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Completed swizzle operations implemenation
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@ -15,6 +15,7 @@
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// Dependency:
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#include "../glm.hpp"
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#include "../gtc/type_precision.hpp"
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namespace glm
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{
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@ -24,48 +25,323 @@ namespace glm
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namespace gtc{
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//! GLM_GTC_swizzle extension
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namespace swizzle{
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namespace swizzle
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{
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using namespace gtc::half_float;
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template <typename T, template <typename> class vecType>
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T swizzle(
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T const & swizzle(
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vecType<T> const & v,
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comp x);
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template <typename T>
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detail::tvec2<T> swizzle(
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detail::tvec4<T> const & v,
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template <typename T, template <typename> class vecType>
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detail::tvec2<T> const & swizzle(
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vecType<T> const & v,
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comp x, comp y);
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template <typename T>
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detail::tvec3<T> swizzle(
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detail::tvec4<T> const & v,
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template <typename T, template <typename> class vecType>
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detail::tvec3<T> const & swizzle(
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vecType<T> const & v,
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comp x, comp y, comp z);
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template <typename T>
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detail::tvec4<T> swizzle(
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detail::tvec4<T> const & v,
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template <typename T, template <typename> class vecType>
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detail::tvec4<T> const & swizzle(
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vecType<T> const & v,
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comp x, comp y, comp z, comp w);
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template <typename T>
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T& swizzle(
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detail::tvec4<T> & v,
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template <typename T, template <typename> class vecType>
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T & swizzle(
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vecType<T> & v,
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comp x);
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template <typename T>
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template <typename T, template <typename> class vecType>
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detail::tref2<T> swizzle(
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detail::tvec4<T> & v,
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vecType<T> & v,
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comp x, comp y);
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template <typename T>
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template <typename T, template <typename> class vecType>
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detail::tref3<T> swizzle(
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detail::tvec4<T> & v,
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vecType<T> & v,
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comp x, comp y, comp z);
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template <typename T>
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template <typename T, template <typename> class vecType>
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detail::tref4<T> swizzle(
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detail::tvec4<T> & v,
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vecType<T> & v,
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comp x, comp y, comp z, comp w);
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# define static_swizzle1(TYPE, SIZE) \
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template <comp x> \
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inline TYPE swizzle(detail::tvec##SIZE<TYPE> const & v) \
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{return v[x];} \
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\
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template <comp x> \
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inline TYPE& swizzle(detail::tvec##SIZE<TYPE> & v) \
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{return v[x];}
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static_swizzle1(detail::float16, 2)
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static_swizzle1(detail::float16, 3)
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static_swizzle1(detail::float16, 4)
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static_swizzle1(detail::float32, 2)
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static_swizzle1(detail::float32, 3)
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static_swizzle1(detail::float32, 4)
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static_swizzle1(detail::float64, 2)
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static_swizzle1(detail::float64, 3)
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static_swizzle1(detail::float64, 4)
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static_swizzle1(detail::int8, 2)
