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Added GTC_packing implementation
This commit is contained in:
parent
cf14790806
commit
a105876133
@ -40,9 +40,7 @@ namespace glm
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uint32 Mask16((1 << 16) - 1);
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uint32 A((p >> 0) & Mask16);
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uint32 B((p >> 16) & Mask16);
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return vec2(
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A * 1.0f / 65535.0f,
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B * 1.0f / 65535.0f);
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return vec2(A, B) * float(1.5259021896696421759365224689097e-5); // 1.0 / 65535.0
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}
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GLM_FUNC_QUALIFIER uint32 packSnorm2x16(vec2 const & v)
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@ -53,9 +51,9 @@ namespace glm
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uint16 u;
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} A, B;
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vec2 Unpack = clamp(v ,-1.0f, 1.0f) * 32767.0f;
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A.i = detail::int16(round(Unpack.x));
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B.i = detail::int16(round(Unpack.y));
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vec2 Unpack = round(clamp(v ,-1.0f, 1.0f) * 32767.0f);
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A.i = detail::int16(Unpack.x);
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B.i = detail::int16(Unpack.y);
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uint32 Pack = (uint32(B.u) << 16) | (uint32(A.u) << 0);
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return Pack;
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}
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@ -52,8 +52,9 @@ namespace glm
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///
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/// @see <a href="http://www.opengl.org/sdk/docs/manglsl/xhtml/lessThan.xml">GLSL lessThan man page</a>
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/// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 8.7 Vector Relational Functions</a>
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template <typename T, precision P, template <typename, precision> class vecType>
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GLM_FUNC_DECL typename vecType<T, P>::bool_type lessThan(vecType<T, P> const & x, vecType<T, P> const & y);
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// TODO: Mismatched
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//template <typename T, precision P, template <typename, precision> class vecType>
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//GLM_FUNC_DECL typename vecType<T, P>::bool_type lessThan(vecType<T, P> const & x, vecType<T, P> const & y);
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/// Returns the component-wise comparison of result x <= y.
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///
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@ -88,8 +89,9 @@ namespace glm
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///
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/// @see <a href="http://www.opengl.org/sdk/docs/manglsl/xhtml/equal.xml">GLSL equal man page</a>
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/// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 8.7 Vector Relational Functions</a>
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template <typename T, precision P, template <typename, precision> class vecType>
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GLM_FUNC_DECL typename vecType<T, P>::bool_type equal(vecType<T, P> const & x, vecType<T, P> const & y);
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//TODO: conflicts with definision
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//template <typename T, precision P, template <typename, precision> class vecType>
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//GLM_FUNC_DECL typename vecType<T, P>::bool_type equal(vecType<T, P> const & x, vecType<T, P> const & y);
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/// Returns the component-wise comparison of result x != y.
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///
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@ -51,23 +51,23 @@ namespace glm
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/// @addtogroup gtc_packing
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/// @{
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uint16 packUnorm1x16(float v);
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float unpackUnorm1x16(uint16 v);
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GLM_FUNC_DECL uint16 packUnorm1x16(float v);
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GLM_FUNC_DECL float unpackUnorm1x16(uint16 v);
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uint64 packUnorm4x16(vec4 const & v);
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vec4 unpackUnorm4x16(uint64 const & v);
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GLM_FUNC_DECL uint64 packUnorm4x16(vec4 const & v);
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GLM_FUNC_DECL vec4 unpackUnorm4x16(uint64 const & v);
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uint16 packSnorm1x16(float v);
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float unpackSnorm1x16(uint16 v);
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GLM_FUNC_DECL uint16 packSnorm1x16(float v);
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GLM_FUNC_DECL float unpackSnorm1x16(uint16 v);
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uint64 packSnorm4x16(vec4 const & v);
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vec4 unpackSnorm4x16(uint64 const & v);
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GLM_FUNC_DECL uint64 packSnorm4x16(vec4 const & v);
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GLM_FUNC_DECL vec4 unpackSnorm4x16(uint64 const & v);
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uint16 packUnorm2x8(vec2 const & v);
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vec2 unpackUnorm2x8(uint16 v);
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GLM_FUNC_DECL uint16 packUnorm2x8(vec2 const & v);
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GLM_FUNC_DECL vec2 unpackUnorm2x8(uint16 v);
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uint16 packSnorm2x8(vec2 const & v);
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vec2 unpackSnorm2x8(uint16 v);
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GLM_FUNC_DECL uint16 packSnorm2x8(vec2 const & v);
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GLM_FUNC_DECL vec2 unpackSnorm2x8(uint16 v);
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GLM_FUNC_DECL uint16 packHalf1x16(float const & v);
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GLM_FUNC_DECL float unpackHalf1x16(uint16 const & v);
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@ -94,15 +94,15 @@ namespace glm
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/// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 8.4 Floating-Point Pack and Unpack Functions</a>
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GLM_FUNC_DECL vec4 unpackHalf4x16(uint64 const & v);
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GLM_FUNC_DECL uint32 packSnorm3x10Snorm1x2(vec4 const & v);
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GLM_FUNC_DECL vec4 unpackSnorm3x10Snorm1x2(uint32 const & v);
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GLM_FUNC_DECL uint32 packI3x10I1x2(ivec4 const & v);
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GLM_FUNC_DECL ivec4 unpackI3x10I1x2(uint32 const & v);
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GLM_FUNC_DECL uint32 packI10I10I10I2(ivec4 const & v);
