mirror of
https://github.com/g-truc/glm.git
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Replaced vecType template argument by vec template
This commit is contained in:
parent
da84db5481
commit
ac3abfdac7
@ -26,6 +26,7 @@ namespace glm
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///
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/// @see <a href="http://www.opengl.org/sdk/docs/manglsl/xhtml/abs.xml">GLSL abs man page</a>
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/// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 8.3 Common Functions</a>
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/// @see precision
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template<typename genType>
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GLM_FUNC_DECL genType abs(genType x);
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@ -33,7 +34,7 @@ namespace glm
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///
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/// @tparam L Integer between 1 and 4 included that qualify the dimension of the vector
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/// @tparam T Floating-point or signed integer scalar types
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/// @tparam P Enumeration value precision
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/// @tparam P Value from precision enum
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///
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/// @see <a href="http://www.opengl.org/sdk/docs/manglsl/xhtml/abs.xml">GLSL abs man page</a>
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/// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 8.3 Common Functions</a>
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@ -44,7 +45,7 @@ namespace glm
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///
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/// @tparam L Integer between 1 and 4 included that qualify the dimension of the vector
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/// @tparam T Floating-point scalar types
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/// @tparam P Enumeration value precision
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/// @tparam P Value from precision enum
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///
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/// @see <a href="http://www.opengl.org/sdk/docs/manglsl/xhtml/sign.xml">GLSL sign man page</a>
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/// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 8.3 Common Functions</a>
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@ -55,7 +56,7 @@ namespace glm
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///
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/// @tparam L Integer between 1 and 4 included that qualify the dimension of the vector
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/// @tparam T Floating-point scalar types
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/// @tparam P Enumeration value precision
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/// @tparam P Value from precision enum
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///
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/// @see <a href="http://www.opengl.org/sdk/docs/manglsl/xhtml/floor.xml">GLSL floor man page</a>
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/// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 8.3 Common Functions</a>
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@ -67,7 +68,7 @@ namespace glm
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///
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/// @tparam L Integer between 1 and 4 included that qualify the dimension of the vector
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/// @tparam T Floating-point scalar types
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/// @tparam P Enumeration value precision
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/// @tparam P Value from precision enum
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///
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/// @see <a href="http://www.opengl.org/sdk/docs/manglsl/xhtml/trunc.xml">GLSL trunc man page</a>
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/// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 8.3 Common Functions</a>
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@ -82,7 +83,7 @@ namespace glm
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///
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/// @tparam L Integer between 1 and 4 included that qualify the dimension of the vector
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/// @tparam T Floating-point scalar types
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/// @tparam P Enumeration value precision
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/// @tparam P Value from precision enum
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///
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/// @see <a href="http://www.opengl.org/sdk/docs/manglsl/xhtml/round.xml">GLSL round man page</a>
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/// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 8.3 Common Functions</a>
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@ -95,7 +96,7 @@ namespace glm
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///
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/// @tparam L Integer between 1 and 4 included that qualify the dimension of the vector
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/// @tparam T Floating-point scalar types
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/// @tparam P Enumeration value precision
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/// @tparam P Value from precision enum
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///
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/// @see <a href="http://www.opengl.org/sdk/docs/manglsl/xhtml/roundEven.xml">GLSL roundEven man page</a>
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/// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 8.3 Common Functions</a>
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@ -108,7 +109,7 @@ namespace glm
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///
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/// @tparam L Integer between 1 and 4 included that qualify the dimension of the vector
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/// @tparam T Floating-point scalar types
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/// @tparam P Enumeration value precision
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/// @tparam P Value from precision enum
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///
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/// @see <a href="http://www.opengl.org/sdk/docs/manglsl/xhtml/ceil.xml">GLSL ceil man page</a>
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/// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 8.3 Common Functions</a>
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@ -128,7 +129,7 @@ namespace glm
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///
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/// @tparam L Integer between 1 and 4 included that qualify the dimension of the vector
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/// @tparam T Floating-point scalar types
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/// @tparam P Enumeration value precision
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/// @tparam P Value from precision enum
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///
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/// @see <a href="http://www.opengl.org/sdk/docs/manglsl/xhtml/fract.xml">GLSL fract man page</a>
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/// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 8.3 Common Functions</a>
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@ -150,7 +151,7 @@ namespace glm
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///
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/// @tparam L Integer between 1 and 4 included that qualify the dimension of the vector
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/// @tparam T Floating-point scalar types
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/// @tparam P Enumeration value precision
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/// @tparam P Value from precision enum
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///
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/// @see <a href="http://www.opengl.org/sdk/docs/manglsl/xhtml/mod.xml">GLSL mod man page</a>
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/// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 8.3 Common Functions</a>
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@ -162,7 +163,7 @@ namespace glm
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///
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/// @tparam L Integer between 1 and 4 included that qualify the dimension of the vector
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/// @tparam T Floating-point scalar types
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/// @tparam P Enumeration value precision
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/// @tparam P Value from precision enum
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///
