUALIFIER static typename detail::outerProduct_trait<T, P, detail::tvec3, detail::tvec2>::type call(detail::tvec3<T, P> const & c, detail::tvec2<T, P> const & r)
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{
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detail::tmat2x3<T, P> m(detail::tmat2x3<T, P>::null);
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m[0][0] = c.x * r.x;
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@ -117,9 +97,7 @@ namespace detail
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template <typename T, precision P>
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struct compute_outerProduct<detail::tvec2, detail::tvec3, T, P>
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{
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typedef detail::tmat3x2<T, P> return_type;
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static return_type call(detail::tvec2<T, P> const & c, detail::tvec3<T, P> const & r)
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GLM_FUNC_QUALIFIER static typename detail::outerProduct_trait<T, P, detail::tvec2, detail::tvec3>::type call(detail::tvec2<T, P> const & c, detail::tvec3<T, P> const & r)
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{
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detail::tmat3x2<T, P> m(detail::tmat3x2<T, P>::null);
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m[0][0] = c.x * r.x;
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@ -135,9 +113,7 @@ namespace detail
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template <typename T, precision P>
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struct compute_outerProduct<detail::tvec4, detail::tvec2, T, P>
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{
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typedef detail::tmat2x4<T, P> return_type;
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static return_type call(detail::tvec4<T, P> const & c, detail::tvec2<T, P> const & r)
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GLM_FUNC_QUALIFIER static typename detail::outerProduct_trait<T, P, detail::tvec4, detail::tvec2>::type call(detail::tvec4<T, P> const & c, detail::tvec2<T, P> const & r)
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{
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detail::tmat2x4<T, P> m(detail::tmat2x4<T, P>::null);
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m[0][0] = c.x * r.x;
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@ -155,9 +131,7 @@ namespace detail
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template <typename T, precision P>
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struct compute_outerProduct<detail::tvec2, detail::tvec4, T, P>
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{
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typedef detail::tmat4x2<T, P> return_type;
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static return_type call(detail::tvec2<T, P> const & c, detail::tvec4<T, P> const & r)
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GLM_FUNC_QUALIFIER static typename detail::outerProduct_trait<T, P, detail::tvec2, detail::tvec4>::type call(detail::tvec2<T, P> const & c, detail::tvec4<T, P> const & r)
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{
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detail::tmat4x2<T, P> m(detail::tmat4x2<T, P>::null);
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m[0][0] = c.x * r.x;
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@ -175,9 +149,7 @@ namespace detail
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template <typename T, precision P>
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struct compute_outerProduct<detail::tvec4, detail::tvec3, T, P>
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{
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typedef detail::tmat3x4<T, P> return_type;
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static return_type call(detail::tvec4<T, P> const & c, detail::tvec3<T, P> const & r)
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GLM_FUNC_QUALIFIER static typename detail::outerProduct_trait<T, P, detail::tvec4, detail::tvec3>::type call(detail::tvec4<T, P> const & c, detail::tvec3<T, P> const & r)
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{
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detail::tmat3x4<T, P> m(detail::tmat3x4<T, P>::null);
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m[0][0] = c.x * r.x;
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@ -199,9 +171,7 @@ namespace detail
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template <typename T, precision P>
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struct compute_outerProduct<detail::tvec3, detail::tvec4, T, P>
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{
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typedef detail::tmat4x3<T, P> return_type;
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static return_type call(detail::tvec3<T, P> const & c, detail::tvec4<T, P> const & r)
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GLM_FUNC_QUALIFIER static typename detail::outerProduct_trait<T, P, detail::tvec3, detail::tvec4>::type call(detail::tvec3<T, P> const & c, detail::tvec4<T, P> const & r)
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{
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detail::tmat4x3<T, P> m(detail::tmat4x3<T, P>::null);
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m[0][0] = c.x * r.x;
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@ -226,7 +196,7 @@ namespace detail
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template <typename T, precision P>
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struct compute_transpose<detail::tmat2x2, T, P>
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{
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static detail::tmat2x2<T, P> call(detail::tmat2x2<T, P> const & m)
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GLM_FUNC_QUALIFIER static detail::tmat2x2<T, P> call(detail::tmat2x2<T, P> const & m)
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{
