Fixed Visual C++ /W4 warnings

This commit is contained in:
Christophe Riccio 2017-08-22 23:58:31 +02:00
parent 6932058f59
commit b5eb654ff0

View File

@ -150,7 +150,7 @@ namespace detail
{
T norm_u_norm_v = sqrt(dot(u, u) * dot(v, v));
T real_part = norm_u_norm_v + dot(u, v);
vec<3, T, Q> w;
vec<3, T, Q> t;
if(real_part < static_cast<T>(1.e-6f) * norm_u_norm_v)
{
@ -158,15 +158,15 @@ namespace detail
// around an arbitrary orthogonal axis. Axis normalisation
// can happen later, when we normalise the quaternion.
real_part = static_cast<T>(0);
w = abs(u.x) > abs(u.z) ? vec<3, T, Q>(-u.y, u.x, static_cast<T>(0)) : vec<3, T, Q>(static_cast<T>(0), -u.z, u.y);
t = abs(u.x) > abs(u.z) ? vec<3, T, Q>(-u.y, u.x, static_cast<T>(0)) : vec<3, T, Q>(static_cast<T>(0), -u.z, u.y);
}
else
{
// Otherwise, build quaternion the standard way.
w = cross(u, v);
t = cross(u, v);
}
*this = normalize(tquat<T, Q>(real_part, w.x, w.y, w.z));
*this = normalize(tquat<T, Q>(real_part, t.x, t.y, t.z));
}
template<typename T, qualifier Q>