Merge branch '0.9.2' into 0.9.3

This commit is contained in:
Christophe Riccio 2011-05-31 21:42:12 +01:00
commit b1a0af8b87
24 changed files with 454 additions and 79 deletions

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@ -5,15 +5,18 @@ project(glm)
enable_testing()
add_definitions(-D_CRT_SECURE_NO_WARNINGS)
#add_definitions(/Za)
#add_definitions(-pedantic)
#add_definitions(-S)
#add_definitions(-s)
add_definitions(-msse2)
#add_definitions(-m32)
#add_definitions(-mfpmath=387)
#add_definitions(-ffast-math)
#add_definitions(-O3)
if(CMAKE_COMPILER_IS_GNUCXX)
#add_definitions(/Za)
#add_definitions(-pedantic)
#add_definitions(-S)
#add_definitions(-s)
add_definitions(-msse2)
#add_definitions(-m32)
#add_definitions(-mfpmath=387)
#add_definitions(-ffast-math)
#add_definitions(-O3)
endif()
include_directories(".")

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@ -204,9 +204,10 @@ GLM_FUNC_QUALIFIER __m128 sse_mod_ps(__m128 x, __m128 y)
return sub0;
}
/// TODO
GLM_FUNC_QUALIFIER __m128 sse_modf_ps(__m128 x, __m128i & i)
{
return __m128();
}
//GLM_FUNC_QUALIFIER __m128 _mm_min_ps(__m128 x, __m128 y)

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@ -548,8 +548,6 @@ GLM_FUNC_QUALIFIER void sse_inverse_ps(__m128 const in[4], __m128 out[4])
__m128 Mul00 = _mm_mul_ps(Swp00, Swp01);
__m128 Mul01 = _mm_mul_ps(Swp02, Swp03);
Fac0 = _mm_sub_ps(Mul00, Mul01);
bool stop = true;
}
__m128 Fac1;
@ -570,8 +568,6 @@ GLM_FUNC_QUALIFIER void sse_inverse_ps(__m128 const in[4], __m128 out[4])
__m128 Mul00 = _mm_mul_ps(Swp00, Swp01);
__m128 Mul01 = _mm_mul_ps(Swp02, Swp03);
Fac1 = _mm_sub_ps(Mul00, Mul01);
bool stop = true;
}
@ -593,9 +589,7 @@ GLM_FUNC_QUALIFIER void sse_inverse_ps(__m128 const in[4], __m128 out[4])
__m128 Mul00 = _mm_mul_ps(Swp00, Swp01);
__m128 Mul01 = _mm_mul_ps(Swp02, Swp03);
Fac2 = _mm_sub_ps(Mul00, Mul01);
bool stop = true;
}
}
__m128 Fac3;
{
@ -615,8 +609,6 @@ GLM_FUNC_QUALIFIER void sse_inverse_ps(__m128 const in[4], __m128 out[4])
__m128 Mul00 = _mm_mul_ps(Swp00, Swp01);
__m128 Mul01 = _mm_mul_ps(Swp02, Swp03);
Fac3 = _mm_sub_ps(Mul00, Mul01);
bool stop = true;
}
__m128 Fac4;
@ -637,8 +629,6 @@ GLM_FUNC_QUALIFIER void sse_inverse_ps(__m128 const in[4], __m128 out[4])
__m128 Mul00 = _mm_mul_ps(Swp00, Swp01);
__m128 Mul01 = _mm_mul_ps(Swp02, Swp03);
Fac4 = _mm_sub_ps(Mul00, Mul01);
bool stop = true;
}
__m128 Fac5;
@ -659,8 +649,6 @@ GLM_FUNC_QUALIFIER void sse_inverse_ps(__m128 const in[4], __m128 out[4])
__m128 Mul00 = _mm_mul_ps(Swp00, Swp01);
__m128 Mul01 = _mm_mul_ps(Swp02, Swp03);
Fac5 = _mm_sub_ps(Mul00, Mul01);
bool stop = true;
}
__m128 SignA = _mm_set_ps( 1.0f,-1.0f, 1.0f,-1.0f);
@ -781,8 +769,6 @@ GLM_FUNC_QUALIFIER void sse_inverse_fast_ps(__m128 const in[4], __m128 out[4])
__m128 Mul00 = _mm_mul_ps(Swp00, Swp01);
__m128 Mul01 = _mm_mul_ps(Swp02, Swp03);
Fac0 = _mm_sub_ps(Mul00, Mul01);
bool stop = true;
}
__m128 Fac1;
@ -803,8 +789,6 @@ GLM_FUNC_QUALIFIER void sse_inverse_fast_ps(__m128 const in[4], __m128 out[4])
__m128 Mul00 = _mm_mul_ps(Swp00, Swp01);
__m128 Mul01 = _mm_mul_ps(Swp02, Swp03);
Fac1 = _mm_sub_ps(Mul00, Mul01);
bool stop = true;
}
@ -826,8 +810,6 @@ GLM_FUNC_QUALIFIER void sse_inverse_fast_ps(__m128 const in[4], __m128 out[4])
__m128 Mul00 = _mm_mul_ps(Swp00, Swp01);
__m128 Mul01 = _mm_mul_ps(Swp02, Swp03);
Fac2 = _mm_sub_ps(Mul00, Mul01);
bool stop = true;
}
__m128 Fac3;
@ -848,8 +830,6 @@ GLM_FUNC_QUALIFIER void sse_inverse_fast_ps(__m128 const in[4], __m128 out[4])
__m128 Mul00 = _mm_mul_ps(Swp00, Swp01);
__m128 Mul01 = _mm_mul_ps(Swp02, Swp03);
Fac3 = _mm_sub_ps(Mul00, Mul01);
bool stop = true;
}
__m128 Fac4;
@ -870,8 +850,6 @@ GLM_FUNC_QUALIFIER void sse_inverse_fast_ps(__m128 const in[4], __m128 out[4])
__m128 Mul00 = _mm_mul_ps(Swp00, Swp01);
__m128 Mul01 = _mm_mul_ps(Swp02, Swp03);
Fac4 = _mm_sub_ps(Mul00, Mul01);
bool stop = true;
}
__m128 Fac5;
@ -892,8 +870,6 @@ GLM_FUNC_QUALIFIER void sse_inverse_fast_ps(__m128 const in[4], __m128 out[4])
__m128 Mul00 = _mm_mul_ps(Swp00, Swp01);
__m128 Mul01 = _mm_mul_ps(Swp02, Swp03);
Fac5 = _mm_sub_ps(Mul00, Mul01);
bool stop = true;
}
__m128 SignA = _mm_set_ps( 1.0f,-1.0f, 1.0f,-1.0f);