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detail::tmat2x2<T, P> result(detail::tmat2x2<T, P>::_null);
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result[0][0] = m[0][0];
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@ -240,7 +210,7 @@ namespace detail
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template <typename T, precision P>
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struct compute_transpose<detail::tmat2x3, T, P>
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{
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static detail::tmat3x2<T, P> call(detail::tmat2x3<T, P> const & m)
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GLM_FUNC_QUALIFIER static detail::tmat3x2<T, P> call(detail::tmat2x3<T, P> const & m)
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{
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detail::tmat3x2<T, P> result(detail::tmat3x2<T, P>::_null);
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result[0][0] = m[0][0];
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@ -256,7 +226,7 @@ namespace detail
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template <typename T, precision P>
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struct compute_transpose<detail::tmat2x4, T, P>
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{
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static detail::tmat4x2<T, P> call(detail::tmat2x4<T, P> const & m)
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GLM_FUNC_QUALIFIER static detail::tmat4x2<T, P> call(detail::tmat2x4<T, P> const & m)
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{
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detail::tmat4x2<T, P> result(detail::tmat4x2<T, P>::_null);
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result[0][0] = m[0][0];
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@ -274,7 +244,7 @@ namespace detail
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template <typename T, precision P>
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struct compute_transpose<detail::tmat3x2, T, P>
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{
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static detail::tmat2x3<T, P> call(detail::tmat3x2<T, P> const & m)
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GLM_FUNC_QUALIFIER static detail::tmat2x3<T, P> call(detail::tmat3x2<T, P> const & m)
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{
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detail::tmat2x3<T, P> result(detail::tmat2x3<T, P>::_null);
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result[0][0] = m[0][0];
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@ -290,7 +260,7 @@ namespace detail
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template <typename T, precision P>
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struct compute_transpose<detail::tmat3x3, T, P>
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{
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static detail::tmat3x3<T, P> call(detail::tmat3x3<T, P> const & m)
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GLM_FUNC_QUALIFIER static detail::tmat3x3<T, P> call(detail::tmat3x3<T, P> const & m)
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{
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detail::tmat3x3<T, P> result(detail::tmat3x3<T, P>::_null);
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result[0][0] = m[0][0];
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@ -311,7 +281,7 @@ namespace detail
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template <typename T, precision P>
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struct compute_transpose<detail::tmat3x4, T, P>
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{
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static detail::tmat4x3<T, P> call(detail::tmat3x4<T, P> const & m)
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GLM_FUNC_QUALIFIER static detail::tmat4x3<T, P> call(detail::tmat3x4<T, P> const & m)
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{
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detail::tmat4x3<T, P> result(detail::tmat4x3<T, P>::_null);
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result[0][0] = m[0][0];
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@ -333,7 +303,7 @@ namespace detail
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template <typename T, precision P>
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struct compute_transpose<detail::tmat4x2, T, P>
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{
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static detail::tmat2x4<T, P> call(detail::tmat4x2<T, P> const & m)
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GLM_FUNC_QUALIFIER static detail::tmat2x4<T, P> call(detail::tmat4x2<T, P> const & m)
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{
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detail::tmat2x4<T, P> result(detail::tmat2x4<T, P>::_null);
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result[0][0] = m[0][0];
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@ -351,7 +321,7 @@ namespace detail
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template <typename T, precision P>
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struct compute_transpose<detail::tmat4x3, T, P>
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{
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static detail::tmat3x4<T, P> call(detail::tmat4x3<T, P> const & m)
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GLM_FUNC_QUALIFIER static detail::tmat3x4<T, P> call(detail::tmat4x3<T, P> const & m)
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{
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detail::tmat3x4<T, P> result(detail::tmat3x4<T, P>::_null);
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result[0][0] = m[0][0];
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@ -373,7 +343,7 @@ namespace detail
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template <typename T, precision P>
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struct compute_transpose<detail::tmat4x4, T, P>
