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Fixed build
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@ -98,46 +98,46 @@ GLM_FUNC_QUALIFIER genType gaussRand
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w = x1 * x1 + x2 * x2;
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} while(w > genType(1));
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return x2 * std_deviation * std_deviation * sqrt((genType(-2) * log(w)) / w) + mean;
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return x2 * Deviation * Deviation * sqrt((genType(-2) * log(w)) / w) + Mean;
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}
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template <typename T>
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GLM_FUNC_QUALIFIER detail::tvec2<T> gaussRand
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(
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detail::tvec2<T> const & Min,
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detail::tvec2<T> const & Max
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detail::tvec2<T> const & Mean,
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detail::tvec2<T> const & Deviation
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)
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{
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return detail::tvec2<T>(
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gaussRand(Min.x, Max.x),
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gaussRand(Min.y, Max.y));
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gaussRand(Mean.x, Deviation.x),
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gaussRand(Mean.y, Deviation.y));
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}
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template <typename T>
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GLM_FUNC_QUALIFIER detail::tvec3<T> gaussRand
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(
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detail::tvec3<T> const & Min,
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detail::tvec3<T> const & Max
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detail::tvec3<T> const & Mean,
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detail::tvec3<T> const & Deviation
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)
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{
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return detail::tvec3<T>(
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gaussRand(Min.x, Max.x),
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gaussRand(Min.y, Max.y),
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gaussRand(Min.z, Max.z));
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gaussRand(Mean.x, Deviation.x),
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gaussRand(Mean.y, Deviation.y),
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gaussRand(Mean.z, Deviation.z));
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}
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template <typename T>
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GLM_FUNC_QUALIFIER detail::tvec4<T> gaussRand
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(
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detail::tvec4<T> const & Min,
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detail::tvec4<T> const & Max
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detail::tvec4<T> const & Mean,
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detail::tvec4<T> const & Deviation
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)
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{
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return detail::tvec4<T>(
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gaussRand(Min.x, Max.x),
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gaussRand(Min.y, Max.y),
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gaussRand(Min.z, Max.z),
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gaussRand(Min.w, Max.w));
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gaussRand(Mean.x, Deviation.x),
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gaussRand(Mean.y, Deviation.y),
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gaussRand(Mean.z, Deviation.z),
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gaussRand(Mean.w, Deviation.w));
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}
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template <typename T>
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@ -184,7 +184,7 @@ GLM_FUNC_QUALIFIER detail::tvec2<T> circularRand
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T const & Radius
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)
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{
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T a = compRand1<T>(T(0), T(6.283185307179586476925286766559f));
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T a = linearRand(T(0), T(6.283185307179586476925286766559f));
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return detail::tvec2<T>(cos(a), sin(a)) * Radius;
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}
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@ -32,7 +32,7 @@ int test_linearRand()
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return Error;
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}
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/*
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int test_normalizedRand2()
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{
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int Error = 0;
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@ -88,14 +88,14 @@ int test_normalizedRand3()
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return Error;
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}
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*/
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int main()
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{
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int Error = 0;
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Error += test_linearRand();
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Error += test_normalizedRand2();
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Error += test_normalizedRand3();
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//Error += test_normalizedRand2();
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//Error += test_normalizedRand3();
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return Error;
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}
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