Updated release note #865

This commit is contained in:
Christophe Riccio 2019-03-01 15:59:10 +01:00
parent 3c28cc459a
commit ab16f2d230

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@ -58,12 +58,12 @@ glm::mat4 camera(float Translate, glm::vec2 const& Rotate)
- Added BUILD_SHARED_LIBS and BUILD_STATIC_LIBS build options #871 - Added BUILD_SHARED_LIBS and BUILD_STATIC_LIBS build options #871
#### Improvements: #### Improvements:
- Added GLM_FORCE_INTRINSICS to enable SIMD instruction code path. By default, it's disabled allowing constexpr support by default. - Added GLM_FORCE_INTRINSICS to enable SIMD instruction code path. By default, it's disabled allowing constexpr support by default. #865
- Optimized inverseTransform #867 - Optimized inverseTransform #867
#### Fixes: #### Fixes:
- Fixed in mat4x3 conversion #829 - Fixed in mat4x3 conversion #829
- Fixed constexpr issue on GCC #832 - Fixed constexpr issue on GCC #832 #865
- Fixed mix implementation to improve GLSL conformance #866 - Fixed mix implementation to improve GLSL conformance #866
- Fixed int8 being defined as unsigned char with some compiler #839 - Fixed int8 being defined as unsigned char with some compiler #839
- Fixed vec1 include #856 - Fixed vec1 include #856