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Added detail code for simplex noise implementation
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@ -12,6 +12,41 @@ namespace glm
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namespace core{
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namespace function{
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namespace noise{
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namespace detail
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{
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template <typenane valType, typenane vecType>
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inline vecType permute
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(
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vecType const & x0,
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detail::tvec3<valType> const & p
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)
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{
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vecType x1 = mod(x0 * p.y, p.x);
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return floor( mod( (x1 + p.z) *x0, p.x ));
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}
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inline detail::tvec2<T> permute
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(
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detail::tvec2<T> const & x0,
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detail::tvec3<valType> const & p
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)
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{
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vec2 x1 = mod(x0 * p.y, p.x);
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return floor( mod( (x1 + p.z) *x0, p.x ));
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}
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inline vec3 permute(vec3 x0,vec3 p)
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{
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vec3 x1 = mod(x0 * p.y, p.x);
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return floor( mod( (x1 + p.z) *x0, p.x ));
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}
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inline vec4 permute(vec4 x0,vec3 p)
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{
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vec4 x1 = mod(x0 * p.y, p.x);
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return floor( mod( (x1 + p.z) *x0, p.x ));
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}
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}//namespace detail
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// noise1
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template <typename genType>
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