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static_swizzle1(detail::int8, 3)
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static_swizzle1(detail::int8, 4)
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static_swizzle1(detail::int16, 2)
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static_swizzle1(detail::int16, 3)
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static_swizzle1(detail::int16, 4)
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static_swizzle1(detail::int32, 2)
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static_swizzle1(detail::int32, 3)
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static_swizzle1(detail::int32, 4)
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static_swizzle1(detail::int64, 2)
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static_swizzle1(detail::int64, 3)
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static_swizzle1(detail::int64, 4)
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static_swizzle1(detail::uint8, 2)
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static_swizzle1(detail::uint8, 3)
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static_swizzle1(detail::uint8, 4)
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static_swizzle1(detail::uint16, 2)
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static_swizzle1(detail::uint16, 3)
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static_swizzle1(detail::uint16, 4)
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static_swizzle1(detail::uint32, 2)
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static_swizzle1(detail::uint32, 3)
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static_swizzle1(detail::uint32, 4)
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static_swizzle1(detail::uint64, 2)
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static_swizzle1(detail::uint64, 3)
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static_swizzle1(detail::uint64, 4)
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# define static_swizzle2_const(TYPE) \
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template <comp x, comp y> \
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inline TYPE swizzle(TYPE const & v) \
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{return TYPE(v[x], v[y]);}
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# define static_swizzle3_const(TYPE) \
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template <comp x, comp y, comp z> \
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inline TYPE swizzle(TYPE const & v) \
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{return TYPE(v[x], v[y], v[z]);}
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# define static_swizzle4_const(TYPE) \
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template <comp x, comp y, comp z, comp w> \
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inline TYPE swizzle(TYPE const & v) \
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{return TYPE(v[x], v[y], v[z], v[w]);}
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/*
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# define static_swizzle2_const(TYPE, SIZE) \
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template <comp x, comp y> \
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inline detail::tvec2<TYPE> swizzle(detail::tvec##SIZE<TYPE> const & v) \
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{return detail::tvec2<TYPE>(v[x], v[y]);}
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# define static_swizzle3_const(TYPE, SIZE) \
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template <comp x, comp y, comp z> \
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inline detail::tvec3<TYPE> swizzle(detail::tvec##SIZE<TYPE> const & v) \
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{return detail::tvec3<TYPE>(v[x], v[y], v[z]);}
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# define static_swizzle4_const(TYPE, SIZE) \
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template <comp x, comp y, comp z, comp w> \
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inline detail::tvec4<TYPE> swizzle(detail::tvec##SIZE<TYPE> const & v) \
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{return detail::tvec4<TYPE>(v[x], v[y], v[z], v[w]);}
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*/
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static_swizzle2_const(glm::f16vec2);
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static_swizzle2_const(glm::f16vec3);
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static_swizzle2_const(glm::f16vec4);
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static_swizzle2_const(glm::f32vec2);
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static_swizzle2_const(glm::f32vec3);
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static_swizzle2_const(glm::f32vec4);
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static_swizzle2_const(glm::f64vec2);
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static_swizzle2_const(glm::f64vec3);
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static_swizzle2_const(glm::f64vec4);
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static_swizzle2_const(glm::i8vec2);
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static_swizzle2_const(glm::i8vec3);
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static_swizzle2_const(glm::i8vec4);
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static_swizzle2_const(glm::i16vec2);
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static_swizzle2_const(glm::i16vec3);
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static_swizzle2_const(glm::i16vec4);
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static_swizzle2_const(glm::i32vec2);
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static_swizzle2_const(glm::i32vec3);
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static_swizzle2_const(glm::i32vec4);
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static_swizzle2_const(glm::i64vec2);
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static_swizzle2_const(glm::i64vec3);
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static_swizzle2_const(glm::i64vec4);
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static_swizzle2_const(glm::u8vec2);
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static_swizzle2_const(glm::u8vec3);
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static_swizzle2_const(glm::u8vec4);
