Removed support of boost static_assrt

This commit is contained in:
Christophe Riccio 2017-03-10 21:40:48 +01:00
parent 9f4971289c
commit bb4f6dc9d4
2 changed files with 3 additions and 5 deletions

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@ -505,8 +505,6 @@
#if GLM_HAS_STATIC_ASSERT
# define GLM_STATIC_ASSERT(x, message) static_assert(x, message)
#elif defined(BOOST_STATIC_ASSERT)
# define GLM_STATIC_ASSERT(x, message) BOOST_STATIC_ASSERT(x)
#elif GLM_COMPILER & GLM_COMPILER_VC
# define GLM_STATIC_ASSERT(x, message) typedef char __CASSERT__##__LINE__[(x) ? 1 : -1]
#else

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@ -85,7 +85,7 @@
### The Happy Bunny License (Modified MIT License)
Copyright (c) 2005 - 2016 G-Truc Creation
Copyright (c) 2005 - 2017 G-Truc Creation
Permission is hereby granted, free of charge, to any person obtaining a
copy of this software and associated documentation files (the
@ -113,7 +113,7 @@ SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
### The MIT License
Copyright (c) 2005 - 2016 G-Truc Creation
Copyright (c) 2005 - 2017 G-Truc Creation
Permission is hereby granted, free of charge, to any person obtaining a
copy of this software and associated documentation files (the
@ -210,7 +210,7 @@ glm::mat4 transform(glm::vec2 const& Orientation, glm::vec3 const& Translate, gl
### <a name="section1_4"></a> 1.4. Dependencies
GLM does not depend on external libraries or headers such as `<GL/gl.h>`, [`<GL/glcorearb.h>`](http://www.opengl.org/registry/api/GL/glcorearb.h), `<GLES3/gl3.h>`, `<GL/glu.h>`, or `<windows.h>`. However, if we include `<boost/static_assert.hpp>`, then [`Boost.StaticAssert`](http://www.boost.org/doc/libs/release/libs/static_assert) will be used to provide compile-time errors. Otherwise, if using a C++11 compiler, the standard `static_assert` will be used instead. If neither is available, GLM will use its own implementation of `static_assert`.
GLM does not depend on external libraries or headers such as `<GL/gl.h>`, [`<GL/glcorearb.h>`](http://www.opengl.org/registry/api/GL/glcorearb.h), `<GLES3/gl3.h>`, `<GL/glu.h>`, or `<windows.h>`.
---
## <a name="section2"></a> 2. Swizzling