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https://github.com/g-truc/glm.git
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Added compNormalize function to GTX_component_wise
This commit is contained in:
parent
998feff87e
commit
a9ab80d5fd
@ -86,7 +86,7 @@ namespace detail
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template <typename genType>
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GLM_FUNC_QUALIFIER genType length(genType x)
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{
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GLM_STATIC_ASSERT(std::numeric_limits<genType>::is_iec559, "'length' only accept floating-point inputs");
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GLM_STATIC_ASSERT(std::numeric_limits<genType>::is_iec559, "'length' accepts only floating-point inputs");
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return abs(x);
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}
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@ -94,7 +94,7 @@ namespace detail
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template <typename T, precision P, template <typename, precision> class vecType>
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GLM_FUNC_QUALIFIER T length(vecType<T, P> const & v)
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{
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GLM_STATIC_ASSERT(std::numeric_limits<T>::is_iec559, "'length' only accept floating-point inputs");
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GLM_STATIC_ASSERT(std::numeric_limits<T>::is_iec559, "'length' accepts only floating-point inputs");
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return sqrt(dot(v, v));
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}
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@ -103,7 +103,7 @@ namespace detail
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template <typename genType>
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GLM_FUNC_QUALIFIER genType distance(genType const & p0, genType const & p1)
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{
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GLM_STATIC_ASSERT(std::numeric_limits<genType>::is_iec559, "'distance' only accept floating-point inputs");
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GLM_STATIC_ASSERT(std::numeric_limits<genType>::is_iec559, "'distance' accepts only floating-point inputs");
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return length(p1 - p0);
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}
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@ -118,14 +118,14 @@ namespace detail
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template <typename T>
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GLM_FUNC_QUALIFIER T dot(T x, T y)
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{
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GLM_STATIC_ASSERT(std::numeric_limits<T>::is_iec559, "'dot' only accept floating-point inputs");
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GLM_STATIC_ASSERT(std::numeric_limits<T>::is_iec559, "'dot' accepts only floating-point inputs");
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return x * y;
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}
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template <typename T, precision P, template <typename, precision> class vecType>
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GLM_FUNC_QUALIFIER T dot(vecType<T, P> const & x, vecType<T, P> const & y)
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{
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GLM_STATIC_ASSERT(std::numeric_limits<T>::is_iec559, "'dot' only accept floating-point inputs");
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GLM_STATIC_ASSERT(std::numeric_limits<T>::is_iec559, "'dot' accepts only floating-point inputs");
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return detail::compute_dot<vecType, T, P>::call(x, y);
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}
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@ -133,7 +133,7 @@ namespace detail
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template <typename T, precision P>
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GLM_FUNC_QUALIFIER tvec3<T, P> cross(tvec3<T, P> const & x, tvec3<T, P> const & y)
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{
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GLM_STATIC_ASSERT(std::numeric_limits<T>::is_iec559, "'cross' only accept floating-point inputs");
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GLM_STATIC_ASSERT(std::numeric_limits<T>::is_iec559, "'cross' accepts only floating-point inputs");
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return tvec3<T, P>(
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x.y * y.z - y.y * x.z,
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@ -145,7 +145,7 @@ namespace detail
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template <typename genType>
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GLM_FUNC_QUALIFIER genType normalize(genType const & x)
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{
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GLM_STATIC_ASSERT(std::numeric_limits<genType>::is_iec559, "'normalize' only accept floating-point inputs");
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GLM_STATIC_ASSERT(std::numeric_limits<genType>::is_iec559, "'normalize' accepts only floating-point inputs");
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return x < genType(0) ? genType(-1) : genType(1);
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}
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@ -153,7 +153,7 @@ namespace detail
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template <typename T, precision P, template <typename, precision> class vecType>