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@ -57,10 +57,12 @@ namespace glm
GLM_FUNC_DECL tmat2x2<T> _inverse() const;
private:
//////////////////////////////////////
// Data
col_type value[2];
public:
//////////////////////////////////////
// Constructors
GLM_FUNC_DECL tmat2x2();
GLM_FUNC_DECL tmat2x2(
@ -77,6 +79,23 @@ namespace glm
col_type const & v1,
col_type const & v2);
//////////////////////////////////////
// Convertion constructors
template <typename U>
GLM_FUNC_DECL explicit tmat2x2(
U const & x);
template <typename U, typename V, typename M, typename N>
GLM_FUNC_DECL explicit tmat2x2(
U const & x1, V const & y1,
M const & x2, N const & y2);
//template <typename U, typename V, typename M, typename N>
//GLM_FUNC_DECL explicit tmat2x2(
// tvec2<U, V> const & v1,
// tvec2<M, N> const & v2);
//////////////////////////////////////
// Conversions
template <typename U>
GLM_FUNC_DECL explicit tmat2x2(tmat2x2<U> const & m);
@ -225,17 +244,37 @@ namespace glm
{
//! 2 columns of 2 components matrix of low precision floating-point numbers.
//! There is no guarantee on the actual precision.
//! (From GLSL 1.30.8 specification, section 4.1.6 Matrices and section 4.5 Precision and Precision Qualifiers)
//! From GLSL 1.30.8 specification, section 4.1.6 Matrices and section 4.5 Precision and Precision Qualifiers
//! \ingroup core_precision
typedef detail::tmat2x2<lowp_float> lowp_mat2x2;
typedef detail::tmat2x2<lowp_float> lowp_mat2;
//! 2 columns of 2 components matrix of medium precision floating-point numbers.
//! There is no guarantee on the actual precision.
//! (From GLSL 1.30.8 specification, section 4.1.6 Matrices and section 4.5 Precision and Precision Qualifiers)
//! From GLSL 1.30.8 specification, section 4.1.6 Matrices and section 4.5 Precision and Precision Qualifiers
//! \ingroup core_precision
typedef detail::tmat2x2<mediump_float> mediump_mat2x2;
typedef detail::tmat2x2<mediump_float> mediump_mat2;
//! 2 columns of 2 components matrix of high precision floating-point numbers.
//! There is no guarantee on the actual precision.
//! (From GLSL 1.30.8 specification, section 4.1.6 Matrices and section 4.5 Precision and Precision Qualifiers)
//! From GLSL 1.30.8 specification, section 4.1.6 Matrices and section 4.5 Precision and Precision Qualifiers
//! \ingroup core_precision
typedef detail::tmat2x2<highp_float> highp_mat2;
//! 2 columns of 2 components matrix of low precision floating-point numbers.
//! There is no guarantee on the actual precision.
//! From GLSL 1.30.8 specification, section 4.1.6 Matrices and section 4.5 Precision and Precision Qualifiers
//! \ingroup core_precision
typedef detail::tmat2x2<lowp_float> lowp_mat2x2;
//! 2 columns of 2 components matrix of medium precision floating-point numbers.
//! There is no guarantee on the actual precision.
//! From GLSL 1.30.8 specification, section 4.1.6 Matrices and section 4.5 Precision and Precision Qualifiers
//! \ingroup core_precision
typedef detail::tmat2x2<mediump_float> mediump_mat2x2;
//! 2 columns of 2 components matrix of high precision floating-point numbers.
//! There is no guarantee on the actual precision.
//! From GLSL 1.30.8 specification, section 4.1.6 Matrices and section 4.5 Precision and Precision Qualifiers
//! \ingroup core_precision
typedef detail::tmat2x2<highp_float> highp_mat2x2;
}