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static_swizzle2_const(glm::u16vec2);
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static_swizzle2_const(glm::u16vec3);
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static_swizzle2_const(glm::u16vec4);
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static_swizzle2_const(glm::u32vec2);
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static_swizzle2_const(glm::u32vec3);
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static_swizzle2_const(glm::u32vec4);
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static_swizzle2_const(glm::u64vec2);
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static_swizzle2_const(glm::u64vec3);
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static_swizzle2_const(glm::u64vec4);
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static_swizzle3_const(glm::f16vec2);
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static_swizzle3_const(glm::f16vec3);
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static_swizzle3_const(glm::f16vec4);
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static_swizzle3_const(glm::f32vec2);
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static_swizzle3_const(glm::f32vec3);
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static_swizzle3_const(glm::f32vec4);
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static_swizzle3_const(glm::f64vec2);
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static_swizzle3_const(glm::f64vec3);
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static_swizzle3_const(glm::f64vec4);
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static_swizzle3_const(glm::i8vec2);
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static_swizzle3_const(glm::i8vec3);
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static_swizzle3_const(glm::i8vec4);
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static_swizzle3_const(glm::i16vec2);
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static_swizzle3_const(glm::i16vec3);
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static_swizzle3_const(glm::i16vec4);
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static_swizzle3_const(glm::i32vec2);
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static_swizzle3_const(glm::i32vec3);
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static_swizzle3_const(glm::i32vec4);
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static_swizzle3_const(glm::i64vec2);
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static_swizzle3_const(glm::i64vec3);
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static_swizzle3_const(glm::i64vec4);
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static_swizzle3_const(glm::u8vec2);
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static_swizzle3_const(glm::u8vec3);
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static_swizzle3_const(glm::u8vec4);
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static_swizzle3_const(glm::u16vec2);
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static_swizzle3_const(glm::u16vec3);
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static_swizzle3_const(glm::u16vec4);
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static_swizzle3_const(glm::u32vec2);
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static_swizzle3_const(glm::u32vec3);
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static_swizzle3_const(glm::u32vec4);
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static_swizzle3_const(glm::u64vec2);
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static_swizzle3_const(glm::u64vec3);
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static_swizzle3_const(glm::u64vec4);
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static_swizzle4_const(glm::f16vec2);
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static_swizzle4_const(glm::f16vec3);
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static_swizzle4_const(glm::f16vec4);
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static_swizzle4_const(glm::f32vec2);
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static_swizzle4_const(glm::f32vec3);
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static_swizzle4_const(glm::f32vec4);
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static_swizzle4_const(glm::f64vec2);
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static_swizzle4_const(glm::f64vec3);
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static_swizzle4_const(glm::f64vec4);
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static_swizzle4_const(glm::i8vec2);
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static_swizzle4_const(glm::i8vec3);
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static_swizzle4_const(glm::i8vec4);
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static_swizzle4_const(glm::i16vec2);
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static_swizzle4_const(glm::i16vec3);
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static_swizzle4_const(glm::i16vec4);
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static_swizzle4_const(glm::i32vec2);
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static_swizzle4_const(glm::i32vec3);
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static_swizzle4_const(glm::i32vec4);
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static_swizzle4_const(glm::i64vec2);
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static_swizzle4_const(glm::i64vec3);
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static_swizzle4_const(glm::i64vec4);
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static_swizzle4_const(glm::u8vec2);
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static_swizzle4_const(glm::u8vec3);
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static_swizzle4_const(glm::u8vec4);
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static_swizzle4_const(glm::u16vec2);
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static_swizzle4_const(glm::u16vec3);
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static_swizzle4_const(glm::u16vec4);
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static_swizzle4_const(glm::u32vec2);
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static_swizzle4_const(glm::u32vec3);
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static_swizzle4_const(glm::u32vec4);
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static_swizzle4_const(glm::u64vec2);
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static_swizzle4_const(glm::u64vec3);
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static_swizzle4_const(glm::u64vec4);