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GLM_FUNC_DECL ivec4 unpackI10I10I10I2(uint32 const & v);
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GLM_FUNC_DECL uint32 packU10U10U10U2(uvec4 const & v);
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GLM_FUNC_DECL uvec4 unpackU10U10U10U2(uint32 const & v);
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GLM_FUNC_DECL uint32 packSnorm3x10_1x2(vec4 const & v);
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GLM_FUNC_DECL vec4 unpackSnorm3x10_1x2(uint32 const & v);
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GLM_FUNC_DECL uint32 packF11F11F10(vec3 const & v);
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GLM_FUNC_DECL vec3 unpackF11F11F10(uint32 const & v);
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@ -130,12 +130,270 @@ namespace detail
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{
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return ((floatTo11bit(x) & ((1 << 11) - 1)) << 0) | ((floatTo11bit(y) & ((1 << 11) - 1)) << 11) | ((floatTo10bit(z) & ((1 << 10) - 1)) << 22);
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}
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union u10u10u10u2
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{
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struct
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{
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uint x : 10;
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uint y : 10;
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uint z : 10;
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uint w : 2;
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} data;
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uint32 pack;
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};
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union i10i10i10i2
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{
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struct
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{
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int x : 10;
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int y : 10;
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int z : 10;
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int w : 2;
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} data;
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uint32 pack;
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};
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union unorm4x16
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{
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struct
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{
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uint16 x;
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uint16 y;
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uint16 z;
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uint16 w;
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} data;
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uint64 pack;
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};
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union snorm4x16
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{
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struct
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{
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int16 x;
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int16 y;
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int16 z;
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int16 w;
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} data;
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uint64 pack;
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};
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union snorm1x16
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{
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int16 data;
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uint16 pack;
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};
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union half1x16
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{
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hdata data;
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uint16 pack;
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};
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union unorm2x8
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{
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struct
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{
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uint8 x;
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uint8 y;
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} data;
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uint16 pack;
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};
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union snorm2x8
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{
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struct
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{
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int8 x;
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int8 y;
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} data;
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uint16 pack;
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};
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}//namespace detail
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GLM_FUNC_QUALIFIER uint16 packUnorm1x16(float s)
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{
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return uint16(round(clamp(s, 0.0f, 1.0f) * 65535.0f));
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}
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GLM_FUNC_QUALIFIER float unpackUnorm1x16(uint16 p)
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{
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return float(p) * 1.0f / 65535.0f;
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}
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GLM_FUNC_QUALIFIER uint64 packUnorm4x16(vec4 const & v)
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{
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i16vec4 Scaled(round(clamp(v, 0.0f, 1.0f) * 65535.0f));
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detail::unorm4x16 Packing;
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Packing.data.x = Scaled[0];
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Packing.data.y = Scaled[1];
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Packing.data.z = Scaled[2];
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Packing.data.w = Scaled[3];
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return Packing.pack;
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}
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GLM_FUNC_QUALIFIER vec4 unpackUnorm4x16(uint64 const & p)
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{
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detail::unorm4x16 Packing;
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vec4 Result(
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float(Packing.data.x),
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float(Packing.data.y),
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float(Packing.data.z),
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float(Packing.data.w));
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Result *= float(1.5259021896696421759365224689097e-5); // 1.0 / 65535.0
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}
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GLM_FUNC_QUALIFIER uint16 packSnorm1x16(float v)
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{
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float Scaled = clamp(v ,-1.0f, 1.0f) * 32767.0f;
