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Fixed singularity check for quatLookAt #770
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@ -175,7 +175,8 @@ namespace glm
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mat<3, 3, T, Q> Result;
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Result[2] = -direction;
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Result[0] = normalize(cross(up, Result[2]));
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vec<3, T, Q> const& Right = cross(up, Result[2]);
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Result[0] = Right * inversesqrt(max(static_cast<T>(0.00001), dot(Right, Right)));
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Result[1] = cross(Result[2], Result[0]);
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return quat_cast(Result);
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@ -187,7 +188,8 @@ namespace glm
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mat<3, 3, T, Q> Result;
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Result[2] = direction;
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Result[0] = normalize(cross(up, Result[2]));
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vec<3, T, Q> const& Right = cross(up, Result[2]);
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Result[0] = Right * inversesqrt(max(static_cast<T>(0.00001), dot(Right, Right)));
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Result[1] = cross(Result[2], Result[0]);
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return quat_cast(Result);
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@ -65,6 +65,7 @@ glm::mat4 camera(float Translate, glm::vec2 const& Rotate)
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- Fixed unnecessary warnings from matrix_projection.inl #995
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- Fixed quaternion slerp overload which interpolates with extra spins #996
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- Fixed for glm::length using arch64 #992
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- Fixed singularity check for quatLookAt #770
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### [GLM 0.9.9.7](https://github.com/g-truc/glm/releases/tag/0.9.9.7) - 2020-01-05
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#### Improvements:
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