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{
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static detail::tmat4x4<T, P> call(detail::tmat4x4<T, P> const & m)
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GLM_FUNC_QUALIFIER static detail::tmat4x4<T, P> call(detail::tmat4x4<T, P> const & m)
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{
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detail::tmat4x4<T, P> result(detail::tmat4x4<T, P>::_null);
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result[0][0] = m[0][0];
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@ -405,7 +375,7 @@ namespace detail
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template <typename T, precision P>
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struct compute_determinant<detail::tmat2x2, T, P>
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{
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static T call(detail::tmat2x2<T, P> const & m)
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GLM_FUNC_QUALIFIER static T call(detail::tmat2x2<T, P> const & m)
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{
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return m[0][0] * m[1][1] - m[1][0] * m[0][1];
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}
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@ -414,7 +384,7 @@ namespace detail
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template <typename T, precision P>
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struct compute_determinant<detail::tmat3x3, T, P>
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{
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static T call(detail::tmat3x3<T, P> const & m)
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GLM_FUNC_QUALIFIER static T call(detail::tmat3x3<T, P> const & m)
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{
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return
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+ m[0][0] * (m[1][1] * m[2][2] - m[2][1] * m[1][2])
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@ -426,7 +396,7 @@ namespace detail
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template <typename T, precision P>
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struct compute_determinant<detail::tmat4x4, T, P>
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{
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static T call(detail::tmat4x4<T, P> const & m)
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GLM_FUNC_QUALIFIER static T call(detail::tmat4x4<T, P> const & m)
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{
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T SubFactor00 = m[2][2] * m[3][3] - m[3][2] * m[2][3];
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T SubFactor01 = m[2][1] * m[3][3] - m[3][1] * m[2][3];
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@ -460,7 +430,7 @@ namespace detail
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}
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template<template <class, precision> class vecTypeA, template <class, precision> class vecTypeB, typename T, precision P>
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GLM_FUNC_QUALIFIER typename detail::compute_outerProduct<vecTypeA, vecTypeB, T, P>::return_type outerProduct(vecTypeA<T, P> const & c, vecTypeB<T, P> const & r)
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GLM_FUNC_QUALIFIER typename detail::outerProduct_trait<T, P, vecTypeA, vecTypeB>::type outerProduct(vecTypeA<T, P> const & c, vecTypeB<T, P> const & r)
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{
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GLM_STATIC_ASSERT(std::numeric_limits<T>::is_iec559, "'outerProduct' only accept floating-point inputs");
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return detail::compute_outerProduct<vecTypeA, vecTypeB, T, P>::call(c, r);
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@ -34,6 +34,9 @@
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namespace glm{
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namespace detail
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{
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template <typename T, precision P> struct tvec2;
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template <typename T, precision P> struct tvec3;
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template <typename T, precision P> struct tvec4;
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template <typename T, precision P> struct tmat2x2;
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template <typename T, precision P> struct tmat2x3;
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template <typename T, precision P> struct tmat2x4;
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@ -44,8 +47,8 @@ namespace detail
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template <typename T, precision P> struct tmat4x3;
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template <typename T, precision P> struct tmat4x4;
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template <class colType, typename rowType>
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struct mat_trait{};
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template <typename T, precision P, template <class, precision> class colType, template <class, precision> class rowType>
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struct outerProduct_trait{};
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template <template <class, precision> class matType, typename T, precision P>
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struct compute_inverse{};
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@ -31,4 +31,50 @@
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#include "detail/type_mat2x2.hpp"
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namespace glm
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{
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/// 2 columns of 2 components matrix of low precision floating-point numbers.
