Added GTX_vec_swizzle, faster compile time swizzling then swizzle operator #558

This commit is contained in:
Christophe Riccio 2016-11-01 22:36:49 +01:00
parent 7157969a05
commit a17f795aaf
5 changed files with 13 additions and 0 deletions

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@ -104,6 +104,7 @@
#endif
#include "./gtx/transform.hpp"
#include "./gtx/transform2.hpp"
#include "./gtx/vec_swizzle.hpp"
#include "./gtx/vector_angle.hpp"
#include "./gtx/vector_query.hpp"
#include "./gtx/wrap.hpp"

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@ -54,6 +54,7 @@ glm::mat4 camera(float Translate, glm::vec2 const & Rotate)
##### Features:
- Added RGBM encoding in GTC_packing #420
- Added GTC_color_encoding extension
- Added GTX_vec_swizzle, faster compile time swizzling then swizzle operator #558
##### Improvements:
- Added lowp variant of GTC_colorspace convertLinearToSRGB #419

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@ -44,6 +44,7 @@ glmCreateTestGTC(gtx_spline)
glmCreateTestGTC(gtx_string_cast)
glmCreateTestGTC(gtx_type_aligned)
glmCreateTestGTC(gtx_type_trait)
glmCreateTestGTC(gtx_vec_swizzle)
glmCreateTestGTC(gtx_vector_angle)
glmCreateTestGTC(gtx_vector_query)
glmCreateTestGTC(gtx_wrap)

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@ -0,0 +1,10 @@
#include <glm/gtx/vec_swizzle.hpp>
int main()
{
int Error = 0;
return Error;
}