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Add static constants to quat, simdVec4, and simdQuat
- No tests, though
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@ -76,6 +76,23 @@ namespace glm
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T x, y, z, w;
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static const type ZERO;
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static const type X;
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static const type Y;
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static const type Z;
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static const type W;
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static const type XY;
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static const type XZ;
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static const type XW;
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static const type YZ;
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static const type YW;
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static const type ZW;
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static const type XYZ;
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static const type XYW;
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static const type XZW;
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static const type YZW;
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static const type XYZW;
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// -- Component accesses --
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# ifdef GLM_FORCE_SIZE_FUNC
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@ -49,6 +49,69 @@ namespace detail
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};
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}//namespace detail
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template <typename T, precision P>
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const tquat<T, P> tquat<T, P>::ZERO =
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tquat<T, P>(static_cast<T>(0), static_cast<T>(0), static_cast<T>(0), static_cast<T>(0));
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template <typename T, precision P>
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const tquat<T, P> tquat<T, P>::X =
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tquat<T, P>(static_cast<T>(0), static_cast<T>(1), static_cast<T>(0), static_cast<T>(0));
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template <typename T, precision P>
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const tquat<T, P> tquat<T, P>::Y =
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tquat<T, P>(static_cast<T>(0), static_cast<T>(0), static_cast<T>(1), static_cast<T>(0));
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template <typename T, precision P>
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const tquat<T, P> tquat<T, P>::Z =
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tquat<T, P>(static_cast<T>(0), static_cast<T>(0), static_cast<T>(0), static_cast<T>(1));
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template <typename T, precision P>
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const tquat<T, P> tquat<T, P>::W =
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tquat<T, P>(static_cast<T>(1), static_cast<T>(0), static_cast<T>(0), static_cast<T>(0));
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template <typename T, precision P>
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const tquat<T, P> tquat<T, P>::XY =
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tquat<T, P>(static_cast<T>(0), static_cast<T>(1), static_cast<T>(1), static_cast<T>(0));
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template <typename T, precision P>
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const tquat<T, P> tquat<T, P>::XZ =
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tquat<T, P>(static_cast<T>(0), static_cast<T>(0), static_cast<T>(1), static_cast<T>(1));
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template <typename T, precision P>
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const tquat<T, P> tquat<T, P>::XW =
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tquat<T, P>(static_cast<T>(1), static_cast<T>(1), static_cast<T>(0), static_cast<T>(0));
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template <typename T, precision P>
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const tquat<T, P> tquat<T, P>::YZ =
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tquat<T, P>(static_cast<T>(0), static_cast<T>(0), static_cast<T>(1), static_cast<T>(1));
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template <typename T, precision P>
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const tquat<T, P> tquat<T, P>::YW =
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tquat<T, P>(static_cast<T>(1), static_cast<T>(0), static_cast<T>(1), static_cast<T>(0));
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template <typename T, precision P>
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const tquat<T, P> tquat<T, P>::ZW =
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tquat<T, P>(static_cast<T>(1), static_cast<T>(0), static_cast<T>(0), static_cast<T>(1));
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template <typename T, precision P>
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const tquat<T, P> tquat<T, P>::XYZ =
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tquat<T, P>(static_cast<T>(0), static_cast<T>(1), static_cast<T>(1), static_cast<T>(1));
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template <typename T, precision P>
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const tquat<T, P> tquat<T, P>::XYW =
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tquat<T, P>(static_cast<T>(1), static_cast<T>(1), static_cast<T>(1), static_cast<T>(0));
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template <typename T, precision P>
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const tquat<T, P> tquat<T, P>::XZW =
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tquat<T, P>(static_cast<T>(1), static_cast<T>(1), static_cast<T>(0), static_cast<T>(1));
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template <typename T, precision P>
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const tquat<T, P> tquat<T, P>::YZW =
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tquat<T, P>(static_cast<T>(1), static_cast<T>(0), static_cast<T>(1), static_cast<T>(1));
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template <typename T, precision P>
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const tquat<T, P> tquat<T, P>::XYZW =
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tquat<T, P>(static_cast<T>(1), static_cast<T>(1), static_cast<T>(1), static_cast<T>(1));
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// -- Component accesses --
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# ifdef GLM_FORCE_SIZE_FUNC
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@ -91,6 +91,23 @@ namespace detail
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__m128 Data;