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@ -113,8 +113,46 @@ namespace detail
this->value[1] = v1;
}
//////////////////////////////////////
// Convertion constructors
template <typename T>
template <typename U>
GLM_FUNC_DECL tmat2x2<T>::tmat2x2
(
U const & s
)
{
value_type const Zero(0);
this->value[0] = tvec2<T>(value_type(s), Zero);
this->value[1] = tvec2<T>(Zero, value_type(s));
}
template <typename T>
template <typename U, typename V, typename M, typename N>
GLM_FUNC_DECL tmat2x2<T>::tmat2x2
(
U const & x1, V const & y1,
M const & x2, N const & y2
)
{
this->value[0] = col_type(value_type(x1), value_type(y1));
this->value[1] = col_type(value_type(x2), value_type(y2));
}
//template <typename T>
//template <typename U, typename V, typename M, typename N>
//GLM_FUNC_DECL tmat2x2<T>::tmat2x2
//(
// tvec2<U, V> const & v1,
// tvec2<M, N> const & v2
//)
//{
// this->value[0] = col_type(v1);
// this->value[1] = col_type(v2);
//}
//////////////////////////////////////////////////////////////
// mat2 conversions
// mat2x2 conversions
template <typename T>
template <typename U>
@ -221,7 +259,7 @@ namespace detail
}
//////////////////////////////////////////////////////////////
// mat3 operators
// mat2x2 operators
// This function shouldn't required but it seems that VC7.1 have an optimisation bug if this operator wasn't declared
template <typename T>