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/// There is no guarantee on the actual precision.
|
||||
///
|
||||
/// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.1.6 Matrices</a>
|
||||
/// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.7.2 Precision Qualifier</a>
|
||||
typedef detail::tmat2x2<float, lowp> lowp_mat2;
|
||||
|
||||
/// 2 columns of 2 components matrix of medium precision floating-point numbers.
|
||||
/// There is no guarantee on the actual precision.
|
||||
///
|
||||
/// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.1.6 Matrices</a>
|
||||
/// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.7.2 Precision Qualifier</a>
|
||||
typedef detail::tmat2x2<float, mediump> mediump_mat2;
|
||||
|
||||
/// 2 columns of 2 components matrix of high precision floating-point numbers.
|
||||
/// There is no guarantee on the actual precision.
|
||||
///
|
||||
/// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.1.6 Matrices</a>
|
||||
/// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.7.2 Precision Qualifier</a>
|
||||
typedef detail::tmat2x2<float, highp> highp_mat2;
|
||||
|
||||
/// 2 columns of 2 components matrix of low precision floating-point numbers.
|
||||
/// There is no guarantee on the actual precision.
|
||||
///
|
||||
/// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.1.6 Matrices</a>
|
||||
/// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.7.2 Precision Qualifier</a>
|
||||
typedef detail::tmat2x2<float, lowp> lowp_mat2x2;
|
||||
|
||||
/// 2 columns of 2 components matrix of medium precision floating-point numbers.
|
||||
/// There is no guarantee on the actual precision.
|
||||
///
|
||||
/// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.1.6 Matrices</a>
|
||||
/// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.7.2 Precision Qualifier</a>
|
||||
typedef detail::tmat2x2<float, mediump> mediump_mat2x2;
|
||||
|
||||
/// 2 columns of 2 components matrix of high precision floating-point numbers.
|
||||
/// There is no guarantee on the actual precision.
|
||||
///
|
||||
/// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.1.6 Matrices</a>
|
||||
/// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.7.2 Precision Qualifier</a>
|
||||
typedef detail::tmat2x2<float, highp> highp_mat2x2;
|
||||
|
||||
}//namespace glm
|
||||
|
||||
#endif//GLM_MAT2X2_INCLUDED
|
||||
|
@ -31,4 +31,29 @@
|
||||
|
||||
#include "detail/type_mat2x3.hpp"
|
||||
|
||||
namespace glm
|
||||
{
|
||||
/// 2 columns of 3 components matrix of low precision floating-point numbers.
|
||||
/// There is no guarantee on the actual precision.
|
||||
///
|
||||
/// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.1.6 Matrices</a>
|
||||
/// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.7.2 Precision Qualifier</a>
|
||||
typedef detail::tmat2x3<float, lowp> lowp_mat2x3;
|
||||
|
||||
/// 2 columns of 3 components matrix of medium precision floating-point numbers.
|
||||
/// There is no guarantee on the actual precision.
|
||||
///
|
||||
/// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.1.6 Matrices</a>
|
||||
/// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.7.2 Precision Qualifier</a>
|
||||
typedef detail::tmat2x3<float, mediump> mediump_mat2x3;
|
||||
|
||||
/// 2 columns of 3 components matrix of high precision floating-point numbers.
|
||||
/// There is no guarantee on the actual precision.
|
||||
///
|
||||
/// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.1.6 Matrices</a>
|
||||
/// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.7.2 Precision Qualifier</a>
|
||||
typedef detail::tmat2x3<float, highp> highp_mat2x3;
|
||||
|
||||
}//namespace glm
|
||||
|
||||
#endif//GLM_MAT2X3_INCLUDED
|
||||
|
@ -31,4 +31,29 @@
|
||||
|
||||
#include "detail/type_mat2x4.hpp"
|
||||
|
||||
namespace glm
|
||||
{
|
||||
/// 2 columns of 4 components matrix of low precision floating-point numbers.
|
||||
/// There is no guarantee on the actual precision.
|
||||
///
|
||||
/// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.1.6 Matrices</a>
|
||||
/// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.7.2 Precision Qualifier</a>
|
||||
typedef detail::tmat2x4<float, lowp> lowp_mat2x4;
|
||||
|
||||
/// 2 columns of 4 components matrix of medium precision floating-point numbers.
