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Fixed 64 bits in Visual C++
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b0325a9714
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@ -18,7 +18,7 @@
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#include "../glm.hpp"
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#if(!(GLM_ARCH & GLM_ARCH_SSE2))
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#error "GLM: GLM_GTX_simd_vec4 requires compiler support of SSE2 through intrinsics"
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# error "GLM: GLM_GTX_simd_vec4 requires compiler support of SSE2 through intrinsics"
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#endif
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#include "../core/intrinsic_common.hpp"
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@ -238,14 +238,14 @@
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/////////////////
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// Platform
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#define GLM_ARCH_PURE 0x0000
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#define GLM_ARCH_SSE2 0x0001
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#define GLM_ARCH_SSE3 0x0002 | GLM_ARCH_SSE2
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#define GLM_ARCH_AVX 0x0004 | GLM_ARCH_SSE3 | GLM_ARCH_SSE2
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#define GLM_ARCH_PURE 0x0000 //(0x0000)
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#define GLM_ARCH_SSE2 0x0001 //(0x0001)
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#define GLM_ARCH_SSE3 0x0003 //(0x0002 | GLM_ARCH_SSE2)
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#define GLM_ARCH_AVX 0x0007 //(0x0004 | GLM_ARCH_SSE3 | GLM_ARCH_SSE2)
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#if(defined(GLM_FORCE_PURE))
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# define GLM_ARCH GLM_ARCH_PURE
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#elif((GLM_COMPILER & GLM_COMPILER_VC) && defined(_M_IX86))
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#elif((GLM_COMPILER & GLM_COMPILER_VC) && (defined(_M_IX86) || defined(_M_X64)))
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# if(defined(_M_CEE_PURE))
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# define GLM_ARCH GLM_ARCH_PURE
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# elif(GLM_COMPILER >= GLM_COMPILER_VC2010)
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@ -7,7 +7,6 @@
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// File : test/gtx/simd-mat4.cpp
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///////////////////////////////////////////////////////////////////////////////////////////////////
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#define GLM_INSTRUCTION_SET GLM_PLATFORM_SSE3 | GLM_PLATFORM_SSE2
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#include <glm/glm.hpp>
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#include <glm/gtc/matrix_transform.hpp>
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#include <glm/gtc/quaternion.hpp>
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