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@ -224,17 +224,35 @@ namespace glm
{
//! 3 columns of 3 components matrix of low precision floating-point numbers.
//! There is no guarantee on the actual precision.
//! (From GLSL 1.30.8 specification, section 4.1.6 Matrices and section 4.5 Precision and Precision Qualifiers)
//! From GLSL 1.30.8 specification, section 4.1.6 Matrices and section 4.5 Precision and Precision Qualifiers
//! \ingroup core_precision
typedef detail::tmat3x3<lowp_float> lowp_mat3x3;
typedef detail::tmat3x3<lowp_float> lowp_mat3;
//! 3 columns of 3 components matrix of medium precision floating-point numbers.
//! There is no guarantee on the actual precision.
//! (From GLSL 1.30.8 specification, section 4.1.6 Matrices and section 4.5 Precision and Precision Qualifiers)
//! From GLSL 1.30.8 specification, section 4.1.6 Matrices and section 4.5 Precision and Precision Qualifiers
//! \ingroup core_precision
typedef detail::tmat3x3<mediump_float> mediump_mat3x3;
typedef detail::tmat3x3<mediump_float> mediump_mat3;
//! 3 columns of 3 components matrix of high precision floating-point numbers.
//! There is no guarantee on the actual precision.
//! (From GLSL 1.30.8 specification, section 4.1.6 Matrices and section 4.5 Precision and Precision Qualifiers)
//! From GLSL 1.30.8 specification, section 4.1.6 Matrices and section 4.5 Precision and Precision Qualifiers
//! \ingroup core_precision
typedef detail::tmat3x3<highp_float> highp_mat3;
//! 3 columns of 3 components matrix of low precision floating-point numbers.
//! There is no guarantee on the actual precision.
//! From GLSL 1.30.8 specification, section 4.1.6 Matrices and section 4.5 Precision and Precision Qualifiers
//! \ingroup core_precision
typedef detail::tmat3x3<lowp_float> lowp_mat3x3;
//! 3 columns of 3 components matrix of medium precision floating-point numbers.
//! There is no guarantee on the actual precision.
//! From GLSL 1.30.8 specification, section 4.1.6 Matrices and section 4.5 Precision and Precision Qualifiers
//! \ingroup core_precision
typedef detail::tmat3x3<mediump_float> mediump_mat3x3;
//! 3 columns of 3 components matrix of high precision floating-point numbers.
//! There is no guarantee on the actual precision.
//! From GLSL 1.30.8 specification, section 4.1.6 Matrices and section 4.5 Precision and Precision Qualifiers
//! \ingroup core_precision
typedef detail::tmat3x3<highp_float> highp_mat3x3;
}

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@ -59,8 +59,6 @@ namespace detail
template <typename T>
GLM_FUNC_QUALIFIER tmat3x4<T>::tmat3x4()
{
value_type const Zero(0);
value_type const One(1);
this->value[0] = col_type(1, 0, 0, 0);
this->value[1] = col_type(0, 1, 0, 0);
this->value[2] = col_type(0, 0, 1, 0);

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@ -224,17 +224,37 @@ namespace glm
{
//! 4 columns of 4 components matrix of low precision floating-point numbers.
//! There is no guarantee on the actual precision.
//! (From GLSL 1.30.8 specification, section 4.1.6 Matrices and section 4.5 Precision and Precision Qualifiers)
//! From GLSL 1.30.8 specification, section 4.1.6 Matrices and section 4.5 Precision and Precision Qualifiers
//! \ingroup core_precision
typedef detail::tmat4x4<lowp_float> lowp_mat4x4;
typedef detail::tmat4x4<lowp_float> lowp_mat4;
//! 4 columns of 4 components matrix of medium precision floating-point numbers.
//! There is no guarantee on the actual precision.
//! (From GLSL 1.30.8 specification, section 4.1.6 Matrices and section 4.5 Precision and Precision Qualifiers)
//! From GLSL 1.30.8 specification, section 4.1.6 Matrices and section 4.5 Precision and Precision Qualifiers
//! \ingroup core_precision
typedef detail::tmat4x4<mediump_float> mediump_mat4x4;
typedef detail::tmat4x4<mediump_float> mediump_mat4;
//! 4 columns of 4 components matrix of high precision floating-point numbers.
//! There is no guarantee on the actual precision.
//! (From GLSL 1.30.8 specification, section 4.1.6 Matrices and section 4.5 Precision and Precision Qualifiers)
//! From GLSL 1.30.8 specification, section 4.1.6 Matrices and section 4.5 Precision and Precision Qualifiers
//! \ingroup core_precision
typedef detail::tmat4x4<highp_float> highp_mat4;
//! 4 columns of 4 components matrix of low precision floating-point numbers.
//! There is no guarantee on the actual precision.
//! From GLSL 1.30.8 specification, section 4.1.6 Matrices and section 4.5 Precision and Precision Qualifiers
//! \ingroup core_precision
typedef detail::tmat4x4<lowp_float> lowp_mat4x4;
//! 4 columns of 4 components matrix of medium precision floating-point numbers.
//! There is no guarantee on the actual precision.
//! From GLSL 1.30.8 specification, section 4.1.6 Matrices and section 4.5 Precision and Precision Qualifiers
//! \ingroup core_precision
typedef detail::tmat4x4<mediump_float> mediump_mat4x4;
//! 4 columns of 4 components matrix of high precision floating-point numbers.
//! There is no guarantee on the actual precision.
//! From GLSL 1.30.8 specification, section 4.1.6 Matrices and section 4.5 Precision and Precision Qualifiers
//! \ingroup core_precision
typedef detail::tmat4x4<highp_float> highp_mat4x4;
}

