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Removed some branching
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@ -26,7 +26,7 @@ namespace glm
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template <typename genFIType>
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genFIType abs(genFIType const & x);
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//! Returns 1.0 if x > 0, 0.0 if x = 0, or -1.0 if x < 0.
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//! Returns 1.0 if x > 0, 0.0 if x == 0, or -1.0 if x < 0.
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//! (From GLSL 1.30.08 specification, section 8.3)
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template <typename genFIType>
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genFIType sign(genFIType const & x);
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@ -189,7 +189,7 @@ namespace glm
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inline genType trunc(genType const & x)
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{
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GLM_STATIC_ASSERT(detail::type<genType>::is_float, "'trunc' only accept floating-point inputs");
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return x < 0 ? -floor(-x) : floor(x);;
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return x < 0 ? -floor(-x) : floor(x);
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}
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template <typename valType>
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@ -34,7 +34,7 @@ namespace detail{
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static const ieee754_QNAN absMask;
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static const __m128 abs4Mask = _mm_set_ps1(absMask.f);
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//static const __m128 _epi32_sign_mask = _mm_castsi128_ps(_mm_set1_epi32(0x80000000));
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static const __m128 _epi32_sign_mask = _mm_castsi128_ps(_mm_set1_epi32(0x80000000));
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//static const __m128 _epi32_inv_sign_mask = _mm_castsi128_ps(_mm_set1_epi32(0x7FFFFFFF));
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//static const __m128 _epi32_mant_mask = _mm_castsi128_ps(_mm_set1_epi32(0x7F800000));
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//static const __m128 _epi32_inv_mant_mask = _mm_castsi128_ps(_mm_set1_epi32(0x807FFFFF));
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@ -130,24 +130,16 @@ inline __m128 sse_abs_ps(__m128 x)
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inline __m128 sse_sgn_ps(__m128 x)
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{
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//__m128 cmp0 = _mm_cmpeq_ps(x, zero);
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//__m128 cmp1 = _mm_cmple_ps(x, zero);
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//__m128 cmp2 = _mm_cmpge_ps(x, zero);
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__m128 Neg = _mm_set1_ps(-1.0f);
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__m128 Pos = _mm_set1_ps(1.0f);
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__m128 result;
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__m128 cmp0 = _mm_cmpeq_ps(x, glm::detail::zero);
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if(_mm_movemask_ps(cmp0) == 0)
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result = glm::detail::zero;
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else
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{
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__m128 cmp1 = _mm_cmpge_ps(x, glm::detail::zero);
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//__m128 cmp2 = _mm_cmple_ps(x, glm::detail::zero);
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if(_mm_movemask_ps(cmp1) > 0)
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result = glm::detail::one;
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else //if(_mm_movemask_ps(cmp2) > 0)
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result = glm::detail::minus_one;
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}
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return result;
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__m128 Cmp0 = _mm_cmplt_ps(x, zero);
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__m128 Cmp1 = _mm_cmpgt_ps(x, zero);
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__m128 And0 = _mm_and_ps(Cmp0, Neg);
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__m128 And1 = _mm_and_ps(Cmp1, Pos);
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return _mm_or_ps(And0, And1);
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}
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//floor
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@ -170,7 +162,7 @@ inline __m128 _mm_trc_ps(__m128 v)
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//round
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inline __m128 sse_rnd_ps(__m128 x)
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{
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__m128 and0;// = _mm_and_ps(glm::detail::_epi32_sign_mask, x);
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__m128 and0 = _mm_and_ps(glm::detail::_epi32_sign_mask, x);
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__m128 or0 = _mm_or_ps(and0, glm::detail::_ps_2pow23);
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__m128 add0 = _mm_add_ps(x, or0);
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__m128 sub0 = _mm_sub_ps(add0, or0);
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@ -280,6 +280,11 @@ namespace glm
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return Result;
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}
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// Other possible implementation
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//float abs(float a)
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//{
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// return max(-a, a);
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//}
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detail::fvec4SIMD abs
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(
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detail::fvec4SIMD const & x
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@ -309,7 +314,17 @@ namespace glm
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detail::fvec4SIMD const & x
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)
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{
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return detail::sse_flr_ps(detail::sse_abs_ps(x.Data));
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__m128 Flr0 = detail::sse_flr_ps(_mm_sub_ps(_mm_setzero_ps(), x.Data));
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__m128 Sub0 = _mm_sub_ps(Flr0, x.Data);
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__m128 Flr1 = detail::sse_flr_ps(x.Data);
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__m128 Cmp0 = _mm_cmplt_ps(x.Data, glm::detail::zero);
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__m128 Cmp1 = _mm_cmpnlt_ps(x.Data, glm::detail::zero);
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__m128 And0 = _mm_and_ps(Flr0, Cmp0);
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__m128 And1 = _mm_and_ps(Flr1, Cmp1);
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return _mm_or_ps(And0, And1);
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}
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inline detail::fvec4SIMD round
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