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- Added EXT_vector_relational: openBounded and closeBounded
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@ -87,6 +87,26 @@ namespace glm
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template<typename genType>
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GLM_FUNC_DECL bool notEqual(genType const& x, genType const& y, genType const& epsilon);
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/// Returns whether vector components values are within an interval. A open interval excludes its endpoints, and is denoted with square brackets.
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///
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/// @tparam L Integer between 1 and 4 included that qualify the dimension of the vector
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/// @tparam T Floating-point or integer scalar types
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/// @tparam Q Value from qualifier enum
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///
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/// @see ext_vector_relational
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template <length_t L, typename T, qualifier Q>
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GLM_FUNC_DECL vec<L, bool, Q> openBounded(vec<L, T, Q> const& Value, vec<L, T, Q> const& Min, vec<L, T, Q> const& Max);
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/// Returns whether vector components values are within an interval. A closed interval includes its endpoints, and is denoted with square brackets.
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///
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/// @tparam L Integer between 1 and 4 included that qualify the dimension of the vector
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/// @tparam T Floating-point or integer scalar types
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/// @tparam Q Value from qualifier enum
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///
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/// @see ext_vector_relational
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template <length_t L, typename T, qualifier Q>
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GLM_FUNC_DECL vec<L, bool, Q> closeBounded(vec<L, T, Q> const& Value, vec<L, T, Q> const& Min, vec<L, T, Q> const& Max);
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/// @}
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}//namespace glm
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@ -43,4 +43,16 @@ namespace glm
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{
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return greaterThanEqual(abs(x - y), epsilon);
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}
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template <length_t L, typename T, qualifier Q>
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GLM_FUNC_QUALIFIER vec<L, bool, Q> openBounded(vec<L, T, Q> const& Value, vec<L, T, Q> const& Min, vec<L, T, Q> const& Max)
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{
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return greaterThan(Value, Min) && lessThan(Value, Max);
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}
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template <length_t L, typename T, qualifier Q>
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GLM_FUNC_QUALIFIER vec<L, bool, Q> closeBounded(vec<L, T, Q> const& Value, vec<L, T, Q> const& Min, vec<L, T, Q> const& Max)
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{
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return greaterThanEqual(Value, Min) && lessThanEqual(Value, Max);
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}
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}//namespace glm
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@ -64,6 +64,7 @@ glm::mat4 camera(float Translate, glm::vec2 const& Rotate)
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- Added quatLookAt to GTX_quaternion #659
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- Added fmin, fmax and fclamp to GTX_extended_min_max #372
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- Added EXT_vector_relational: extend equal and notEqual to take an epsilon argument
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- Added EXT_vector_relational: openBounded and closeBounded
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- Added EXT_vec1: *vec1 types
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- Added GTX_texture: levels function
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