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@ -93,7 +93,7 @@ namespace glm
tvec2(tref2<T> const & r);
//////////////////////////////////////
// Convertion scalar constructors
// Convertion constructors
//! Explicit converions (From section 5.4.1 Conversion and scalar constructors of GLSL 1.30.08 specification)
template <typename U>

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@ -227,6 +227,17 @@ namespace quaternion ///< GLM_GTC_quaternion extension: Quaternion types and fun
//! From GLM_GTC_quaternion extension.
typedef detail::tquat<double> dquat;
//! Quaternion of low precision floating-point numbers.
//! From GLM_GTC_quaternion extension.
typedef detail::tquat<lowp_float> lowp_quat;
//! Quaternion of medium precision floating-point numbers.
//! From GLM_GTC_quaternion extension.
typedef detail::tquat<mediump_float> mediump_quat;
//! Quaternion of high precision floating-point numbers.
//! From GLM_GTC_quaternion extension.
typedef detail::tquat<highp_float> highp_quat;
///@}
} //namespace quaternion

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@ -430,7 +430,7 @@ namespace quaternion{
)
{
T angle = acos(dot(x, y));
return (sin((T(1) - a) * angle) * x + sin(a * angle) * y) / sin(angle);
return (glm::sin((T(1) - a) * angle) * x + glm::sin(a * angle) * y) / glm::sin(angle);
}
template <typename T>

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@ -24,6 +24,8 @@ glmCreateTestGTC(core_func_noise)
glmCreateTestGTC(core_func_packing)
glmCreateTestGTC(core_func_trigonometric)
glmCreateTestGTC(core_func_vector_relational)
glmCreateTestGTC(core_setup_message)
glmCreateTestGTC(core_setup_precision)

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@ -0,0 +1,30 @@
///////////////////////////////////////////////////////////////////////////////////////////////////
// OpenGL Mathematics Copyright (c) 2005 - 2011 G-Truc Creation (www.g-truc.net)
///////////////////////////////////////////////////////////////////////////////////////////////////
// Created : 2011-05-31
// Updated : 2011-05-31
// Licence : This source is under MIT License
// File : test/core/setup_message.cpp
///////////////////////////////////////////////////////////////////////////////////////////////////
#define GLM_MESSAGES
#include <glm/glm.hpp>
static int test_operators()
{
glm::vec3 A(1.0f);
glm::vec3 B(1.0f);
bool R = A != B;
bool S = A == B;
return (S && !R) ? 0 : 1;
}
int main()
{
int Error = 0;
Error += test_operators();
return Error;
}

