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Added links to the GLSL man pages
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@ -25,40 +25,54 @@ namespace glm
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///@{
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//! Returns x raised to the y power.
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//! (From GLSL 1.30.08 specification, section 8.2)
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//!
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//! \li <a href="http://www.opengl.org/sdk/docs/manglsl/xhtml/pow.xml">GLSL pow man page</a>
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//! \li GLSL 1.30.08 specification, section 8.2
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template <typename genType>
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genType pow(genType const & x, genType const & y);
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//! Returns the natural exponentiation of x, i.e., e^x.
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//! (From GLSL 1.30.08 specification, section 8.2)
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//!
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//! \li <a href="http://www.opengl.org/sdk/docs/manglsl/xhtml/exp.xml">GLSL exp man page</a>
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//! \li GLSL 1.30.08 specification, section 8.2
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template <typename genType>
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genType exp(genType const & x);
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//! Returns the natural logarithm of x, i.e.,
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//! returns the value y which satisfies the equation x = e^y.
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//! Results are undefined if x <= 0.
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//! (From GLSL 1.30.08 specification, section 8.2)
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//!
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//! \li <a href="http://www.opengl.org/sdk/docs/manglsl/xhtml/log.xml">GLSL log man page</a>
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//! \li GLSL 1.30.08 specification, section 8.2
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template <typename genType>
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genType log(genType const & x);
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//! Returns 2 raised to the x power.
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//! (From GLSL 1.30.08 specification, section 8.2)
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//!
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//! \li <a href="http://www.opengl.org/sdk/docs/manglsl/xhtml/exp2.xml">GLSL exp2 man page</a>
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//! \li GLSL 1.30.08 specification, section 8.2
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template <typename genType>
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genType exp2(genType const & x);
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//! Returns the base 2 log of x, i.e., returns the value y,
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//! which satisfies the equation x = 2 ^ y.
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//! (From GLSL 1.30.08 specification, section 8.2)
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//!
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//! \li <a href="http://www.opengl.org/sdk/docs/manglsl/xhtml/log2.xml">GLSL log2 man page</a>
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//! \li GLSL 1.30.08 specification, section 8.2
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template <typename genType>
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genType log2(genType const & x);
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//! Returns the positive square root of x.
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//! (From GLSL 1.30.08 specification, section 8.2)
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//!
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//! \li <a href="http://www.opengl.org/sdk/docs/manglsl/xhtml/sqrt.xml">GLSL sqrt man page</a>
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//! \li GLSL 1.30.08 specification, section 8.2
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template <typename genType>
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genType sqrt(genType const & x);
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//! Returns the reciprocal of the positive square root of x.
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//! (From GLSL 1.30.08 specification, section 8.2)
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//!
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//! \li <a href="http://www.opengl.org/sdk/docs/manglsl/xhtml/inversesqrt.xml">GLSL inversesqrt man page</a>
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//! \li GLSL 1.30.08 specification, section 8.2
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template <typename genType>
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genType inversesqrt(genType const & x);
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@ -25,40 +25,52 @@ namespace glm
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///@{
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//! Returns the length of x, i.e., sqrt(x * x).
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//! (From GLSL 1.30.08 specification, section 8.4)
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//!
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//! \li <a href="http://www.opengl.org/sdk/docs/manglsl/xhtml/length.xml">GLSL length man page</a>
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//! \li GLSL 1.30.08 specification, section 8.4
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template <typename genType>
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typename genType::value_type length(
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genType const & x);
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//! Returns the distance betwwen p0 and p1, i.e., length(p0 - p1).
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//! (From GLSL 1.30.08 specification, section 8.4)
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//!
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//! \li <a href="http://www.opengl.org/sdk/docs/manglsl/xhtml/distance.xml">GLSL distance man page</a>
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//! \li GLSL 1.30.08 specification, section 8.4
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template <typename genType>
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typename genType::value_type distance(
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genType const & p0,
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genType const & p1);
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//! Returns the dot product of x and y, i.e., result = x * y.
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//! (From GLSL 1.30.08 specification, section 8.4)
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//!
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//! \li <a href="http://www.opengl.org/sdk/docs/manglsl/xhtml/dot.xml">GLSL dot man page</a>
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//! \li GLSL 1.30.08 specification, section 8.4
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template <typename genType>
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typename genType::value_type dot(
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genType const & x,
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genType const & y);
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//! Returns the cross product of x and y.
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//! (From GLSL 1.30.08 specification, section 8.4)
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//!
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//! \li <a href="http://www.opengl.org/sdk/docs/manglsl/xhtml/cross.xml">GLSL cross man page</a>
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//! \li GLSL 1.30.08 specification, section 8.4
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template <typename T>
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detail::tvec3<T> cross(
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detail::tvec3<T> const & x,
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detail::tvec3<T> const & y);
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//! Returns a vector in the same direction as x but with length of 1.
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//! (From GLSL 1.30.08 specification, section 8.4)
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//!
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//! \li <a href="http://www.opengl.org/sdk/docs/manglsl/xhtml/normalize.xml">GLSL normalize man page</a>
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//! \li GLSL 1.30.08 specification, section 8.4
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template <typename genType>
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genType normalize(
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genType const & x);
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//! If dot(Nref, I) < 0.0, return N, otherwise, return -N.
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//! (From GLSL 1.30.08 specification, section 8.4)
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//!
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//! \li <a href="http://www.opengl.org/sdk/docs/manglsl/xhtml/faceforward.xml">GLSL faceforward man page</a>
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//! \li GLSL 1.30.08 specification, section 8.4
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template <typename genType>
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genType faceforward(
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genType const & N,
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@ -67,7 +79,9 @@ namespace glm
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//! For the incident vector I and surface orientation N,
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//! returns the reflection direction : result = I - 2.0 * dot(N, I) * N.
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//! (From GLSL 1.30.08 specification, section 8.4)
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//!
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//! \li <a href="http://www.opengl.org/sdk/docs/manglsl/xhtml/reflect.xml">GLSL reflect man page</a>
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//! \li GLSL 1.30.08 specification, section 8.4
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template <typename genType>
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genType reflect(
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genType const & I,
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@ -76,7 +90,9 @@ namespace glm
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//! For the incident vector I and surface normal N,
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//! and the ratio of indices of refraction eta,
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//! return the refraction vector.
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//! (From GLSL 1.30.08 specification, section 8.4)
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//!
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//! \li <a href="http://www.opengl.org/sdk/docs/manglsl/xhtml/refract.xml">GLSL refract man page</a>
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//! \li GLSL 1.30.08 specification, section 8.4
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template <typename genType>
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genType refract(
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genType const & I,
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