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Fixed quaternion rotate
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@ -18,7 +18,7 @@ namespace glm
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T const AngleRad(angle);
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T const Sin = sin(AngleRad * static_cast<T>(0.5));
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return q * qua<T, Q>::wxyz(cos(AngleRad * static_cast<T>(0.5)), Tmp.x * Sin, Tmp.y * Sin, Tmp.z * Sin);
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return qua<T, Q>::wxyz(cos(AngleRad * static_cast<T>(0.5)), Tmp.x * Sin, Tmp.y * Sin, Tmp.z * Sin) * q;
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}
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}//namespace glm
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