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GLM_FUNC_QUALIFIER vecType<T, P> normalize(vecType<T, P> const & x)
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{
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GLM_STATIC_ASSERT(std::numeric_limits<T>::is_iec559, "'normalize' only accept floating-point inputs");
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GLM_STATIC_ASSERT(std::numeric_limits<T>::is_iec559, "'normalize' accepts only floating-point inputs");
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return x * inversesqrt(dot(x, x));
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}
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@ -182,7 +182,7 @@ namespace detail
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template <typename genType>
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GLM_FUNC_QUALIFIER genType refract(genType const & I, genType const & N, genType const & eta)
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{
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GLM_STATIC_ASSERT(std::numeric_limits<genType>::is_iec559, "'refract' only accept floating-point inputs");
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GLM_STATIC_ASSERT(std::numeric_limits<genType>::is_iec559, "'refract' accepts only floating-point inputs");
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genType const dotValue(dot(N, I));
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genType const k(static_cast<genType>(1) - eta * eta * (static_cast<genType>(1) - dotValue * dotValue));
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@ -192,7 +192,7 @@ namespace detail
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template <typename T, precision P, template <typename, precision> class vecType>
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GLM_FUNC_QUALIFIER vecType<T, P> refract(vecType<T, P> const & I, vecType<T, P> const & N, T eta)
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{
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GLM_STATIC_ASSERT(std::numeric_limits<T>::is_iec559, "'refract' only accept floating-point inputs");
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GLM_STATIC_ASSERT(std::numeric_limits<T>::is_iec559, "'refract' accepts only floating-point inputs");
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T const dotValue(dot(N, I));
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T const k(static_cast<T>(1) - eta * eta * (static_cast<T>(1) - dotValue * dotValue));
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@ -94,7 +94,6 @@
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#include "./gtx/fast_exponential.hpp"
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#include "./gtx/fast_square_root.hpp"
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#include "./gtx/fast_trigonometry.hpp"
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#include "./gtx/float_normalize.hpp"
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#include "./gtx/gradient_paint.hpp"
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#include "./gtx/handed_coordinate_space.hpp"
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#include "./gtx/integer.hpp"
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@ -54,29 +54,31 @@ namespace glm
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/// @addtogroup gtx_component_wise
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/// @{
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/// Convert an integer vector to a normalized float vector.
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/// If the parameter value type is already a floating precision type, the value is passed through.
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/// @see gtx_component_wise
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template <typename floatType, typename T, precision P, template <typename, precision> class vecType>
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GLM_FUNC_DECL vecType<floatType, P> compNormalize(vecType<T, P> const & v);
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/// Add all vector components together.
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/// @see gtx_component_wise
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template <typename genType>
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GLM_FUNC_DECL typename genType::value_type compAdd(
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genType const & v);
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GLM_FUNC_DECL typename genType::value_type compAdd(genType const & v);
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/// Multiply all vector components together.
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/// @see gtx_component_wise
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template <typename genType>
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GLM_FUNC_DECL typename genType::value_type compMul(
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genType const & v);
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GLM_FUNC_DECL typename genType::value_type compMul(genType const & v);
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/// Find the minimum value between single vector components.
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/// @see gtx_component_wise
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template <typename genType>
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GLM_FUNC_DECL typename genType::value_type compMin(
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genType const & v);
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GLM_FUNC_DECL typename genType::value_type compMin(genType const & v);
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/// Find the maximum value between single vector components.