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# define static_swizzle2_ref(TYPE) \
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template <glm::comp x, glm::comp y> \
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inline glm::detail::tref2<typename TYPE::value_type> swizzle(TYPE & v) \
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{return glm::detail::tref2<typename TYPE::value_type>(v[x], v[y]);}
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# define static_swizzle3_ref(TYPE) \
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template <glm::comp x, glm::comp y, glm::comp z> \
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inline glm::detail::tref3<typename TYPE::value_type> swizzle(TYPE & v) \
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{return glm::detail::tref3<typename TYPE::value_type>(v[x], v[y], v[z]);}
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# define static_swizzle4_ref(TYPE) \
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template <glm::comp x, glm::comp y, glm::comp z, glm::comp w> \
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inline glm::detail::tref4<typename TYPE::value_type> swizzle(TYPE & v) \
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{return glm::detail::tref4<typename TYPE::value_type>(v[x], v[y], v[z], v[w]);}
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static_swizzle2_ref(glm::f16vec2);
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static_swizzle2_ref(glm::f16vec3);
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static_swizzle2_ref(glm::f16vec4);
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static_swizzle2_ref(glm::f32vec2);
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static_swizzle2_ref(glm::f32vec3);
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static_swizzle2_ref(glm::f32vec4);
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static_swizzle2_ref(glm::f64vec2);
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static_swizzle2_ref(glm::f64vec3);
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static_swizzle2_ref(glm::f64vec4);
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static_swizzle2_ref(glm::i8vec2);
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static_swizzle2_ref(glm::i8vec3);
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static_swizzle2_ref(glm::i8vec4);
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static_swizzle2_ref(glm::i16vec2);
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static_swizzle2_ref(glm::i16vec3);
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static_swizzle2_ref(glm::i16vec4);
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static_swizzle2_ref(glm::i32vec2);
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static_swizzle2_ref(glm::i32vec3);
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static_swizzle2_ref(glm::i32vec4);
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static_swizzle2_ref(glm::i64vec2);
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static_swizzle2_ref(glm::i64vec3);
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static_swizzle2_ref(glm::i64vec4);
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static_swizzle2_ref(glm::u8vec2);
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static_swizzle2_ref(glm::u8vec3);
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static_swizzle2_ref(glm::u8vec4);
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static_swizzle2_ref(glm::u16vec2);
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static_swizzle2_ref(glm::u16vec3);
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static_swizzle2_ref(glm::u16vec4);
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static_swizzle2_ref(glm::u32vec2);
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static_swizzle2_ref(glm::u32vec3);
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static_swizzle2_ref(glm::u32vec4);
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static_swizzle2_ref(glm::u64vec2);
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static_swizzle2_ref(glm::u64vec3);
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static_swizzle2_ref(glm::u64vec4);
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static_swizzle3_ref(glm::f16vec3);
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static_swizzle3_ref(glm::f16vec4);
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static_swizzle3_ref(glm::f32vec3);
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static_swizzle3_ref(glm::f32vec4);
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static_swizzle3_ref(glm::f64vec3);
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static_swizzle3_ref(glm::f64vec4);
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static_swizzle3_ref(glm::i8vec3);
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static_swizzle3_ref(glm::i8vec4);
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static_swizzle3_ref(glm::i16vec3);
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static_swizzle3_ref(glm::i16vec4);
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static_swizzle3_ref(glm::i32vec3);
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static_swizzle3_ref(glm::i32vec4);
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static_swizzle3_ref(glm::i64vec3);
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static_swizzle3_ref(glm::i64vec4);
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static_swizzle3_ref(glm::u8vec3);
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static_swizzle3_ref(glm::u8vec4);
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static_swizzle3_ref(glm::u16vec3);
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static_swizzle3_ref(glm::u16vec4);
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static_swizzle3_ref(glm::u32vec3);
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static_swizzle3_ref(glm::u32vec4);
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static_swizzle3_ref(glm::u64vec3);
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static_swizzle3_ref(glm::u64vec4);
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static_swizzle4_ref(glm::f16vec4);
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static_swizzle4_ref(glm::f32vec4);
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static_swizzle4_ref(glm::f64vec4);
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static_swizzle4_ref(glm::i8vec4);
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static_swizzle4_ref(glm::i16vec4);