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@ -0,0 +1,53 @@
///////////////////////////////////////////////////////////////////////////////////////////////////
// OpenGL Mathematics Copyright (c) 2005 - 2011 G-Truc Creation (www.g-truc.net)
///////////////////////////////////////////////////////////////////////////////////////////////////
// Created : 2011-05-31
// Updated : 2011-05-31
// Licence : This source is under MIT License
// File : test/core/setup_precision_highp.cpp
///////////////////////////////////////////////////////////////////////////////////////////////////
#define GLM_PRECISION_HIGHP_FLOAT
#include <glm/glm.hpp>
static int test_mat()
{
int Error = 0;
Error += sizeof(glm::mat2) == sizeof(glm::highp_mat2) ? 0 : 1;
Error += sizeof(glm::mat3) == sizeof(glm::highp_mat3) ? 0 : 1;
Error += sizeof(glm::mat4) == sizeof(glm::highp_mat4) ? 0 : 1;
Error += sizeof(glm::mat2x2) == sizeof(glm::highp_mat2x2) ? 0 : 1;
Error += sizeof(glm::mat2x3) == sizeof(glm::highp_mat2x3) ? 0 : 1;
Error += sizeof(glm::mat2x4) == sizeof(glm::highp_mat2x4) ? 0 : 1;
Error += sizeof(glm::mat3x2) == sizeof(glm::highp_mat3x2) ? 0 : 1;
Error += sizeof(glm::mat3x3) == sizeof(glm::highp_mat3x3) ? 0 : 1;
Error += sizeof(glm::mat3x4) == sizeof(glm::highp_mat3x4) ? 0 : 1;
Error += sizeof(glm::mat4x2) == sizeof(glm::highp_mat4x2) ? 0 : 1;
Error += sizeof(glm::mat4x3) == sizeof(glm::highp_mat4x3) ? 0 : 1;
Error += sizeof(glm::mat4x4) == sizeof(glm::highp_mat4x4) ? 0 : 1;
return Error;
}
static int test_vec()
{
int Error = 0;
Error += sizeof(glm::vec2) == sizeof(glm::highp_vec2) ? 0 : 1;
Error += sizeof(glm::vec3) == sizeof(glm::highp_vec3) ? 0 : 1;
Error += sizeof(glm::vec4) == sizeof(glm::highp_vec4) ? 0 : 1;
return Error;
}
int main()
{
int Error = 0;
Error += test_mat();
Error += test_vec();
return Error;
}

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@ -7,7 +7,6 @@
// File : test/core/type_mat4x4.cpp
///////////////////////////////////////////////////////////////////////////////////////////////////
#define GLM_MESSAGES
#define GLM_PRECISION_HIGHP_FLOAT
#include <glm/glm.hpp>
#include <cstdio>

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@ -2,28 +2,101 @@
// OpenGL Mathematics Copyright (c) 2005 - 2011 G-Truc Creation (www.g-truc.net)
///////////////////////////////////////////////////////////////////////////////////////////////////
// Created : 2008-08-31
// Updated : 2008-08-31
// Updated : 2011-05-31
// Licence : This source is under MIT License
// File : test/core/type_vec2.cpp
///////////////////////////////////////////////////////////////////////////////////////////////////
#include <glm/glm.hpp>
static int test_operators()
int test_vec2_operators()
{
glm::vec2 A(1.0f);
glm::vec2 B(1.0f);
bool R = A != B;
bool S = A == B;
return (S && !R) ? 0 : 1;
int Error = 0;
{
glm::vec2 A(1.0f);
glm::vec2 B(1.0f);
Error += A != B ? 1 : 0;
Error += A == B ? 0 : 1;
}
{
glm::vec2 A(1.0f);
glm::vec2 C = A + 1.0f;
A += 1.0f;
Error += A.x == 2.0f && A.y == 2.0f ? 0 : 1;
Error += A.x == C.x && A.y == C.y ? 0 : 1;
}
{
glm::vec2 A(1.0f);
glm::vec2 B(2.0f,-1.0f);
glm::vec2 C = A + B;
A += B;
Error += A.x == 3.0f && A.y == 0.0f ? 0 : 1;
Error += A.x == C.x && A.y == C.y ? 0 : 1;
}
{
glm::vec2 A(1.0f);
glm::vec2 C = A - 1.0f;
A -= 1.0f;
Error += A.x == 0.0f && A.y == 0.0f ? 0 : 1;
Error += A.x == C.x && A.y == C.y ? 0 : 1;
}
{
glm::vec2 A(1.0f);
glm::vec2 B(2.0f,-1.0f);
glm::vec2 C = A - B;
A -= B;
Error += A.x == -1.0f && A.y == 2.0f ? 0 : 1;
Error += A.x == C.x && A.y == C.y ? 0 : 1;
}
{
glm::vec2 A(1.0f);
glm::vec2 C = A * 2.0f;
A *= 2.0f;
Error += A.x == 2.0f && A.y == 2.0f ? 0 : 1;
Error += A.x == C.x && A.y == C.y ? 0 : 1;
}
{
glm::vec2 A(2.0f);
glm::vec2 B(2.0f);
glm::vec2 C = A / B;
A /= B;
Error += A.x == 1.0f && A.y == 1.0f ? 0 : 1;
Error += A.x == C.x && A.y == C.y ? 0 : 1;
}
return Error;
}
int test_vec2_ctor()
{
int Error = 0;
{
glm::vec2 A = glm::vec2(2.0f);
glm::vec2 B = glm::vec2(2.0f, 3.0f);
glm::vec2 C = glm::vec2(2.0f, 3.0);
//glm::vec2 D = glm::dvec2(2.0); // Build error TODO: What does the specification says?
glm::vec2 E(glm::dvec2(2.0));
glm::vec2 F(glm::ivec2(2));
}
return Error;
}
int main()
{
int Error = 0;
Error += test_operators();
Error += test_vec2_ctor();
Error += test_vec2_operators();
return Error;
}