|
||||
/// There is no guarantee on the actual precision.
|
||||
///
|
||||
/// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.1.6 Matrices</a>
|
||||
/// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.7.2 Precision Qualifier</a>
|
||||
typedef detail::tmat2x4<float, mediump> mediump_mat2x4;
|
||||
|
||||
/// 2 columns of 4 components matrix of high precision floating-point numbers.
|
||||
/// There is no guarantee on the actual precision.
|
||||
///
|
||||
/// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.1.6 Matrices</a>
|
||||
/// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.7.2 Precision Qualifier</a>
|
||||
typedef detail::tmat2x4<float, highp> highp_mat2x4;
|
||||
|
||||
}//namespace glm
|
||||
|
||||
#endif//GLM_MAT2X4_INCLUDED
|
||||
|
@ -31,4 +31,29 @@
|
||||
|
||||
#include "detail/type_mat3x2.hpp"
|
||||
|
||||
namespace glm
|
||||
{
|
||||
/// 3 columns of 2 components matrix of low precision floating-point numbers.
|
||||
/// There is no guarantee on the actual precision.
|
||||
///
|
||||
/// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.1.6 Matrices</a>
|
||||
/// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.7.2 Precision Qualifier</a>
|
||||
typedef detail::tmat3x2<float, lowp> lowp_mat3x2;
|
||||
|
||||
/// 3 columns of 2 components matrix of medium precision floating-point numbers.
|
||||
/// There is no guarantee on the actual precision.
|
||||
///
|
||||
/// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.1.6 Matrices</a>
|
||||
/// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.7.2 Precision Qualifier</a>
|
||||
typedef detail::tmat3x2<float, mediump> mediump_mat3x2;
|
||||
|
||||
/// 3 columns of 2 components matrix of high precision floating-point numbers.
|
||||
/// There is no guarantee on the actual precision.
|
||||
///
|
||||
/// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.1.6 Matrices</a>
|
||||
/// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.7.2 Precision Qualifier</a>
|
||||
typedef detail::tmat3x2<float, highp> highp_mat3x2;
|
||||
|
||||
}//namespace
|
||||
|
||||
#endif//GLM_MAT3X2_INCLUDED
|
||||
|
@ -31,4 +31,50 @@
|
||||
|
||||
#include "detail/type_mat3x3.hpp"
|
||||
|
||||
namespace glm
|
||||
{
|
||||
/// 3 columns of 3 components matrix of low precision floating-point numbers.
|
||||
/// There is no guarantee on the actual precision.
|
||||
///
|
||||
/// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.1.6 Matrices</a>
|
||||
/// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.7.2 Precision Qualifier</a>
|
||||
typedef detail::tmat3x3<float, lowp> lowp_mat3;
|
||||
|
||||
/// 3 columns of 3 components matrix of medium precision floating-point numbers.
|
||||
/// There is no guarantee on the actual precision.
|
||||
///
|
||||
/// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.1.6 Matrices</a>
|
||||
/// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.7.2 Precision Qualifier</a>
|
||||
typedef detail::tmat3x3<float, mediump> mediump_mat3;
|
||||
|
||||
/// 3 columns of 3 components matrix of high precision floating-point numbers.
|
||||
/// There is no guarantee on the actual precision.
|
||||
///
|
||||
/// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.1.6 Matrices</a>
|
||||
/// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.7.2 Precision Qualifier</a>
|
||||
typedef detail::tmat3x3<float, highp> highp_mat3;
|
||||
|
||||
/// 3 columns of 3 components matrix of low precision floating-point numbers.
|
||||
/// There is no guarantee on the actual precision.
|
||||
///
|
||||
/// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.1.6 Matrices</a>
|
||||
/// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.7.2 Precision Qualifier</a>
|
||||
typedef detail::tmat3x3<float, lowp> lowp_mat3x3;
|
||||
|
||||
/// 3 columns of 3 components matrix of medium precision floating-point numbers.