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static_swizzle4_ref(glm::i32vec4);
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static_swizzle4_ref(glm::i64vec4);
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static_swizzle4_ref(glm::u8vec4);
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static_swizzle4_ref(glm::u16vec4);
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static_swizzle4_ref(glm::u32vec4);
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static_swizzle4_ref(glm::u64vec4);
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}//namespace swizzle
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}//namespace gtc
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}//namespace glm
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@ -25,10 +25,10 @@ inline T swizzle
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return v[x];
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}
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template <typename T>
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template <typename T, template <typename> class vecType>
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inline detail::tvec2<T> swizzle
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(
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detail::tvec4<T> const & v,
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vecType<T> const & v,
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comp x, comp y
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)
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{
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@ -37,10 +37,10 @@ inline detail::tvec2<T> swizzle
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v[y]);
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}
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template <typename T>
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template <typename T, template <typename> class vecType>
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inline detail::tvec3<T> swizzle
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(
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detail::tvec4<T> const & v,
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vecType<T> const & v,
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comp x, comp y, comp z
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)
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{
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@ -50,89 +50,16 @@ inline detail::tvec3<T> swizzle
|
||||
v[z]);
|
||||
}
|
||||
|
||||
template <typename T>
|
||||
template <typename T, template <typename> class vecType>
|
||||
inline detail::tvec4<T> swizzle
|
||||
(
|
||||
detail::tvec4<T> const & v,
|
||||
vecType<T> const & v,
|
||||
comp x, comp y, comp z, comp w
|
||||
)
|
||||
{
|
||||
return detail::tvec4<T>(v[x], v[y], v[z], v[w]);
|
||||
}
|
||||
|
||||
template <comp X>
|
||||
inline int swizzle
|
||||
(
|
||||
detail::tvec4<int> const & v
|
||||
)
|
||||
{
|
||||
return v[X];
|
||||
}
|
||||
|
||||
template <comp X>
|
||||
inline float swizzle
|
||||
(
|
||||
detail::tvec4<float> const & v
|
||||
)
|
||||
{
|
||||
return v[X];
|
||||
}
|
||||
|
||||
template <comp X, comp Y>
|
||||
inline detail::tvec2<int> swizzle
|
||||
(
|
||||
detail::tvec4<int> const & v
|
||||
)
|
||||
{
|
||||
return detail::tvec2<int>(v[X], v[Y]);
|
||||
}
|
||||
|
||||
template <comp X, comp Y>
|
||||
inline detail::tvec2<float> swizzle
|
||||
(
|
||||
detail::tvec4<float> const & v
|
||||
)
|
||||
{
|
||||
return detail::tvec2<float>(v[X], v[Y]);
|
||||
}
|
||||
|
||||
template <comp X, comp Y, comp Z>
|
||||
inline detail::tvec3<int> swizzle
|
||||
(
|
||||
detail::tvec4<int> const & v
|
||||
)
|
||||
{
|
||||
return detail::tvec3<int>(v[X], v[Y], v[Z]);
|
||||
}
|
||||
|
||||
template <comp X, comp Y, comp Z>
|
||||
inline detail::tvec3<float> swizzle
|
||||
(
|
||||
detail::tvec4<float> const & v
|
||||
)
|
||||
{
|
||||
return detail::tvec3<float>(v[X], v[Y], v[Z]);
|
||||
}
|
||||
|
||||
template <comp X, comp Y, comp Z, comp W>
|
||||
inline detail::tvec4<int> swizzle
|
||||
(
|
||||
detail::tvec4<int> const & v
|
||||
)
|
||||
{
|
||||
return detail::tvec4<int>(v[X], v[Y], v[Z], v[W]);
|
||||
}
|
||||
|
||||
template <comp X, comp Y, comp Z, comp W>
|
||||
inline detail::tvec4<float> swizzle
|
||||
(
|
||||
detail::tvec4<float> const & v
|
||||
)
|
||||
{
|
||||
return detail::tvec4<float>(v[X], v[Y], v[Z], v[W]);
|
||||
}
|
||||
|
||||
|
||||
template <typename T>
|
||||
inline T& swizzle
|
||||
(
|
||||
@ -172,7 +99,7 @@ inline detail::tref4<T> swizzle
|
||||
{
|
||||
return detail::tref4<T>(v[x], v[y], v[z], v[w]);
|
||||
}
|
||||
|
||||
/*
|
||||
template <comp x>
|
||||
inline float& swizzle
|
||||
(
|
||||
@ -244,7 +171,7 @@ inline detail::tref4<int> swizzle
|
||||
{
|
||||
return detail::tref4<int>(v[x], v[y], v[z], v[w]);
|
||||
}
|
||||
|
||||
*/
|
||||
}//namespace swizzle
|
||||
}//namespace gtc
|
||||
}//namespace glm
|
||||
|
@ -38,7 +38,7 @@ int test_swizzle_vec4_ref_dynamic()
|
||||
glm::ivec4 A(0, 1, 2, 3);
|
||||
int B(2);
|
||||
glm::swizzle(A, glm::Z) = B;
|
||||
assert(A.x == B.x && A.y == B.y);
|
||||
assert(A.x == B);
|
||||
}
|
||||
|
||||
return 0;
|
||||
@ -71,7 +71,7 @@ int test_swizzle_vec4_ref_static()
|
||||
glm::ivec4 A(0, 1, 2, 3);
|
||||
int B(2);
|
||||
glm::swizzle<glm::Z>(A) = B;
|
||||
assert(A.x == B.x && A.y == B.y);
|
||||
assert(A.x == B);
|
||||
}
|
||||
|
||||
return 0;
|
||||
@ -84,12 +84,11 @@ int test_swizzle_vec4_const_dynamic()
|
||||
assert(glm::all(glm::equal(A, B)));
|
||||
|
||||
glm::ivec3 C = glm::swizzle(A, glm::W, glm::Y, glm::Z);
|
||||
assert(glm::all(glm::equal(A, C)));
|
||||
assert(glm::all(glm::equal(glm::ivec3(A), C)));
|
||||
|
||||
glm::ivec2 D = glm::swizzle(A, glm::W, glm::X);
|
||||
assert(glm::all(glm::equal(A, D)));
|
||||
assert(glm::all(glm::equal(glm::ivec2(A), D)));
|
||||
|
||||
assert(D.x == A.w && D.y == A.x);
|
||||
int E = glm::swizzle(A, glm::Q);
|
||||
assert(E == A.q);
|
||||
|
||||
@ -104,10 +103,10 @@ int test_swizzle_vec4_const_static()
|
||||
assert(glm::all(glm::equal(A, B)));
|
||||
|
||||
glm::ivec3 C = glm::swizzle<glm::W, glm::Y, glm::Z>(A);
|
||||
assert(glm::all(glm::equal(A, C)));
|
||||
assert(glm::all(glm::equal(glm::ivec3(A), C)));
|
||||
|
||||
glm::ivec2 D = glm::swizzle<glm::W, glm::X>(A);
|
||||
assert(glm::all(glm::equal(A, D)));
|
||||
assert(glm::all(glm::equal(glm::ivec2(A), D)));
|
||||
|
||||
int E = glm::swizzle<glm::Q>(A);
|
||||
assert(E == A.q);
|
||||
|
Loading…
Reference in New Issue
Block a user