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detail::snorm1x16 Packing;
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Packing.data = detail::int16(Scaled);
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return Packing.pack;
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}
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GLM_FUNC_QUALIFIER float unpackSnorm1x16(uint16 p)
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{
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detail::snorm1x16 Packing;
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Packing.pack = p;
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return clamp(float(Packing.data) * float(3.0518509475997192297128208258309e-5), -1.0f, 1.0f); //1.0f / 32767.0f
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}
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GLM_FUNC_QUALIFIER uint64 packSnorm4x16(vec4 const & v)
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{
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i16vec4 Scaled(clamp(v ,-1.0f, 1.0f) * 32767.0f);
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detail::snorm4x16 Packing;
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Packing.data.x = Scaled.x;
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Packing.data.y = Scaled.y;
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Packing.data.z = Scaled.z;
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Packing.data.w = Scaled.w;
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return Packing.pack;
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}
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GLM_FUNC_QUALIFIER vec4 unpackSnorm4x16(uint64 const & p)
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{
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detail::snorm4x16 Packing;
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Packing.pack = p;
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vec4 Unpacked(Packing.data.x, Packing.data.y, Packing.data.z, Packing.data.w);
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return clamp(Unpacked * float(3.0518509475997192297128208258309e-5), -1.0f, 1.0f); //1.0f / 32767.0f
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}
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GLM_FUNC_QUALIFIER uint16 packUnorm2x8(vec2 const & v)
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{
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i8vec2 Scaled(round(clamp(v ,-1.0f, 1.0f) * 255.0f));
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detail::unorm2x8 Packing;
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Packing.data.x = Scaled.x;
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Packing.data.y = Scaled.y;
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return Packing.pack;
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}
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GLM_FUNC_QUALIFIER vec2 unpackUnorm2x8(uint16 p)
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{
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detail::unorm2x8 Packing;
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Packing.pack = p;
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vec2 Unpacked(Packing.data.x, Packing.data.y);
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return Unpacked * float(0.0039215686274509803921568627451);
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}
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GLM_FUNC_QUALIFIER uint16 packSnorm2x8(vec2 const & v)
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{
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glm::i8vec2 Scaled(round(clamp(v ,-1.0f, 1.0f) * 127.0f));
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detail::snorm2x8 Packing;
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Packing.data.x = Scaled.x;
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Packing.data.y = Scaled.y;
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return Packing.pack;
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}
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GLM_FUNC_QUALIFIER vec2 unpackSnorm2x8(uint16 p)
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{
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detail::snorm2x8 Packing;
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Packing.pack = p;
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vec2 Unpacked(Packing.data.x, Packing.data.y);
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return clamp(Unpacked * float(0.00787401574803149606299212598425), -1.0f, 1.0f);
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}
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GLM_FUNC_DECL uint16 packHalf1x16(float const & v)
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{
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detail::half1x16 Packing;
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Packing.data = detail::toFloat16(v);
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return Packing.pack;
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}
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GLM_FUNC_DECL float unpackHalf1x16(uint16 const & v)
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{
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detail::half1x16 Packing;
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Packing.pack = v;
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return detail::toFloat32(Packing.data);
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}
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GLM_FUNC_QUALIFIER uint32 packI10I10I10I2(ivec4 const & v)
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{
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detail::i10i10i10i2 Result;
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Result.data.x = v.x;
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Result.data.y = v.y;
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Result.data.z = v.z;
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Result.data.w = v.w;
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return Result.pack;
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}
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GLM_FUNC_QUALIFIER ivec4 unpackI10I10I10I2(uint32 const & v)
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{
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detail::i10i10i10i2 Unpack;
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Unpack.pack = v;
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return ivec4(
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Unpack.data.x,
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Unpack.data.y,
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Unpack.data.z,
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Unpack.data.w);
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}
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GLM_FUNC_QUALIFIER uint32 packU10U10U10U2(uvec4 const & v)
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{
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detail::u10u10u10u2 Result;
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Result.data.x = v.x;
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Result.data.y = v.y;
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Result.data.z = v.z;
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Result.data.w = v.w;
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return Result.pack;
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}
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GLM_FUNC_QUALIFIER uvec4 unpackU10U10U10U2(uint32 const & v)
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{
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detail::u10u10u10u2 Unpack;
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Unpack.pack = v;
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return uvec4(
