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Improved vector angle tests
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@ -24,9 +24,32 @@ int test_vector_angle_calls()
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return Error;
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return Error;
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}
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}
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int test_vector_angle_orientedAngle()
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{
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int Error = 0;
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float AngleA = glm::orientedAngle(glm::vec2(1, 0), glm::normalize(glm::vec2(1, 1)));
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Error += AngleA == 45.f ? 0 : 1;
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float AngleB = glm::orientedAngle(glm::vec2(0, 1), glm::normalize(glm::vec2(1, 1)));
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Error += AngleB == -45.f ? 0 : 1;
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float AngleC = glm::orientedAngle(glm::vec3(1, 0, 0), glm::normalize(glm::vec3(1, 1, 0)));
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Error += AngleC == 45.f ? 0 : 1;
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float AngleD = glm::orientedAngle(glm::vec3(0, 1, 0), glm::normalize(glm::vec3(1, 1, 0)));
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Error += AngleD == -45.f ? 0 : 1;
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float AngleE = glm::orientedAngle(glm::vec4(1, 0, 0, 0), glm::normalize(glm::vec4(1, 1, 0, 0)));
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Error += AngleE == 45.f ? 0 : 1;
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float AngleF = glm::orientedAngle(glm::vec4(0, 1, 0, 0), glm::normalize(glm::vec4(1, 1, 0, 0)));
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Error += AngleF == -45.f ? 0 : 1;
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return Error;
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}
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int main()
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int main()
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{
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{
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int Error = 0;
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int Error = 0;
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Error += test_vector_angle_orientedAngle();
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Error += test_vector_angle_calls();
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Error += test_vector_angle_calls();
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return Error;
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return Error;
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