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Fixed Visual C++ 32 case
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3d7d4dc9c2
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@ -21,6 +21,23 @@
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* ====================================================
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*/
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typedef union
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{
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float value;
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/* FIXME: Assumes 32 bit int. */
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unsigned int word;
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} ieee_float_shape_type;
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typedef union
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{
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double value;
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struct
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{
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glm::detail::int32 lsw;
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glm::detail::int32 msw;
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} parts;
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} ieee_double_shape_type;
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#define GLM_EXTRACT_WORDS(ix0,ix1,d) \
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do { \
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ieee_double_shape_type ew_u; \
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@ -57,7 +74,7 @@ namespace detail
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GLM_FUNC_QUALIFIER float nextafterf(float x, float y)
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{
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volatile float t;
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glm::int32 hx, hy, ix, iy;
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glm::detail::int32 hx, hy, ix, iy;
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GLM_GET_FLOAT_WORD(hx,x);
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GLM_GET_FLOAT_WORD(hy,y);
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@ -102,8 +119,8 @@ namespace detail
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GLM_FUNC_QUALIFIER double nextafter(double x, double y)
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{
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volatile double t;
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glm::int32 hx, hy, ix, iy;
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glm::uint32 lx, ly;
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glm::detail::int32 hx, hy, ix, iy;
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glm::detail::uint32 lx, ly;
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GLM_EXTRACT_WORDS(hx, lx, x);
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GLM_EXTRACT_WORDS(hy, ly, y);
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@ -153,7 +170,7 @@ namespace detail
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#if(GLM_COMPILER & GLM_COMPILER_VC)
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# if(GLM_MODEL == GLM_MODEL_32)
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# define GLM_NEXT_AFTER_FLT(x, toward) glm::detail::nextafter((x), (toward))
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# define GLM_NEXT_AFTER_FLT(x, toward) glm::detail::nextafterf((x), (toward))
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# else
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# define GLM_NEXT_AFTER_FLT(x, toward) _nextafterf((x), (toward))
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# endif
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