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Fixed axisAngle implementation
`acos` domain is in range [-1.0, 1.0]. Due to inaccuracies the value `angleCos` may be slightly outside that range for a correct matrix and `acos(angleCos)` produces `NaN` in that case. The fix is we check `angleCos` value and return `acos(1)` for `angleCos > 1` and `acos(-1)` for `angleCos < -1`. The original code checked only for `angleCos` close to `1.0` and returned an incorrect value for `acos(1)`, which is `0`, not `pi/4`.
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@ -78,10 +78,18 @@ namespace glm
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if (glm::abs(s) < T(0.001))
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if (glm::abs(s) < T(0.001))
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s = static_cast<T>(1);
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s = static_cast<T>(1);
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T const angleCos = (m[0][0] + m[1][1] + m[2][2] - static_cast<T>(1)) * static_cast<T>(0.5);
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T const angleCos = (m[0][0] + m[1][1] + m[2][2] - static_cast<T>(1)) * static_cast<T>(0.5);
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if(abs(angleCos - static_cast<T>(1)) < epsilon)
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if(angleCos >= static_cast<T>(1.0))
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angle = pi<T>() * static_cast<T>(0.25);
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{
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angle = static_cast<T>(0.0);
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}
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else if (angleCos <= static_cast<T>(-1.0))
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{
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angle = pi<T>();
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}
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else
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else
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{
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angle = acos(angleCos);
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angle = acos(angleCos);
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}
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axis.x = (m[1][2] - m[2][1]) / s;
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axis.x = (m[1][2] - m[2][1]) / s;
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axis.y = (m[2][0] - m[0][2]) / s;
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axis.y = (m[2][0] - m[0][2]) / s;
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axis.z = (m[0][1] - m[1][0]) / s;
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axis.z = (m[0][1] - m[1][0]) / s;
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