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#endif
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static const type ZERO;
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static const type X;
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static const type Y;
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static const type Z;
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static const type W;
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static const type XY;
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static const type XZ;
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static const type XW;
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static const type YZ;
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static const type YW;
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static const type ZW;
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static const type XYZ;
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static const type XYW;
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static const type XZW;
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static const type YZW;
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static const type XYZW;
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//////////////////////////////////////
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// Implicit basic constructors
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@ -51,6 +51,23 @@ void print(const fvec4SIMD &v)
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}
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#endif
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const fquatSIMD fquatSIMD::ZERO = fquatSIMD(0, 0, 0, 0);
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const fquatSIMD fquatSIMD::X = fquatSIMD(0, 1, 0, 0);
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const fquatSIMD fquatSIMD::Y = fquatSIMD(0, 0, 1, 0);
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const fquatSIMD fquatSIMD::Z = fquatSIMD(0, 0, 0, 1);
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const fquatSIMD fquatSIMD::W = fquatSIMD(1, 0, 0, 0);
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const fquatSIMD fquatSIMD::XY = fquatSIMD(0, 1, 1, 0);
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const fquatSIMD fquatSIMD::XZ = fquatSIMD(0, 1, 0, 1);
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const fquatSIMD fquatSIMD::XW = fquatSIMD(1, 1, 0, 0);
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const fquatSIMD fquatSIMD::YZ = fquatSIMD(0, 0, 1, 1);
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const fquatSIMD fquatSIMD::YW = fquatSIMD(1, 0, 1, 0);
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const fquatSIMD fquatSIMD::ZW = fquatSIMD(1, 0, 0, 1);
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const fquatSIMD fquatSIMD::XYZ = fquatSIMD(0, 1, 1, 1);
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const fquatSIMD fquatSIMD::XYW = fquatSIMD(1, 1, 1, 0);
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const fquatSIMD fquatSIMD::XZW = fquatSIMD(1, 1, 0, 1);
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const fquatSIMD fquatSIMD::YZW = fquatSIMD(1, 0, 1, 1);
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const fquatSIMD fquatSIMD::XYZW = fquatSIMD(1, 1, 1, 1);
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//////////////////////////////////////
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// Implicit basic constructors
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@ -114,6 +114,23 @@ namespace detail
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__m128 Data;
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#endif
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static const type ZERO;
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static const type X;
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static const type Y;
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static const type Z;
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static const type W;
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static const type XY;
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static const type XZ;
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static const type XW;
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static const type YZ;
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static const type YW;
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static const type ZW;
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static const type XYZ;
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static const type XYW;
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static const type XZW;
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static const type YZW;
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static const type XYZW;
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//////////////////////////////////////
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// Implicit basic constructors
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@ -16,6 +16,23 @@ struct shuffle_mask
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enum{value = Value};
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};
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const fvec4SIMD fvec4SIMD::ZERO = fvec4SIMD(0, 0, 0, 0);
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const fvec4SIMD fvec4SIMD::X = fvec4SIMD(1, 0, 0, 0);
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const fvec4SIMD fvec4SIMD::Y = fvec4SIMD(0, 1, 0, 0);
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const fvec4SIMD fvec4SIMD::Z = fvec4SIMD(0, 0, 1, 0);
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const fvec4SIMD fvec4SIMD::W = fvec4SIMD(0, 0, 0, 1);
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const fvec4SIMD fvec4SIMD::XY = fvec4SIMD(1, 1, 0, 0);
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const fvec4SIMD fvec4SIMD::XZ = fvec4SIMD(1, 0, 1, 0);
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const fvec4SIMD fvec4SIMD::XW = fvec4SIMD(1, 0, 0, 1);
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const fvec4SIMD fvec4SIMD::YZ = fvec4SIMD(0, 1, 1, 0);
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const fvec4SIMD fvec4SIMD::YW = fvec4SIMD(0, 1, 0, 1);
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const fvec4SIMD fvec4SIMD::ZW = fvec4SIMD(0, 0, 1, 1);
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const fvec4SIMD fvec4SIMD::XYZ = fvec4SIMD(1, 1, 1, 0);
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const fvec4SIMD fvec4SIMD::XYW = fvec4SIMD(1, 1, 0, 1);
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const fvec4SIMD fvec4SIMD::XZW = fvec4SIMD(1, 0, 1, 1);
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const fvec4SIMD fvec4SIMD::YZW = fvec4SIMD(0, 1, 1, 1);
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const fvec4SIMD fvec4SIMD::XYZW = fvec4SIMD(1, 1, 1, 1);
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//////////////////////////////////////
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// Implicit basic constructors
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