mirror of
https://github.com/g-truc/glm.git
synced 2024-11-29 11:24:35 +00:00
Merge pull request #1022 from qsantos/fix-small-angle-quaternion-zero-test
Fix handling of small magnitude quaternions #1022
This commit is contained in:
commit
b3f8772026
@ -56,7 +56,11 @@ namespace glm
|
||||
|
||||
//Prevent a division by 0 error later on
|
||||
T VectorMagnitude = x.x * x.x + x.y * x.y + x.z * x.z;
|
||||
if (glm::abs(VectorMagnitude - static_cast<T>(0)) < glm::epsilon<T>()) {
|
||||
//Despite the compiler might say, we actually want to compare
|
||||
//VectorMagnitude to 0. here; we could use denorm_int() compiling a
|
||||
//project with unsafe maths optimizations might make the comparison
|
||||
//always false, even when VectorMagnitude is 0.
|
||||
if (VectorMagnitude < std::numeric_limits<T>::min()) {
|
||||
//Equivalent to raising a real number to a power
|
||||
return qua<T, Q>(pow(x.w, y), 0, 0, 0);
|
||||
}
|
||||
|
Loading…
Reference in New Issue
Block a user