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/// @see <a href="http://www.opengl.org/sdk/docs/manglsl/xhtml/mod.xml">GLSL mod man page</a>
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/// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 8.3 Common Functions</a>
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@ -194,7 +195,7 @@ namespace glm
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///
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/// @tparam L Integer between 1 and 4 included that qualify the dimension of the vector
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/// @tparam T Floating-point or integer scalar types
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/// @tparam P Enumeration value precision
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/// @tparam P Value from precision enum
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///
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/// @see <a href="http://www.opengl.org/sdk/docs/manglsl/xhtml/min.xml">GLSL min man page</a>
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/// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 8.3 Common Functions</a>
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@ -205,7 +206,7 @@ namespace glm
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///
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/// @tparam L Integer between 1 and 4 included that qualify the dimension of the vector
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/// @tparam T Floating-point or integer scalar types
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/// @tparam P Enumeration value precision
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/// @tparam P Value from precision enum
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///
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/// @see <a href="http://www.opengl.org/sdk/docs/manglsl/xhtml/min.xml">GLSL min man page</a>
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/// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 8.3 Common Functions</a>
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@ -225,7 +226,7 @@ namespace glm
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///
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/// @tparam L Integer between 1 and 4 included that qualify the dimension of the vector
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/// @tparam T Floating-point or integer scalar types
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/// @tparam P Enumeration value precision
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/// @tparam P Value from precision enum
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///
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/// @see <a href="http://www.opengl.org/sdk/docs/manglsl/xhtml/max.xml">GLSL max man page</a>
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/// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 8.3 Common Functions</a>
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@ -236,7 +237,7 @@ namespace glm
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///
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/// @tparam L Integer between 1 and 4 included that qualify the dimension of the vector
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/// @tparam T Floating-point or integer scalar types
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/// @tparam P Enumeration value precision
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/// @tparam P Value from precision enum
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///
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/// @see <a href="http://www.opengl.org/sdk/docs/manglsl/xhtml/max.xml">GLSL max man page</a>
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/// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 8.3 Common Functions</a>
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@ -258,7 +259,7 @@ namespace glm
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///
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/// @tparam L Integer between 1 and 4 included that qualify the dimension of the vector
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/// @tparam T Floating-point or integer scalar types
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/// @tparam P Enumeration value precision
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/// @tparam P Value from precision enum
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///
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/// @see <a href="http://www.opengl.org/sdk/docs/manglsl/xhtml/clamp.xml">GLSL clamp man page</a>
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/// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 8.3 Common Functions</a>
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@ -270,7 +271,7 @@ namespace glm
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///
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/// @tparam L Integer between 1 and 4 included that qualify the dimension of the vector
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/// @tparam T Floating-point or integer scalar types
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/// @tparam P Enumeration value precision
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/// @tparam P Value from precision enum
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///
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/// @see <a href="http://www.opengl.org/sdk/docs/manglsl/xhtml/clamp.xml">GLSL clamp man page</a>
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/// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 8.3 Common Functions</a>
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@ -339,7 +340,7 @@ namespace glm
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///
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/// @tparam L Integer between 1 and 4 included that qualify the dimension of the vector
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/// @tparam T Floating-point scalar types
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/// @tparam P Enumeration value precision
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/// @tparam P Value from precision enum
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///
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/// @see <a href="http://www.opengl.org/sdk/docs/manglsl/xhtml/step.xml">GLSL step man page</a>
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/// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 8.3 Common Functions</a>
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@ -350,7 +351,7 @@ namespace glm
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///
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/// @tparam L Integer between 1 and 4 included that qualify the dimension of the vector
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/// @tparam T Floating-point scalar types
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/// @tparam P Enumeration value precision
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/// @tparam P Value from precision enum
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///
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/// @see <a href="http://www.opengl.org/sdk/docs/manglsl/xhtml/step.xml">GLSL step man page</a>
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/// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 8.3 Common Functions</a>
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@ -390,7 +391,7 @@ namespace glm
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///
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/// @tparam L Integer between 1 and 4 included that qualify the dimension of the vector
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/// @tparam T Floating-point scalar types
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/// @tparam P Enumeration value precision
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/// @tparam P Value from precision enum
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///
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/// @see <a href="http://www.opengl.org/sdk/docs/manglsl/xhtml/isnan.xml">GLSL isnan man page</a>
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/// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 8.3 Common Functions</a>
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@ -405,7 +406,7 @@ namespace glm
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///
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/// @tparam L Integer between 1 and 4 included that qualify the dimension of the vector
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/// @tparam T Floating-point scalar types
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/// @tparam P Enumeration value precision
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/// @tparam P Value from precision enum
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///
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/// @see <a href="http://www.opengl.org/sdk/docs/manglsl/xhtml/isinf.xml">GLSL isinf man page</a>
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/// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 8.3 Common Functions</a>
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@ -425,7 +426,7 @@ namespace glm
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/// value's bit-level representation is preserved.