|
||||
/// There is no guarantee on the actual precision.
|
||||
///
|
||||
/// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.1.6 Matrices</a>
|
||||
/// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.7.2 Precision Qualifier</a>
|
||||
typedef detail::tmat3x3<float, mediump> mediump_mat3x3;
|
||||
|
||||
/// 3 columns of 3 components matrix of high precision floating-point numbers.
|
||||
/// There is no guarantee on the actual precision.
|
||||
///
|
||||
/// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.1.6 Matrices</a>
|
||||
/// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.7.2 Precision Qualifier</a>
|
||||
typedef detail::tmat3x3<float, highp> highp_mat3x3;
|
||||
|
||||
}//namespace glm
|
||||
|
||||
#endif//GLM_MAT3X3_INCLUDED
|
||||
|
@ -31,4 +31,29 @@
|
||||
|
||||
#include "detail/type_mat3x4.hpp"
|
||||
|
||||
namespace glm
|
||||
{
|
||||
/// 3 columns of 4 components matrix of low precision floating-point numbers.
|
||||
/// There is no guarantee on the actual precision.
|
||||
///
|
||||
/// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.1.6 Matrices</a>
|
||||
/// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.7.2 Precision Qualifier</a>
|
||||
typedef detail::tmat3x4<float, lowp> lowp_mat3x4;
|
||||
|
||||
/// 3 columns of 4 components matrix of medium precision floating-point numbers.
|
||||
/// There is no guarantee on the actual precision.
|
||||
///
|
||||
/// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.1.6 Matrices</a>
|
||||
/// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.7.2 Precision Qualifier</a>
|
||||
typedef detail::tmat3x4<float, mediump> mediump_mat3x4;
|
||||
|
||||
/// 3 columns of 4 components matrix of high precision floating-point numbers.
|
||||
/// There is no guarantee on the actual precision.
|
||||
///
|
||||
/// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.1.6 Matrices</a>
|
||||
/// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.7.2 Precision Qualifier</a>
|
||||
typedef detail::tmat3x4<float, highp> highp_mat3x4;
|
||||
|
||||
}//namespace glm
|
||||
|
||||
#endif//GLM_MAT3X4_INCLUDED
|
||||
|
@ -31,4 +31,29 @@
|
||||
|
||||
#include "detail/type_mat4x2.hpp"
|
||||
|
||||
namespace glm
|
||||
{
|
||||
/// 4 columns of 2 components matrix of low precision floating-point numbers.
|
||||
/// There is no guarantee on the actual precision.
|
||||
///
|
||||
/// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.1.6 Matrices</a>
|
||||
/// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.7.2 Precision Qualifier</a>
|
||||
typedef detail::tmat4x2<float, lowp> lowp_mat4x2;
|
||||
|
||||
/// 4 columns of 2 components matrix of medium precision floating-point numbers.
|
||||
/// There is no guarantee on the actual precision.
|
||||
///
|
||||
/// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.1.6 Matrices</a>
|
||||
/// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.7.2 Precision Qualifier</a>
|
||||
typedef detail::tmat4x2<float, mediump> mediump_mat4x2;
|
||||
|
||||
/// 4 columns of 2 components matrix of high precision floating-point numbers.
|
||||
/// There is no guarantee on the actual precision.
|
||||
///
|
||||
/// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.1.6 Matrices</a>
|
||||
/// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.7.2 Precision Qualifier</a>
|
||||
typedef detail::tmat4x2<float, highp> highp_mat4x2;
|
||||
|
||||
}//namespace glm
|
||||
|
||||
#endif//GLM_MAT4X2_INCLUDED
|
||||
|
@ -31,4 +31,29 @@
|
||||
|
||||
#include "detail/type_mat4x3.hpp"
|
||||
|
||||
namespace glm
|
||||
{
|
||||
/// 4 columns of 3 components matrix of low precision floating-point numbers.
|
||||
/// There is no guarantee on the actual precision.
