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Updated release note #865
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@ -58,12 +58,12 @@ glm::mat4 camera(float Translate, glm::vec2 const& Rotate)
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- Added BUILD_SHARED_LIBS and BUILD_STATIC_LIBS build options #871
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- Added BUILD_SHARED_LIBS and BUILD_STATIC_LIBS build options #871
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#### Improvements:
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#### Improvements:
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- Added GLM_FORCE_INTRINSICS to enable SIMD instruction code path. By default, it's disabled allowing constexpr support by default.
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- Added GLM_FORCE_INTRINSICS to enable SIMD instruction code path. By default, it's disabled allowing constexpr support by default. #865
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- Optimized inverseTransform #867
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- Optimized inverseTransform #867
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#### Fixes:
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#### Fixes:
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- Fixed in mat4x3 conversion #829
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- Fixed in mat4x3 conversion #829
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- Fixed constexpr issue on GCC #832
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- Fixed constexpr issue on GCC #832 #865
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- Fixed mix implementation to improve GLSL conformance #866
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- Fixed mix implementation to improve GLSL conformance #866
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- Fixed int8 being defined as unsigned char with some compiler #839
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- Fixed int8 being defined as unsigned char with some compiler #839
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- Fixed vec1 include #856
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- Fixed vec1 include #856
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