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Updated readme
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@ -56,7 +56,7 @@ glm::mat4 camera(float Translate, glm::vec2 const & Rotate)
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- Added 'fmod' overload to GTX_common with tests #308
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- Added 'fmod' overload to GTX_common with tests #308
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- Left handed perspective and lookAt functions #314
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- Left handed perspective and lookAt functions #314
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- Added functions eulerAngleXYZ and extractEulerAngleXYZ #311
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- Added functions eulerAngleXYZ and extractEulerAngleXYZ #311
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- Added <glm/gtx/hash.hpp> to perform std::hash on GLM types #320
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- Added <glm/gtx/hash.hpp> to perform std::hash on GLM types #320 #367
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- Added <glm/gtx/wrap.hpp> for texcoord wrapping
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- Added <glm/gtx/wrap.hpp> for texcoord wrapping
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- Added static components and precision members to all vector and quat types #350
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- Added static components and precision members to all vector and quat types #350
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- Added .gitignore #349
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- Added .gitignore #349
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