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Clean up promoted extensions
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glm/ext.hpp
26
glm/ext.hpp
@ -2,7 +2,7 @@
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// OpenGL Mathematics Copyright (c) 2005 - 2010 G-Truc Creation (www.g-truc.net)
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// OpenGL Mathematics Copyright (c) 2005 - 2010 G-Truc Creation (www.g-truc.net)
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///////////////////////////////////////////////////////////////////////////////////////////////////
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///////////////////////////////////////////////////////////////////////////////////////////////////
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// Created : 2009-05-01
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// Created : 2009-05-01
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// Updated : 2010-02-20
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// Updated : 2010-04-30
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// Licence : This source is under MIT License
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// Licence : This source is under MIT License
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// File : glm/ext.hpp
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// File : glm/ext.hpp
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///////////////////////////////////////////////////////////////////////////////////////////////////
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///////////////////////////////////////////////////////////////////////////////////////////////////
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#ifndef glm_ext
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#ifndef glm_ext
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#define glm_ext
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#define glm_ext
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#include "gtc/double_float.hpp"
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#include "./gtc/double_float.hpp"
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#include "gtc/half_float.hpp"
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#include "./gtc/half_float.hpp"
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#include "gtc/matrix_access.hpp"
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#include "./gtc/matrix_access.hpp"
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#include "gtc/matrix_operation.hpp"
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#include "./gtc/matrix_operation.hpp"
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#include "gtc/matrix_projection.hpp"
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#include "./gtc/matrix_projection.hpp"
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#include "gtc/matrix_transform.hpp"
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#include "./gtc/matrix_transform.hpp"
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#include "gtc/quaternion.hpp"
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#include "./gtc/quaternion.hpp"
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#include "gtc/swizzle.hpp"
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#include "./gtc/swizzle.hpp"
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#include "gtc/type_precision.hpp"
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#include "./gtc/type_precision.hpp"
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#include "gtc/type_ptr.hpp"
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#include "./gtc/type_ptr.hpp"
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#include "./gtx/associated_min_max.hpp"
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#include "./gtx/associated_min_max.hpp"
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#include "./gtx/bit.hpp"
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#include "./gtx/bit.hpp"
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#include "./gtx/compatibility.hpp"
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#include "./gtx/compatibility.hpp"
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#include "./gtx/component_wise.hpp"
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#include "./gtx/component_wise.hpp"
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#include "./gtx/determinant.hpp"
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#include "./gtx/determinant.hpp"
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#include "./gtx/double_float.hpp"
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#include "./gtx/epsilon.hpp"
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#include "./gtx/epsilon.hpp"
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#include "./gtx/euler_angles.hpp"
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#include "./gtx/euler_angles.hpp"
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#include "./gtx/extend.hpp"
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#include "./gtx/extend.hpp"
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#include "./gtx/fast_square_root.hpp"
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#include "./gtx/fast_square_root.hpp"
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#include "./gtx/fast_trigonometry.hpp"
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#include "./gtx/fast_trigonometry.hpp"
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#include "./gtx/gradient_paint.hpp"
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#include "./gtx/gradient_paint.hpp"
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#include "./gtx/half_float.hpp"
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#include "./gtx/handed_coordinate_space.hpp"
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#include "./gtx/handed_coordinate_space.hpp"
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#include "./gtx/inertia.hpp"
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#include "./gtx/inertia.hpp"
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#include "./gtx/integer.hpp"
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#include "./gtx/integer.hpp"
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#include "./gtx/matrix_projection.hpp"
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#include "./gtx/matrix_projection.hpp"
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#include "./gtx/matrix_query.hpp"
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#include "./gtx/matrix_query.hpp"
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#include "./gtx/matrix_selection.hpp"
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#include "./gtx/matrix_selection.hpp"
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//#include "./gtx/matx.hpp"
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#include "./gtx/mixed_product.hpp"
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#include "./gtx/mixed_product.hpp"
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#include "./gtx/norm.hpp"
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#include "./gtx/norm.hpp"
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#include "./gtx/normal.hpp"
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#include "./gtx/normal.hpp"
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#include "./gtx/vector_access.hpp"
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#include "./gtx/vector_access.hpp"
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#include "./gtx/vector_angle.hpp"
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#include "./gtx/vector_angle.hpp"
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#include "./gtx/vector_query.hpp"
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#include "./gtx/vector_query.hpp"
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//#include "./gtx/vecx.hpp"
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#include "./gtx/verbose_operator.hpp"
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#include "./gtx/verbose_operator.hpp"
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#include "./img/multiple.hpp"
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#include "./img/multiple.hpp"
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@ -1,56 +0,0 @@
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///////////////////////////////////////////////////////////////////////////////////////////////////
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// OpenGL Mathematics Copyright (c) 2005 - 2009 G-Truc Creation (www.g-truc.net)
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///////////////////////////////////////////////////////////////////////////////////////////////////
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// Created : 2005-12-21
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// Updated : 2008-10-05
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// Licence : This source is under MIT License
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// File : glm/gtx/double_float.h
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///////////////////////////////////////////////////////////////////////////////////////////////////
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// Dependency:
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// - GLM core
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// - GLM_GTC_double_float
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// - GLM_GTX_quaternion
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///////////////////////////////////////////////////////////////////////////////////////////////////
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// Note:
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// - This implementation doesn't need to redefine all build-in functions to
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// support double based type.