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/// @see gtx_component_wise
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template <typename genType>
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GLM_FUNC_DECL typename genType::value_type compMax(
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genType const & v);
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GLM_FUNC_DECL typename genType::value_type compMax(genType const & v);
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/// @}
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}//namespace glm
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@ -30,8 +30,51 @@
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/// @author Christophe Riccio
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///////////////////////////////////////////////////////////////////////////////////////////////////
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namespace glm
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namespace glm{
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namespace detail
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{
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template <typename T, typename floatType, precision P, template <typename, precision> class vecType, bool isInteger, bool signedType>
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struct compute_compNormalize
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{};
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template <typename T, typename floatType, precision P, template <typename, precision> class vecType>
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struct compute_compNormalize<T, floatType, P, vecType, true, true>
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{
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GLM_FUNC_QUALIFIER static vecType<floatType, P> call(vecType<T, P> const & v)
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{
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floatType const Min = static_cast<floatType>(std::numeric_limits<T>::min());
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floatType const Max = static_cast<floatType>(std::numeric_limits<T>::max());
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return (vecType<floatType, P>(v) - Min) / (Max - Min) * static_cast<floatType>(2) - static_cast<floatType>(1);
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}
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};
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template <typename T, typename floatType, precision P, template <typename, precision> class vecType>
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struct compute_compNormalize<T, floatType, P, vecType, true, false>
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{
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GLM_FUNC_QUALIFIER static vecType<floatType, P> call(vecType<T, P> const & v)
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{
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return vecType<floatType, P>(v) / static_cast<floatType>(std::numeric_limits<T>::max());
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}
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};
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template <typename T, typename floatType, precision P, template <typename, precision> class vecType>
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struct compute_compNormalize<T, floatType, P, vecType, false, true>
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{
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GLM_FUNC_QUALIFIER static vecType<floatType, P> call(vecType<T, P> const & v)
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{
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return v;
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}
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};
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}//namespace detail
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template <typename floatType, typename T, precision P, template <typename, precision> class vecType>
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GLM_FUNC_QUALIFIER vecType<floatType, P> compNormalize(vecType<T, P> const & v)
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{
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GLM_STATIC_ASSERT(std::numeric_limits<floatType>::is_iec559, "'compNormalize' accepts only floating-point types for 'floatType' template parameter");
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return detail::compute_compNormalize<T, floatType, P, vecType, std::numeric_limits<T>::is_integer, std::numeric_limits<T>::is_signed>::call(v);
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}
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template <typename T, precision P, template <typename, precision> class vecType>
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GLM_FUNC_QUALIFIER T compAdd(vecType<T, P> const & v)
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{
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@ -1,64 +0,0 @@
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///////////////////////////////////////////////////////////////////////////////////
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/// OpenGL Mathematics (glm.g-truc.net)
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///
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/// Copyright (c) 2005 - 2015 G-Truc Creation (www.g-truc.net)
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/// Permission is hereby granted, free of charge, to any person obtaining a copy
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/// of this software and associated documentation files (the "Software"), to deal
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/// in the Software without restriction, including without limitation the rights
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/// to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
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/// copies of the Software, and to permit persons to whom the Software is
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/// furnished to do so, subject to the following conditions:
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///
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/// The above copyright notice and this permission notice shall be included in
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/// all copies or substantial portions of the Software.
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///
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/// Restrictions:
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/// By making use of the Software for military purposes, you choose to make
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/// a Bunny unhappy.
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///
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/// THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
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/// IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
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/// FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
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/// AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
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/// LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
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/// OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
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/// THE SOFTWARE.
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///
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/// @ref gtx_float_normalize
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/// @file glm/gtx/float_normalize.hpp
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/// @date 2015-09-25 / 2015-09-25
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/// @author Christophe Riccio
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///
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/// @see core (dependence)
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///
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/// @defgroup gtx_float_normalize GLM_GTX_float_normalize
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/// @ingroup gtx
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///
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/// @brief Convert integer vectors into normalized float vectors.
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///
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/// <glm/gtx/color_space.hpp> need to be included to use these functionalities.
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///////////////////////////////////////////////////////////////////////////////////
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#pragma once
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// Dependency:
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#include "../glm.hpp"
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#if(defined(GLM_MESSAGES) && !defined(GLM_EXT_INCLUDED))
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# pragma message("GLM: GLM_GTX_float_normalize extension included")
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#endif
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namespace glm
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{
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/// @addtogroup gtx_float_normalize
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/// @{
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/// Converts a color from HSV color space to its color in RGB color space.
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/// @see gtx_float_normalize
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template <typename T, precision P, template <typename, precision> class vecType>
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GLM_FUNC_DECL vecType<float, P> floatNormalize(vecType<T, P> const & v);
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/// @}
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}//namespace glm
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#include "float_normalize.inl"
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@ -1,77 +0,0 @@
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///////////////////////////////////////////////////////////////////////////////////
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/// OpenGL Mathematics (glm.g-truc.net)
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///
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/// Copyright (c) 2005 - 2015 G-Truc Creation (www.g-truc.net)
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/// Permission is hereby granted, free of charge, to any person obtaining a copy
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/// of this software and associated documentation files (the "Software"), to deal
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/// in the Software without restriction, including without limitation the rights
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/// to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
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/// copies of the Software, and to permit persons to whom the Software is
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/// furnished to do so, subject to the following conditions:
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///
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/// The above copyright notice and this permission notice shall be included in
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/// all copies or substantial portions of the Software.
