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Fixed 0x2013 dash character in comments that cause issue in Windows
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@ -278,8 +278,8 @@ namespace glm
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/// you would want a threshold function with a smooth
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/// transition. This is equivalent to:
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/// genType t;
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/// t = clamp ((x – edge0) / (edge1 – edge0), 0, 1);
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/// return t * t * (3 – 2 * t);
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/// t = clamp ((x - edge0) / (edge1 - edge0), 0, 1);
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/// return t * t * (3 - 2 * t);
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/// Results are undefined if edge0 >= edge1.
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///
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/// @tparam genType Floating-point scalar or vector types.
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@ -275,7 +275,7 @@ namespace detail
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//// Only valid if (INT_MIN <= x-y <= INT_MAX)
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//// min(x,y)
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//r = y + ((x - y) & ((x - y) >> (sizeof(int) *
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//CHAR_BIT – 1)));
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//CHAR_BIT - 1)));
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//// max(x,y)
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//r = x - ((x - y) & ((x - y) >> (sizeof(int) *
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//CHAR_BIT - 1)));
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@ -105,7 +105,7 @@ namespace glm
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/// returning them in the least significant bits of the result.
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/// For unsigned data types, the most significant bits of the
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/// result will be set to zero. For signed data types, the
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/// most significant bits will be set to the value of bit offset + base – 1.
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/// most significant bits will be set to the value of bit offset + base - 1.
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///
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/// If bits is zero, the result will be zero. The result will be
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/// undefined if offset or bits is negative, or if the sum of
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@ -125,7 +125,7 @@ namespace glm
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/// Returns the insertion the bits least-significant bits of insert into base.
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///
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/// The result will have bits [offset, offset + bits - 1] taken
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/// from bits [0, bits – 1] of insert, and all other bits taken
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/// from bits [0, bits - 1] of insert, and all other bits taken
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/// directly from the corresponding bits of base. If bits is
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/// zero, the result will simply be base. The result will be
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/// undefined if offset or bits is negative, or if the sum of
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@ -305,8 +305,8 @@ namespace detail
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//! you would want a threshold function with a smooth
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//! transition. This is equivalent to:
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//! genType t;
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//! t = clamp ((x – edge0) / (edge1 – edge0), 0, 1);
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//! return t * t * (3 – 2 * t);
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//! t = clamp ((x - edge0) / (edge1 - edge0), 0, 1);
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//! return t * t * (3 - 2 * t);
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//! Results are undefined if edge0 >= edge1.
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//! (From GLM_GTX_simd_vec4 extension, common function)
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detail::fvec4SIMD smoothstep(
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@ -45,6 +45,9 @@ GLM 0.9.4.2: 2013-01-XX
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- Fixed GLM_FORCE_RADIANS on glm::perspective
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- Fixed GCC warnings
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- Fixed packDouble2x32 on XCode
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- Fixed mix for vec4 SSE implementation
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- Fixed 0x2013 dash character in comments that cause issue in Windows
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Japanese mode
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================================================================================
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GLM 0.9.4.1: 2012-12-22
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