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Updated doxygen doc
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/// @file glm/core/func_exponential.hpp
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/// @file glm/core/func_exponential.hpp
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/// @date 2008-08-08 / 2011-06-14
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/// @date 2008-08-08 / 2011-06-14
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/// @author Christophe Riccio
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/// @author Christophe Riccio
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///
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/// @see - <a href="http://www.opengl.org/GLSLangSpec.4.10.6.pdf">GLSL 4.10.6 specification, section 8.2</a>
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///
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/// @defgroup core_func_exponential Exponential functions
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/// @ingroup core
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///
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/// These all operate component-wise. The description is per component.
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///////////////////////////////////////////////////////////////////////////////////
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///////////////////////////////////////////////////////////////////////////////////
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#ifndef glm_core_func_exponential
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#ifndef glm_core_func_exponential
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@ -31,58 +38,65 @@
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namespace glm
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namespace glm
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{
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{
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/// @addtogroup core_funcs
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/// @addtogroup core_func_exponential
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/// @{
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/// @{
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//! Returns x raised to the y power.
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/// Returns x raised to the y power.
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//!
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///
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//! \li <a href="http://www.opengl.org/sdk/docs/manglsl/xhtml/pow.xml">GLSL pow man page</a>
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/// @see
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//! \li GLSL 1.30.08 specification, section 8.2
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/// @see - <a href="http://www.opengl.org/sdk/docs/manglsl/xhtml/pow.xml">GLSL pow man page</a>
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/// @see - <a href="http://www.opengl.org/GLSLangSpec.4.10.6.pdf">GLSL 4.10.6 specification, section 8.2</a>
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template <typename genType>
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template <typename genType>
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genType pow(genType const & x, genType const & y);
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genType pow(genType const & x, genType const & y);
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//! Returns the natural exponentiation of x, i.e., e^x.
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/// Returns the natural exponentiation of x, i.e., e^x.
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//!
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///
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//! \li <a href="http://www.opengl.org/sdk/docs/manglsl/xhtml/exp.xml">GLSL exp man page</a>
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/// @see
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//! \li GLSL 1.30.08 specification, section 8.2
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/// @see - <a href="http://www.opengl.org/sdk/docs/manglsl/xhtml/exp.xml">GLSL exp man page</a>
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/// @see - <a href="http://www.opengl.org/GLSLangSpec.4.10.6.pdf">GLSL 4.10.6 specification, section 8.2</a>
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template <typename genType>
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template <typename genType>
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genType exp(genType const & x);
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genType exp(genType const & x);
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//! Returns the natural logarithm of x, i.e.,
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/// Returns the natural logarithm of x, i.e.,
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//! returns the value y which satisfies the equation x = e^y.
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/// returns the value y which satisfies the equation x = e^y.
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//! Results are undefined if x <= 0.
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/// Results are undefined if x <= 0.
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//!
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///
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//! \li <a href="http://www.opengl.org/sdk/docs/manglsl/xhtml/log.xml">GLSL log man page</a>
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/// @see
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//! \li GLSL 1.30.08 specification, section 8.2
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/// @see - <a href="http://www.opengl.org/sdk/docs/manglsl/xhtml/log.xml">GLSL log man page</a>
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/// @see - <a href="http://www.opengl.org/GLSLangSpec.4.10.6.pdf">GLSL 4.10.6 specification, section 8.2</a>
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template <typename genType>
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template <typename genType>
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genType log(genType const & x);
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genType log(genType const & x);
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//! Returns 2 raised to the x power.
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/// Returns 2 raised to the x power.
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//!
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///
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//! \li <a href="http://www.opengl.org/sdk/docs/manglsl/xhtml/exp2.xml">GLSL exp2 man page</a>
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/// @see
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//! \li GLSL 1.30.08 specification, section 8.2
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/// @see - <a href="http://www.opengl.org/sdk/docs/manglsl/xhtml/exp2.xml">GLSL exp2 man page</a>
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/// @see - <a href="http://www.opengl.org/GLSLangSpec.4.10.6.pdf">GLSL 4.10.6 specification, section 8.2</a>
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template <typename genType>
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template <typename genType>
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genType exp2(genType const & x);
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genType exp2(genType const & x);
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//! Returns the base 2 log of x, i.e., returns the value y,
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/// Returns the base 2 log of x, i.e., returns the value y,
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//! which satisfies the equation x = 2 ^ y.
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/// which satisfies the equation x = 2 ^ y.
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//!
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///
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//! \li <a href="http://www.opengl.org/sdk/docs/manglsl/xhtml/log2.xml">GLSL log2 man page</a>
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/// @see
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//! \li GLSL 1.30.08 specification, section 8.2
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/// @see - <a href="http://www.opengl.org/sdk/docs/manglsl/xhtml/log2.xml">GLSL log2 man page</a>
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/// @see - <a href="http://www.opengl.org/GLSLangSpec.4.10.6.pdf">GLSL 4.10.6 specification, section 8.2</a>
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template <typename genType>
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template <typename genType>
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genType log2(genType const & x);
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genType log2(genType const & x);
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//! Returns the positive square root of x.
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/// Returns the positive square root of x.
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//!
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///
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//! \li <a href="http://www.opengl.org/sdk/docs/manglsl/xhtml/sqrt.xml">GLSL sqrt man page</a>
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/// @see
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//! \li GLSL 1.30.08 specification, section 8.2
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/// @see - <a href="http://www.opengl.org/sdk/docs/manglsl/xhtml/sqrt.xml">GLSL sqrt man page</a>
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/// @see - <a href="http://www.opengl.org/GLSLangSpec.4.10.6.pdf">GLSL 4.10.6 specification, section 8.2</a>
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template <typename genType>
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template <typename genType>
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genType sqrt(genType const & x);
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genType sqrt(genType const & x);
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//! Returns the reciprocal of the positive square root of x.
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/// Returns the reciprocal of the positive square root of x.
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//!
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///
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//! \li <a href="http://www.opengl.org/sdk/docs/manglsl/xhtml/inversesqrt.xml">GLSL inversesqrt man page</a>
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/// @see
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//! \li GLSL 1.30.08 specification, section 8.2
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/// @see - <a href="http://www.opengl.org/sdk/docs/manglsl/xhtml/inversesqrt.xml">GLSL inversesqrt man page</a>
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/// @see - <a href="http://www.opengl.org/GLSLangSpec.4.10.6.pdf">GLSL 4.10.6 specification, section 8.2</a>
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template <typename genType>
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template <typename genType>
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genType inversesqrt(genType const & x);
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genType inversesqrt(genType const & x);
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@ -32,7 +32,6 @@
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///
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///
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/// Defines the half-precision floating-point type, along with various typedefs for vectors and matrices.
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/// Defines the half-precision floating-point type, along with various typedefs for vectors and matrices.
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/// <glm/gtc/half_float.hpp> need to be included to use these functionalities.
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/// <glm/gtc/half_float.hpp> need to be included to use these functionalities.
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///
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///////////////////////////////////////////////////////////////////////////////////
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///////////////////////////////////////////////////////////////////////////////////
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#ifndef GLM_GTC_half_float
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#ifndef GLM_GTC_half_float
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