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///
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/// Restrictions:
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/// By making use of the Software for military purposes, you choose to make
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/// a Bunny unhappy.
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///
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/// THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
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/// IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
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/// FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
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/// AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
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/// LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
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/// OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
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/// THE SOFTWARE.
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///
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/// @ref gtx_float_normalize
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/// @file glm/gtx/float_normalize.inl
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/// @date 2015-09-25 / 2015-09-25
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/// @author Christophe Riccio
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///////////////////////////////////////////////////////////////////////////////////
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#include <limits>
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namespace glm{
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namespace detail
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{
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template <typename T, typename floatType, precision P, template <typename, precision> class vecType, bool isInteger, bool signedType>
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struct compute_floatNormalize
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{};
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template <typename T, typename floatType, precision P, template <typename, precision> class vecType>
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struct compute_floatNormalize<T, floatType, P, vecType, true, true>
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{
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GLM_FUNC_QUALIFIER static vecType<floatType, P> call(vecType<T, P> const & v)
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{
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floatType const Min = static_cast<floatType>(std::numeric_limits<T>::min());
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floatType const Max = static_cast<floatType>(std::numeric_limits<T>::max());
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return (vecType<floatType, P>(v) - Min) / (Max - Min) * static_cast<floatType>(2) - static_cast<floatType>(1);
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}
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};
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template <typename T, typename floatType, precision P, template <typename, precision> class vecType>
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struct compute_floatNormalize<T, floatType, P, vecType, true, false>
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{
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GLM_FUNC_QUALIFIER static vecType<floatType, P> call(vecType<T, P> const & v)
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{
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return vecType<floatType, P>(v) / static_cast<floatType>(std::numeric_limits<T>::max());
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}
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};
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template <typename T, typename floatType, precision P, template <typename, precision> class vecType>
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struct compute_floatNormalize<T, floatType, P, vecType, false, true>
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{
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GLM_FUNC_QUALIFIER static vecType<floatType, P> call(vecType<T, P> const & v)
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{
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return v;
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}
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};
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}//namespace detail
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template <typename T, precision P, template <typename, precision> class vecType>
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GLM_FUNC_QUALIFIER vecType<float, P> floatNormalize(vecType<T, P> const & v)
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{
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return detail::compute_floatNormalize<T, float, P, vecType, std::numeric_limits<T>::is_integer, std::numeric_limits<T>::is_signed>::call(v);
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}
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}//namespace glm
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@ -11,7 +11,6 @@ glmCreateTestGTC(gtx_extented_min_max)
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glmCreateTestGTC(gtx_fast_exponential)
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glmCreateTestGTC(gtx_fast_square_root)
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glmCreateTestGTC(gtx_fast_trigonometry)
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glmCreateTestGTC(gtx_float_normalize)
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glmCreateTestGTC(gtx_gradient_paint)
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glmCreateTestGTC(gtx_handed_coordinate_space)
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glmCreateTestGTC(gtx_integer)
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|
@ -25,15 +25,86 @@
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/// THE SOFTWARE.