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@ -1,19 +1,91 @@
///////////////////////////////////////////////////////////////////////////////////////////////////
// OpenGL Mathematics Copyright (c) 2005 - 2011 G-Truc Creation (www.g-truc.net)
///////////////////////////////////////////////////////////////////////////////////////////////////
// Created : 2010-09-16
// Updated : 2010-09-16
// Created : 2011-05-32
// Updated : 2011-05-32
// Licence : This source is under MIT licence
// File : test/gtc/matrix_transform.cpp
// File : test/gtc/half_float.cpp
///////////////////////////////////////////////////////////////////////////////////////////////////
#define GLM_MESSAGES
#include <glm/glm.hpp>
#include <glm/gtc/matrix_transform.hpp>
#include <glm/gtc/half_float.hpp>
int test_half_precision_scalar()
{
int Error = 0;
Error += sizeof(glm::half) == 2 ? 0 : 1;
return Error;
}
int test_half_precision_vec()
{
int Error = 0;
Error += sizeof(glm::hvec2) == 4 ? 0 : 1;
Error += sizeof(glm::hvec3) == 6 ? 0 : 1;
Error += sizeof(glm::hvec4) == 8 ? 0 : 1;
return Error;
}
int test_half_precision_mat()
{
int Error = 0;
Error += sizeof(glm::hmat2) == 8 ? 0 : 1;
Error += sizeof(glm::hmat3) == 18 ? 0 : 1;
Error += sizeof(glm::hmat4) == 32 ? 0 : 1;
Error += sizeof(glm::hmat2x2) == 8 ? 0 : 1;
Error += sizeof(glm::hmat2x3) == 12 ? 0 : 1;
Error += sizeof(glm::hmat2x4) == 16 ? 0 : 1;
Error += sizeof(glm::hmat3x2) == 12 ? 0 : 1;
Error += sizeof(glm::hmat3x3) == 18 ? 0 : 1;
Error += sizeof(glm::hmat3x4) == 24 ? 0 : 1;
Error += sizeof(glm::hmat4x2) == 16 ? 0 : 1;
Error += sizeof(glm::hmat4x3) == 24 ? 0 : 1;
Error += sizeof(glm::hmat4x4) == 32 ? 0 : 1;
return Error;
}
int test_half_ctor_mat2x2()
{
int Error = 0;
{
glm::hvec2 A(1, 2);
glm::hvec2 B(3, 4);
glm::hmat2 C(A, B);//, 2.0f, 3.0f, 4.0f);
glm::hmat2 D(1, 2, 3, 4);
Error += C[0] == D[0] ? 0 : 1;
Error += C[1] == D[1] ? 0 : 1;
}
{
glm::hvec2 A(1, 2.0);
glm::hvec2 B(3, 4.0);
glm::hmat2 C(A, B);//, 2.0f, 3.0f, 4.0f);
glm::hmat2 D(1, 2.0, 3u, 4.0f);
Error += C[0] == D[0] ? 0 : 1;
Error += C[1] == D[1] ? 0 : 1;
}
return Error;
}
int main()
{
int Failed = 0;
int Error = 0;
return Failed;
Error += test_half_ctor_mat2x2();
Error += test_half_precision_scalar();
Error += test_half_precision_vec();
Error += test_half_precision_mat();
return Error;
}

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@ -7,7 +7,6 @@
// File : test/gtc/matrix_access.cpp
///////////////////////////////////////////////////////////////////////////////////////////////////
#define GLM_MESSAGES
#include <glm/glm.hpp>
#include <glm/gtc/matrix_access.hpp>

