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@ -1312,7 +1312,6 @@ namespace detail
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isnan(x.w));
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}
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template <>
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GLM_FUNC_QUALIFIER int floatBitsToInt(float const & value)
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{
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union
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@ -1325,7 +1324,6 @@ namespace detail
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return fi.i;
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}
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template <>
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GLM_FUNC_QUALIFIER detail::tvec2<int> floatBitsToInt
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(
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detail::tvec2<float> const & value
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@ -1336,7 +1334,6 @@ namespace detail
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floatBitsToInt(value.y));
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}
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template <>
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GLM_FUNC_QUALIFIER detail::tvec3<int> floatBitsToInt
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(
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detail::tvec3<float> const & value
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@ -1348,7 +1345,6 @@ namespace detail
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floatBitsToInt(value.z));
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}
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template <>
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GLM_FUNC_QUALIFIER detail::tvec4<int> floatBitsToInt
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(
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detail::tvec4<float> const & value
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@ -1361,7 +1357,6 @@ namespace detail
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floatBitsToInt(value.w));
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}
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template<>
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GLM_FUNC_QUALIFIER uint floatBitsToUint(float const & value)
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{
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union
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@ -1374,7 +1369,6 @@ namespace detail
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return fu.u;
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}
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template <>
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GLM_FUNC_QUALIFIER detail::tvec2<uint> floatBitsToUint
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(
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detail::tvec2<float> const & value
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@ -1385,7 +1379,6 @@ namespace detail
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floatBitsToUint(value.y));
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}
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template <>
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GLM_FUNC_QUALIFIER detail::tvec3<uint> floatBitsToUint
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(
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detail::tvec3<float> const & value
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@ -1397,7 +1390,6 @@ namespace detail
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floatBitsToUint(value.z));
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}
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template <>
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GLM_FUNC_QUALIFIER detail::tvec4<uint> floatBitsToUint
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(
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detail::tvec4<float> const & value
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@ -1422,8 +1414,7 @@ namespace detail
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return fi.f;
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}
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template <>
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GLM_FUNC_QUALIFIER detail::tvec2<float> intBitsToFloat
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GLM_FUNC_QUALIFIER detail::tvec2<float> intBitsToFloat
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(
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detail::tvec2<int> const & value
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)
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@ -1433,8 +1424,7 @@ namespace detail
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intBitsToFloat(value.y));
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}
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template <>
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GLM_FUNC_QUALIFIER detail::tvec3<float> intBitsToFloat
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GLM_FUNC_QUALIFIER detail::tvec3<float> intBitsToFloat
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(
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detail::tvec3<int> const & value
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)
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@ -1445,10 +1435,9 @@ namespace detail
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intBitsToFloat(value.z));
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}
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template <>
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GLM_FUNC_QUALIFIER detail::tvec4<float> intBitsToFloat
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(
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detail::tvec4<T> const & value
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detail::tvec4<int> const & value
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)
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{
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return detail::tvec4<float>(
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@ -1458,7 +1447,6 @@ namespace detail
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intBitsToFloat(value.w));
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}
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template<>
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GLM_FUNC_QUALIFIER float uintBitsToFloat(uint const & value)
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{
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union
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@ -1471,7 +1459,6 @@ namespace detail
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return fu.f;
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}
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template <>
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GLM_FUNC_QUALIFIER detail::tvec2<float> uintBitsToFloat
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(
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detail::tvec2<uint> const & value
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@ -1482,7 +1469,6 @@ namespace detail
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uintBitsToFloat(value.y));
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}
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template <>
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GLM_FUNC_QUALIFIER detail::tvec3<float> uintBitsToFloat
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(
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detail::tvec3<uint> const & value
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@ -1494,7 +1480,6 @@ namespace detail
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uintBitsToFloat(value.z));
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}
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template <>
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GLM_FUNC_QUALIFIER detail::tvec4<float> uintBitsToFloat
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(
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detail::tvec4<uint> const & value
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