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///
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/// @file test/gtx/gtx_component_wise.cpp
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/// @date 2013-10-25 / 2014-11-25
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/// @date 2013-10-25 / 2015-09-25
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/// @author Christophe Riccio
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///////////////////////////////////////////////////////////////////////////////////
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#include <glm/gtx/component_wise.hpp>
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#include <glm/gtc/type_precision.hpp>
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#include <glm/gtc/epsilon.hpp>
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#include <glm/gtc/constants.hpp>
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#include <limits>
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namespace integer_8bit_test
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{
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int run()
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{
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int Error(0);
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{
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glm::vec4 const A = glm::compNormalize<float>(glm::u8vec4(0, 127, 128, 255));
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Error += glm::epsilonEqual(A.x, 0.0f, glm::epsilon<float>()) ? 0 : 1;
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Error += A.y < 0.5f ? 0 : 1;
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Error += A.z > 0.5f ? 0 : 1;
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Error += glm::epsilonEqual(A.w, 1.0f, glm::epsilon<float>()) ? 0 : 1;
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}
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{
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glm::vec4 const A = glm::compNormalize<float>(glm::i8vec4(-128, -1, 0, 127));
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Error += glm::epsilonEqual(A.x,-1.0f, glm::epsilon<float>()) ? 0 : 1;
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Error += A.y < 0.0f ? 0 : 1;
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Error += A.z > 0.0f ? 0 : 1;
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Error += glm::epsilonEqual(A.w, 1.0f, glm::epsilon<float>()) ? 0 : 1;
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}
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return Error;
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}
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}//namespace integer_8bit_test
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namespace integer_16bit_test
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{
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int run()
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{
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int Error(0);
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{
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glm::vec4 const A = glm::compNormalize<float>(glm::u16vec4(
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std::numeric_limits<glm::u16>::min(),
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(std::numeric_limits<glm::u16>::max() >> 1) + 0,
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(std::numeric_limits<glm::u16>::max() >> 1) + 1,
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std::numeric_limits<glm::u16>::max()));
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Error += glm::epsilonEqual(A.x, 0.0f, glm::epsilon<float>()) ? 0 : 1;
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Error += A.y < 0.5f ? 0 : 1;
|
||||
Error += A.z > 0.5f ? 0 : 1;
|
||||
Error += glm::epsilonEqual(A.w, 1.0f, glm::epsilon<float>()) ? 0 : 1;
|
||||
}
|
||||
|
||||
{
|
||||
glm::vec4 const A = glm::compNormalize<float>(glm::i16vec4(
|
||||
std::numeric_limits<glm::i16>::min(),
|
||||
static_cast<glm::i16>(-1),
|
||||
static_cast<glm::i16>(0),
|
||||
std::numeric_limits<glm::i16>::max()));
|
||||
|
||||
Error += glm::epsilonEqual(A.x,-1.0f, glm::epsilon<float>()) ? 0 : 1;
|
||||
Error += A.y < 0.0f ? 0 : 1;
|
||||
Error += A.z > 0.0f ? 0 : 1;
|
||||
Error += glm::epsilonEqual(A.w, 1.0f, glm::epsilon<float>()) ? 0 : 1;
|
||||
}
|
||||
|
||||
return Error;
|
||||
}
|
||||
}//namespace integer_16bit_test
|
||||
|
||||
int main()
|
||||
{
|
||||
int Error(0);
|
||||
|
||||
Error += integer_8bit_test::run();
|
||||
Error += integer_16bit_test::run();
|
||||
|
||||
return Error;
|
||||
}
|
||||
|
@ -1,110 +0,0 @@
|
||||
//////////////////////////////////////////////////////////////////////////////////
|
||||
/// OpenGL Mathematics (glm.g-truc.net)
|
||||
///
|
||||
/// Copyright (c) 2005 - 2015 G-Truc Creation (www.g-truc.net)
|
||||
/// Permission is hereby granted, free of charge, to any person obtaining a copy
|
||||
/// of this software and associated documentation files (the "Software"), to deal
|
||||
/// in the Software without restriction, including without limitation the rights
|
||||
/// to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
|
||||
/// copies of the Software, and to permit persons to whom the Software is
|
||||
/// furnished to do so, subject to the following conditions:
|
||||
///
|
||||
/// The above copyright notice and this permission notice shall be included in
|
||||
/// all copies or substantial portions of the Software.
|
||||
///
|
||||
/// Restrictions:
|
||||
/// By making use of the Software for military purposes, you choose to make
|
||||
/// a Bunny unhappy.
|
||||
///
|
||||
/// THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
|
||||
/// IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
|
||||
/// FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
|
||||
/// AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
|
||||
/// LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
|
||||
/// OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
|
||||
/// THE SOFTWARE.