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///
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/// @tparam L Integer between 1 and 4 included that qualify the dimension of the vector
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/// @tparam P Enumeration value precision
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/// @tparam P Value from precision enum
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///
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/// @see <a href="http://www.opengl.org/sdk/docs/manglsl/xhtml/floatBitsToInt.xml">GLSL floatBitsToInt man page</a>
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/// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 8.3 Common Functions</a>
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@ -445,7 +446,7 @@ namespace glm
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/// value's bit-level representation is preserved.
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///
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/// @tparam L Integer between 1 and 4 included that qualify the dimension of the vector
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/// @tparam P Enumeration value precision
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/// @tparam P Value from precision enum
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///
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/// @see <a href="http://www.opengl.org/sdk/docs/manglsl/xhtml/floatBitsToUint.xml">GLSL floatBitsToUint man page</a>
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/// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 8.3 Common Functions</a>
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@ -469,12 +470,12 @@ namespace glm
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/// the bit-level representation is preserved.
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///
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/// @tparam L Integer between 1 and 4 included that qualify the dimension of the vector
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/// @tparam P Enumeration value precision
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/// @tparam P Value from precision enum
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///
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/// @see <a href="http://www.opengl.org/sdk/docs/manglsl/xhtml/intBitsToFloat.xml">GLSL intBitsToFloat man page</a>
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/// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 8.3 Common Functions</a>
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template<length_t L, precision P>
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GLM_FUNC_DECL vec<L, float, P> intBitsToFloat(vec<L, int, P> const & v);
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GLM_FUNC_DECL vec<L, float, P> intBitsToFloat(vec<L, int, P> const& v);
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/// Returns a floating-point value corresponding to a
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/// unsigned integer encoding of a floating-point value.
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@ -493,12 +494,12 @@ namespace glm
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/// the bit-level representation is preserved.
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///
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/// @tparam L Integer between 1 and 4 included that qualify the dimension of the vector
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/// @tparam P Enumeration value precision
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/// @tparam P Value from precision enum
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///
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/// @see <a href="http://www.opengl.org/sdk/docs/manglsl/xhtml/uintBitsToFloat.xml">GLSL uintBitsToFloat man page</a>
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/// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 8.3 Common Functions</a>
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template<length_t L, precision P>
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GLM_FUNC_DECL vec<L, float, P> uintBitsToFloat(vec<L, uint, P> const & v);
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GLM_FUNC_DECL vec<L, float, P> uintBitsToFloat(vec<L, uint, P> const& v);
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/// Computes and returns a * b + c.
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///
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@ -777,7 +777,7 @@ namespace detail
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}
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template<typename genType>
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GLM_FUNC_QUALIFIER genType frexp(genType x, int & exp)
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GLM_FUNC_QUALIFIER genType frexp(genType x, int& exp)
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{
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GLM_STATIC_ASSERT(std::numeric_limits<genType>::is_iec559 || GLM_UNRESTRICTED_GENTYPE, "'frexp' only accept floating-point inputs");
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@ -83,7 +83,9 @@ namespace glm
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/// The range of values returned by this function is [-PI/2, PI/2].