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Unpack.data.x,
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Unpack.data.y,
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Unpack.data.z,
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Unpack.data.w);
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}
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GLM_FUNC_QUALIFIER uint32 packSnorm3x10_1x2(vec4 const & v)
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{
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detail::i10i10i10i2 Result;
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Result.data.x = int(v.x * 511.f);
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Result.data.y = int(v.y * 511.f);
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Result.data.z = int(v.z * 511.f);
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Result.data.w = int(v.w * 1.f);
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return Result.pack;
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}
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GLM_FUNC_QUALIFIER vec4 unpackSnorm3x10_1x2(uint32 const & v)
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{
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detail::i10i10i10i2 Unpack;
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Unpack.pack = v;
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vec4 Result;
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Result.x = float(Unpack.data.x) / 511.f;
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Result.y = float(Unpack.data.y) / 511.f;
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Result.z = float(Unpack.data.z) / 511.f;
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Result.w = float(Unpack.data.w) / 1.f;
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return Result;
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}
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GLM_FUNC_QUALIFIER uint32 packF11F11F10(vec3 const & v)
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{
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return
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((detail::floatTo11bit(v.x) & ((1 << 11) - 1)) << 0) |
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((detail::floatTo11bit(v.x) & ((1 << 11) - 1)) << 0) |
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((detail::floatTo11bit(v.y) & ((1 << 11) - 1)) << 11) |
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((detail::floatTo10bit(v.z) & ((1 << 10) - 1)) << 22);
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}
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@ -791,27 +791,27 @@ int test_half()
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{
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int Error = 0;
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print_value(0.0);
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print_value(0.1);
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print_value(0.2);
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print_value(0.3);
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print_value(0.4);
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print_value(0.5);
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print_value(0.6);
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print_value(1.0);
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print_value(1.1);
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print_value(1.2);
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print_value(1.3);
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print_value(1.4);
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print_value(1.5);
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print_value(1.6);
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print_value(2.0);
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print_value(2.1);
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print_value(2.2);
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print_value(2.3);
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print_value(2.4);
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print_value(2.5);
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print_value(2.6);
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print_value(0.0f);
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print_value(0.1f);
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print_value(0.2f);
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print_value(0.3f);
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print_value(0.4f);
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print_value(0.5f);
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print_value(0.6f);
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print_value(1.0f);
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print_value(1.1f);
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print_value(1.2f);
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print_value(1.3f);
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print_value(1.4f);
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print_value(1.5f);
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print_value(1.6f);
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print_value(2.0f);
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print_value(2.1f);
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print_value(2.2f);
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print_value(2.3f);
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print_value(2.4f);
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print_value(2.5f);
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print_value(2.6f);
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return Error;
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}
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@ -29,6 +29,7 @@
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#include <glm/glm.hpp>
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#include <glm/gtc/packing.hpp>
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#include <cstdio>
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void print_bits(glm::half const & s)
|
||||
{
|
||||
@ -96,10 +97,10 @@ void print_value(float const & s)
|
||||
print_bits(s);
|
||||
printf(", ");
|
||||
print_bits(glm::half(s));
|
||||
printf(", ");
|
||||
print_11bits(detail::floatTo11bit(s));
|
||||
printf(", ");
|
||||
print_10bits(detail::floatTo10bit(s));
|
||||
// printf(", ");
|
||||
// print_11bits(detail::floatTo11bit(s));
|
||||
// printf(", ");
|
||||
// print_10bits(detail::floatTo10bit(s));
|
||||
printf("\n");
|
||||
}
|
||||
|
||||
@ -107,27 +108,27 @@ int test_half()
|
||||
{
|
||||
int Error = 0;
|
||||
|
||||
print_value(0.0);
|
||||
print_value(0.1);
|
||||
print_value(0.2);
|
||||
print_value(0.3);
|
||||
print_value(0.4);
|
||||
print_value(0.5);
|
||||
print_value(0.6);
|
||||
print_value(1.0);
|
||||
print_value(1.1);
|
||||
print_value(1.2);
|
||||
print_value(1.3);
|
||||
print_value(1.4);
|
||||
print_value(1.5);
|
||||
print_value(1.6);
|
||||
print_value(2.0);
|
||||
print_value(2.1);
|
||||
print_value(2.2);
|
||||
print_value(2.3);
|
||||
print_value(2.4);
|
||||
print_value(2.5);
|
||||
print_value(2.6);
|
||||
print_value(0.0f);
|
||||
print_value(0.1f);
|
||||
print_value(0.2f);
|
||||
print_value(0.3f);
|
||||
print_value(0.4f);
|
||||
print_value(0.5f);
|
||||
print_value(0.6f);
|
||||
print_value(1.0f);
|
||||
print_value(1.1f);
|
||||
print_value(1.2f);
|
||||
print_value(1.3f);
|
||||
print_value(1.4f);
|
||||
print_value(1.5f);
|
||||
print_value(1.6f);
|
||||
print_value(2.0f);
|
||||
print_value(2.1f);
|
||||
print_value(2.2f);
|
||||
print_value(2.3f);
|
||||
print_value(2.4f);
|
||||
print_value(2.5f);
|
||||
print_value(2.6f);
|
||||
|
||||
return Error;
|
||||
}
|
||||
|
Loading…
Reference in New Issue
Block a user