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Draft of SSE auto include
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@ -270,12 +270,12 @@ inline __m128 _mm_inf_ps(__m128 x)
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// SSE scalar reciprocal sqrt using rsqrt op, plus one Newton-Rhaphson iteration
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// By Elan Ruskin,
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inline __m128 _mm_sqrt_wip_ss(__m128 const x)
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inline __m128 _mm_sqrt_wip_ss(__m128 const & x)
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{
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__m128 recip = _mm_rsqrt_ss( x ); // "estimate" opcode
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const static __m128 three = { 3, 3, 3, 3 }; // aligned consts for fast load
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const static __m128 half = { 0.5,0.5,0.5,0.5 };
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__m128 halfrecip = _mm_mul_ss( half, recip );
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__m128 threeminus_xrr = _mm_sub_ss( three, _mm_mul_ss( x, _mm_mul_ss ( recip, recip ) ) );
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return _mm_mul_ss( halfrecip, threeminus_xrr );
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__m128 recip = _mm_rsqrt_ss(x); // "estimate" opcode
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const static __m128 three = {3, 3, 3, 3}; // aligned consts for fast load
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const static __m128 half = {0.5,0.5,0.5,0.5};
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__m128 halfrecip = _mm_mul_ss(half, recip);
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__m128 threeminus_xrr = _mm_sub_ss(three, _mm_mul_ss(x, _mm_mul_ss (recip, recip)));
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return _mm_mul_ss( halfrecip, threeminus_xrr);
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}
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@ -250,6 +250,37 @@
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# define GLM_INSTRUCTION_SET GLM_INSTRUCTION_SET_PURE
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#endif
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#define GLM_INSTRUCTION_SET_SSSE3 0x00000008 // tmmintrin.h (SSSE3 + SSE3 + SSE2 + SSE1)
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#define GLM_INSTRUCTION_SET_POPCNT 0x00000800 // popcntintrin.h
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#define GLM_INSTRUCTION_SET_SSE4A 0x00000020 // ammintrin.h (SSE4A + POPCNT + SSE3 + SSE2 + SSE)
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#define GLM_INSTRUCTION_SET_SSE4_1 0x00000040 // smmintrin.h (SSE4_1 + SSSE3 + SSE3 + SSE2 + SSE)
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#define GLM_INSTRUCTION_SET_SSE4_2 0x00000080 // nmmintrin.h (SSE4_2 + SSE4_1 + SSSE3 + SSE3 + SSE2 + SSE)
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#define GLM_INSTRUCTION_SET_SSE5 0x00000100 // bmmintrin.h (SSE4A + SSE3 + SSE2 + SSE deprecated)
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#define GLM_INSTRUCTION_SET_AES 0x00000200 // wmmintrin.h (AES + PCLMUL + SSE2 + SSE1)
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#define GLM_INSTRUCTION_SET_PCLMUL 0x00000400 // wmmintrin.h (AES + PCLMUL + SSE2 + SSE1)
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#define GLM_INSTRUCTION_SET_AVX 0x00000800 // immintrin.h (AES + PCLMUL + SSE4_2 + SSE4_1 + SSSE3 + SSE3 + SSE2 + SSE)
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#if(GLM_INSTRUCTION_SET != GLM_INSTRUCTION_SET_PURE)
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# if(GLM_INSTRUCTION_SET & GLM_INSTRUCTION_SET_MMX)
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# include <mmintrin.h>
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# endif
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# if(GLM_INSTRUCTION_SET & GLM_INSTRUCTION_SET_3DNOW)
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# include <mm3dnow.h>
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# endif
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# if(GLM_INSTRUCTION_SET & GLM_INSTRUCTION_SET_SSE)
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# include <xmmintrin.h>
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# endif
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# if(GLM_INSTRUCTION_SET & GLM_INSTRUCTION_SET_SSE2)
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# include <emmintrin.h>
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# endif
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# if(GLM_INSTRUCTION_SET & GLM_INSTRUCTION_SET_SSE3)
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# include <pmmintrin.h>
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# endif
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# if(GLM_INSTRUCTION_SET & GLM_INSTRUCTION_SET_SSSE3)
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# include <tmmintrin.h>
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# endif
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#endif
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///////////////////////////////////////////////////////////////////////////////////////////////////
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// Swizzle operators
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