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Fixed missing vec1 overload to length2 and distance2 functions #431
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@ -55,31 +55,18 @@ namespace glm
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/// @addtogroup gtx_norm
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/// @{
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//! Returns the squared length of x.
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//! From GLM_GTX_norm extension.
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template <typename T>
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/// Returns the squared length of x.
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/// From GLM_GTX_norm extension.
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template <typename T, precision P, template <typename, precision> class vecType>
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GLM_FUNC_DECL T length2(
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T const & x);
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vecType<T, P> const & x);
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//! Returns the squared length of x.
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//! From GLM_GTX_norm extension.
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template <typename genType>
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GLM_FUNC_DECL typename genType::value_type length2(
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genType const & x);
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//! Returns the squared distance between p0 and p1, i.e., length2(p0 - p1).
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//! From GLM_GTX_norm extension.
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template <typename T>
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/// Returns the squared distance between p0 and p1, i.e., length2(p0 - p1).
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/// From GLM_GTX_norm extension.
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template <typename T, precision P, template <typename, precision> class vecType>
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GLM_FUNC_DECL T distance2(
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T const & p0,
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T const & p1);
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//! Returns the squared distance between p0 and p1, i.e., length2(p0 - p1).
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//! From GLM_GTX_norm extension.
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template <typename genType>
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GLM_FUNC_DECL typename genType::value_type distance2(
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genType const & p0,
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genType const & p1);
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vecType<T, P> const & p0,
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vecType<T, P> const & p1);
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//! Returns the L1 norm between x and y.
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//! From GLM_GTX_norm extension.
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@ -30,81 +30,44 @@
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/// @author Christophe Riccio
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///////////////////////////////////////////////////////////////////////////////////
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namespace glm
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namespace glm{
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namespace detail
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{
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template <typename T>
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GLM_FUNC_QUALIFIER T length2
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(
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T const & x
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)
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template <template <typename, precision> class vecType, typename T, precision P, bool Aligned>
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struct compute_length2
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{
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GLM_FUNC_QUALIFIER static T call(vecType<T, P> const & v)
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{
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return dot(v, v);
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}
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};
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}//namespace detail
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template <typename genType>
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GLM_FUNC_QUALIFIER genType length2(genType x)
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{
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GLM_STATIC_ASSERT(std::numeric_limits<genType>::is_iec559, "'length2' accepts only floating-point inputs");
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return x * x;
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}
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template <typename T, precision P>
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GLM_FUNC_QUALIFIER T length2
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(
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tvec2<T, P> const & x
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)
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template <typename T, precision P, template <typename, precision> class vecType>
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GLM_FUNC_QUALIFIER T length2(vecType<T, P> const & v)
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{
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return dot(x, x);
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}
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template <typename T, precision P>
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GLM_FUNC_QUALIFIER T length2
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(
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tvec3<T, P> const & x
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)
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{
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return dot(x, x);
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}
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template <typename T, precision P>
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GLM_FUNC_QUALIFIER T length2
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(
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tvec4<T, P> const & x
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)
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{
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return dot(x, x);
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GLM_STATIC_ASSERT(std::numeric_limits<T>::is_iec559, "'length2' accepts only floating-point inputs");
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return detail::compute_length2<vecType, T, P, detail::is_aligned<P>::value>::call(v);
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}
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template <typename T>
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GLM_FUNC_QUALIFIER T distance2
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(
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T const & p0,
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T const & p1
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)
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GLM_FUNC_QUALIFIER T distance2(T p0, T p1)
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{
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GLM_STATIC_ASSERT(std::numeric_limits<T>::is_iec559, "'distance2' accepts only floating-point inputs");
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return length2(p1 - p0);
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}
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template <typename T, precision P>
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GLM_FUNC_QUALIFIER T distance2
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(
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tvec2<T, P> const & p0,
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tvec2<T, P> const & p1
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)
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{
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return length2(p1 - p0);
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}
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template <typename T, precision P>
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GLM_FUNC_QUALIFIER T distance2
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(
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tvec3<T, P> const & p0,
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tvec3<T, P> const & p1
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)
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{
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return length2(p1 - p0);
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}
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template <typename T, precision P>
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GLM_FUNC_QUALIFIER T distance2
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(
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tvec4<T, P> const & p0,
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tvec4<T, P> const & p1
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)
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template <typename T, precision P, template <typename, precision> class vecType>
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GLM_FUNC_QUALIFIER T distance2(vecType<T, P> const & p0, vecType<T, P> const & p1)
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{
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GLM_STATIC_ASSERT(std::numeric_limits<T>::is_iec559, "'distance2' accepts only floating-point inputs");
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return length2(p1 - p0);
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}
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@ -57,6 +57,7 @@ glm::mat4 camera(float Translate, glm::vec2 const & Rotate)
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##### Fixes:
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- Fixed STL for C++11 detection on ICC #510
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- Fixed missing vec1 overload to length2 and distance2 functions #431
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#### [GLM 0.9.7.5](https://github.com/g-truc/glm/releases/tag/0.9.7.5) - 2016-05-24
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##### Improvements:
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