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@ -7,7 +7,6 @@
// File : test/gtc/matrix_integer.cpp
///////////////////////////////////////////////////////////////////////////////////////////////////
#define GLM_MESSAGES
#include <glm/glm.hpp>
#include <glm/gtc/matrix_integer.hpp>

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@ -7,7 +7,6 @@
// File : test/gtc/matrix_transform.cpp
///////////////////////////////////////////////////////////////////////////////////////////////////
#define GLM_MESSAGES
#include <glm/glm.hpp>
#include <glm/gtc/matrix_transform.hpp>

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@ -11,6 +11,16 @@
#include <glm/gtc/quaternion.hpp>
#include <glm/gtx/epsilon.hpp>
int test_quat_precision()
{
int Error = 0;
Error += sizeof(glm::lowp_quat) <= sizeof(glm::mediump_quat) ? 0 : 1;
Error += sizeof(glm::mediump_quat) <= sizeof(glm::highp_quat) ? 0 : 1;
return Error;
}
int test_quat_type()
{
glm::quat A;
@ -75,6 +85,7 @@ int main()
{
int Error = 0;
Error += test_quat_precision();
Error += test_quat_type();
Error += test_quat_slerp();
Error += test_quat_length();

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@ -7,7 +7,6 @@
// File : test/gtc/swizzle.cpp
///////////////////////////////////////////////////////////////////////////////////////////////////
#define GLM_MESSAGES
#include <glm/glm.hpp>
#include <glm/gtc/swizzle.hpp>

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@ -7,7 +7,6 @@
// File : test/gtc/type_ptr.cpp
///////////////////////////////////////////////////////////////////////////////////////////////////
#define GLM_MESSAGES
#include <glm/glm.hpp>
#include <glm/gtc/type_ptr.hpp>

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@ -2,7 +2,7 @@
// OpenGL Mathematics Copyright (c) 2005 - 2011 G-Truc Creation (www.g-truc.net)
///////////////////////////////////////////////////////////////////////////////////////////////////
// Created : 2011-05-25
// Updated : 2011-05-25
// Updated : 2011-05-31
// Licence : This source is under MIT licence
// File : test/gtx/quaternion.cpp
///////////////////////////////////////////////////////////////////////////////////////////////////
@ -11,6 +11,40 @@
#include <glm/gtx/quaternion.hpp>
#include <glm/gtx/epsilon.hpp>
int test_quat_fastMix()
{
int Error = 0;
glm::quat A = glm::angleAxis(0.0f, glm::vec3(0, 0, 1));
glm::quat B = glm::angleAxis(90.0f, glm::vec3(0, 0, 1));
glm::quat C = glm::fastMix(A, B, 0.5f);
glm::quat D = glm::angleAxis(45.0f, glm::vec3(0, 0, 1));
Error += glm::equalEpsilon(C.x, D.x, 0.01f) ? 0 : 1;
Error += glm::equalEpsilon(C.y, D.y, 0.01f) ? 0 : 1;
Error += glm::equalEpsilon(C.z, D.z, 0.01f) ? 0 : 1;
Error += glm::equalEpsilon(C.w, D.w, 0.01f) ? 0 : 1;
return Error;
}
int test_quat_shortMix()
{
int Error = 0;
glm::quat A = glm::angleAxis(0.0f, glm::vec3(0, 0, 1));
glm::quat B = glm::angleAxis(90.0f, glm::vec3(0, 0, 1));
glm::quat C = glm::shortMix(A, B, 0.5f);
glm::quat D = glm::angleAxis(45.0f, glm::vec3(0, 0, 1));
Error += glm::equalEpsilon(C.x, D.x, 0.01f) ? 0 : 1;
Error += glm::equalEpsilon(C.y, D.y, 0.01f) ? 0 : 1;
Error += glm::equalEpsilon(C.z, D.z, 0.01f) ? 0 : 1;
Error += glm::equalEpsilon(C.w, D.w, 0.01f) ? 0 : 1;
return Error;
}
int test_quat_angleAxis()
{
int Error = 0;
@ -66,6 +100,8 @@ int main()
Error += test_quat_angle();
Error += test_quat_angleAxis();
Error += test_quat_fastMix();
Error += test_quat_shortMix();
return Error;
}