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Fixed build
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@ -237,9 +237,9 @@ namespace glm
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)
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{
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#ifdef GLM_FORCE_RADIANS
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valType const rad = fov;
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valType const rad = fovy;
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#else
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valType const rad = glm::radians(fov);
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valType const rad = glm::radians(fovy);
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#endif
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valType range = tan(radians(rad / valType(2))) * zNear;
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