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///////////////////////////////////////////////////////////////////////////////////////////////////
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#ifndef glm_gtx_double_float
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#define glm_gtx_double_float
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// Dependency:
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#include "../glm.hpp"
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#include "../gtc/double_float.hpp"
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#include "../gtx/quaternion.hpp"
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namespace glm
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{
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namespace test{
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void main_gtx_double_float();
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}//namespace test
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namespace gtx{
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//! GLM_GTX_double_float extension: Add support for double precision flotting-point types
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namespace double_float
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{
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//! Quaternion of single-precision floating-point numbers.
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//! From GLM_GTX_double extension.
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typedef detail::tquat<float> fquat;
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//! Quaternion of double-precision floating-point numbers.
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//! From GLM_GTX_double extension.
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typedef detail::tquat<double> dquat;
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}//namespace double_float
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}//namespace gtx
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}//namespace glm
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#define GLM_GTX_double_float namespace gtc::double_float; using namespace gtx::double_float
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#ifndef GLM_GTX_GLOBAL
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namespace glm {using GLM_GTX_double_float;}
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#endif//GLM_GTX_GLOBAL
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#include "double_float.inl"
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#endif//glm_gtx_double_float
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@ -1,13 +0,0 @@
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///////////////////////////////////////////////////////////////////////////////////////////////////
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// OpenGL Mathematics Copyright (c) 2005 - 2009 G-Truc Creation (www.g-truc.net)
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///////////////////////////////////////////////////////////////////////////////////////////////////
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// Created : 2009-04-29
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// Updated : 2009-04-29
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// Licence : This source is under MIT License
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// File : glm/gtc/double_float.inl
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///////////////////////////////////////////////////////////////////////////////////////////////////
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namespace glm
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{
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}
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///////////////////////////////////////////////////////////////////////////////////////////////////
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// OpenGL Mathematics Copyright (c) 2005 - 2009 G-Truc Creation (www.g-truc.net)
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///////////////////////////////////////////////////////////////////////////////////////////////////
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// Created : 2005-12-21
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// Updated : 2009-04-29
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// Licence : This source is under MIT License
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// File : glm/gtx/half_float.hpp
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///////////////////////////////////////////////////////////////////////////////////////////////////
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// Dependency:
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// - GLM core
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// - GLM_GTC_half_float
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// - GLM_GTX_quaternion
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///////////////////////////////////////////////////////////////////////////////////////////////////
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#ifndef glm_gtx_half_float
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#define glm_gtx_half_float
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// Dependency:
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#include "../glm.hpp"
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#include "../gtc/half_float.hpp"
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#include "../gtx/quaternion.hpp"
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namespace glm
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{
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namespace test{
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void main_ext_gtx_half_float();
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}//namespace test
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namespace gtx{
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//! GLM_GTX_half_float extension: Add support for half precision flotting-point types
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namespace half_float
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{
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//! Quaternion of half-precision floating-point numbers.
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//! From GLM_GTX_half_float extension.
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typedef detail::tquat<detail::thalf> hquat;
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}//namespace half_float
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}//namespace gtx
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}//namespace glm
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#define GLM_GTX_half_float namespace gtc::half_float; using namespace gtx::half_float; using namespace gtx::quaternion
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#ifndef GLM_GTX_GLOBAL
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namespace glm {using GLM_GTX_half_float;}
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#endif//GLM_GTX_GLOBAL
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#include "half_float.inl"
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#endif//glm_gtx_half_float
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@ -1,16 +0,0 @@
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///////////////////////////////////////////////////////////////////////////////////////////////////
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// OpenGL Mathematics Copyright (c) 2005 - 2009 G-Truc Creation (www.g-truc.net)
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///////////////////////////////////////////////////////////////////////////////////////////////////
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// Created : 2005-12-21
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// Updated : 2008-10-02
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// Licence : This source is under MIT License
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// File : glm/gtx/half.inl
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///////////////////////////////////////////////////////////////////////////////////////////////////
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namespace glm{
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namespace detail{
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}//namespace detail
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}//namespace glm
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