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Added bvec3_ctor test
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@ -93,7 +93,30 @@ float foo()
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return glm::length(bar);
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}
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int test_vec3_operators()
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static int test_bvec3_ctor()
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{
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int Error = 0;
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glm::bvec3 const A(true);
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glm::bvec3 const B(true);
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glm::bvec3 const C(false);
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glm::bvec3 const D = A && B;
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glm::bvec3 const E = A && C;
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glm::bvec3 const F = A || C;
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Error += D == glm::bvec3(true) ? 0 : 1;
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Error += E == glm::bvec3(false) ? 0 : 1;
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Error += F == glm::bvec3(true) ? 0 : 1;
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bool const G = A == C;
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bool const H = A != C;
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Error += !G ? 0 : 1;
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Error += H ? 0 : 1;
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return Error;
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}
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static int test_vec3_operators()
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{
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int Error = 0;
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@ -483,6 +506,7 @@ int main()
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int Error = 0;
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Error += test_vec3_ctor();
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Error += test_bvec3_ctor();
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Error += test_vec3_operators();
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Error += test_vec3_size();
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Error += test_vec3_swizzle3_2();
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