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fixes for linux
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@ -332,14 +332,14 @@ namespace matrix_transform
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detail::tvec4<U> const & viewport
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)
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{
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assert(delta.x > 0.0f && delta.y > 0.0f)
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assert(delta.x > 0.0f && delta.y > 0.0f);
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detail::tmat4x4<T> Result(1.0f);
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if(!(delta.x > 0.0f && delta.y > 0.0f))
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return Result; // Error
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// Translate and scale the picked region to the entire window
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Result = translate(Result, (T(viewport[2]) - T(2) * (x - T(viewport[0]))) / delta.x, (T(viewport[3]) - T(2) * (y - T(viewport[1]))) / delta.y, T(0));
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Result = translate(Result, (T(viewport[2]) - T(2) * (center.x - T(viewport[0]))) / delta.x, (T(viewport[3]) - T(2) * (center.y - T(viewport[1]))) / delta.y, T(0));
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return scale(Result, T(viewport[2]) / delta.x, T(viewport[3]) / delta.y, T(1));
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}
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@ -403,7 +403,7 @@ namespace quaternion{
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if(flip)
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alpha = -alpha;
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return normalize(beta * x + alpha * y2);
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return normalize(beta * x + alpha * y);
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}
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template <typename T>
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