Revert "Fix quaternion orientation in glm::decompose"

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Christophe 2021-03-06 17:12:03 +01:00 committed by GitHub
parent 64be09e1b1
commit bbedf96c16
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@ -159,9 +159,9 @@ namespace detail
root = sqrt(trace + static_cast<T>(1.0)); root = sqrt(trace + static_cast<T>(1.0));
Orientation.w = static_cast<T>(0.5) * root; Orientation.w = static_cast<T>(0.5) * root;
root = static_cast<T>(0.5) / root; root = static_cast<T>(0.5) / root;
Orientation.x = root * (Row[2].y - Row[1].z); Orientation.x = root * (Row[1].z - Row[2].y);
Orientation.y = root * (Row[0].z - Row[2].x); Orientation.y = root * (Row[2].x - Row[0].z);
Orientation.z = root * (Row[1].x - Row[0].y); Orientation.z = root * (Row[0].y - Row[1].x);
} // End if > 0 } // End if > 0
else else
{ {