|
||||
///
|
||||
/// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.1.6 Matrices</a>
|
||||
/// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.7.2 Precision Qualifier</a>
|
||||
typedef detail::tmat4x3<float, lowp> lowp_mat4x3;
|
||||
|
||||
/// 4 columns of 3 components matrix of medium precision floating-point numbers.
|
||||
/// There is no guarantee on the actual precision.
|
||||
///
|
||||
/// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.1.6 Matrices</a>
|
||||
/// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.7.2 Precision Qualifier</a>
|
||||
typedef detail::tmat4x3<float, mediump> mediump_mat4x3;
|
||||
|
||||
/// 4 columns of 3 components matrix of high precision floating-point numbers.
|
||||
/// There is no guarantee on the actual precision.
|
||||
///
|
||||
/// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.1.6 Matrices</a>
|
||||
/// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.7.2 Precision Qualifier</a>
|
||||
typedef detail::tmat4x3<float, highp> highp_mat4x3;
|
||||
|
||||
}//namespace glm
|
||||
|
||||
#endif//GLM_MAT4X3_INCLUDED
|
||||
|
@ -31,4 +31,50 @@
|
||||
|
||||
#include "detail/type_mat4x4.hpp"
|
||||
|
||||
namespace glm
|
||||
{
|
||||
/// 4 columns of 4 components matrix of low precision floating-point numbers.
|
||||
/// There is no guarantee on the actual precision.
|
||||
///
|
||||
/// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.1.6 Matrices</a>
|
||||
/// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.7.2 Precision Qualifier</a>
|
||||
typedef detail::tmat4x4<float, lowp> lowp_mat4;
|
||||
|
||||
/// 4 columns of 4 components matrix of medium precision floating-point numbers.
|
||||
/// There is no guarantee on the actual precision.
|
||||
///
|
||||
/// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.1.6 Matrices</a>
|
||||
/// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.7.2 Precision Qualifier</a>
|
||||
typedef detail::tmat4x4<float, mediump> mediump_mat4;
|
||||
|
||||
/// 4 columns of 4 components matrix of high precision floating-point numbers.
|
||||
/// There is no guarantee on the actual precision.
|
||||
///
|
||||
/// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.1.6 Matrices</a>
|
||||
/// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.7.2 Precision Qualifier</a>
|
||||
typedef detail::tmat4x4<float, highp> highp_mat4;
|
||||
|
||||
/// 4 columns of 4 components matrix of low precision floating-point numbers.
|
||||
/// There is no guarantee on the actual precision.
|
||||
///
|
||||
/// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.1.6 Matrices</a>
|
||||
/// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.7.2 Precision Qualifier</a>
|
||||
typedef detail::tmat4x4<float, lowp> lowp_mat4x4;
|
||||
|
||||
/// 4 columns of 4 components matrix of medium precision floating-point numbers.
|
||||
/// There is no guarantee on the actual precision.
|
||||
///
|
||||
/// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.1.6 Matrices</a>
|
||||
/// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.7.2 Precision Qualifier</a>
|
||||
typedef detail::tmat4x4<float, mediump> mediump_mat4x4;
|
||||
|
||||
/// 4 columns of 4 components matrix of high precision floating-point numbers.
|
||||
/// There is no guarantee on the actual precision.
|
||||
///
|
||||
/// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.1.6 Matrices</a>
|
||||
/// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.7.2 Precision Qualifier</a>
|
||||
typedef detail::tmat4x4<float, highp> highp_mat4x4;
|
||||
|
||||
}//namespace glm
|
||||
|
||||
#endif//GLM_MAT4X4_INCLUDED
|
||||
|
@ -47,6 +47,7 @@ GLM 0.9.5.1: 2014-01-11
|
||||
- Fixed inverse link error when using namespace glm; (#147)
|
||||
- Optimized matrix inverse and division code (#149)
|
||||
- Added intersectRayPlane function (#153)
|
||||
- Fixed outerProduct return type (#155)
|
||||
|
||||
================================================================================
|
||||
GLM 0.9.5.0: 2013-12-25
|
||||
|
Loading…
Reference in New Issue
Block a user