mirror of
https://github.com/g-truc/glm.git
synced 2024-11-13 22:01:46 +00:00
Update closest_point.hpp
Algorithm works fine with 2d points as well...
This commit is contained in:
parent
ec513f4466
commit
ad85092433
@ -57,6 +57,13 @@ namespace glm
|
|||||||
detail::tvec3<T, P> const & a,
|
detail::tvec3<T, P> const & a,
|
||||||
detail::tvec3<T, P> const & b);
|
detail::tvec3<T, P> const & b);
|
||||||
|
|
||||||
|
/// 2d lines work as well
|
||||||
|
template <typename T, precision P>
|
||||||
|
GLM_FUNC_DECL detail::tvec2<T, P> closestPointOnLine(
|
||||||
|
detail::tvec2<T, P> const & point,
|
||||||
|
detail::tvec2<T, P> const & a,
|
||||||
|
detail::tvec2<T, P> const & b);
|
||||||
|
|
||||||
/// @}
|
/// @}
|
||||||
}// namespace glm
|
}// namespace glm
|
||||||
|
|
||||||
|
Loading…
Reference in New Issue
Block a user