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/// Results are undefined if |x| > 1.
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///
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/// @tparam vecType Floating-point scalar or vector types.
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/// @tparam L Integer between 1 and 4 included that qualify the dimension of the vector
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/// @tparam T Floating-point scalar types
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/// @tparam P Enumeration value precision
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///
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/// @see <a href="http://www.opengl.org/sdk/docs/manglsl/xhtml/asin.xml">GLSL asin man page</a>
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/// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 8.1 Angle and Trigonometry Functions</a>
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namespace glm
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{
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/// enum precision
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enum precision
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{
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packed_highp,
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@ -1397,8 +1397,8 @@ namespace bitCount
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template<bool EXEC = false>
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struct compute_bitfieldBitCountStep
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{
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template<glm::length_t L, typename T, glm::precision P, template<glm::length_t, typename, glm::precision> class vecType>
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GLM_FUNC_QUALIFIER static vecType<L, T, P> call(vecType<L, T, P> const & v, T, T)
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template<glm::length_t L, typename T, glm::precision P>
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GLM_FUNC_QUALIFIER static glm::vec<L, T, P> call(glm::vec<L, T, P> const& v, T, T)
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{
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return v;
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}
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@ -1407,24 +1407,24 @@ namespace bitCount
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template<>
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struct compute_bitfieldBitCountStep<true>
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{
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template<glm::length_t L, typename T, glm::precision P, template<glm::length_t, typename, glm::precision> class vecType>
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GLM_FUNC_QUALIFIER static vecType<L, T, P> call(vecType<L, T, P> const & v, T Mask, T Shift)
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template<glm::length_t L, typename T, glm::precision P>
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GLM_FUNC_QUALIFIER static glm::vec<L, T, P> call(glm::vec<L, T, P> const& v, T Mask, T Shift)
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{
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return (v & Mask) + ((v >> Shift) & Mask);
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}
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};
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template<glm::length_t L, typename T, glm::precision P, template<glm::length_t, typename, glm::precision> class vecType>
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static vecType<L, int, P> bitCount_bitfield(vecType<L, T, P> const & v)
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template<glm::length_t L, typename T, glm::precision P>
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static glm::vec<L, int, P> bitCount_bitfield(glm::vec<L, T, P> const & v)
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{
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vecType<L, typename glm::detail::make_unsigned<T>::type, P> x(*reinterpret_cast<vecType<L, typename glm::detail::make_unsigned<T>::type, P> const *>(&v));
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glm::vec<L, typename glm::detail::make_unsigned<T>::type, P> x(*reinterpret_cast<glm::vec<L, typename glm::detail::make_unsigned<T>::type, P> const *>(&v));
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x = compute_bitfieldBitCountStep<sizeof(T) * 8 >= 2>::call(x, typename glm::detail::make_unsigned<T>::type(0x5555555555555555ull), typename glm::detail::make_unsigned<T>::type( 1));
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x = compute_bitfieldBitCountStep<sizeof(T) * 8 >= 4>::call(x, typename glm::detail::make_unsigned<T>::type(0x3333333333333333ull), typename glm::detail::make_unsigned<T>::type( 2));
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x = compute_bitfieldBitCountStep<sizeof(T) * 8 >= 8>::call(x, typename glm::detail::make_unsigned<T>::type(0x0F0F0F0F0F0F0F0Full), typename glm::detail::make_unsigned<T>::type( 4));
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x = compute_bitfieldBitCountStep<sizeof(T) * 8 >= 16>::call(x, typename glm::detail::make_unsigned<T>::type(0x00FF00FF00FF00FFull), typename glm::detail::make_unsigned<T>::type( 8));
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x = compute_bitfieldBitCountStep<sizeof(T) * 8 >= 32>::call(x, typename glm::detail::make_unsigned<T>::type(0x0000FFFF0000FFFFull), typename glm::detail::make_unsigned<T>::type(16));
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x = compute_bitfieldBitCountStep<sizeof(T) * 8 >= 64>::call(x, typename glm::detail::make_unsigned<T>::type(0x00000000FFFFFFFFull), typename glm::detail::make_unsigned<T>::type(32));
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return vecType<L, int, P>(x);
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return glm::vec<L, int, P>(x);
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}
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||||
|
||||
template<typename genType>
|
||||
|
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Reference in New Issue
Block a user