diff --git a/doc/glm.tex b/doc/glm.tex index 2ac05a57..ea1cfa1b 100644 --- a/doc/glm.tex +++ b/doc/glm.tex @@ -50,7 +50,7 @@ \maketitle{} % Generates title -\pagebreak{} +\newpage{} \section*{Licensing} \addcontentsline{toc}{section}{Licensing} @@ -93,7 +93,7 @@ THE SOFTWARE IS PROVIDED \say{AS IS}, WITHOUT WARRANTY OF ANY KIND, EXPRESS OR I \tableofcontents{} -\pagebreak{} +\newpage{} \section*{Introduction} \addcontentsline{toc}{section}{Introduction} @@ -120,6 +120,7 @@ The source code and the documentation (including this manual) are licensed under Feedback, bug reports, feature requests, and acts upon thereof are highly appreciated. The author may be contacted at \glmemail{glm@g-truc.net}. +\newpage{} \section{Getting Started} \subsection{Setup} @@ -588,6 +589,8 @@ void foo() } \end{cppcode} +\newpage{} + \section{Stable Extensions} GLM provides additional functionality on top of GLSL's, including (but not limited to) quaternions, matrix transformations, random number generation, and color space conversion. @@ -1180,6 +1183,8 @@ glm::dvec3 unProject( \textbf{Header:} \glmheader{gtc/matrix\_transform} +\newpage{} + \section{Known Issues} This section reports GLSL features that GLM can't accurately emulate due to language restrictions.