|
||||
///
|
||||
/// @file test/gtx/gtx_float_normalize.cpp
|
||||
/// @date 2015-09-25 / 2015-09-25
|
||||
/// @author Christophe Riccio
|
||||
///////////////////////////////////////////////////////////////////////////////////
|
||||
|
||||
#include <glm/gtx/float_normalize.hpp>
|
||||
#include <glm/gtc/type_precision.hpp>
|
||||
#include <glm/gtc/epsilon.hpp>
|
||||
#include <glm/gtc/constants.hpp>
|
||||
#include <limits>
|
||||
|
||||
namespace integer_8bit_test
|
||||
{
|
||||
int run()
|
||||
{
|
||||
int Error(0);
|
||||
|
||||
{
|
||||
glm::vec4 const A = glm::floatNormalize(glm::u8vec4(0, 127, 128, 255));
|
||||
|
||||
Error += glm::epsilonEqual(A.x, 0.0f, glm::epsilon<float>()) ? 0 : 1;
|
||||
Error += A.y < 0.5f ? 0 : 1;
|
||||
Error += A.z > 0.5f ? 0 : 1;
|
||||
Error += glm::epsilonEqual(A.w, 1.0f, glm::epsilon<float>()) ? 0 : 1;
|
||||
}
|
||||
|
||||
{
|
||||
glm::vec4 const A = glm::floatNormalize(glm::i8vec4(-128, -1, 0, 127));
|
||||
|
||||
Error += glm::epsilonEqual(A.x,-1.0f, glm::epsilon<float>()) ? 0 : 1;
|
||||
Error += A.y < 0.0f ? 0 : 1;
|
||||
Error += A.z > 0.0f ? 0 : 1;
|
||||
Error += glm::epsilonEqual(A.w, 1.0f, glm::epsilon<float>()) ? 0 : 1;
|
||||
}
|
||||
|
||||
return Error;
|
||||
}
|
||||
}//namespace integer_8bit_test
|
||||
|
||||
namespace integer_16bit_test
|
||||
{
|
||||
int run()
|
||||
{
|
||||
int Error(0);
|
||||
|
||||
{
|
||||
glm::vec4 const A = glm::floatNormalize(glm::u16vec4(
|
||||
std::numeric_limits<glm::u16>::min(),
|
||||
(std::numeric_limits<glm::u16>::max() >> 1) + 0,
|
||||
(std::numeric_limits<glm::u16>::max() >> 1) + 1,
|
||||
std::numeric_limits<glm::u16>::max()));
|
||||
|
||||
Error += glm::epsilonEqual(A.x, 0.0f, glm::epsilon<float>()) ? 0 : 1;
|
||||
Error += A.y < 0.5f ? 0 : 1;
|
||||
Error += A.z > 0.5f ? 0 : 1;
|
||||
Error += glm::epsilonEqual(A.w, 1.0f, glm::epsilon<float>()) ? 0 : 1;
|
||||
}
|
||||
|
||||
{
|
||||
glm::vec4 const A = glm::floatNormalize(glm::i16vec4(
|
||||
std::numeric_limits<glm::i16>::min(),
|
||||
static_cast<glm::i16>(-1),
|
||||
static_cast<glm::i16>(0),
|
||||
std::numeric_limits<glm::i16>::max()));
|
||||
|
||||
Error += glm::epsilonEqual(A.x,-1.0f, glm::epsilon<float>()) ? 0 : 1;
|
||||
Error += A.y < 0.0f ? 0 : 1;
|
||||
Error += A.z > 0.0f ? 0 : 1;
|
||||
Error += glm::epsilonEqual(A.w, 1.0f, glm::epsilon<float>()) ? 0 : 1;
|
||||
}
|
||||
|
||||
return Error;
|
||||
}
|
||||
}//namespace integer_16bit_test
|
||||
|
||||
int main()
|
||||
{
|
||||
int Error(0);
|
||||
|
||||
Error += integer_8bit_test::run();
|
||||
Error += integer_16bit_test::run();
|
||||
|
||||
return Error;
|
||||
}
|
Loading…
Reference in New Issue
Block a user