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Added GTX_vec_swizzle, faster compile time swizzling then swizzle operator #558
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@ -104,6 +104,7 @@
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#endif
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#include "./gtx/transform.hpp"
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#include "./gtx/transform2.hpp"
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#include "./gtx/vec_swizzle.hpp"
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#include "./gtx/vector_angle.hpp"
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#include "./gtx/vector_query.hpp"
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#include "./gtx/wrap.hpp"
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@ -54,6 +54,7 @@ glm::mat4 camera(float Translate, glm::vec2 const & Rotate)
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##### Features:
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- Added RGBM encoding in GTC_packing #420
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- Added GTC_color_encoding extension
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- Added GTX_vec_swizzle, faster compile time swizzling then swizzle operator #558
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##### Improvements:
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- Added lowp variant of GTC_colorspace convertLinearToSRGB #419
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@ -44,6 +44,7 @@ glmCreateTestGTC(gtx_spline)
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glmCreateTestGTC(gtx_string_cast)
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glmCreateTestGTC(gtx_type_aligned)
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glmCreateTestGTC(gtx_type_trait)
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glmCreateTestGTC(gtx_vec_swizzle)
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glmCreateTestGTC(gtx_vector_angle)
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glmCreateTestGTC(gtx_vector_query)
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glmCreateTestGTC(gtx_wrap)
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10
test/gtx/gtx_vec_swizzle.cpp
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10
test/gtx/gtx_vec_swizzle.cpp
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@ -0,0 +1,10 @@
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#include <glm/gtx/vec_swizzle.hpp>
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int main()
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{
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int Error = 0;
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return Error;
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}
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